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- # ObsidianDestoyer by drtshock and squidicuzz
- # For information and updates visit https://mcexchange.org/resources/obsidiandestroyer.3/
- # Join irc for live support http://webchat.esper.net/?channels=drtshock&prompt=1
- # Or use our issue tracker @ https://github.com/drtshock/ObsidianDestroyer/issues
- # Made with love <3
- # Do not touch this line. It will rewrite your config.
- # The old config will be saved as 'config.yml.old-VERSION'
- Version: 4.4.11-SNAPSHOT
- # Enables debug output
- Debug: false
- Verbose: false
- # List of worlds that the plugin will not interact with.
- # Example: DisabledOnWorlds: [world_survival, world_creative]
- DisabledOnWorlds: []
- # INDIVIDUAL DURABILITY SETTINGS ARE IN THE MATERIALS.YML FILE
- DurabilityGlobal:
- # Allows the durability of materials to gradually regenerate over time.
- # Requires: 'MATERIAL.Durability.ResetEnabled: true' in materials.yml and adjustment of timings.
- # Example Timing Adjustment: 'OBSIDIAN.Durability.ResetAfter: 60000' for obsidian to regenerate 1 durability every minute
- RegeneratesOverTime: false
- # The item used to check the durability of blocks
- # Permission node: 'obsidiandestroyer.check'
- CheckItem: POTATO_ITEM
- # Effects that are displayed when materials take damage
- Effects:
- Enabled: true
- Chance: 0.12
- Explosions:
- # The explosion radius that will be checked. Blocks in this radius will be affected.
- # Must be greater than zero and not above ten. Will create lag with high radius
- # See 'MATERIAL.BlastRadius' in materials.yml for custom distance.
- # This radius is the global max. MATERIAL.BlastRadius must be equal to or lower than this number
- Radius: 5
- # False means that water and lava won't protect industructable materials from explosions.
- # Only applies if the material is enabled in materials.yml
- # This is a fix for the handling of blocks like obsidian that are not normally destroyable,
- # but become destroyed in water with this disabled.
- FluidsProtectIndustructables: true
- # Enables a bypass to allow explosions to affect ALL blocks under / next to liquids.
- # This will bypass ALL blocks and override 'FluidsProtectIndustructables' above.
- # Destroys fluid blocks and other blocks within explosion radius.
- BypassAllFluidProtection: false
- # Allows fluids to have explosion dampening applied without fluid protection bypass
- ApplyFluidDampening: true
- # Protects "TNT cannons" from being destroyed when used.
- # This doesn't do anything unless the 'BypassAllFluidProtection' option is true.
- TNTCannonsProtected: true
- # Fixes explosion interactions between layered blocks of various strength
- # Blocks the damage to the blocks behind a block damaged
- DisableDamageBleeding: true
- # Adjust the chance of the next block to take damage on the blocking blocks destruction (0 none, 1.0 always)
- NextLevelDamageChance: 0.5
- # Toggles handling of explosions that are not created by an entity. Set to true to ignore null detonators
- IgnoreUnhandledTypes: false
- # Works directly with Factions for extended event processing; adds the ability
- # for durability multipliers based on the online status of a faction.
- # Works with most versions of Factions
- Factions:
- # Enable Hooking - enabling will allow obsidian destroyer to pass interactions directly to factions.
- Enabled: true
- # Toggles explosion features between ObsidianDestroyer and Factions.
- HandleExplosions: true
- # Enable this to only damage blocks when Faction power is low
- UseFactionPowerLevel: true
- # Toggle to manage an offline faction. (Override & Multiplier)
- # Enables an override that will allow [managed] blocks to be destroyed for a protected offline faction.
- HandleOffline: false
- # Protect factions that offline instead of applying damage
- ProtectOffline: false
- # Multiplier to use for changing the durability of an offline faction.
- OfflineDurabilityMultiplier: 1.0
- # Toggle to manage an online faction. (Multiplier)
- HandleOnline: false
- # Multiplier to use for changing the durability of an online faction.
- OnlineDurabilityMultiplier: 1.0
- WorldsEdge:
- # When bedrock destruction is enabled, this prevents holes into the void and top of the nether.
- # HOLY CRAP DON'T TURN THIS OFF
- ProtectBedrockBorders: false
- # Levels to protect bedrock.
- # If you have the above value set to true, this is important because people will be able to
- # blow up bedrock ABOVE/BELOW this Y level. Don't blame us if you set it too low and people start
- # falling through your world or blowing holes in the top of your nether.
- BorderToProtect:
- # Regular world type. Default is 5.
- World: 5
- # Should be obvious. Default is 123.
- Nether: 123
- # Thats it :3
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