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Redreaper666's & AstonDAG's Advanced Neon4Cars Filterscript

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  1. //---------Redreaper666's and Aston482UK's advanced Neon4Cars Filerscript---------
  2. #include <a_samp>
  3. #include <zcmd>
  4. #include <core>
  5. #include <float>
  6. //------------------------------------------------------------------------------
  7. #define DIALOG_NEONTYPES 150
  8. #define DIALOG_SOLID 151
  9. #define DIALOG_SIMULTANEOUS 152
  10. #define DIALOG_ALTERNATING 153
  11. //------------------------------------------------------------------------------
  12. new SolidNeon[MAX_VEHICLES],BlinkTimerT[MAX_VEHICLES],AltFlash[MAX_VEHICLES];
  13. new Blue1[MAX_VEHICLES],Blue2[MAX_VEHICLES],Green1[MAX_VEHICLES],Green2[MAX_VEHICLES],Pink1[MAX_VEHICLES],Pink2[MAX_VEHICLES],Red1[MAX_VEHICLES],Red2[MAX_VEHICLES],White1[MAX_VEHICLES],White2[MAX_VEHICLES],Yellow1[MAX_VEHICLES],Yellow2[MAX_VEHICLES];
  14. new BlinkTimer[MAX_VEHICLES];
  15. new AltSide1[MAX_VEHICLES];
  16. //------------------------------------------------------------------------------
  17. stock IsNeonActive(vehicleid)
  18. {
  19. if(BlinkTimer[vehicleid] == 1) return 1;
  20. if(SolidNeon[vehicleid] == 1) return 1;
  21. if(AltFlash[vehicleid] == 1) return 1;
  22. else return 0;
  23. }
  24. stock IsVehicleValid(v)
  25. {
  26. if(v==403||v==406||v==407||v==408||v==416||v==417||v==424||v==425||v==430||v==432||v==433||v==435||v==437||v==441||v==443||v==444||v==446||v==447||v==448||v==449||v==450||v==452||v==453||v==454||v==455||v==456||v==457||v==460||v==461||v==462) return 0;
  27. if(v==463||v==464||v==465||v==468||v==469||v==470||v==471||v==472||v==473||v==476||v==481||v==484||v==485||v==486||v==487||v==488||v==493||v==497||v==500||v==501||v==509||v==510||v==511||v==512||v==513||v==514||v==515||v==519||v==520||v==521) return 0;
  28. if(v==522||v==523||v==524||v==530||v==532||v==537||v==538||v==539||v==544||v==548||v==553||v==556||v==557||v==563||v==564||v==568||v==569||v==570||v==571||v==572||v==573||v==574||v==577||v==578||v==581||v==582||v==584||v==583||v==586||v==590) return 0;
  29. if(v==591||v==592||v==593||v==594||v==595||v==601||v==606||v==607||v==608||v==610||v==11) return 0;
  30. else return 1;
  31. }
  32. //------------------------------------------------------------------------------
  33. public OnVehicleDeath(vehicleid, killerid)
  34. {
  35. StopBlinkNeons(vehicleid);
  36. return 1;
  37. }
  38. public OnVehicleSpawn(vehicleid)
  39. {
  40. StopBlinkNeons(vehicleid);
  41. return 1;
  42. }
  43. //------------------------------------------------------------------------------
  44. CMD:neon(playerid,params[])
  45. {
  46. if(!IsVehicleValid(GetVehicleModel(GetPlayerVehicleID(playerid)))) return SendClientMessage(playerid, -1, "{F81414}ERROR: {FFFFFF}You can't use neon on this vehicle.");
  47. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1, "{F81414}ERROR: {FFFFFF}You must be the driver of a vehicle to use this.");
  48. ShowPlayerDialog(playerid, DIALOG_NEONTYPES, DIALOG_STYLE_LIST, "Neon Settings", "Solid Neon/No Flash\nSimultaneous Flash\nAlternating Flash\nRemove All Neon", "Select", "Cancel");
  49. return 1;
  50. }
  51. //----------------------------------------------------------
  52. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  53. {
  54. if(dialogid == DIALOG_NEONTYPES)
  55. {
  56. if(response == 1)
  57. {
  58. switch(listitem)
  59. {
  60. case 0: ShowPlayerDialog(playerid, DIALOG_SOLID, DIALOG_STYLE_LIST, "Solid Vehicle Neon", "Blue\nGreen\nPink\nRed\nWhite\nYellow", "Select", "Cancel");
  61. case 1: ShowPlayerDialog(playerid, DIALOG_SIMULTANEOUS, DIALOG_STYLE_LIST, "Simultaneous Flash Pattern", "Yellow\nBlue\nGreen\nPink\nRed\nWhite\nAll Colours(Cycling)", "Select", "Back");
  62. case 2: ShowPlayerDialog(playerid, DIALOG_ALTERNATING, DIALOG_STYLE_LIST, "Alternating Flash Pattern", "Yellow\nBlue\nGreen\nPink\nRed\nWhite", "Select", "Back");
  63. case 3: StopBlinkNeons(GetPlayerVehicleID(playerid));
  64. }
  65. }
  66. }
  67. if(dialogid == DIALOG_SOLID)
  68. {
  69. if(response == 1)
  70. {
  71. if(IsNeonActive(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, -1, "{F81414}ERROR: {FFFFFF}Please remove all existing neon first.");
