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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Errors: UnionOperation
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("LocalScript")
- o2 = Instance.new("StringValue")
- o3 = Instance.new("Folder")
- o4 = Instance.new("Model")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("BlockMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("CylinderMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("CylinderMesh")
- o13 = Instance.new("Part")
- o14 = Instance.new("CylinderMesh")
- o15 = Instance.new("Part")
- o16 = Instance.new("CylinderMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("BlockMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("BlockMesh")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("SpecialMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("SpecialMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("CylinderMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("CylinderMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("BlockMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("CylinderMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("CylinderMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("CylinderMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("BlockMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("CylinderMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("BlockMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("CylinderMesh")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Part")
- o58 = Instance.new("Part")
- o59 = Instance.new("CylinderMesh")
- o60 = Instance.new("StringValue")
- o61 = Instance.new("Model")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("CylinderMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("CylinderMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("CylinderMesh")
- o72 = Instance.new("Part")
- o73 = Instance.new("CylinderMesh")
- o74 = Instance.new("Part")
- o75 = Instance.new("BlockMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("BlockMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("SpecialMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("SpecialMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("SpecialMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("SpecialMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("CylinderMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("CylinderMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("BlockMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("CylinderMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("CylinderMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("CylinderMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("CylinderMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("BlockMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("CylinderMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- o114 = Instance.new("StringValue")
- o115 = Instance.new("Part")
- o116 = Instance.new("CylinderMesh")
- o117 = Instance.new("Part")
- o118 = Instance.new("Model")
- o120 = Instance.new("Part")
- o124 = Instance.new("Part")
- o126 = Instance.new("Part")
- o127 = Instance.new("CylinderMesh")
- o128 = Instance.new("StringValue")
- o129 = Instance.new("Part")
- o130 = Instance.new("Model")
- o131 = Instance.new("Part")
- o132 = Instance.new("Part")
- o152 = Instance.new("StringValue")
- o153 = Instance.new("Part")
- o154 = Instance.new("CylinderMesh")
- o155 = Instance.new("Part")
- o156 = Instance.new("Model")
- o158 = Instance.new("Part")
- o159 = Instance.new("BlockMesh")
- o160 = Instance.new("Part")
- o161 = Instance.new("BlockMesh")
- o162 = Instance.new("Part")
- o163 = Instance.new("BlockMesh")
- o164 = Instance.new("Part")
- o165 = Instance.new("SpecialMesh")
- o166 = Instance.new("Part")
- o167 = Instance.new("BlockMesh")
- o168 = Instance.new("Part")
- o169 = Instance.new("SpecialMesh")
- o170 = Instance.new("Part")
- o171 = Instance.new("SpecialMesh")
- o172 = Instance.new("Part")
- o173 = Instance.new("BlockMesh")
- o176 = Instance.new("Part")
- o177 = Instance.new("SpecialMesh")
- o179 = Instance.new("Part")
- o180 = Instance.new("SpecialMesh")
- o181 = Instance.new("Part")
- o182 = Instance.new("BlockMesh")
- o183 = Instance.new("Part")
- o184 = Instance.new("SpecialMesh")
- o185 = Instance.new("Part")
- o186 = Instance.new("BlockMesh")
- o187 = Instance.new("Part")
- o188 = Instance.new("BlockMesh")
- o189 = Instance.new("Part")
- o190 = Instance.new("BlockMesh")
- o191 = Instance.new("Part")
- o192 = Instance.new("BlockMesh")
- o193 = Instance.new("Part")
- o194 = Instance.new("BlockMesh")
- o195 = Instance.new("Part")
- o196 = Instance.new("BlockMesh")
- o198 = Instance.new("Part")
- o199 = Instance.new("SpecialMesh")
- o202 = Instance.new("Part")
- o203 = Instance.new("SpecialMesh")
- o204 = Instance.new("Part")
- o205 = Instance.new("SpecialMesh")
- o206 = Instance.new("Part")
- o207 = Instance.new("SpecialMesh")
- o208 = Instance.new("Part")
- o209 = Instance.new("SpecialMesh")
- o210 = Instance.new("Part")
- o211 = Instance.new("SpecialMesh")
- o212 = Instance.new("Part")
- o213 = Instance.new("SpecialMesh")
- o214 = Instance.new("Part")
- o215 = Instance.new("SpecialMesh")
- o216 = Instance.new("Part")
- o217 = Instance.new("BlockMesh")
- o219 = Instance.new("Part")
- o220 = Instance.new("SpecialMesh")
- o221 = Instance.new("Part")
- o222 = Instance.new("SpecialMesh")
- o223 = Instance.new("Part")
- o224 = Instance.new("SpecialMesh")
- o225 = Instance.new("Part")
- o226 = Instance.new("BlockMesh")
- o227 = Instance.new("Part")
- o228 = Instance.new("SpecialMesh")
- o229 = Instance.new("Part")
- o230 = Instance.new("SpecialMesh")
- o231 = Instance.new("Part")
- o232 = Instance.new("SpecialMesh")
- o234 = Instance.new("Part")
- o235 = Instance.new("BlockMesh")
- o236 = Instance.new("Part")
- o237 = Instance.new("SpecialMesh")
- o238 = Instance.new("Part")
- o239 = Instance.new("SpecialMesh")
- o240 = Instance.new("Part")
- o241 = Instance.new("SpecialMesh")
- o242 = Instance.new("Part")
- o243 = Instance.new("SpecialMesh")
- o244 = Instance.new("Part")
- o245 = Instance.new("SpecialMesh")
- o247 = Instance.new("Part")
- o248 = Instance.new("SpecialMesh")
- o249 = Instance.new("Part")
- o250 = Instance.new("SpecialMesh")
- o251 = Instance.new("Part")
- o252 = Instance.new("CylinderMesh")
- o253 = Instance.new("Part")
- o254 = Instance.new("StringValue")
- o1.Name = "Astaroth"
- o1.Parent = mas
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- script.Parent = nil
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- it = Instance.new
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- Skin = script.Skin.Value
- wep = script.Astaroth[Skin]
- wep.Parent = Character
- for i,v in pairs(wep:children()) do
- if not v:isA("StringValue") and v.BrickColor == BrickColor.new("Bright blue") then
- v.BrickColor = Character.Torso.BrickColor
- end
- end
- handle = wep.Handle
- handleweld = weld(m, Character["Right Arm"], handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0200357437, 0.0800266266, -1.09997594, -1, 0, 0, 0, 0, -1, 0, -0.999999881, 0))
- hitbox = wep.hitbox
- weldScript = function(weldTo)
- local weldModel = Instance.new("Model", weldTo)
- weldModel.Name = "Welds"
- local makeWeld = function(part1, part0)
- local w = Instance.new("Weld", weldModel)
- w.Part0 = part0
- w.Part1 = part1
- local CFrameOrigin = CFrame.new(part0.Position)
- local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
- local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
- w.C0 = CFrame0
- w.C1 = CFrame1
- end
- for i,v in pairs(weldTo.Parent:children()) do
- if (v.ClassName == "Part" or v.Name == "Part" or v:isA("WedgePart")) and v ~= weldTo then
- makeWeld(v, weldTo)
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- weldTo.Anchored = false
- weldTo.CanCollide = false
- weldTo.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- weldScript(handle)
- Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
- clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
- hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- blocksounds = {"199148933", "199148947"}
- armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
- music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
- misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
- wait(0.016666666666667)
- local player = game.Players.localPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local m = Instance.new("Model", char)
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = char.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 10
- local co2 = 20
- local co3 = 30
- local co4 = 50
- local inputserv = game:GetService("UserInputService")
- local typing = false
- local crit = false
- local critchance = 2
- local critdamageaddmin = 4
- local critdamageaddmax = 8
- local maxstamina = 100
- local stamina = 0
- local skill1stam = 10
- local skill2stam = 20
- local skill3stam = 40
- local skill4stam = 50
- local recovermana = 7
- local defensevalue = 1.2
- local speedvalue = 0.9
- local mindamage = 8
- local maxdamage = 9
- local damagevalue = 1
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- Character:FindFirstChild("Animate"):Destroy()
- weld = function(part0, part1, c0)
- local wld = Instance.new("Motor", part1)
- wld.Name = "Weld"
- wld.Part0 = part0
- wld.Part1 = part1
- wld.C0 = c0
- return wld
- end
- Character = game.Players.localPlayer.Character
- Humanoid = Character.Humanoid
- if Humanoid:findFirstChild("Animate") then
- Humanoid:findFirstChild("Animate"):Destroy()
- end
- weld(torso, larm, cn(-1.5, 0.5, 0))
- larm.Weld.C1 = cn(0, 0.65, 0)
- weld(torso, rarm, cn(1.5, 0.5, 0))
- rarm.Weld.C1 = cn(0, 0.65, 0)
- weld(torso, hed, cn(0, 1.5, 0))
- weld(torso, lleg, cn(-0.5, -1, 0))
- lleg.Weld.C1 = cn(0, 1, 0)
- weld(torso, rleg, cn(0.5, -1, 0))
- rleg.Weld.C1 = cn(0, 1, 0)
- weld(RootPart, torso, cn(0, -1, 0))
- torso.Weld.C1 = cn(0, -1, 0)
- Humanoid = char.Humanoid
- if Humanoid:FindFirstChild("Animator") then
- Humanoid:FindFirstChild("Animator"):Destroy()
- end
- local scrn = Instance.new("ScreenGui", player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, "[C] Apocalypse Rush")
- text2 = makelabel(framesk2, "[V] Titan Bomb")
- text3 = makelabel(framesk3, "[X] Hades Stomp")
- text4 = makelabel(framesk4, "[Z] Great Divide")
- staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(0.23921568627451, 0.67058823529412, 1))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.23921568627451, 0.67058823529412, 1))
- staminatext = makelabel(staminabar, "Power")
- healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
- healthtext = makelabel(healthbar, "Health")
- local stats = Instance.new("Folder", char)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- atktype = function(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- wait(1.5)
- attacktype = s
- end
- ))
- end
- turncrit = function()
- coroutine.resume(coroutine.create(function()
- print("CRITICAL!")
