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Mar 31st, 2015
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  1. actor GodSB1
  2. {
  3. obituary "%o was annihilated."
  4. radius 0
  5. height 0
  6. speed 0
  7. damage 0
  8. renderstyle Add
  9. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  10. scale 0.75
  11. alpha 0.25
  12. PROJECTILE
  13. states
  14. {
  15. Spawn:
  16. KLS1 AB 16 bright
  17. goto Death
  18. Death:
  19. KLE1 A 4 A_SpawnItemEx("GodSB2")
  20. stop
  21. }
  22. }
  23.  
  24. actor GodSB2
  25. {
  26. obituary "%o was annihilated."
  27. radius 0
  28. height 0
  29. speed 0
  30. damage 0
  31. renderstyle Add
  32. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  33. scale 1.25
  34. alpha 0.35
  35. PROJECTILE
  36. states
  37. {
  38. Spawn:
  39. KLS1 AB 17 bright
  40. goto Death
  41. Death:
  42. KLE1 A 4 A_SpawnItemEx("GodSB3",0,0,0)
  43. stop
  44. }
  45. }
  46.  
  47. actor GodSB3
  48. {
  49. obituary "%o was annihilated."
  50. radius 0
  51. height 0
  52. speed 0
  53. damage 0
  54. renderstyle Add
  55. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  56. scale 1.75
  57. alpha 0.45
  58. PROJECTILE
  59. states
  60. {
  61. Spawn:
  62. KLS1 AB 18 bright
  63. goto Death
  64. Death:
  65. KLE1 A 4 A_SpawnItemEx("GodSB4")
  66. stop
  67. }
  68. }
  69.  
  70. actor GodSB4
  71. {
  72. obituary "%o was annihilated."
  73. radius 0
  74. height 0
  75. speed 0
  76. damage 0
  77. renderstyle Add
  78. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  79. scale 2.25
  80. alpha 0.55
  81. PROJECTILE
  82. states
  83. {
  84. Spawn:
  85. KLS1 AB 19 bright
  86. goto Death
  87. Death:
  88. KLE1 A 4 A_SpawnItemEx("GodSB5")
  89. stop
  90. }
  91. }
  92.  
  93. actor GodSB5
  94. {
  95. obituary "%o was annihilated."
  96. radius 0
  97. height 0
  98. speed 0
  99. damage 0
  100. renderstyle Add
  101. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  102. scale 2.75
  103. alpha 0.65
  104. PROJECTILE
  105. states
  106. {
  107. Spawn:
  108. KLS1 AB 20 bright
  109. goto Death
  110. Death:
  111. KLE1 A 4 A_SpawnItemEx("GodSB6")
  112. stop
  113. }
  114. }
  115.  
  116. actor GodSB6
  117. {
  118. obituary "%o was annihilated."
  119. radius 0
  120. height 0
  121. speed 0
  122. damage 0
  123. renderstyle Add
  124. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  125. scale 3.25
  126. alpha 0.75
  127. deathsound "Ki/hit"
  128. PROJECTILE
  129. DamageType "Explosion"
  130. states
  131. {
  132. Spawn:
  133. KLS1 AB 21 bright
  134. goto Death
  135. Death:
  136. KLE1 A 4 A_SpawnItemEx("GodSB7")
  137. stop
  138. }
  139. }
  140.  
  141. actor GodSB7
  142. {
  143. obituary "%o was annihilated."
  144. radius 0
  145. height 0
  146. speed 0
  147. damage 0
  148. renderstyle Add
  149. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  150. scale 4.00
  151. alpha 0.85
  152. deathsound "Ki/hit"
  153. PROJECTILE
  154. DamageType "Explosion"
  155. states
  156. {
  157. Spawn:
  158. KLS1 AB 22 bright
  159. goto Death
  160. Death:
  161. KLE1 A 4 A_SpawnItemEx("GodSB8")
  162. stop
  163. }
  164. }
  165.  
  166. actor GodSB8
  167. {
  168. obituary "%o was annihilated."
  169. radius 0
  170. height 0
  171. speed 0
  172. damage 0
  173. renderstyle Add
  174. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  175. scale 4.75
  176. alpha 0.95
  177. deathsound "Ki/hit"
  178. PROJECTILE
  179. DamageType "Explosion"
  180. states
  181. {
  182. Spawn:
  183. KLS1 AB 23 bright
  184. goto Death
  185. Death:
  186. KLE1 A 4 A_SpawnItemEx("GodSB9")
  187. stop
  188. }
  189. }
  190.  
  191. actor GodSB9
  192. {
  193. obituary "%o was annihilated."
  194. radius 0
  195. height 0
  196. speed 0
  197. damage 0
  198. renderstyle Add
  199. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  200. scale 5.50
  201. alpha 0.95
  202. deathsound "Ki/hit"
  203. PROJECTILE
  204. DamageType "Explosion"
  205. states
  206. {
  207. Spawn:
  208. KLS1 AB 24 bright
  209. goto Death
  210. Death:
  211. KLE1 A 4 A_SpawnItemEx("GodSB10")
  212. stop
  213. }
  214. }
  215.  
  216. actor GodSB10
  217. {
  218. obituary "%o was annihilated."
  219. radius 0
  220. height 0
  221. speed 0
  222. damage 0
  223. renderstyle Add
  224. translation "160:167=183:191" , "224:231=173:183" , "4:4=137:183"
  225. scale 7.00
  226. alpha 0.95
  227. deathsound "Ki/hit"
  228. PROJECTILE
  229. DamageType "Explosion"
  230. states
  231. {
  232. Spawn:
  233. KLS1 A 20 BRIGHT
  234. KLS1 ABABABABABABABABAB 5 bright
  235. KLS1 A 3 BRIGHT
  236. goto Death
  237. Death:
  238. TNT1 A 4 BRIGHT
  239. TNT1 B 4 BRIGHT
  240. stop
  241. }
  242. }
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