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Dec 17th, 2013
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  1. [Tue Dec 17 07:08:58 2013] [INFO] [SdlInput] Input system initialized
  2. [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL version: 3.0 Mesa 9.1.7
  3. [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL vendor: Intel Open Source Technology Center
  4. [Tue Dec 17 07:08:58 2013] [INFO] [dye] OpenGL renderer: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
  5. [Tue Dec 17 07:08:58 2013] [INFO] [dye] GLSL version: 1.30
  6. [Tue Dec 17 07:08:58 2013] [INFO] [dye] Size = (1280, 720), Window size = (1280, 720)
  7. [Tue Dec 17 07:08:58 2013] [INFO] [OpenGLVersion] Detected OpenGL version: OpenGL 3.0
  8. [Tue Dec 17 07:08:58 2013] [INFO] [OpenGLVersion] Detected GLSL version: 130
  9. [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Loading...
  10. [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Config loaded from config/game.yml
  11. [Tue Dec 17 07:08:58 2013] [INFO] [Menu] Stage set!
  12. [Tue Dec 17 07:08:58 2013] [DEBUG] [TextureLoader] Loading assets/png/almightysuit.png, size 1280x720, 4 bpp
  13. [Tue Dec 17 07:08:58 2013] [DEBUG] [TextureLoader] Loading assets/png/titlescreen.png, size 1280x720, 4 bpp
  14. [Tue Dec 17 07:08:58 2013] [INFO] [Play] Stage set!
  15. [Tue Dec 17 07:08:58 2013] [DEBUG] [GlText] Loading font assets/ttf/Qubix.ttf at size 120
  16. [Tue Dec 17 07:08:58 2013] [DEBUG] [GlText] Loading font assets/ttf/AllThatMatters.ttf at size 24
  17. [Tue Dec 17 07:08:58 2013] [INFO] [Win] Stage set!
  18. [Tue Dec 17 07:08:58 2013] [INFO] [Music] Now playing: title
  19. [Tue Dec 17 07:08:58 2013] [INFO] [bleep] Loading music assets/ogg/title.ogg
  20. [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Switched to stage: menu
  21. [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Welcome to Lestac, running at 60.00FPS
  22. [Tue Dec 17 07:08:58 2013] [INFO] [Lestac] Press ESC or close the window to exit
  23. [Tue Dec 17 07:09:11 2013] [INFO] [Lestac] Global game event: play
  24. [Tue Dec 17 07:09:11 2013] [INFO] [Music] Now playing: city1
  25. [Tue Dec 17 07:09:11 2013] [INFO] [bleep] Loading music assets/ogg/city1.ogg
  26. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-idle.png, size 64x64, 4 bpp
  27. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-run.png, size 512x64, 4 bpp
  28. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-grip.png, size 256x64, 4 bpp
  29. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-jump.png, size 64x64, 4 bpp
  30. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-fall.png, size 128x64, 4 bpp
  31. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-jump-item.png, size 64x64, 4 bpp
  32. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-fall-item.png, size 128x64, 4 bpp
  33. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-crouch.png, size 256x64, 4 bpp
  34. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/png/hero-crawl.png, size 512x64, 4 bpp
  35. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] Loading map assets/maps/city1.tmx
  36. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background4
  37. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles4.png, size 1024x1024, 4 bpp
  38. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background3
  39. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles3.png, size 1024x1024, 4 bpp
  40. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background2
  41. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles2.png, size 1024x1024, 4 bpp
  42. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer background1
  43. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles1.png, size 1024x1024, 4 bpp
  44. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer solid-decor
  45. [Tue Dec 17 07:09:11 2013] [DEBUG] [TextureLoader] Loading assets/maps/tiles0.png, size 1024x1024, 4 bpp
  46. [Tue Dec 17 07:09:11 2013] [INFO] [QLoader] foreground = false, loading map layer objects
  47. [Tue Dec 17 07:09:11 2013] [DEBUG] [GlText] Loading font assets/ttf/DroidSansMono.ttf at size 13
  48. [Tue Dec 17 07:09:12 2013] [DEBUG] [TextureLoader] Loading assets/maps/items.png, size 1024x1024, 4 bpp
  49. [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer shadows
  50. [Tue Dec 17 07:09:12 2013] [ERROR] [QLoader] Empty layer: shadows, ignored
  51. [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer foreground
  52. [Tue Dec 17 07:09:12 2013] [INFO] [QLoader] foreground = true, loading map layer signs-fg
  53. [Tue Dec 17 07:09:12 2013] [DEBUG] [TextureLoader] Loading assets/maps/signs.png, size 512x512, 4 bpp
  54. [Tue Dec 17 07:09:12 2013] [INFO] [Lestac] Switched to stage: play
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