- crit = true
- wait(0.25)
- crit = false
- end
- ))
- end
- subtractstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- Lerp = function(a, b, i)
- local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
- local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
- local calx = com1[1] + (com2[1] - com1[1]) * i
- local caly = com1[2] + (com2[2] - com1[2]) * i
- local calz = com1[3] + (com2[3] - com1[3]) * i
- local cala = com1[4] + (com2[4] - com1[4]) * i
- local calb = com1[5] + (com2[5] - com1[5]) * i
- local calc = com1[6] + (com2[6] - com1[6]) * i
- return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
- end
- local Lerp = CFrame.new().lerp
- randomizer = function(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- else
- if percent <= randomized then
- return false
- end
- end
- end
- begoneoutlines = function(part)
- part.BottomSurface = 10
- end
- rayCast = function(pos, dir, maxl, ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore)
- end
- makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
- local p = Instance.new("Part", par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = "Custom"
- begoneoutlines(p)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = "rbxassetid://" .. id
- else
- if id == nil and type ~= nil then
- mesh.MeshType = type
- else
- if id == nil and type == nil then
- mesh.MeshType = "Brick"
- end
- end
- end
- game:GetService("Debris"):AddItem(p, delay1)
- coroutine.wrap(function()
- for i = 0, delay1, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end
- )()
- return p
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end
- )()
- end
- end
- )()
- end
- circle = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = "Custom"
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end
- )()
- end
- firespaz1 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.033333333333333)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end
- )()
- end
- pickrandom = function(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- sound = function(id, pitch, volume, par, last)
- local s = Instance.new("Sound", par or torso)
- s.SoundId = "rbxassetid://" .. id
- s.Pitch = pitch or 1
- s.Volume = volume or 1
- wait()
- s:play()
- game.Debris:AddItem(s, last or 120)
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end
- )()
- end
- end
- )()
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- getclosest = function(obj, dis, player)
- --[[if (player.Torso.CFrame.p - obj).magnitude >= dis then
- do return not player end
- do--]]
- local list = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- if v:IsA("Part") and v.Name:lower() == "hitbox" and v.Parent.Parent ~= char and (v.Position - obj).magnitude <= dis then
- local pos = CFrame.new(0, 1, -1)
- do
- sound(pickrandom(clangsounds), math.random(100, 150) / 100, 1, torso, 6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- end
- end
- do return list end
- -- DECOMPILER ERROR: 4 unprocessed JMP targets
- end
- --end
- --end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", m)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- fat.Event:wait()
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end
- )()
- end
- tag = function(hum, player)
- local creator = Instance.new("ObjectValue", hum)
- creator.Value = player
- creator.Name = "creator"
- end
- untag = function(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- tagplayer = function(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end
- )()
- end
- damage = function(hit, mind, maxd, knock, type, prop)
- do
- if hit.Name:lower() == "hitbox" then
- local pos = CFrame.new(0, 1, -1)
- do
- sound(pickrandom(clangsounds), math.random(100, 150) / 100, 1, torso, 6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- end
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent:IsA("Hat") then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- local D = math.random(mind, maxd) * damagea.Value
- if h then
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- end
- if h.Parent:FindFirstChild("Stats") or h and h.Parent.Head then
- makegui(h.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif type == 2 then
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- tagplayer(h)
- elseif type == 3 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- hit.Parent.Humanoid:TakeDamage(D)
- else
- hit.Parent.Humanoid:TakeDamage(D + math.random(critdamageaddmin, critdamageaddmax))
- end
- char.Humanoid.Health = char.Humanoid.Health + D / 2
- so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- for i = 1, 10 do
- firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- end
- elseif type == 4 then
- hit.Parent.Humanoid:TakeDamage(-D)
- so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- end
- end
- end
- end
- subtrackstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- getclosest_angled = function(obj, dis, max_deg, player)
- if not max_deg then
- max_deg = 49.333
- end
- local list = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and (v.Torso.Position - obj).magnitude <= dis then
- local lv = (-torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local to = ((torso.Position - v.Torso.Position) * Vector3.new(1, 0, 1)).unit
- if math.deg(math.acos(lv:Dot(to))) <= max_deg then
- table.insert(list, v)
- else
- print("nope", math.deg(math.acos(lv:Dot(to))))
- end
- end
- end
- return list
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.8, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.8, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(2.4, -0.5, -0.3), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.7, 0.65, -0.5) * angles(2, 0, 0.9), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 1.5) * angles(0, 0, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- end
- end
- end
- so("http://roblox.com/asset/?id=" .. woosh.Heavy4, hitbox, 1, 1.1)
- for i,v in pairs(getclosest_angled(torso.CFrame.p, 8, 90)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, mindamage, maxdamage, 1, 1, RootPart)
- end
- end
- for i = 0, 1.5, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.5, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.5, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0.4, -0.5, -0.3), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, -0.5) * angles(0, 0, 0.9), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 1.5) * angles(-0.1, 0.2, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.5, 0), 0.4)
- end
- end
- end
- attack = false
- atktype(1, 2)
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.8, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.8, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1.5, 1.5, -0.3), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(1.2, 0, -0.3), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- end
- end
- end
- so("http://roblox.com/asset/?id=" .. woosh.Heavy4, hitbox, 1, 1)
- for i,v in pairs(getclosest_angled(torso.CFrame.p, 8, 90)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, mindamage, maxdamage, 1, 1, RootPart)
- end
- end
- for i = 0, 1.5, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.8, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.8, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, 1.5, 0.3) * angles(-0.6, 0, 0), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.7, 0.65, -0.5) * angles(1.4, 0, 1), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(-0.2, 0, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- end
- end
- end
- attack = false
- atktype(1, 3)
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.8, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.8, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1.5, -1.5, -0.3), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.7, 0.65, 0) * angles(1.34, 0, 0.3), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- end
- end
- end
- so("http://roblox.com/asset/?id=" .. woosh.Heavy4, hitbox, 1, 0.7)
- for i,v in pairs(getclosest_angled(torso.CFrame.p, 8, 90)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, mindamage, maxdamage, 1, 1, RootPart)
- end
- end
- for i = 0, 1.5, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.8, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.8, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, -1.5, -0.3) * angles(-0.6, 0, 0), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.7, 0.65, -0.5) * angles(1.4, 0, 1), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(-0.2, 0, 0), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- end
- end
- end
- attack = false
- atktype(1, 1)
- end
- greatdivide = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.5, 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1, 0.65, -0.5) * angles(2.5, 0, -0.785), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1, 0.65, -0.5) * angles(2.2, 0, 0.785), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(-0.6, -0.3, 0.7) * angles(0, 0, 0.785), 0.3)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-0.5 + math.rad(-40 * math.cos(sine / 10)), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(-0.5 + math.rad(40 * math.cos(sine / 10)), 0, 0), 0.3)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-0.5, 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(-0.5, 0, 0), 0.3)
- end
- end
- end
- so("http://roblox.com/asset/?id=" .. woosh.Heavy4, hitbox, 1, 1)
- for i,v in pairs(getclosest_angled(torso.CFrame.p, 8, 90)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, 10, 12, 1, 1, RootPart)
- end
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.2, 0, 0), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0, 0), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1, 0.5, -0.5) * angles(0.7, 0, -0.785), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1, 0.5, -0.5) * angles(0.5, 0, 0.785), 0.4)
- handleweld.C0 = Lerp(handleweld.C0, cn(-0.6, -0.2, 0.7) * angles(0, 0, 0.785) * angles(-0.3, 0, 0), 0.4)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0.2 + math.rad(-40 * math.cos(sine / 10)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0.2 + math.rad(40 * math.cos(sine / 10)), 0, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0.2, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0.2, 0, 0), 0.4)
- end
- end
- end
- attack = false
- end
- hadesstomp = function()
- attack = true
- speed.Value = 0
- for i = 0, 2, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.3, 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, 0, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(2, 1.2, 0), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.7, -0.5) * angles(2.7, 0, 0.3), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 1) * angles(0, 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-0.3, 0, -0.1), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, -1) * CFrame.Angles(-0.3, 0, 0), 0.3)
- end
- so("rbxassetid://" .. misc.GroundSlam, torso, 1, 0.9)
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, 0, 0), 0.35, 0.025, Vector3.new(1, 0.1, 1), 10, Meshes.Blast, nil)
- a.BrickColor = BrickColor.new("Bright green")
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, -3, 0) * angles(math.rad(90), 0, 0), 0.35, 0.025, Vector3.new(1, 1, 1), 10, Meshes.Ring, nil)
- a.BrickColor = BrickColor.new("Bright green")
- for i,v in pairs(getclosest(torso.CFrame.p, 10)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, 11, 13, 1, 1, RootPart)
- end
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.3, 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.3, 0, 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(-0.5, 0, 0.3), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.5, 0, -0.3), 0.3)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 1) * angles(0, 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0.3, 0, -0.1), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(0.3, 0, 0), 0.3)
- end
- speed.Value = speedvalue
- attack = false
- end
- weld5 = function(part0, part1, c0, c1)
- local weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- checkclose = function(Obj, Dist)
- for _,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") and v ~= char then
- local DistFromTorso = (v.Torso.Position - Obj.Position).magnitude
- if DistFromTorso < Dist then
- return v
- end
- end
- end
- end
- apocpound = function()
- attack = true
- so("http://roblox.com/asset/?id=200632211", larm, 1, 0.9)
- local target = checkclose(larm, 7)
- if grabbed == false then
- if target then
- target.Humanoid.PlatformStand = true
- if target ~= nil then
- grabbed = true
- subtractstamina(skill3stam)
- cooldown3 = 0
- local asd = weld5(larm, target:FindFirstChild("Torso"), CFrame.new(0, -1.7, 0), CFrame.new(0, 0, 0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, -1.57)
- so("http://roblox.com/asset/?id=200632821", torso, 1, 0.9)
- coroutine.wrap(function()
- wait(2)
- target.Humanoid.PlatformStand = false
- end
- )()
- end
- elseif target == nil then
- subtractstamina(skill3stam / 2)
- cooldown3 = cooldown3 / 2
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.8, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.8, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, 0, 0.2), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(1.2, 0, -0.3), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, -1, 0.8) * angles(1.5, 0.3, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.8, 0), 0.4)
- end
- end
- end
- if grabbed == true then
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.8, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.8, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, 0, 0.5), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(2.3, 0, -0.3), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, -1, 0.8) * angles(1.5, 0.3, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.8, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.8, 0), 0.4)
- end
- end
- end
- target.Torso.Velocity = RootPart.CFrame.lookVector * 50
- for i = 0, 0.4, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.5, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.5, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(2, 0.5, 0.3), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(1, 0, 0.5), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.5, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.5, 0), 0.4)
- end
- end
- end
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:destroy()
- end
- end
- so("http://roblox.com/asset/?id=200632211", larm, 1, 0.4)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, -0.5, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0.5, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(2, 0.5, 0.3), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(1, 0, 0.5), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), 0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), 0.5, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0.5, 0), 0.4)
- end
- end
- end
- RootPart.Velocity = RootPart.CFrame.lookVector * 30
- so("http://roblox.com/asset/?id=" .. woosh.Heavy4, hitbox, 1, 1)
- for i,v in pairs(getclosest(torso.CFrame.p, 10)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, 16, 18, 1, 1, RootPart)
- end
- end
- so("rbxassetid://" .. misc.GroundSlam, torso, 1, 0.9)
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, 0, -7), 0.35, 0.025, Vector3.new(1, 0.1, 1), 10, Meshes.Blast, nil)
- a.BrickColor = BrickColor.new("Bright green")
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, -3, -5) * angles(math.rad(90), 0, 0), 0.35, 0.025, Vector3.new(1, 1, 1), 10, Meshes.Ring, nil)
- a.BrickColor = BrickColor.new("Bright green")
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.5, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.3, -0.5, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0.5, 0, 0.3), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(1, 0, 0.5), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(-0.3, 0, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.5, 0), 0.4)
- end
- end
- end
- end
- do
- grabbed = false
- attack = false
- end
- end
- end
