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- if (FML.isModLoaded("TConstruct") && Tcon_enabled) {
- NEI.override("TConstruct:Tool*", [0]);
- NEI.override("TConstruct:binding", [0]);
- NEI.override("TConstruct:scythe*", [0]);
- NEI.override("TConstruct:creativeModifier", [0]);
- NEI.override("TConstruct:WoolSlab*", [0]);
- NEI.override("TConstruct:*Pattern", [0]);
- NEI.override("TConstruct:pickaxe*", [0]);
- NEI.override("TConstruct:shovel*", [0]);
- NEI.override("TConstruct:hatchet*", [0]);
- NEI.override("TConstruct:*sword*", [0]);
- NEI.override("TConstruct:rapier", [0]);
- NEI.override("TConstruct:dagger", [0]);
- NEI.override("TConstruct:cutlass", [0]);
- NEI.override("TConstruct:frypan*", [0]);
- NEI.override("TConstruct:battlesign", [0]);
- NEI.override("TConstruct:mattock", [0]);
- NEI.override("TConstruct:chisel*", [0]);
- NEI.override("TConstruct:lumberaxe*", [0]);
- NEI.override("TConstruct:cleaver", [0]);
- NEI.override("TConstruct:excavator", [0]);
- NEI.override("TConstruct:hammer", [0]);
- NEI.override("TConstruct:battleaxe", [0]);
- NEI.override("TConstruct:tool*", [0]);
- NEI.override("TConstruct:tough*", [0]);
- NEI.override("TConstruct:heavyPlate", [0]);
- NEI.override("TConstruct:*Guard", [0]);
- NEI.override("TConstruct:crossbar", [0]);
- NEI.override("TConstruct:*Blade", [0]);
- NEI.override("TConstruct:*Head", [0]);
- NEI.override("TConstruct:fletching", [0]);
- NEI.override("TConstruct:*Part", [0]);
- NEI.override("TConstruct:Shuriken", [0]);
- NEI.override("TConstruct:ThrowingKnife", [0]);
- NEI.override("TConstruct:Javelin", [0]);
- NEI.override("TConstruct:*Bow", [0]);
- NEI.override("TConstruct:Crossbow", [0]);
- NEI.override("TConstruct:*Ammo", [0]);
- NEI.override("TConstruct:*Cast", [0]);
- NEI.override("TConstruct:arrowhead", [0]);
- NEI.override("TConstruct:buckets", [0]);
- }
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