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Wolf68k

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May 25th, 2015
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  1. if (FML.isModLoaded("TConstruct") && Tcon_enabled) {
  2. NEI.override("TConstruct:Tool*", [0]);
  3. NEI.override("TConstruct:binding", [0]);
  4. NEI.override("TConstruct:scythe*", [0]);
  5. NEI.override("TConstruct:creativeModifier", [0]);
  6. NEI.override("TConstruct:WoolSlab*", [0]);
  7. NEI.override("TConstruct:*Pattern", [0]);
  8. NEI.override("TConstruct:pickaxe*", [0]);
  9. NEI.override("TConstruct:shovel*", [0]);
  10. NEI.override("TConstruct:hatchet*", [0]);
  11. NEI.override("TConstruct:*sword*", [0]);
  12. NEI.override("TConstruct:rapier", [0]);
  13. NEI.override("TConstruct:dagger", [0]);
  14. NEI.override("TConstruct:cutlass", [0]);
  15. NEI.override("TConstruct:frypan*", [0]);
  16. NEI.override("TConstruct:battlesign", [0]);
  17. NEI.override("TConstruct:mattock", [0]);
  18. NEI.override("TConstruct:chisel*", [0]);
  19. NEI.override("TConstruct:lumberaxe*", [0]);
  20. NEI.override("TConstruct:cleaver", [0]);
  21. NEI.override("TConstruct:excavator", [0]);
  22. NEI.override("TConstruct:hammer", [0]);
  23. NEI.override("TConstruct:battleaxe", [0]);
  24. NEI.override("TConstruct:tool*", [0]);
  25. NEI.override("TConstruct:tough*", [0]);
  26. NEI.override("TConstruct:heavyPlate", [0]);
  27. NEI.override("TConstruct:*Guard", [0]);
  28. NEI.override("TConstruct:crossbar", [0]);
  29. NEI.override("TConstruct:*Blade", [0]);
  30. NEI.override("TConstruct:*Head", [0]);
  31. NEI.override("TConstruct:fletching", [0]);
  32. NEI.override("TConstruct:*Part", [0]);
  33. NEI.override("TConstruct:Shuriken", [0]);
  34. NEI.override("TConstruct:ThrowingKnife", [0]);
  35. NEI.override("TConstruct:Javelin", [0]);
  36. NEI.override("TConstruct:*Bow", [0]);
  37. NEI.override("TConstruct:Crossbow", [0]);
  38. NEI.override("TConstruct:*Ammo", [0]);
  39. NEI.override("TConstruct:*Cast", [0]);
  40. NEI.override("TConstruct:arrowhead", [0]);
  41. NEI.override("TConstruct:buckets", [0]);
  42. }
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