- titanbomb = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0.3, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, -0.5, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(2.5, 0, 0.2), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.2, 0, -0.3), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 2) * angles(0, 0, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40 * math.cos(sine / 10)), -0.3, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40 * math.cos(sine / 10)), -0.3, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, -0.3, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, -0.3, 0), 0.4)
- end
- end
- end
- so("rbxassetid://180204501", torso, 1, 1)
- so("rbxassetid://180199726", torso, 1, 1)
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, 0, -3), 0.35, 0.025, Vector3.new(1, 0.1, 1), 10, Meshes.Blast, nil)
- a.BrickColor = BrickColor.new("Bright green")
- local a = makeeffect(workspace, Vector3.new(3, 3, 3), RootPart.CFrame * cn(0, 0, 0), 0.35, 0.025, Vector3.new(1, 1, 1), 10, nil, "Sphere")
- a.BrickColor = BrickColor.new("Bright green")
- local a = makeeffect(workspace, Vector3.new(1, 1, 1), RootPart.CFrame * cn(0, -3, -1) * angles(math.rad(90), 0, 0), 0.35, 0.025, Vector3.new(1, 1, 1), 10, Meshes.Ring, nil)
- a.BrickColor = BrickColor.new("Bright green")
- for i,v in pairs(getclosest(torso.CFrame.p, 15)) do
- if v:FindFirstChild("Humanoid") then
- damage(v.Torso, 18, 21, 1, 1, RootPart)
- end
- end
- speed.Value = 0
- for i = 0, 2, 0.1 do
- fat.Event:wait()
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.3, 0) * angles(-0.1, 0.5, 0), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.1, -0.5, 0), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1.5, 0, 0.1), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.5, 0, -0.3), 0.5)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 2) * angles(0, 0, 0), 0.5)
- if torsovelocity > 2 and torsovelocity < 18 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0.1 + math.rad(-40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0.1 + math.rad(40 * math.cos(sine / 10)), -0.5, 0), 0.4)
- else
- if torsovelocity < 1 then
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.8, 0) * CFrame.Angles(0.1, -0.5, -0.1), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.65, -0.8, -0.1) * CFrame.Angles(0.1, -0.5, 0.1), 0.4)
- end
- end
- end
- speed.Value = speedvalue
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false then
- if attacktype == 1 then
- attackone()
- else
- if attacktype == 2 then
- attacktwo()
- else
- if attacktype == 3 then
- attackthree()
- end
- end
- end
- end
- end
- )
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Z and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then
- subtractstamina(skill1stam)
- cooldown1 = 0
- greatdivide()
- else
- if k.KeyCode == Enum.KeyCode.X and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then
- subtractstamina(skill2stam)
- cooldown2 = 0
- hadesstomp()
- else
- if k.KeyCode == Enum.KeyCode.C and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then
- apocpound()
- else
- if k.KeyCode == Enum.KeyCode.V and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then
- subtractstamina(skill4stam)
- cooldown4 = 0
- titanbomb()
- end
- end
- end
- end
- end
- )
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Slash then
- local fin = nil
- do
- typing = true
- fin = inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then
- typing = false
- fin:disconnect()
- end
- end
- )
- end
- end
- end
- )
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if stamina <= skill1stam then
- bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar4.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill2stam then
- bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar3.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill3stam then
- bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar1.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= skill4stam then
- bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
- else
- bar2.BackgroundColor3 = skillcolorscheme
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- end
- Character.Humanoid.Died:connect(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- v:destroy()
- end
- end
- end
- )
- fat.Event:connect(function()
- updateskills()
- healthcover:TweenSize(ud(1 * (char.Humanoid.Health / char.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- char.Humanoid.WalkSpeed = 16 * speed.Value
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then
- Anim = "Jump"
- if attack == false then
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.3, 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, 0, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0.7, 1.57, 0), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0.7, -1.57, 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(-0.4, 0, -0.3), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(-0.4, 0, 0.3), 0.2)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then
- Anim = "Fall"
- if attack == false then
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.1, 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.3, 0, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(3, 1.57, 0) * angles(-0.3, 0, 0), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(3, -1.57, 0) * angles(-0.3, 0, 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, -0.1), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0.1), 0.2)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.2)
- end
- else
- if torsovelocity < 1 and hit ~= nil and stun.Value ~= true then
- Anim = "Idle"
- if attack == false then
- change = 1
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.1 + 0.1 * math.cos(sine / 50), 0) * angles(0, 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.1 * math.cos(sine / 50), 0, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0.7 - 0.1 * math.cos(sine / 50), 1.57, 0), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0.7 - 0.1 * math.cos(sine / 50), -1.57, 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -0.9 - 0.1 * math.cos(sine / 50), 0) * angles(0, 0, -0.05), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -0.9 - 0.1 * math.cos(sine / 50), 0) * angles(0, 0, 0.05), 0.2)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, 0, 0) * angles(0, 0, 0), 0.2)
- end
- else
- if torsovelocity > 2 and torsovelocity < 18 and hit ~= nil and stun.Value ~= true then
- Anim = "Walk"
- if attack == false then
- local asd = 5
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1 + 0.05 * math.cos(sine / 4), 0) * angles(-0.1, 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.2, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, 0, -0.3), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.8, 0.5, -0.5) * angles(1.3, 0, 1.2), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(1.5 * math.cos(sine / 3), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(-1.5 * math.cos(sine / 3), 0, 0), 0.2)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, -1, 0.8) * angles(1.1, 0.3, 0), 0.2)
- end
- else
- do
- if torsovelocity >= 18 and hit ~= nil and stun.Value ~= true then
- Anim = "Run"
- if attack == false then
- local asd = 5
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1 + 0.05 * math.cos(sine / 4), 0) * angles(-0.1, 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, -0.2, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(1, 0, -0.3), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-0.8, 0.5, -0.5) * angles(1.3, 0, 1.2), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1 - 0.5 * math.cos(sine / asd) / 2, 0.5 * math.cos(sine / asd) / 2) * angles(math.rad(-25 * math.cos(sine / asd)) + -math.sin(sine / asd) / 2.3, 0, 0) * angles(math.rad(-2.5), 0, 0), 0.15)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1 + 0.5 * math.cos(sine / asd) / 2, -0.5 * math.cos(sine / asd) / 2) * angles(math.rad(25 * math.cos(sine / asd)) + math.sin(sine / asd) / 2.3, 0, 0) * angles(math.rad(-2.5), 0, 0), 0.15)
- handleweld.C0 = Lerp(handleweld.C0, cn(0, -1, 0.8) * angles(1.1, 0.3, 0), 0.2)
- end
- else
- do
- if stun.Value == true and attack == false then
- char.Humanoid.WalkSpeed = 0
- torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -3, 0) * angles(mr(40), 0, 0), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(mr(-20), 0, 0), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -0.3, -0.7) * angles(mr(-10), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(mr(50), 0, 0), 0.2)
- handleweld.C0 = Lerp(handleweld.C0, cn() * angles(), 0.2)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- end,o1)
- end))
- o2.Name = "Skin"
- o2.Parent = o1
- o2.Value = "Vampire Queen"
- o3.Name = "Astaroth"
- o3.Parent = o1
- o4.Name = "Default"
- o4.Parent = o3
- o5.Parent = o4
- o5.Material = Enum.Material.SmoothPlastic
- o5.BrickColor = BrickColor.new("Smoky grey")
- o5.Position = Vector3.new(-294.900024, 7.10007095, -222.719986)
- o5.Rotation = Vector3.new(0, 0, -180)
- o5.Anchored = true
- o5.CanCollide = false
- o5.FormFactor = Enum.FormFactor.Symmetric
- o5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o5.CFrame = CFrame.new(-294.900024, 7.10007095, -222.719986, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o5.Position = Vector3.new(-294.900024, 7.10007095, -222.719986)
- o5.Orientation = Vector3.new(0, 0, 180)
- o5.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o6.Parent = o5
- o6.MeshType = Enum.MeshType.Wedge
- o7.Parent = o4
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Smoky grey")
- o7.Position = Vector3.new(-294.900024, 6.70000219, -222.120117)
- o7.Anchored = true
- o7.CanCollide = false
- o7.FormFactor = Enum.FormFactor.Symmetric
- o7.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o7.CFrame = CFrame.new(-294.900024, 6.70000219, -222.120117, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o7.Position = Vector3.new(-294.900024, 6.70000219, -222.120117)
- o7.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o8.Parent = o7
- o9.Parent = o4
- o9.Material = Enum.Material.Wood
- o9.BrickColor = BrickColor.new("Reddish brown")
- o9.Position = Vector3.new(-294.900024, 7.80098391, -223.11998)
- o9.Anchored = true
- o9.CanCollide = false
- o9.FormFactor = Enum.FormFactor.Symmetric
- o9.Size = Vector3.new(0.200000003, 0.399999976, 0.200000003)
- o9.CFrame = CFrame.new(-294.900024, 7.80098391, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o9.Position = Vector3.new(-294.900024, 7.80098391, -223.11998)
- o9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o10.Parent = o9
- o10.Scale = Vector3.new(1.75, 1, 1.75)
- o10.Scale = Vector3.new(1.75, 1, 1.75)
- o11.Parent = o4
- o11.BrickColor = BrickColor.new("Brick yellow")
- o11.Position = Vector3.new(-294.900024, 5.4009819, -223.11998)
- o11.Anchored = true
- o11.CanCollide = false
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- o11.CFrame = CFrame.new(-294.900024, 5.4009819, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o11.Position = Vector3.new(-294.900024, 5.4009819, -223.11998)
- o11.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o12.Parent = o11
- o12.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o12.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o13.Parent = o4
- o13.BrickColor = BrickColor.new("Brick yellow")
- o13.Position = Vector3.new(-294.900024, 3.0009861, -223.11998)
- o13.Anchored = true
- o13.CanCollide = false
- o13.FormFactor = Enum.FormFactor.Symmetric
- o13.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- o13.CFrame = CFrame.new(-294.900024, 3.0009861, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o13.Position = Vector3.new(-294.900024, 3.0009861, -223.11998)
- o13.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o14.Parent = o13
- o14.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o14.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o15.Parent = o4
- o15.Material = Enum.Material.Wood
- o15.BrickColor = BrickColor.new("Reddish brown")
- o15.Position = Vector3.new(-294.900024, 6.60098219, -223.11998)
- o15.Anchored = true
- o15.CanCollide = false
- o15.FormFactor = Enum.FormFactor.Symmetric
- o15.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o15.CFrame = CFrame.new(-294.900024, 6.60098219, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o15.Position = Vector3.new(-294.900024, 6.60098219, -223.11998)
- o15.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o16.Parent = o15
- o16.Scale = Vector3.new(1.29999995, 1, 1.29999995)
- o16.Scale = Vector3.new(1.29999995, 1, 1.29999995)
- o17.Parent = o4
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Smoky grey")
- o17.Position = Vector3.new(-294.900024, 7.10007095, -223.919983)
- o17.Anchored = true
- o17.CanCollide = false
- o17.FormFactor = Enum.FormFactor.Symmetric
- o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o17.CFrame = CFrame.new(-294.900024, 7.10007095, -223.919983, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o17.Position = Vector3.new(-294.900024, 7.10007095, -223.919983)
- o17.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o18.Parent = o17
- o19.Parent = o4
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Smoky grey")
- o19.Position = Vector3.new(-294.900024, 7.40093708, -223.11998)
- o19.Anchored = true
- o19.CanCollide = false
- o19.FormFactor = Enum.FormFactor.Symmetric
- o19.Size = Vector3.new(0.200000003, 0.399999976, 1.80000031)
- o19.CFrame = CFrame.new(-294.900024, 7.40093708, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o19.Position = Vector3.new(-294.900024, 7.40093708, -223.11998)
- o19.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o20.Parent = o19
- o21.Parent = o4
- o21.Material = Enum.Material.SmoothPlastic
- o21.BrickColor = BrickColor.new("Smoky grey")
- o21.Position = Vector3.new(-294.900024, 7.70106077, -222.020157)
- o21.Anchored = true
- o21.CanCollide = false
- o21.FormFactor = Enum.FormFactor.Symmetric
- o21.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
- o21.CFrame = CFrame.new(-294.900024, 7.70106077, -222.020157, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o21.Position = Vector3.new(-294.900024, 7.70106077, -222.020157)
- o21.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o22.Parent = o21
- o22.MeshType = Enum.MeshType.Wedge
- o23.Parent = o4
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Smoky grey")
- o23.Position = Vector3.new(-294.900024, 6.70000219, -222.819992)
- o23.Rotation = Vector3.new(0, 0, 180)
- o23.Anchored = true
- o23.CanCollide = false
- o23.FormFactor = Enum.FormFactor.Symmetric
- o23.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- o23.CFrame = CFrame.new(-294.900024, 6.70000219, -222.819992, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o23.Position = Vector3.new(-294.900024, 6.70000219, -222.819992)
- o23.Orientation = Vector3.new(0, 0, 180)
- o23.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o24.Parent = o23
- o24.MeshType = Enum.MeshType.Wedge
- o25.Parent = o4
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Smoky grey")
- o25.Position = Vector3.new(-294.900024, 6.40072012, -222.119995)
- o25.Rotation = Vector3.new(0, 0, 180)
- o25.Anchored = true
- o25.CanCollide = false
- o25.FormFactor = Enum.FormFactor.Symmetric
- o25.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
- o25.CFrame = CFrame.new(-294.900024, 6.40072012, -222.119995, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o25.Position = Vector3.new(-294.900024, 6.40072012, -222.119995)
- o25.Orientation = Vector3.new(0, 0, 180)
- o25.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o26.Parent = o25
- o26.MeshType = Enum.MeshType.Wedge
- o27.Parent = o4
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Smoky grey")
- o27.Position = Vector3.new(-294.900024, 6.90117884, -222.919983)
- o27.Anchored = true
- o27.CanCollide = false
- o27.FormFactor = Enum.FormFactor.Symmetric
- o27.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o27.CFrame = CFrame.new(-294.900024, 6.90117884, -222.919983, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o27.Position = Vector3.new(-294.900024, 6.90117884, -222.919983)
- o27.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o28.Parent = o27
- o28.MeshType = Enum.MeshType.Wedge
- o29.Parent = o4
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Smoky grey")
- o29.Position = Vector3.new(-294.900024, 7.10007095, -223.519989)
- o29.Rotation = Vector3.new(180, 0, 0)
- o29.Anchored = true
- o29.CanCollide = false
- o29.FormFactor = Enum.FormFactor.Symmetric
- o29.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o29.CFrame = CFrame.new(-294.900024, 7.10007095, -223.519989, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o29.Position = Vector3.new(-294.900024, 7.10007095, -223.519989)
