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- [Tue Dec 17 07:08:58 2013] [INFO] [SdlInput] Input system initialized
- [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL version: 3.0 Mesa 9.1.7
- [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL vendor: Intel Open Source Technology Center
- [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL renderer: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
- [Tue Dec 17 07:08:58 2013] [INFO] [dye] GLSL version: 1.30
- [Tue Dec 17 07:08:58 2013] [INFO] [dye] Size = (1280, 720), Window size = (1280, 720)
- [Tue Dec 17 07:08:58 2013] [INFO] [OpenGLVersion] Detected OpenGL version: OpenGL 3.0
- [Tue Dec 17 07:08:58 2013] [INFO] [OpenGLVersion] Detected GLSL version: 130
- [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Loading...
- [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Config loaded from config/game.yml
- [Tue Dec 17 07:08:58 2013] [INFO] [Menu] Stage set!
- [Tue Dec 17 07:08:58 2013] [DEBUG] [TextureLoader] Loading assets/png/almightysuit.png, size 1280x720, 4 bpp
- [Tue Dec 17 07:08:58 2013] [DEBUG] [TextureLoader] Loading assets/png/titlescreen.png, size 1280x720, 4 bpp
- [Tue Dec 17 07:08:58 2013] [INFO] [Play] Stage set!
- [Tue Dec 17 07:08:58 2013] [DEBUG] [GlText] Loading font assets/ttf/Qubix.ttf at size 120
- [Tue Dec 17 07:08:58 2013] [DEBUG] [GlText] Loading font assets/ttf/AllThatMatters.ttf at size 24
- [Tue Dec 17 07:08:58 2013] [INFO] [Win] Stage set!
- [Tue Dec 17 07:08:58 2013] [INFO] [Music] Now playing: title
- [Tue Dec 17 07:08:58 2013] [INFO] [bleep] Loading music assets/ogg/title.ogg
- [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Switched to stage: menu
- [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Welcome to Lestac, running at 60.00FPS
- [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Press ESC or close the window to exit
- [Tue Dec 17 07:09:11 2013] [INFO] [Lestac] Global game event: play
- [Tue Dec 17 07:09:11 2013] [INFO] [Music] Now playing: city1
- [Tue Dec 17 07:09:11 2013] [INFO] [bleep] Loading music assets/ogg/city1.ogg
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-idle.png, size 64x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-run.png, size 512x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-grip.png, size 256x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-jump.png, size 64x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-fall.png, size 128x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-jump-item.png, size 64x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-fall-item.png, size 128x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-crouch.png, size 256x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-crawl.png, size 512x64, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] Loading map assets/maps/city1.tmx
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background4
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles4.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background3
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles3.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background2
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles2.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background1
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles1.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer solid-decor
- [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles0.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer objects
- [Tue Dec 17 07:09:11 2013] [DEBUG] [GlText] Loading font assets/ttf/DroidSansMono.ttf at size 13
- [Tue Dec 17 07:09:12 2013] [DEBUG] [TextureLoader] Loading assets/maps/items.png, size 1024x1024, 4 bpp
- [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer shadows
- [Tue Dec 17 07:09:12 2013] [ERROR] [QLoader] Empty layer: shadows, ignored
- [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer foreground
- [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer signs-fg
- [Tue Dec 17 07:09:12 2013] [DEBUG] [TextureLoader] Loading assets/maps/signs.png, size 512x512, 4 bpp
- [Tue Dec 17 07:09:12 2013] [INFO] [Lestac] Switched to stage: play
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