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  1. # ObsidianDestoyer by drtshock and squidicuzz
  2. # For information and updates visit https://mcexchange.org/resources/obsidiandestroyer.3/
  3. # Join irc for live support http://webchat.esper.net/?channels=drtshock&prompt=1
  4. # Or use our issue tracker @ https://github.com/drtshock/ObsidianDestroyer/issues
  5.  
  6. # Made with love <3
  7.  
  8. # Do not touch this line. It will rewrite your config.
  9. # The old config will be saved as 'config.yml.old-VERSION'
  10. Version: 4.4.11-SNAPSHOT
  11.  
  12.  
  13. # Enables debug output
  14. Debug: false
  15. Verbose: false
  16.  
  17. # List of worlds that the plugin will not interact with.
  18. # Example: DisabledOnWorlds: [world_survival, world_creative]
  19. DisabledOnWorlds: []
  20.  
  21.  
  22. # INDIVIDUAL DURABILITY SETTINGS ARE IN THE MATERIALS.YML FILE
  23.  
  24. DurabilityGlobal:
  25. # Allows the durability of materials to gradually regenerate over time.
  26. # Requires: 'MATERIAL.Durability.ResetEnabled: true' in materials.yml and adjustment of timings.
  27. # Example Timing Adjustment: 'OBSIDIAN.Durability.ResetAfter: 60000' for obsidian to regenerate 1 durability every minute
  28. RegeneratesOverTime: false
  29.  
  30. # The item used to check the durability of blocks
  31. # Permission node: 'obsidiandestroyer.check'
  32. CheckItem: POTATO_ITEM
  33.  
  34. # Effects that are displayed when materials take damage
  35. Effects:
  36. Enabled: true
  37. Chance: 0.12
  38.  
  39.  
  40. Explosions:
  41. # The explosion radius that will be checked. Blocks in this radius will be affected.
  42. # Must be greater than zero and not above ten. Will create lag with high radius
  43. # See 'MATERIAL.BlastRadius' in materials.yml for custom distance.
  44. # This radius is the global max. MATERIAL.BlastRadius must be equal to or lower than this number
  45. Radius: 5
  46.  
  47. # False means that water and lava won't protect industructable materials from explosions.
  48. # Only applies if the material is enabled in materials.yml
  49. # This is a fix for the handling of blocks like obsidian that are not normally destroyable,
  50. # but become destroyed in water with this disabled.
  51. FluidsProtectIndustructables: true
  52.  
  53. # Enables a bypass to allow explosions to affect ALL blocks under / next to liquids.
  54. # This will bypass ALL blocks and override 'FluidsProtectIndustructables' above.
  55. # Destroys fluid blocks and other blocks within explosion radius.
  56. BypassAllFluidProtection: false
  57.  
  58. # Allows fluids to have explosion dampening applied without fluid protection bypass
  59. ApplyFluidDampening: true
  60.  
  61. # Protects "TNT cannons" from being destroyed when used.
  62. # This doesn't do anything unless the 'BypassAllFluidProtection' option is true.
  63. TNTCannonsProtected: true
  64.  
  65. # Fixes explosion interactions between layered blocks of various strength
  66. # Blocks the damage to the blocks behind a block damaged
  67. DisableDamageBleeding: true
  68. # Adjust the chance of the next block to take damage on the blocking blocks destruction (0 none, 1.0 always)
  69. NextLevelDamageChance: 0.5
  70.  
  71. # Toggles handling of explosions that are not created by an entity. Set to true to ignore null detonators
  72. IgnoreUnhandledTypes: false
  73.  
  74. # Works directly with Factions for extended event processing; adds the ability
  75. # for durability multipliers based on the online status of a faction.
  76. # Works with most versions of Factions
  77. Factions:
  78. # Enable Hooking - enabling will allow obsidian destroyer to pass interactions directly to factions.
  79. Enabled: true
  80. # Toggles explosion features between ObsidianDestroyer and Factions.
  81. HandleExplosions: true
  82.  
  83. # Enable this to only damage blocks when Faction power is low
  84. UseFactionPowerLevel: true
  85.  
  86. # Toggle to manage an offline faction. (Override & Multiplier)
  87. # Enables an override that will allow [managed] blocks to be destroyed for a protected offline faction.
  88. HandleOffline: false
  89. # Protect factions that offline instead of applying damage
  90. ProtectOffline: false
  91. # Multiplier to use for changing the durability of an offline faction.
  92. OfflineDurabilityMultiplier: 1.0
  93. # Toggle to manage an online faction. (Multiplier)
  94. HandleOnline: false
  95. # Multiplier to use for changing the durability of an online faction.
  96. OnlineDurabilityMultiplier: 1.0
  97.  
  98.  
  99. WorldsEdge:
  100. # When bedrock destruction is enabled, this prevents holes into the void and top of the nether.
  101. # HOLY CRAP DON'T TURN THIS OFF
  102. ProtectBedrockBorders: false
  103.  
  104. # Levels to protect bedrock.
  105. # If you have the above value set to true, this is important because people will be able to
  106. # blow up bedrock ABOVE/BELOW this Y level. Don't blame us if you set it too low and people start
  107. # falling through your world or blowing holes in the top of your nether.
  108. BorderToProtect:
  109. # Regular world type. Default is 5.
  110. World: 5
  111. # Should be obvious. Default is 123.
  112. Nether: 123
  113.  
  114.  
  115. # Thats it :3
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