- o29.Orientation = Vector3.new(0, 180, 180)
- o29.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o30.Parent = o29
- o30.MeshType = Enum.MeshType.Wedge
- o31.Parent = o4
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Smoky grey")
- o31.Position = Vector3.new(-294.900024, 6.00067377, -221.619995)
- o31.Rotation = Vector3.new(0, 0, -180)
- o31.Anchored = true
- o31.CanCollide = false
- o31.FormFactor = Enum.FormFactor.Symmetric
- o31.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
- o31.CFrame = CFrame.new(-294.900024, 6.00067377, -221.619995, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o31.Position = Vector3.new(-294.900024, 6.00067377, -221.619995)
- o31.Orientation = Vector3.new(0, 0, 180)
- o31.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o32.Parent = o31
- o32.MeshType = Enum.MeshType.Wedge
- o33.Parent = o4
- o33.BrickColor = BrickColor.new("Brick yellow")
- o33.Position = Vector3.new(-294.900024, 0.700006008, -223.11998)
- o33.Anchored = true
- o33.CanCollide = false
- o33.FormFactor = Enum.FormFactor.Symmetric
- o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o33.CFrame = CFrame.new(-294.900024, 0.700006008, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o33.Position = Vector3.new(-294.900024, 0.700006008, -223.11998)
- o33.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o34.Parent = o33
- o35.Parent = o4
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Black")
- o35.Position = Vector3.new(-294.900024, 6.29966784, -223.11998)
- o35.Anchored = true
- o35.CanCollide = false
- o35.FormFactor = Enum.FormFactor.Symmetric
- o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o35.CFrame = CFrame.new(-294.900024, 6.29966784, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o35.Position = Vector3.new(-294.900024, 6.29966784, -223.11998)
- o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o36.Parent = o35
- o36.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o36.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o37.Parent = o4
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Smoky grey")
- o37.Position = Vector3.new(-294.900024, 6.90117884, -221.620163)
- o37.Anchored = true
- o37.CanCollide = false
- o37.FormFactor = Enum.FormFactor.Symmetric
- o37.Size = Vector3.new(0.200000003, 1.39999998, 0.400000006)
- o37.CFrame = CFrame.new(-294.900024, 6.90117884, -221.620163, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o37.Position = Vector3.new(-294.900024, 6.90117884, -221.620163)
- o37.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o38.Parent = o37
- o39.Parent = o4
- o39.Material = Enum.Material.Wood
- o39.BrickColor = BrickColor.new("Reddish brown")
- o39.Position = Vector3.new(-294.900024, 1.80098605, -223.11998)
- o39.Anchored = true
- o39.CanCollide = false
- o39.FormFactor = Enum.FormFactor.Symmetric
- o39.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o39.CFrame = CFrame.new(-294.900024, 1.80098605, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o39.Position = Vector3.new(-294.900024, 1.80098605, -223.11998)
- o39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o40.Parent = o39
- o41.Parent = o4
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Black")
- o41.Position = Vector3.new(-294.900024, 6.5010581, -223.11998)
- o41.Anchored = true
- o41.CanCollide = false
- o41.FormFactor = Enum.FormFactor.Symmetric
- o41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o41.CFrame = CFrame.new(-294.900024, 6.5010581, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o41.Position = Vector3.new(-294.900024, 6.5010581, -223.11998)
- o41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o42.Parent = o41
- o42.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o42.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o43.Parent = o4
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Black")
- o43.Position = Vector3.new(-294.900024, 6.6308341, -223.11998)
- o43.Anchored = true
- o43.CanCollide = false
- o43.FormFactor = Enum.FormFactor.Symmetric
- o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o43.CFrame = CFrame.new(-294.900024, 6.6308341, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o43.Position = Vector3.new(-294.900024, 6.6308341, -223.11998)
- o43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o44.Parent = o43
- o44.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o44.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o45.Parent = o4
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Smoky grey")
- o45.Position = Vector3.new(-294.900024, 7.0009861, -222.220123)
- o45.Anchored = true
- o45.CanCollide = false
- o45.FormFactor = Enum.FormFactor.Symmetric
- o45.Size = Vector3.new(0.200000003, 0.400000006, 0.800000012)
- o45.CFrame = CFrame.new(-294.900024, 7.0009861, -222.220123, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o45.Position = Vector3.new(-294.900024, 7.0009861, -222.220123)
- o45.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o46.Parent = o45
- o47.Parent = o4
- o47.Material = Enum.Material.Wood
- o47.BrickColor = BrickColor.new("Reddish brown")
- o47.Position = Vector3.new(-294.900024, 4.20098495, -223.11998)
- o47.Anchored = true
- o47.CanCollide = false
- o47.FormFactor = Enum.FormFactor.Symmetric
- o47.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o47.CFrame = CFrame.new(-294.900024, 4.20098495, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o47.Position = Vector3.new(-294.900024, 4.20098495, -223.11998)
- o47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o48.Parent = o47
- o49.Parent = o4
- o49.Material = Enum.Material.SmoothPlastic
- o49.BrickColor = BrickColor.new("Smoky grey")
- o49.Position = Vector3.new(-294.900024, 7.40093708, -222.020126)
- o49.Anchored = true
- o49.CanCollide = false
- o49.FormFactor = Enum.FormFactor.Symmetric
- o49.Size = Vector3.new(0.200000003, 0.399999976, 0.400000006)
- o49.CFrame = CFrame.new(-294.900024, 7.40093708, -222.020126, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o49.Position = Vector3.new(-294.900024, 7.40093708, -222.020126)
- o49.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o50.Parent = o49
- o51.Parent = o4
- o51.Material = Enum.Material.SmoothPlastic
- o51.BrickColor = BrickColor.new("Black")
- o51.Position = Vector3.new(-294.900024, 6.17107821, -223.11998)
- o51.Anchored = true
- o51.CanCollide = false
- o51.FormFactor = Enum.FormFactor.Symmetric
- o51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o51.CFrame = CFrame.new(-294.900024, 6.17107821, -223.11998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o51.Position = Vector3.new(-294.900024, 6.17107821, -223.11998)
- o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o52.Parent = o51
- o52.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o52.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o53.Parent = o4
- o53.Material = Enum.Material.SmoothPlastic
- o53.BrickColor = BrickColor.new("Smoky grey")
- o53.Position = Vector3.new(-294.900024, 6.90117884, -223.919983)
- o53.Rotation = Vector3.new(180, 0, 0)
- o53.Anchored = true
- o53.CanCollide = false
- o53.FormFactor = Enum.FormFactor.Symmetric
- o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o53.CFrame = CFrame.new(-294.900024, 6.90117884, -223.919983, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o53.Position = Vector3.new(-294.900024, 6.90117884, -223.919983)
- o53.Orientation = Vector3.new(0, 180, 180)
- o53.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o54.Parent = o53
- o54.MeshType = Enum.MeshType.Wedge
- o55.Parent = o4
- o55.Material = Enum.Material.SmoothPlastic
- o55.Reflectance = 0.5
- o55.Position = Vector3.new(-294.900024, 6.8006568, -221.319992)
- o55.Rotation = Vector3.new(-90, 0, -180)
- o55.Anchored = true
- o55.CanCollide = false
- o55.FormFactor = Enum.FormFactor.Symmetric
- o55.Size = Vector3.new(0.200000003, 0.200000003, 2)
- o55.CFrame = CFrame.new(-294.900024, 6.8006568, -221.319992, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Position = Vector3.new(-294.900024, 6.8006568, -221.319992)
- o55.Orientation = Vector3.new(-90, -180, 0)
- o56.Parent = o55
- o56.MeshType = Enum.MeshType.Torso
- o57.Name = "hitbox"
- o57.Parent = o4
- o57.Material = Enum.Material.SmoothPlastic
- o57.BrickColor = BrickColor.new("Smoky grey")
- o57.Transparency = 1
- o57.Position = Vector3.new(-294.897766, 6.80421782, -223.320114)
- o57.Rotation = Vector3.new(-180, -0.649999976, -179.949997)
- o57.Anchored = true
- o57.CanCollide = false
- o57.FormFactor = Enum.FormFactor.Symmetric
- o57.Size = Vector3.new(0.200000003, 2, 3.4000001)
- o57.CFrame = CFrame.new(-294.897766, 6.80421782, -223.320114, -0.999936104, 0.000946156448, -0.0112604918, 0.000945812673, 0.999999642, 3.5844052e-05, 0.0112605197, 2.51914498e-05, -0.999936581)
- o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o57.Position = Vector3.new(-294.897766, 6.80421782, -223.320114)
- o57.Orientation = Vector3.new(0, -179.350006, 0.0500000007)
- o57.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o58.Name = "Handle"
- o58.Parent = o4
- o58.Material = Enum.Material.Wood
- o58.BrickColor = BrickColor.new("Reddish brown")
- o58.Transparency = 1
- o58.Position = Vector3.new(-294.899841, 1.90415299, -223.120102)
- o58.Rotation = Vector3.new(0, 0.649999976, -0.0500000007)
- o58.Anchored = true
- o58.CanCollide = false
- o58.FormFactor = Enum.FormFactor.Symmetric
- o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o58.CFrame = CFrame.new(-294.899841, 1.90415299, -223.120102, 0.999936163, 0.000945844222, 0.0112608951, -0.00094618788, 0.999999523, 2.51898346e-05, -0.0112608671, -3.5843459e-05, 0.999936581)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o58.Position = Vector3.new(-294.899841, 1.90415299, -223.120102)
- o58.Orientation = Vector3.new(0, 0.649999976, -0.0500000007)
- o58.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o59.Parent = o58
- o60.Name = "description"
- o60.Parent = o4
- o60.Value = "Your everyday axe for your everyday needs."
- o61.Name = "Backwards"
- o61.Parent = o3
- o61.PrimaryPart = o115
- o62.Parent = o61
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Smoky grey")
- o62.Position = Vector3.new(662.374084, 2.67410994, -444.770203)
- o62.Rotation = Vector3.new(0, 0, -90)
- o62.Anchored = true
- o62.CanCollide = false
- o62.FormFactor = Enum.FormFactor.Symmetric
- o62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o62.CFrame = CFrame.new(662.374084, 2.67410994, -444.770203, -3.26636873e-05, 1, 4.80205764e-10, -1, -3.26636873e-05, 4.31586013e-05, 4.31586013e-05, 9.29513355e-10, 1)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o62.Position = Vector3.new(662.374084, 2.67410994, -444.770203)
- o62.Orientation = Vector3.new(0, 0, -90)
- o62.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o63.Parent = o62
- o63.MeshType = Enum.MeshType.Wedge
- o64.Parent = o61
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Smoky grey")
- o64.Position = Vector3.new(662.77417, 2.67410994, -444.170288)
- o64.Rotation = Vector3.new(0, 0, 90)
- o64.Anchored = true
- o64.CanCollide = false
- o64.FormFactor = Enum.FormFactor.Symmetric
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o64.CFrame = CFrame.new(662.77417, 2.67410994, -444.170288, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o64.Position = Vector3.new(662.77417, 2.67410994, -444.170288)
- o64.Orientation = Vector3.new(0, 0, 90)
- o64.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o65.Parent = o64
- o66.Parent = o61
- o66.Material = Enum.Material.Wood
- o66.BrickColor = BrickColor.new("Reddish brown")
- o66.Position = Vector3.new(661.673157, 2.67410994, -445.170166)
- o66.Rotation = Vector3.new(0, 0, 90)
- o66.Anchored = true
- o66.CanCollide = false
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(0.200000003, 0.399999976, 0.200000003)
- o66.CFrame = CFrame.new(661.673157, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o66.Position = Vector3.new(661.673157, 2.67410994, -445.170166)
- o66.Orientation = Vector3.new(0, 0, 90)
- o66.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o67.Parent = o66
- o67.Scale = Vector3.new(1.75, 1, 1.75)
- o67.Scale = Vector3.new(1.75, 1, 1.75)
- o68.Parent = o61
- o68.BrickColor = BrickColor.new("Brick yellow")
- o68.Position = Vector3.new(664.07312, 2.67410994, -445.170166)
- o68.Rotation = Vector3.new(0, 0, 90)
- o68.Anchored = true
- o68.CanCollide = false
- o68.FormFactor = Enum.FormFactor.Symmetric
- o68.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- o68.CFrame = CFrame.new(664.07312, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o68.Position = Vector3.new(664.07312, 2.67410994, -445.170166)
- o68.Orientation = Vector3.new(0, 0, 90)
- o68.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o69.Parent = o68
- o69.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o69.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o70.Parent = o61
- o70.BrickColor = BrickColor.new("Brick yellow")
- o70.Position = Vector3.new(666.473206, 2.67410994, -445.170166)
- o70.Rotation = Vector3.new(0, 0, 90)
- o70.Anchored = true
- o70.CanCollide = false
- o70.FormFactor = Enum.FormFactor.Symmetric
- o70.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- o70.CFrame = CFrame.new(666.473206, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o70.Position = Vector3.new(666.473206, 2.67410994, -445.170166)
- o70.Orientation = Vector3.new(0, 0, 90)
- o70.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o71.Parent = o70
- o71.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o71.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o72.Parent = o61
- o72.Material = Enum.Material.Wood
- o72.BrickColor = BrickColor.new("Reddish brown")
- o72.Position = Vector3.new(662.873169, 2.67410994, -445.170166)
- o72.Rotation = Vector3.new(0, 0, 90)
- o72.Anchored = true
- o72.CanCollide = false
- o72.FormFactor = Enum.FormFactor.Symmetric
- o72.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o72.CFrame = CFrame.new(662.873169, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o72.Position = Vector3.new(662.873169, 2.67410994, -445.170166)
- o72.Orientation = Vector3.new(0, 0, 90)
- o72.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o73.Parent = o72
- o73.Scale = Vector3.new(1.29999995, 1, 1.29999995)
- o73.Scale = Vector3.new(1.29999995, 1, 1.29999995)
- o74.Parent = o61
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Smoky grey")
- o74.Position = Vector3.new(662.374084, 2.67410994, -445.970184)
- o74.Rotation = Vector3.new(0, 0, 90)
- o74.Anchored = true
- o74.CanCollide = false
- o74.FormFactor = Enum.FormFactor.Symmetric
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.CFrame = CFrame.new(662.374084, 2.67410994, -445.970184, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o74.Position = Vector3.new(662.374084, 2.67410994, -445.970184)
- o74.Orientation = Vector3.new(0, 0, 90)
- o74.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o75.Parent = o74
- o76.Parent = o61
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Smoky grey")
- o76.Position = Vector3.new(662.073242, 2.67410994, -445.170166)
- o76.Rotation = Vector3.new(0, 0, 90)
- o76.Anchored = true
- o76.CanCollide = false
- o76.FormFactor = Enum.FormFactor.Symmetric
- o76.Size = Vector3.new(0.200000003, 0.399999976, 1.80000031)
- o76.CFrame = CFrame.new(662.073242, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o76.Position = Vector3.new(662.073242, 2.67410994, -445.170166)
- o76.Orientation = Vector3.new(0, 0, 90)
- o76.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o77.Parent = o76
- o78.Parent = o61
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Smoky grey")
- o78.Position = Vector3.new(661.773071, 2.67410994, -444.070374)
- o78.Rotation = Vector3.new(0, 0, 90)
- o78.Anchored = true
- o78.CanCollide = false
- o78.FormFactor = Enum.FormFactor.Symmetric
- o78.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
- o78.CFrame = CFrame.new(661.773071, 2.67410994, -444.070374, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o78.Position = Vector3.new(661.773071, 2.67410994, -444.070374)
- o78.Orientation = Vector3.new(0, 0, 90)
- o78.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o79.Parent = o78
- o79.MeshType = Enum.MeshType.Wedge
- o80.Parent = o61
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Smoky grey")
- o80.Position = Vector3.new(662.77417, 2.67410994, -444.870178)
- o80.Rotation = Vector3.new(0, 0, -90)
- o80.Anchored = true
- o80.CanCollide = false
- o80.FormFactor = Enum.FormFactor.Symmetric
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- o80.CFrame = CFrame.new(662.77417, 2.67410994, -444.870178, -3.26636873e-05, 1, 4.80205764e-10, -1, -3.26636873e-05, 4.31586013e-05, 4.31586013e-05, 9.29513355e-10, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o80.Position = Vector3.new(662.77417, 2.67410994, -444.870178)
- o80.Orientation = Vector3.new(0, 0, -90)
- o80.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o81.Parent = o80
- o81.MeshType = Enum.MeshType.Wedge
- o82.Parent = o61
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Smoky grey")
- o82.Position = Vector3.new(663.073425, 2.67410994, -444.170197)
- o82.Rotation = Vector3.new(0, 0, -90)
- o82.Anchored = true
- o82.CanCollide = false
- o82.FormFactor = Enum.FormFactor.Symmetric
- o82.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
- o82.CFrame = CFrame.new(663.073425, 2.67410994, -444.170197, -3.26636873e-05, 1, 4.80205764e-10, -1, -3.26636873e-05, 4.31586013e-05, 4.31586013e-05, 9.29513355e-10, 1)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o82.Position = Vector3.new(663.073425, 2.67410994, -444.170197)
- o82.Orientation = Vector3.new(0, 0, -90)
- o82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o83.Parent = o82
- o83.MeshType = Enum.MeshType.Wedge
- o84.Parent = o61
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Smoky grey")
- o84.Position = Vector3.new(662.572998, 2.67410994, -444.970184)
- o84.Rotation = Vector3.new(0, 0, 90)
- o84.Anchored = true
- o84.CanCollide = false
- o84.FormFactor = Enum.FormFactor.Symmetric
- o84.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o84.CFrame = CFrame.new(662.572998, 2.67410994, -444.970184, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o84.Position = Vector3.new(662.572998, 2.67410994, -444.970184)
- o84.Orientation = Vector3.new(0, 0, 90)
- o84.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o85.Parent = o84
- o85.MeshType = Enum.MeshType.Wedge
- o86.Parent = o61
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Smoky grey")
- o86.Position = Vector3.new(662.374084, 2.67410994, -445.57016)
- o86.Rotation = Vector3.new(-180, 0, -90)
- o86.Anchored = true
- o86.CanCollide = false
- o86.FormFactor = Enum.FormFactor.Symmetric
- o86.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o86.CFrame = CFrame.new(662.374084, 2.67410994, -445.57016, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o86.Position = Vector3.new(662.374084, 2.67410994, -445.57016)
- o86.Orientation = Vector3.new(0, 180, 90)
- o86.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o87.Parent = o86
- o87.MeshType = Enum.MeshType.Wedge
- o88.Parent = o61
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Smoky grey")
- o88.Position = Vector3.new(663.473511, 2.67410994, -443.670197)
- o88.Rotation = Vector3.new(0, 0, -90)
- o88.Anchored = true
- o88.CanCollide = false
- o88.FormFactor = Enum.FormFactor.Symmetric
- o88.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
- o88.CFrame = CFrame.new(663.473511, 2.67410994, -443.670197, -3.26636873e-05, 1, 4.80205764e-10, -1, -3.26636873e-05, 4.31586013e-05, 4.31586013e-05, 9.29513355e-10, 1)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o88.Position = Vector3.new(663.473511, 2.67410994, -443.670197)
- o88.Orientation = Vector3.new(0, 0, -90)
- o88.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o89.Parent = o88
- o89.MeshType = Enum.MeshType.Wedge
- o90.Parent = o61
- o90.BrickColor = BrickColor.new("Brick yellow")
- o90.Position = Vector3.new(668.77417, 2.67410994, -445.170166)
- o90.Rotation = Vector3.new(0, 0, 90)
- o90.Anchored = true
- o90.CanCollide = false
- o90.FormFactor = Enum.FormFactor.Symmetric
- o90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o90.CFrame = CFrame.new(668.77417, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o90.Position = Vector3.new(668.77417, 2.67410994, -445.170166)
- o90.Orientation = Vector3.new(0, 0, 90)
- o90.Color = Color3.new(0.843137, 0.772549, 0.603922)
- o91.Parent = o90
- o92.Parent = o61
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(663.1745, 2.67410994, -445.170166)
- o92.Rotation = Vector3.new(0, 0, 90)
- o92.Anchored = true
- o92.CanCollide = false
- o92.FormFactor = Enum.FormFactor.Symmetric
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o92.CFrame = CFrame.new(663.1745, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o92.Position = Vector3.new(663.1745, 2.67410994, -445.170166)
- o92.Orientation = Vector3.new(0, 0, 90)
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o93.Parent = o92
- o93.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o93.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o94.Parent = o61
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Smoky grey")
- o94.Position = Vector3.new(662.572998, 2.67410994, -443.670349)
- o94.Rotation = Vector3.new(0, 0, 90)
- o94.Anchored = true
- o94.CanCollide = false
- o94.FormFactor = Enum.FormFactor.Symmetric
- o94.Size = Vector3.new(0.200000003, 1.39999998, 0.400000006)
- o94.CFrame = CFrame.new(662.572998, 2.67410994, -443.670349, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o94.Position = Vector3.new(662.572998, 2.67410994, -443.670349)
- o94.Orientation = Vector3.new(0, 0, 90)
- o94.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o95.Parent = o94
- o96.Parent = o61
- o96.Material = Enum.Material.Wood
- o96.BrickColor = BrickColor.new("Reddish brown")
- o96.Position = Vector3.new(667.673157, 2.67410994, -445.170166)
- o96.Rotation = Vector3.new(0, 0, 90)
- o96.Anchored = true
- o96.CanCollide = false
- o96.FormFactor = Enum.FormFactor.Symmetric
- o96.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o96.CFrame = CFrame.new(667.673157, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o96.Position = Vector3.new(667.673157, 2.67410994, -445.170166)
- o96.Orientation = Vector3.new(0, 0, 90)
- o96.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o97.Parent = o96
- o98.Parent = o61
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(662.973083, 2.67410994, -445.170166)
- o98.Rotation = Vector3.new(0, 0, 90)
- o98.Anchored = true
- o98.CanCollide = false
- o98.FormFactor = Enum.FormFactor.Symmetric
- o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o98.CFrame = CFrame.new(662.973083, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o98.Position = Vector3.new(662.973083, 2.67410994, -445.170166)
- o98.Orientation = Vector3.new(0, 0, 90)
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o99.Parent = o98
- o99.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o99.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o100.Parent = o61
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Black")
- o100.Position = Vector3.new(662.843323, 2.67410994, -445.170166)
- o100.Rotation = Vector3.new(0, 0, 90)
- o100.Anchored = true
- o100.CanCollide = false
- o100.FormFactor = Enum.FormFactor.Symmetric
- o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o100.CFrame = CFrame.new(662.843323, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o100.Position = Vector3.new(662.843323, 2.67410994, -445.170166)
- o100.Orientation = Vector3.new(0, 0, 90)
- o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o101.Parent = o100
- o101.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o101.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o102.Parent = o61
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Smoky grey")
- o102.Position = Vector3.new(662.473206, 2.67410994, -444.270325)
- o102.Rotation = Vector3.new(0, 0, 90)
- o102.Anchored = true
- o102.CanCollide = false
- o102.FormFactor = Enum.FormFactor.Symmetric
- o102.Size = Vector3.new(0.200000003, 0.400000006, 0.800000012)
- o102.CFrame = CFrame.new(662.473206, 2.67410994, -444.270325, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o102.Position = Vector3.new(662.473206, 2.67410994, -444.270325)
- o102.Orientation = Vector3.new(0, 0, 90)
- o102.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o103.Parent = o102
- o104.Parent = o61
- o104.Material = Enum.Material.Wood
- o104.BrickColor = BrickColor.new("Reddish brown")
- o104.Position = Vector3.new(665.273193, 2.67410994, -445.170166)
- o104.Rotation = Vector3.new(0, 0, 90)
- o104.Anchored = true
- o104.CanCollide = false
- o104.FormFactor = Enum.FormFactor.Symmetric
- o104.Size = Vector3.new(0.200000003, 2, 0.200000003)
- o104.CFrame = CFrame.new(665.273193, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o104.Position = Vector3.new(665.273193, 2.67410994, -445.170166)
- o104.Orientation = Vector3.new(0, 0, 90)
- o104.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o105.Parent = o104
- o106.Parent = o61
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Smoky grey")
- o106.Position = Vector3.new(662.073242, 2.67410994, -444.070313)
- o106.Rotation = Vector3.new(0, 0, 90)
- o106.Anchored = true
- o106.CanCollide = false
- o106.FormFactor = Enum.FormFactor.Symmetric
- o106.Size = Vector3.new(0.200000003, 0.399999976, 0.400000006)
- o106.CFrame = CFrame.new(662.073242, 2.67410994, -444.070313, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o106.Position = Vector3.new(662.073242, 2.67410994, -444.070313)
- o106.Orientation = Vector3.new(0, 0, 90)
- o106.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o107.Parent = o106
- o108.Parent = o61
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Black")
- o108.Position = Vector3.new(663.303101, 2.67410994, -445.170166)
- o108.Rotation = Vector3.new(0, 0, 90)
- o108.Anchored = true
- o108.CanCollide = false
- o108.FormFactor = Enum.FormFactor.Symmetric
- o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o108.CFrame = CFrame.new(663.303101, 2.67410994, -445.170166, 5.34682295e-05, -1, -4.3159529e-05, 1, 5.34682331e-05, 2.30766362e-09, 0, -4.3159529e-05, 1)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o108.Position = Vector3.new(663.303101, 2.67410994, -445.170166)
- o108.Orientation = Vector3.new(0, 0, 90)
- o108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o109.Parent = o108
- o109.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o109.Scale = Vector3.new(1.30999994, 0.5, 1.30999994)
- o110.Parent = o61
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Smoky grey")
- o110.Position = Vector3.new(662.572998, 2.67410994, -445.970184)
- o110.Rotation = Vector3.new(-180, 0, -90)
- o110.Anchored = true
- o110.CanCollide = false
- o110.FormFactor = Enum.FormFactor.Symmetric
- o110.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o110.CFrame = CFrame.new(662.572998, 2.67410994, -445.970184, -3.26622794e-05, 1, 4.31576664e-05, 1, 3.26622794e-05, 1.40962775e-09, 0, 4.31576664e-05, -1)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o110.Position = Vector3.new(662.572998, 2.67410994, -445.970184)
- o110.Orientation = Vector3.new(0, 180, 90)
- o110.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o111.Parent = o110
- o111.MeshType = Enum.MeshType.Wedge
- o112.Parent = o61
- o112.Material = Enum.Material.SmoothPlastic
- o112.Reflectance = 0.5
- o112.Position = Vector3.new(662.673523, 2.67410994, -443.370178)
- o112.Rotation = Vector3.new(90, -90, 0)
- o112.Anchored = true
- o112.CanCollide = false
- o112.FormFactor = Enum.FormFactor.Symmetric
- o112.Size = Vector3.new(0.200000003, 0.200000003, 2)
- o112.CFrame = CFrame.new(662.673523, 2.67410994, -443.370178, -9.15499404e-05, 2.79379719e-09, -1, -1, 0, 9.15499404e-05, 0, 1, 2.79388246e-09)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Position = Vector3.new(662.673523, 2.67410994, -443.370178)
- o112.Orientation = Vector3.new(-0.00999999978, -90, -90)
- o113.Parent = o112
- o113.MeshType = Enum.MeshType.Torso
- o114.Name = "description"
- o114.Parent = o61
- o114.Value = "The other end of the axe probably hurts more anyways."
- o115.Name = "Handle"
- o115.Parent = o61
- o115.Material = Enum.Material.Wood
- o115.BrickColor = BrickColor.new("Reddish brown")
- o115.Transparency = 1
- o115.Position = Vector3.new(667.570007, 2.67429304, -445.170288)
- o115.Rotation = Vector3.new(179.360001, 0, 90.0500031)
- o115.Anchored = true
- o115.CanCollide = false
- o115.FormFactor = Enum.FormFactor.Symmetric
- o115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o115.CFrame = CFrame.new(667.570007, 2.67429304, -445.170288, -0.00092782639, -0.999999642, 3.75832897e-05, -0.99993664, 0.000927346235, -0.0112214796, 0.0112214396, -4.79924965e-05, -0.999937057)
- o115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o115.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o115.Position = Vector3.new(667.570007, 2.67429304, -445.170288)
- o115.Orientation = Vector3.new(0.639999986, 180, -89.9499969)
- o115.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o116.Parent = o115
- o117.Name = "hitbox"
- o117.Parent = o61
- o117.Material = Enum.Material.SmoothPlastic
- o117.BrickColor = BrickColor.new("Smoky grey")
- o117.Transparency = 1
- o117.Position = Vector3.new(662.669922, 2.68131495, -444.970337)
- o117.Rotation = Vector3.new(-0.649999976, 0, 89.9400024)
- o117.Anchored = true
- o117.CanCollide = false
- o117.FormFactor = Enum.FormFactor.Symmetric
- o117.Size = Vector3.new(0.200000003, 2, 3.4000001)
- o117.CFrame = CFrame.new(662.669922, 2.68131495, -444.970337, 0.000971338362, -0.999999523, 5.67712596e-06, 0.999936104, 0.000971340633, 0.01126453, -0.01126453, -5.26490612e-06, 0.999936581)
- o117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o117.Position = Vector3.new(662.669922, 2.68131495, -444.970337)
- o117.Orientation = Vector3.new(-0.649999976, 0, 89.9400024)
- o117.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o118.Name = "Executer"
- o118.Parent = o3
- o120.Parent = o118
- o120.Material = Enum.Material.Wood
- o120.BrickColor = BrickColor.new("Reddish brown")
- o120.Position = Vector3.new(669.212585, 2.68815708, -445.177612)
- o120.Anchored = true
- o120.CanCollide = false
- o120.Shape = Enum.PartType.Ball
- o120.Size = Vector3.new(0.294804066, 0.294804066, 0.294804066)
- o120.CFrame = CFrame.new(669.212585, 2.68815708, -445.177612, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o120.BottomSurface = Enum.SurfaceType.Smooth
- o120.TopSurface = Enum.SurfaceType.Smooth
- o120.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o120.Position = Vector3.new(669.212585, 2.68815708, -445.177612)
- o120.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o124.Parent = o118
- o124.Material = Enum.Material.Wood
- o124.BrickColor = BrickColor.new("Reddish brown")
- o124.Position = Vector3.new(665.306396, 2.68815804, -445.177612)
- o124.Anchored = true
- o124.CanCollide = false
- o124.Shape = Enum.PartType.Cylinder
- o124.Size = Vector3.new(7.81231403, 0.47168678, 0.294804275)
- o124.CFrame = CFrame.new(665.306396, 2.68815804, -445.177612, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
- o124.BottomSurface = Enum.SurfaceType.Smooth
- o124.TopSurface = Enum.SurfaceType.Smooth
- o124.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o124.Position = Vector3.new(665.306396, 2.68815804, -445.177612)
- o124.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o126.Name = "Handle"
- o126.Parent = o118
- o126.Material = Enum.Material.Wood
- o126.BrickColor = BrickColor.new("Reddish brown")
- o126.Position = Vector3.new(667.570007, 2.6742959, -445.170288)
- o126.Rotation = Vector3.new(179.360001, 0, 90.0500031)
- o126.Anchored = true
- o126.CanCollide = false
- o126.FormFactor = Enum.FormFactor.Symmetric
- o126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o126.CFrame = CFrame.new(667.570007, 2.6742959, -445.170288, -0.00092782639, -0.999999642, 3.75832897e-05, -0.99993664, 0.000927346235, -0.0112214796, 0.0112214396, -4.79924965e-05, -0.999937057)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o126.Position = Vector3.new(667.570007, 2.6742959, -445.170288)
- o126.Orientation = Vector3.new(0.639999986, 180, -89.9499969)
- o126.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o127.Parent = o126
- o128.Name = "description"
- o128.Parent = o118
- o128.Value = "Mr. Jones could never behead his opponets without missing, so he ordered this extra-large blade to be made."
- o129.Name = "hitbox"
- o129.Parent = o118
- o129.Material = Enum.Material.SmoothPlastic
- o129.BrickColor = BrickColor.new("Smoky grey")
- o129.Transparency = 1
- o129.Position = Vector3.new(662.669922, 2.68131495, -444.970337)
- o129.Rotation = Vector3.new(-0.649999976, 0, 89.9400024)
- o129.Anchored = true
- o129.CanCollide = false
- o129.FormFactor = Enum.FormFactor.Symmetric
- o129.Size = Vector3.new(0.200000003, 2, 3.4000001)
- o129.CFrame = CFrame.new(662.669922, 2.68131495, -444.970337, 0.000971338362, -0.999999523, 5.67712596e-06, 0.999936104, 0.000971340633, 0.01126453, -0.01126453, -5.26490612e-06, 0.999936581)
- o129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o129.Position = Vector3.new(662.669922, 2.68131495, -444.970337)
- o129.Orientation = Vector3.new(-0.649999976, 0, 89.9400024)
- o129.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o130.Name = "Hellfire"
- o130.Parent = o3
- o131.Parent = o130
- o131.Material = Enum.Material.Neon
- o131.BrickColor = BrickColor.new("CGA brown")
- o131.Position = Vector3.new(-294.974487, 3.98338008, -223.023193)
- o131.Rotation = Vector3.new(0.119999997, 1.41999996, -89.75)
- o131.Anchored = true
- o131.CanCollide = false
- o131.Locked = true
- o131.Shape = Enum.PartType.Cylinder
- o131.Size = Vector3.new(5.53987408, 0.401902646, 0.372367829)
- o131.CFrame = CFrame.new(-294.974487, 3.98338008, -223.023193, 0.00444009667, 0.999681056, 0.0248622019, -0.999987602, 0.00449481979, -0.00214560213, -0.0022566691, -0.024852369, 0.999688566)
- o131.BottomSurface = Enum.SurfaceType.Smooth
- o131.TopSurface = Enum.SurfaceType.Smooth
- o131.Color = Color3.new(0.666667, 0.333333, 0)
- o131.Position = Vector3.new(-294.974487, 3.98338008, -223.023193)
- o131.Orientation = Vector3.new(0.119999997, 1.41999996, -89.7399979)
- o131.Color = Color3.new(0.666667, 0.333333, 0)
- o132.Parent = o130
- o132.Material = Enum.Material.Slate
- o132.BrickColor = BrickColor.new("Really black")
- o132.Position = Vector3.new(-294.960266, 1.16778195, -223.028809)
- o132.Rotation = Vector3.new(0.119999997, 1.41999996, -89.75)
- o132.Anchored = true
- o132.CanCollide = false
- o132.Locked = true
- o132.Shape = Enum.PartType.Ball
- o132.Size = Vector3.new(0.482153177, 0.482153177, 0.482153177)
- o132.CFrame = CFrame.new(-294.960266, 1.16778195, -223.028809, 0.00444009667, 0.999681056, 0.0248622019, -0.999987602, 0.00449481979, -0.00214560213, -0.0022566691, -0.024852369, 0.999688566)
- o132.BottomSurface = Enum.SurfaceType.Smooth
- o132.TopSurface = Enum.SurfaceType.Smooth
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o132.Position = Vector3.new(-294.960266, 1.16778195, -223.028809)
- o132.Orientation = Vector3.new(0.119999997, 1.41999996, -89.7399979)
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o152.Name = "description"
- o152.Parent = o130
- o152.Value = "A demonic axe with a status beyond that of any other, forged in the deep pits of fire."
- o153.Name = "Handle"
- o153.Parent = o130
- o153.Material = Enum.Material.Wood
- o153.BrickColor = BrickColor.new("Reddish brown")
- o153.Transparency = 1
- o153.Position = Vector3.new(-294.899841, 1.90415299, -223.120102)
- o153.Rotation = Vector3.new(0, 0.649999976, -0.0500000007)
- o153.Anchored = true
- o153.CanCollide = false
- o153.Locked = true
- o153.FormFactor = Enum.FormFactor.Symmetric
- o153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o153.CFrame = CFrame.new(-294.899841, 1.90415299, -223.120102, 0.999936163, 0.000945844222, 0.0112608951, -0.00094618788, 0.999999523, 2.51898346e-05, -0.0112608671, -3.5843459e-05, 0.999936581)
- o153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o153.Position = Vector3.new(-294.899841, 1.90415299, -223.120102)
- o153.Orientation = Vector3.new(0, 0.649999976, -0.0500000007)
- o153.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o154.Parent = o153
- o155.Name = "hitbox"
- o155.Parent = o130
- o155.Material = Enum.Material.SmoothPlastic
- o155.BrickColor = BrickColor.new("Smoky grey")
- o155.Transparency = 1
- o155.Position = Vector3.new(-294.901123, 6.61921883, -222.735123)
- o155.Rotation = Vector3.new(-180, -0.649999976, -179.949997)
- o155.Anchored = true
- o155.CanCollide = false
- o155.Locked = true
- o155.FormFactor = Enum.FormFactor.Symmetric
- o155.Size = Vector3.new(0.200000003, 3.61000013, 4.78999996)
- o155.CFrame = CFrame.new(-294.901123, 6.61921883, -222.735123, -0.999936104, 0.000946156448, -0.0112604918, 0.000945812673, 0.999999642, 3.5844052e-05, 0.0112605197, 2.51914498e-05, -0.999936581)
- o155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o155.Position = Vector3.new(-294.901123, 6.61921883, -222.735123)
- o155.Orientation = Vector3.new(0, -179.350006, 0.0500000007)
- o155.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o156.Name = "Vampire Queen"
- o156.Parent = o3
- o158.Parent = o156
- o158.Material = Enum.Material.SmoothPlastic
- o158.BrickColor = BrickColor.new("Maroon")
- o158.Position = Vector3.new(570.23053, 7.85181475, -456.032928)
- o158.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o158.Anchored = true
- o158.CanCollide = false
- o158.Locked = true
- o158.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o158.CFrame = CFrame.new(570.23053, 7.85181475, -456.032928, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.Color = Color3.new(0.458824, 0, 0)
- o158.Position = Vector3.new(570.23053, 7.85181475, -456.032928)
- o158.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o158.Color = Color3.new(0.458824, 0, 0)
- o159.Parent = o158
- o159.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o159.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o160.Parent = o156
- o160.Material = Enum.Material.SmoothPlastic
- o160.BrickColor = BrickColor.new("Maroon")
- o160.Position = Vector3.new(570.307983, 7.86090279, -456.034729)
- o160.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o160.Anchored = true
- o160.CanCollide = false
- o160.Locked = true
- o160.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o160.CFrame = CFrame.new(570.307983, 7.86090279, -456.034729, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.Color = Color3.new(0.458824, 0, 0)
- o160.Position = Vector3.new(570.307983, 7.86090279, -456.034729)
- o160.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o160.Color = Color3.new(0.458824, 0, 0)
- o161.Parent = o160
- o161.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o161.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o162.Parent = o156
- o162.Material = Enum.Material.SmoothPlastic
- o162.BrickColor = BrickColor.new("Maroon")
- o162.Position = Vector3.new(570.407898, 7.86116314, -456.031708)
- o162.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o162.Anchored = true
- o162.CanCollide = false
- o162.Locked = true
- o162.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o162.CFrame = CFrame.new(570.407898, 7.86116314, -456.031708, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.Color = Color3.new(0.458824, 0, 0)
- o162.Position = Vector3.new(570.407898, 7.86116314, -456.031708)
- o162.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o162.Color = Color3.new(0.458824, 0, 0)
- o163.Parent = o162
- o163.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o163.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o164.Parent = o156
- o164.Material = Enum.Material.Granite
- o164.Position = Vector3.new(568.793457, 7.7756629, -456.049988)
- o164.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o164.Anchored = true
- o164.CanCollide = false
- o164.Locked = true
- o164.Shape = Enum.PartType.Cylinder
- o164.Size = Vector3.new(0.232693061, 0.229545221, 0.229545221)
- o164.CFrame = CFrame.new(568.793457, 7.7756629, -456.049988, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o164.BottomSurface = Enum.SurfaceType.Smooth
- o164.TopSurface = Enum.SurfaceType.Smooth
- o164.Position = Vector3.new(568.793457, 7.7756629, -456.049988)
- o164.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o165.Parent = o164
- o165.Scale = Vector3.new(1, 0.693947673, 0.595299244)
- o165.MeshType = Enum.MeshType.Cylinder
- o165.Scale = Vector3.new(1, 0.693947673, 0.595299244)
- o166.Parent = o156
- o166.Material = Enum.Material.SmoothPlastic
- o166.Position = Vector3.new(569.21521, 7.86018705, -456.078979)
- o166.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o166.Anchored = true
- o166.CanCollide = false
- o166.Locked = true
- o166.Size = Vector3.new(0.229545221, 0.229545221, 0.514664531)
- o166.CFrame = CFrame.new(569.21521, 7.86018705, -456.078979, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.Position = Vector3.new(569.21521, 7.86018705, -456.078979)
- o166.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o167.Parent = o166
- o167.Scale = Vector3.new(0.613380551, 0.410012066, 1)
- o167.Scale = Vector3.new(0.613380551, 0.410012066, 1)
- o168.Parent = o156
- o168.Material = Enum.Material.SmoothPlastic
- o168.Position = Vector3.new(569.434387, 8.24445915, -455.696899)
- o168.Rotation = Vector3.new(127.709999, 1.12, -88.7399979)
- o168.Anchored = true
- o168.CanCollide = false
- o168.Locked = true
- o168.Shape = Enum.PartType.Cylinder
- o168.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o168.CFrame = CFrame.new(569.434387, 8.24445915, -455.696899, 0.0219496544, 0.999568343, 0.0195297338, 0.611801207, 0.00202024495, -0.791009009, -0.790707052, 0.0293106902, -0.611492693)
- o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.Position = Vector3.new(569.434387, 8.24445915, -455.696899)
- o168.Orientation = Vector3.new(52.2799988, 178.169998, 89.8099976)
- o169.Parent = o168
- o169.Scale = Vector3.new(0.676942885, 0.340170443, 0.340171009)
- o169.MeshType = Enum.MeshType.Cylinder
- o169.Scale = Vector3.new(0.676942885, 0.340170443, 0.340171009)
- o170.Parent = o156
- o170.Material = Enum.Material.SmoothPlastic
- o170.Position = Vector3.new(569.359375, 8.12076855, -455.794708)
- o170.Rotation = Vector3.new(127.709999, 1.12, -88.7399979)
- o170.Anchored = true
- o170.CanCollide = false
- o170.Locked = true
- o170.Shape = Enum.PartType.Cylinder
- o170.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o170.CFrame = CFrame.new(569.359375, 8.12076855, -455.794708, 0.0219496544, 0.999568343, 0.0195297338, 0.611801207, 0.00202024495, -0.791009009, -0.790707052, 0.0293106902, -0.611492693)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Position = Vector3.new(569.359375, 8.12076855, -455.794708)
- o170.Orientation = Vector3.new(52.2799988, 178.169998, 89.8099976)
- o171.Parent = o170
- o171.Scale = Vector3.new(0.676942885, 0.340170443, 0.340171009)
- o171.MeshType = Enum.MeshType.Cylinder
- o171.Scale = Vector3.new(0.676942885, 0.340170443, 0.340171009)
- o172.Parent = o156
- o172.Material = Enum.Material.SmoothPlastic
- o172.BrickColor = BrickColor.new("Crimson")
- o172.Position = Vector3.new(572.439026, 7.82457685, -455.926727)
- o172.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o172.Anchored = true
- o172.CanCollide = false
- o172.Locked = true
- o172.Size = Vector3.new(4.8412652, 0.229545221, 0.350599915)
- o172.CFrame = CFrame.new(572.439026, 7.82457685, -455.926727, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(0.592157, 0, 0)
- o172.Position = Vector3.new(572.439026, 7.82457685, -455.926727)
- o172.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o172.Color = Color3.new(0.592157, 0, 0)
- o173.Parent = o172
- o173.Scale = Vector3.new(1, 0.792596996, 1)
- o173.Scale = Vector3.new(1, 0.792596996, 1)
- o176.Parent = o156
- o176.Material = Enum.Material.SmoothPlastic
- o176.BrickColor = BrickColor.new("Institutional white")
- o176.Position = Vector3.new(572.05127, 7.87118578, -456.03064)
- o176.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o176.Anchored = true
- o176.CanCollide = false
- o176.Locked = true
- o176.Shape = Enum.PartType.Cylinder
- o176.Size = Vector3.new(5.62055302, 0.229545221, 0.229545221)
- o176.CFrame = CFrame.new(572.05127, 7.87118578, -456.03064, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o176.Position = Vector3.new(572.05127, 7.87118578, -456.03064)
- o176.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o176.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o177.Parent = o176
- o177.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o177.MeshType = Enum.MeshType.Cylinder
- o177.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o179.Parent = o156
- o179.Material = Enum.Material.Marble
- o179.BrickColor = BrickColor.new("Dark stone grey")
- o179.Position = Vector3.new(575.69104, 7.75050688, -455.979248)
- o179.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o179.Anchored = true
- o179.CanCollide = false
- o179.Locked = true
- o179.Shape = Enum.PartType.Cylinder
- o179.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o179.CFrame = CFrame.new(575.69104, 7.75050688, -455.979248, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o179.Position = Vector3.new(575.69104, 7.75050688, -455.979248)
- o179.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o179.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o180.Parent = o179
- o180.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o180.MeshType = Enum.MeshType.Cylinder
- o180.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o181.Parent = o156
- o181.Material = Enum.Material.Metal
- o181.BrickColor = BrickColor.new("Really black")
- o181.Position = Vector3.new(575.12439, 7.86602306, -455.928375)
- o181.Rotation = Vector3.new(128.429993, -28.9500008, -178.559998)
- o181.Anchored = true
- o181.CanCollide = false
- o181.Locked = true
- o181.Size = Vector3.new(0.434152186, 0.229545221, 0.229545221)
- o181.CFrame = CFrame.new(575.12439, 7.86602306, -455.928375, -0.874767661, 0.0220593661, -0.484046161, 0.394722462, 0.611836076, -0.685457468, 0.281036496, -0.790677667, -0.543922901)
- o181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o181.Position = Vector3.new(575.12439, 7.86602306, -455.928375)
- o181.Orientation = Vector3.new(43.2700005, -138.330002, 32.8300018)
- o181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o182.Parent = o181
- o182.Scale = Vector3.new(1, 0.340170443, 0.547675312)
- o182.Scale = Vector3.new(1, 0.340170443, 0.547675312)
- o183.Parent = o156
- o183.Material = Enum.Material.Marble
- o183.BrickColor = BrickColor.new("Dark stone grey")
- o183.Position = Vector3.new(575.451538, 8.12080669, -455.629364)
- o183.Rotation = Vector3.new(-142.270004, 1.25999999, 118.879997)
- o183.Anchored = true
- o183.CanCollide = false
- o183.Locked = true
- o183.Shape = Enum.PartType.Cylinder
- o183.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o183.CFrame = CFrame.new(575.451538, 8.12080669, -455.629364, -0.482899696, -0.875397921, 0.0220550913, -0.685980499, 0.393825084, 0.611827314, -0.544278204, 0.280321866, -0.790683866)
- o183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o183.Position = Vector3.new(575.451538, 8.12080669, -455.629364)
- o183.Orientation = Vector3.new(-37.7200012, 178.399994, -60.1399994)
- o183.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o184.Parent = o183
- o184.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o184.MeshType = Enum.MeshType.Cylinder
- o184.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o185.Parent = o156
- o185.Material = Enum.Material.SmoothPlastic
- o185.BrickColor = BrickColor.new("Maroon")
- o185.Position = Vector3.new(570.733398, 7.86177206, -456.022217)
- o185.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o185.Anchored = true
- o185.CanCollide = false
- o185.Locked = true
- o185.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o185.CFrame = CFrame.new(570.733398, 7.86177206, -456.022217, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.Color = Color3.new(0.458824, 0, 0)
- o185.Position = Vector3.new(570.733398, 7.86177206, -456.022217)
- o185.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o185.Color = Color3.new(0.458824, 0, 0)
- o186.Parent = o185
- o186.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o186.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o187.Parent = o156
- o187.Material = Enum.Material.SmoothPlastic
- o187.BrickColor = BrickColor.new("Maroon")
- o187.Position = Vector3.new(570.542114, 7.86142492, -456.027832)
- o187.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o187.Anchored = true
- o187.CanCollide = false
- o187.Locked = true
- o187.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o187.CFrame = CFrame.new(570.542114, 7.86142492, -456.027832, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o187.Color = Color3.new(0.458824, 0, 0)
- o187.Position = Vector3.new(570.542114, 7.86142492, -456.027832)
- o187.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o187.Color = Color3.new(0.458824, 0, 0)
- o188.Parent = o187
- o188.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o188.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o189.Parent = o156
- o189.Material = Enum.Material.SmoothPlastic
- o189.BrickColor = BrickColor.new("Maroon")
- o189.Position = Vector3.new(571.088501, 7.86250019, -456.011749)
- o189.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o189.Anchored = true
- o189.CanCollide = false
- o189.Locked = true
- o189.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o189.CFrame = CFrame.new(571.088501, 7.86250019, -456.011749, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.Color = Color3.new(0.458824, 0, 0)
- o189.Position = Vector3.new(571.088501, 7.86250019, -456.011749)
- o189.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o189.Color = Color3.new(0.458824, 0, 0)
- o190.Parent = o189
- o190.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o190.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o191.Parent = o156
- o191.Material = Enum.Material.SmoothPlastic
- o191.BrickColor = BrickColor.new("Maroon")
- o191.Position = Vector3.new(572.337341, 7.86493492, -455.975067)
- o191.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o191.Anchored = true
- o191.CanCollide = false
- o191.Locked = true
- o191.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o191.CFrame = CFrame.new(572.337341, 7.86493492, -455.975067, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.Color = Color3.new(0.458824, 0, 0)
- o191.Position = Vector3.new(572.337341, 7.86493492, -455.975067)
- o191.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o191.Color = Color3.new(0.458824, 0, 0)
- o192.Parent = o191
- o192.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o192.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o193.Parent = o156
- o193.Material = Enum.Material.SmoothPlastic
- o193.BrickColor = BrickColor.new("Maroon")
- o193.Position = Vector3.new(573.508057, 7.8672328, -455.940704)
- o193.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o193.Anchored = true
- o193.CanCollide = false
- o193.Locked = true
- o193.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o193.CFrame = CFrame.new(573.508057, 7.8672328, -455.940704, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o193.Color = Color3.new(0.458824, 0, 0)
- o193.Position = Vector3.new(573.508057, 7.8672328, -455.940704)
- o193.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o193.Color = Color3.new(0.458824, 0, 0)
- o194.Parent = o193
- o194.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o194.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o195.Parent = o156
- o195.Material = Enum.Material.SmoothPlastic
- o195.BrickColor = BrickColor.new("Maroon")
- o195.Position = Vector3.new(574.366638, 7.86893606, -455.915436)
- o195.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o195.Anchored = true
- o195.CanCollide = false
- o195.Locked = true
- o195.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o195.CFrame = CFrame.new(574.366638, 7.86893606, -455.915436, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o195.Color = Color3.new(0.458824, 0, 0)
- o195.Position = Vector3.new(574.366638, 7.86893606, -455.915436)
- o195.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o195.Color = Color3.new(0.458824, 0, 0)
- o196.Parent = o195
- o196.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o196.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o198.Parent = o156
- o198.Material = Enum.Material.Marble
- o198.BrickColor = BrickColor.new("Dark stone grey")
- o198.Position = Vector3.new(575.489319, 7.51792479, -456.09668)
- o198.Rotation = Vector3.new(37.7299995, -1.25999999, 121.120003)
- o198.Anchored = true
- o198.CanCollide = false
- o198.Locked = true
- o198.Shape = Enum.PartType.Cylinder
- o198.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o198.CFrame = CFrame.new(575.489319, 7.51792479, -456.09668, -0.516708076, -0.855879188, -0.0219928119, 0.684026539, -0.397236645, -0.611809492, 0.514898658, -0.331170529, 0.790699363)
- o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o198.Position = Vector3.new(575.489319, 7.51792479, -456.09668)
- o198.Orientation = Vector3.new(37.7200012, -1.59000003, 120.150002)
- o198.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o199.Parent = o198
- o199.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o199.MeshType = Enum.MeshType.Cylinder
- o199.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o202.Parent = o156
- o202.Material = Enum.Material.Marble
- o202.BrickColor = BrickColor.new("Dark stone grey")
- o202.Position = Vector3.new(575.753174, 7.63895178, -455.995758)
- o202.Rotation = Vector3.new(37.7299995, -1.25999999, 121.120003)
- o202.Anchored = true
- o202.CanCollide = false
- o202.Locked = true
- o202.Shape = Enum.PartType.Cylinder
- o202.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o202.CFrame = CFrame.new(575.753174, 7.63895178, -455.995758, -0.516708076, -0.855879188, -0.0219928119, 0.684026539, -0.397236645, -0.611809492, 0.514898658, -0.331170529, 0.790699363)
- o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o202.Position = Vector3.new(575.753174, 7.63895178, -455.995758)
- o202.Orientation = Vector3.new(37.7200012, -1.59000003, 120.150002)
- o202.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o203.Parent = o202
- o203.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o203.MeshType = Enum.MeshType.Cylinder
- o203.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o204.Parent = o156
- o204.Material = Enum.Material.SmoothPlastic
- o204.BrickColor = BrickColor.new("Really black")
- o204.Position = Vector3.new(569.568115, 7.94950676, -455.960297)
- o204.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o204.Anchored = true
- o204.CanCollide = false
- o204.Locked = true
- o204.Shape = Enum.PartType.Cylinder
- o204.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o204.CFrame = CFrame.new(569.568115, 7.94950676, -455.960297, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o204.Position = Vector3.new(569.568115, 7.94950676, -455.960297)
- o204.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o205.Parent = o204
- o205.Scale = Vector3.new(0.466036111, 0.340170443, 0.207504317)
- o205.MeshType = Enum.MeshType.Cylinder
- o205.Scale = Vector3.new(0.466036111, 0.340170443, 0.207504317)
- o206.Parent = o156
- o206.Material = Enum.Material.SmoothPlastic
- o206.BrickColor = BrickColor.new("Really black")
- o206.Position = Vector3.new(569.574097, 7.70190287, -456.150726)
- o206.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o206.Anchored = true
- o206.CanCollide = false
- o206.Locked = true
- o206.Shape = Enum.PartType.Cylinder
- o206.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o206.CFrame = CFrame.new(569.574097, 7.70190287, -456.150726, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o206.Position = Vector3.new(569.574097, 7.70190287, -456.150726)
- o206.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o207.Parent = o206
- o207.Scale = Vector3.new(0.472839534, 0.340170443, 0.207504317)
- o207.MeshType = Enum.MeshType.Cylinder
- o207.Scale = Vector3.new(0.472839534, 0.340170443, 0.207504317)
- o208.Parent = o156
- o208.Material = Enum.Material.SmoothPlastic
- o208.BrickColor = BrickColor.new("Really black")
- o208.Position = Vector3.new(569.571045, 7.82384586, -456.053009)
- o208.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o208.Anchored = true
- o208.CanCollide = false
- o208.Locked = true
- o208.Shape = Enum.PartType.Cylinder
- o208.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o208.CFrame = CFrame.new(569.571045, 7.82384586, -456.053009, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o208.Position = Vector3.new(569.571045, 7.82384586, -456.053009)
- o208.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o209.Parent = o208
- o209.Scale = Vector3.new(0.49665159, 0.340170443, 0.207504317)
- o209.MeshType = Enum.MeshType.Cylinder
- o209.Scale = Vector3.new(0.49665159, 0.340170443, 0.207504317)
- o210.Parent = o156
- o210.Material = Enum.Material.SmoothPlastic
- o210.BrickColor = BrickColor.new("Really black")
- o210.Position = Vector3.new(569.56958, 7.88682508, -456.006836)
- o210.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o210.Anchored = true
- o210.CanCollide = false
- o210.Locked = true
- o210.Shape = Enum.PartType.Cylinder
- o210.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o210.CFrame = CFrame.new(569.56958, 7.88682508, -456.006836, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o210.Position = Vector3.new(569.56958, 7.88682508, -456.006836)
- o210.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o211.Parent = o210
- o211.Scale = Vector3.new(0.479642957, 0.340170443, 0.207504317)
- o211.MeshType = Enum.MeshType.Cylinder
- o211.Scale = Vector3.new(0.479642957, 0.340170443, 0.207504317)
- o212.Parent = o156
- o212.Material = Enum.Material.SmoothPlastic
- o212.BrickColor = BrickColor.new("Really black")
- o212.Position = Vector3.new(569.835938, 7.68940592, -456.126007)
- o212.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o212.Anchored = true
- o212.CanCollide = false
- o212.Locked = true
- o212.Shape = Enum.PartType.Cylinder
- o212.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o212.CFrame = CFrame.new(569.835938, 7.68940592, -456.126007, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o212.Position = Vector3.new(569.835938, 7.68940592, -456.126007)
- o212.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o213.Parent = o212
- o213.Scale = Vector3.new(0.659934282, 0.340170443, 0.207504317)
- o213.MeshType = Enum.MeshType.Cylinder
- o213.Scale = Vector3.new(0.659934282, 0.340170443, 0.207504317)
- o214.Parent = o156
- o214.Material = Enum.Material.SmoothPlastic
- o214.BrickColor = BrickColor.new("Really black")
- o214.Position = Vector3.new(569.572632, 7.76296377, -456.10199)
- o214.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o214.Anchored = true
- o214.CanCollide = false
- o214.Locked = true
- o214.Shape = Enum.PartType.Cylinder
- o214.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o214.CFrame = CFrame.new(569.572632, 7.76296377, -456.10199, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o214.Position = Vector3.new(569.572632, 7.76296377, -456.10199)
- o214.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215.Parent = o214
- o215.Scale = Vector3.new(0.483044714, 0.340170443, 0.207504317)
- o215.MeshType = Enum.MeshType.Cylinder
- o215.Scale = Vector3.new(0.483044714, 0.340170443, 0.207504317)
- o216.Parent = o156
- o216.Material = Enum.Material.SmoothPlastic
- o216.BrickColor = BrickColor.new("Maroon")
- o216.Position = Vector3.new(570.151917, 7.86063814, -456.039307)
- o216.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o216.Anchored = true
- o216.CanCollide = false
- o216.Locked = true
- o216.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o216.CFrame = CFrame.new(570.151917, 7.86063814, -456.039307, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.Color = Color3.new(0.458824, 0, 0)
- o216.Position = Vector3.new(570.151917, 7.86063814, -456.039307)
- o216.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o216.Color = Color3.new(0.458824, 0, 0)
- o217.Parent = o216
- o217.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o217.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o219.Parent = o156
- o219.Material = Enum.Material.Marble
- o219.BrickColor = BrickColor.new("Dark stone grey")
- o219.Position = Vector3.new(575.408936, 8.04211617, -455.761475)
- o219.Rotation = Vector3.new(128.949997, -43.8699989, 91.75)
- o219.Anchored = true
- o219.CanCollide = false
- o219.Locked = true
- o219.Shape = Enum.PartType.Cylinder
- o219.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o219.CFrame = CFrame.new(575.408936, 8.04211617, -455.761475, -0.0220506527, -0.72058624, -0.693014562, -0.611832142, 0.557945848, -0.560676277, 0.790680289, 0.411645293, -0.45318085)
- o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o219.Position = Vector3.new(575.408936, 8.04211617, -455.761475)
- o219.Orientation = Vector3.new(34.0999985, -123.18, -47.6399994)
- o219.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o220.Parent = o219
- o220.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o220.MeshType = Enum.MeshType.Cylinder
- o220.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o221.Parent = o156
- o221.Material = Enum.Material.Marble
- o221.BrickColor = BrickColor.new("Dark stone grey")
- o221.Position = Vector3.new(575.691772, 7.96369219, -455.81427)
- o221.Rotation = Vector3.new(128.949997, -43.8699989, 91.75)
- o221.Anchored = true
- o221.CanCollide = false
- o221.Locked = true
- o221.Shape = Enum.PartType.Cylinder
- o221.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o221.CFrame = CFrame.new(575.691772, 7.96369219, -455.81427, -0.0220506527, -0.72058624, -0.693014562, -0.611832142, 0.557945848, -0.560676277, 0.790680289, 0.411645293, -0.45318085)
- o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o221.Position = Vector3.new(575.691772, 7.96369219, -455.81427)
- o221.Orientation = Vector3.new(34.0999985, -123.18, -47.6399994)
- o221.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o222.Parent = o221
- o222.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o222.MeshType = Enum.MeshType.Cylinder
- o222.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o223.Parent = o156
- o223.Material = Enum.Material.Marble
- o223.BrickColor = BrickColor.new("Dark stone grey")
- o223.Position = Vector3.new(575.4245, 7.64872408, -456.065491)
- o223.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o223.Anchored = true
- o223.CanCollide = false
- o223.Locked = true
- o223.Shape = Enum.PartType.Cylinder
- o223.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o223.CFrame = CFrame.new(575.4245, 7.64872408, -456.065491, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o223.Position = Vector3.new(575.4245, 7.64872408, -456.065491)
- o223.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o223.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o224.Parent = o223
- o224.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o224.MeshType = Enum.MeshType.Cylinder
- o224.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o225.Parent = o156
- o225.Material = Enum.Material.Metal
- o225.BrickColor = BrickColor.new("Really black")
- o225.Position = Vector3.new(575.12439, 7.86602306, -455.928375)
- o225.Rotation = Vector3.new(123.940002, 71.5899963, -176.009995)
- o225.Anchored = true
- o225.CanCollide = false
- o225.Locked = true
- o225.Size = Vector3.new(0.434152186, 0.229545221, 0.229545221)
- o225.CFrame = CFrame.new(575.12439, 7.86602306, -455.928375, -0.315116525, 0.0220057406, 0.948797941, -0.74635148, 0.611783862, -0.262068897, -0.586226165, -0.790718973, -0.176359177)
- o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o225.Position = Vector3.new(575.12439, 7.86602306, -455.928375)
- o225.Orientation = Vector3.new(15.1899996, 100.529999, -50.6599998)
- o225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o226.Parent = o225
- o226.Scale = Vector3.new(1, 0.340170443, 0.547675312)
- o226.Scale = Vector3.new(1, 0.340170443, 0.547675312)
- o227.Parent = o156
- o227.Material = Enum.Material.Marble
- o227.BrickColor = BrickColor.new("Dark stone grey")
- o227.Position = Vector3.new(575.721497, 8.00092316, -455.71463)
- o227.Rotation = Vector3.new(-142.270004, 1.25999999, 118.879997)
- o227.Anchored = true
- o227.CanCollide = false
- o227.Locked = true
- o227.Shape = Enum.PartType.Cylinder
- o227.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o227.CFrame = CFrame.new(575.721497, 8.00092316, -455.71463, -0.482899696, -0.875397921, 0.0220550913, -0.685980499, 0.393825084, 0.611827314, -0.544278204, 0.280321866, -0.790683866)
- o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o227.Position = Vector3.new(575.721497, 8.00092316, -455.71463)
- o227.Orientation = Vector3.new(-37.7200012, 178.399994, -60.1399994)
- o227.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o228.Parent = o227
- o228.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o228.MeshType = Enum.MeshType.Cylinder
- o228.Scale = Vector3.new(0.476241171, 0.340170443, 0.340171009)
- o229.Parent = o156
- o229.Material = Enum.Material.SmoothPlastic
- o229.BrickColor = BrickColor.new("Institutional white")
- o229.Position = Vector3.new(572.0578, 7.99049616, -455.938232)
- o229.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o229.Anchored = true
- o229.CanCollide = false
- o229.Locked = true
- o229.Shape = Enum.PartType.Cylinder
- o229.Size = Vector3.new(5.60181236, 0.229545221, 0.229545221)
- o229.CFrame = CFrame.new(572.0578, 7.99049616, -455.938232, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o229.Position = Vector3.new(572.0578, 7.99049616, -455.938232)
- o229.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o229.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o230.Parent = o229
- o230.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o230.MeshType = Enum.MeshType.Cylinder
- o230.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o231.Parent = o156
- o231.Material = Enum.Material.SmoothPlastic
- o231.BrickColor = BrickColor.new("Institutional white")
- o231.Position = Vector3.new(572.041687, 7.80514479, -456.082123)
- o231.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o231.Anchored = true
- o231.CanCollide = false
- o231.Locked = true
- o231.Shape = Enum.PartType.Cylinder
- o231.Size = Vector3.new(5.64319754, 0.229545221, 0.229545221)
- o231.CFrame = CFrame.new(572.041687, 7.80514479, -456.082123, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o231.Position = Vector3.new(572.041687, 7.80514479, -456.082123)
- o231.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o231.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o232.Parent = o231
- o232.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o232.MeshType = Enum.MeshType.Cylinder
- o232.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o234.Parent = o156
- o234.Material = Enum.Material.SmoothPlastic
- o234.BrickColor = BrickColor.new("Maroon")
- o234.Position = Vector3.new(570.074341, 7.85133791, -456.037537)
- o234.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o234.Anchored = true
- o234.CanCollide = false
- o234.Locked = true
- o234.Size = Vector3.new(0.229545221, 0.229545221, 0.354504198)
- o234.CFrame = CFrame.new(570.074341, 7.85133791, -456.037537, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o234.Color = Color3.new(0.458824, 0, 0)
- o234.Position = Vector3.new(570.074341, 7.85133791, -456.037537)
- o234.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o234.Color = Color3.new(0.458824, 0, 0)
- o235.Parent = o234
- o235.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o235.Scale = Vector3.new(0.238120586, 0.340170443, 1)
- o236.Parent = o156
- o236.Material = Enum.Material.SmoothPlastic
- o236.BrickColor = BrickColor.new("Really black")
- o236.Position = Vector3.new(569.832825, 7.80766296, -456.023712)
- o236.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o236.Anchored = true
- o236.CanCollide = false
- o236.Locked = true
- o236.Shape = Enum.PartType.Cylinder
- o236.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o236.CFrame = CFrame.new(569.832825, 7.80766296, -456.023712, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o236.Position = Vector3.new(569.832825, 7.80766296, -456.023712)
- o236.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o237.Parent = o236
- o237.Scale = Vector3.new(0.734772205, 0.340170443, 0.207504317)
- o237.MeshType = Enum.MeshType.Cylinder
- o237.Scale = Vector3.new(0.734772205, 0.340170443, 0.207504317)
- o238.Parent = o156
- o238.Material = Enum.Material.SmoothPlastic
- o238.BrickColor = BrickColor.new("Really black")
- o238.Position = Vector3.new(569.834412, 7.75233603, -456.079834)
- o238.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o238.Anchored = true
- o238.CanCollide = false
- o238.Locked = true
- o238.Shape = Enum.PartType.Cylinder
- o238.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o238.CFrame = CFrame.new(569.834412, 7.75233603, -456.079834, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o238.Position = Vector3.new(569.834412, 7.75233603, -456.079834)
- o238.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o239.Parent = o238
- o239.Scale = Vector3.new(0.642925739, 0.340170443, 0.207504317)
- o239.MeshType = Enum.MeshType.Cylinder
- o239.Scale = Vector3.new(0.642925739, 0.340170443, 0.207504317)
- o240.Parent = o156
- o240.Material = Enum.Material.SmoothPlastic
- o240.BrickColor = BrickColor.new("Really black")
- o240.Position = Vector3.new(569.829834, 7.93712378, -455.935913)
- o240.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o240.Anchored = true
- o240.CanCollide = false
- o240.Locked = true
- o240.Shape = Enum.PartType.Cylinder
- o240.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o240.CFrame = CFrame.new(569.829834, 7.93712378, -455.935913, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o240.Position = Vector3.new(569.829834, 7.93712378, -455.935913)
- o240.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o241.Parent = o240
- o241.Scale = Vector3.new(0.649729133, 0.340170443, 0.207504317)
- o241.MeshType = Enum.MeshType.Cylinder
- o241.Scale = Vector3.new(0.649729133, 0.340170443, 0.207504317)
- o242.Parent = o156
- o242.Material = Enum.Material.SmoothPlastic
- o242.BrickColor = BrickColor.new("Really black")
- o242.Position = Vector3.new(569.831482, 7.87636995, -455.984863)
- o242.Rotation = Vector3.new(127.709999, 1.12, 91.2600021)
- o242.Anchored = true
- o242.CanCollide = false
- o242.Locked = true
- o242.Shape = Enum.PartType.Cylinder
- o242.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o242.CFrame = CFrame.new(569.831482, 7.87636995, -455.984863, -0.022033453, -0.999569476, 0.0195209086, -0.611817062, -0.00196588039, -0.791000366, 0.790695906, -0.0293694139, -0.611511469)
- o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o242.Position = Vector3.new(569.831482, 7.87636995, -455.984863)
- o242.Orientation = Vector3.new(52.2799988, 178.169998, -90.1800003)
- o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o243.Parent = o242
- o243.Scale = Vector3.new(0.636122286, 0.340170443, 0.207504317)
- o243.MeshType = Enum.MeshType.Cylinder
- o243.Scale = Vector3.new(0.636122286, 0.340170443, 0.207504317)
- o244.Parent = o156
- o244.Material = Enum.Material.SmoothPlastic
- o244.BrickColor = BrickColor.new("Institutional white")
- o244.Position = Vector3.new(572.051758, 7.93117189, -455.984283)
- o244.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o244.Anchored = true
- o244.CanCollide = false
- o244.Locked = true
- o244.Shape = Enum.PartType.Cylinder
- o244.Size = Vector3.new(5.61664867, 0.229545221, 0.229545221)
- o244.CFrame = CFrame.new(572.051758, 7.93117189, -455.984283, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o244.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o244.Position = Vector3.new(572.051758, 7.93117189, -455.984283)
- o244.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o244.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o245.Parent = o244
- o245.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o245.MeshType = Enum.MeshType.Cylinder
- o245.Scale = Vector3.new(1, 0.105452843, 0.0680342019)
- o247.Parent = o156
- o247.Material = Enum.Material.Granite
- o247.Position = Vector3.new(568.686707, 7.77548075, -456.053131)
- o247.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o247.Anchored = true
- o247.CanCollide = false
- o247.Locked = true
- o247.Shape = Enum.PartType.Cylinder
- o247.Size = Vector3.new(0.232693061, 0.229545221, 0.229545221)
- o247.CFrame = CFrame.new(568.686707, 7.77548075, -456.053131, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o247.BottomSurface = Enum.SurfaceType.Smooth
- o247.TopSurface = Enum.SurfaceType.Smooth
- o247.Position = Vector3.new(568.686707, 7.77548075, -456.053131)
- o247.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o248.Parent = o247
- o248.Scale = Vector3.new(1, 0.432016462, 0.595299244)
- o248.MeshType = Enum.MeshType.Cylinder
- o248.Scale = Vector3.new(1, 0.432016462, 0.595299244)
- o249.Parent = o156
- o249.Material = Enum.Material.Granite
- o249.Position = Vector3.new(568.541687, 7.77511215, -456.057434)
- o249.Rotation = Vector3.new(127.709999, 1.12, -178.740005)
- o249.Anchored = true
- o249.CanCollide = false
- o249.Locked = true
- o249.Shape = Enum.PartType.Cylinder
- o249.Size = Vector3.new(0.229545221, 0.229545221, 0.229545221)
- o249.CFrame = CFrame.new(568.541687, 7.77511215, -456.057434, -0.999565959, 0.0220578834, 0.0195275601, -0.00195131765, 0.611827254, -0.790989101, -0.0293950345, -0.790683806, -0.611518681)
- o249.BottomSurface = Enum.SurfaceType.Smooth
- o249.TopSurface = Enum.SurfaceType.Smooth
- o249.Position = Vector3.new(568.541687, 7.77511215, -456.057434)
- o249.Orientation = Vector3.new(52.2799988, 178.169998, -0.180000007)
- o250.Parent = o249
- o250.Scale = Vector3.new(0.35037744, 0.693947673, 0.595299244)
- o250.MeshType = Enum.MeshType.Cylinder
- o250.Scale = Vector3.new(0.35037744, 0.693947673, 0.595299244)
- o251.Name = "Handle"
- o251.Parent = o156
- o251.Material = Enum.Material.Wood
- o251.BrickColor = BrickColor.new("Lime green")
- o251.Transparency = 1
- o251.Position = Vector3.new(574.305115, 7.92751598, -455.852295)
- o251.Rotation = Vector3.new(127.639999, 0.200000003, 90.3099976)
- o251.Velocity = Vector3.new(1.40129846e-45, 0, 1.40129846e-45)
- o251.Anchored = true
- o251.CanCollide = false
- o251.Locked = true
- o251.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o251.CFrame = CFrame.new(574.305115, 7.92751598, -455.852295, -0.00545703759, -0.999979079, 0.00349458796, -0.610645473, 0.000564948772, -0.791903913, 0.791885376, -0.00645540422, -0.610635757)
- o251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.Color = Color3.new(0, 1, 0)
- o251.Position = Vector3.new(574.305115, 7.92751598, -455.852295)
- o251.Orientation = Vector3.new(52.3600006, 179.669998, -89.9499969)
- o251.Color = Color3.new(0, 1, 0)
- o252.Parent = o251
- o253.Name = "hitbox"
- o253.Parent = o156
- o253.Material = Enum.Material.SmoothPlastic
- o253.BrickColor = BrickColor.new("Really red")
- o253.Transparency = 1
- o253.Position = Vector3.new(569.405945, 7.77185822, -456.006348)
- o253.Rotation = Vector3.new(127.629997, 0.200000003, 90.3099976)
- o253.Velocity = Vector3.new(1.40129846e-45, 0, 1.40129846e-45)
- o253.Anchored = true
- o253.CanCollide = false
- o253.Locked = true
- o253.Size = Vector3.new(0.200000003, 2, 3.4000001)
- o253.CFrame = CFrame.new(569.405945, 7.77185822, -456.006348, -0.00549541181, -0.999978781, 0.00349869905, -0.610599697, 0.000584752182, -0.791939199, 0.791920364, -0.00648833672, -0.610589981)
- o253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.Color = Color3.new(1, 0, 0)
- o253.Position = Vector3.new(569.405945, 7.77185822, -456.006348)
- o253.Orientation = Vector3.new(52.3699989, 179.669998, -89.9499969)
- o253.Color = Color3.new(1, 0, 0)
- o254.Name = "description"
- o254.Parent = o156
- o254.Value = "Is it an ax that's a bass, or a bass that's an ax?"
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
- game:GetService("Lighting").Outlines = true
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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