  72. switch(listitem)
  73. {
  74. case 0: SetBlueNeons(GetPlayerVehicleID(playerid));
  75. case 1: SetGreenNeons(GetPlayerVehicleID(playerid));
  76. case 2: SetPinkNeons(GetPlayerVehicleID(playerid));
  77. case 3: SetRedNeons(GetPlayerVehicleID(playerid));
  78. case 4: SetWhiteNeons(GetPlayerVehicleID(playerid));
  79. case 5: SetYellowNeons(GetPlayerVehicleID(playerid));
  80. }
  81. }
  82. else ShowPlayerDialog(playerid, DIALOG_NEONTYPES, DIALOG_STYLE_LIST, "Neon Settings", "Solid Neon/No Flash\nSimultaneous Flash\nAlternating Flash\nRemove All Neon", "Select", "Cancel");
  83. }
  84. if(dialogid == DIALOG_SIMULTANEOUS)
  85. {
  86. if(response == 1)
  87. {
  88. if(IsNeonActive(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, -1, "{F81414}ERROR: {FFFFFF}Please remove all existing neon first.");
  89. switch(listitem)
  90. {
  91. case 0: SetBlinkYellowNeons(GetPlayerVehicleID(playerid));
  92. case 1: SetBlinkBlueNeons(GetPlayerVehicleID(playerid));
  93. case 2: SetBlinkGreenNeons(GetPlayerVehicleID(playerid));
  94. case 3: SetBlinkPinkNeons(GetPlayerVehicleID(playerid));
  95. case 4: SetBlinkRedNeons(GetPlayerVehicleID(playerid));
  96. case 5: SetBlinkWhiteNeons(GetPlayerVehicleID(playerid));
  97. case 6: SetBlinkALLNeons(GetPlayerVehicleID(playerid));
  98. }
  99. }
  100. else ShowPlayerDialog(playerid, DIALOG_NEONTYPES, DIALOG_STYLE_LIST, "Neon Settings", "Solid Neon/No Flash\nSimultaneous Flash\nAlternating Flash\nRemove All Neon", "Select", "Cancel");
  101. }
  102. if(dialogid == DIALOG_ALTERNATING)
  103. {
  104. if(response == 1)
  105. {
  106. if(IsNeonActive(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid, -1, "{F81414}ERROR: {FFFFFF}Please remove all existing neon first.");
  107. switch(listitem)
  108. {
  109. case 0: SetAltYellow(GetPlayerVehicleID(playerid));
  110. case 1: SetAltBlue(GetPlayerVehicleID(playerid));
  111. case 2: SetAltGreen(GetPlayerVehicleID(playerid));
  112. case 3: SetAltPink(GetPlayerVehicleID(playerid));
  113. case 4: SetAltRed(GetPlayerVehicleID(playerid));
  114. case 5: SetAltWhite(GetPlayerVehicleID(playerid));
  115. }
  116. }
  117. else ShowPlayerDialog(playerid, DIALOG_NEONTYPES, DIALOG_STYLE_LIST, "Neon Settings", "Solid Neon/No Flash\nSimultaneous Flash\nAlternating Flash\nRemove All Neon", "Select", "Cancel");
  118.  
  119. }
  120. return 1;
  121. }
  122. //------------------------------------------------------------------------------
  123. new ColorNumber = 18647;
  124. new ALLCOLOR1[MAX_VEHICLES],ALLCOLOR2[MAX_VEHICLES];
  125.  
  126. forward SetBALLNeons(vehicleid);
  127. public SetBALLNeons(vehicleid)
  128. {
  129. ALLCOLOR1[vehicleid] = CreateObject(ColorNumber, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  130. ALLCOLOR2[vehicleid] = CreateObject(ColorNumber, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  131. AttachObjectToVehicle(ALLCOLOR1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  132. AttachObjectToVehicle(ALLCOLOR2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  133. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  134. ColorNumber ++;
  135. if(ColorNumber == 18653)
  136. {
  137. ColorNumber --;
  138. ColorNumber --;
  139. ColorNumber --;
  140. ColorNumber --;
  141. ColorNumber --;
  142. ColorNumber --;
  143. }
  144. return 1;
  145. }
  146. forward SetBlinkALLNeons(vehicleid);
  147. public SetBlinkALLNeons(vehicleid)
  148. {
  149. if(BlinkTimer[vehicleid] == 0)
  150. {
  151. BlinkTimerT[vehicleid] = SetTimerEx("SetBALLNeons",1000,1, "i",vehicleid);
  152. BlinkTimer[vehicleid] = 1;
  153. }
  154. return 1;
  155. }
  156. //----------------------------------------------------------
  157. forward SetBlueNeons(vehicleid);
  158. public SetBlueNeons(vehicleid)
  159. {
  160. StopBlinkNeons(vehicleid);
  161. SolidNeon[vehicleid] = 1;
  162. Blue1[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  163. Blue2[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  164. AttachObjectToVehicle(Blue1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  165. AttachObjectToVehicle(Blue2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  166. return 1;
  167. }
  168. forward SetBBlueNeons(vehicleid);
  169. public SetBBlueNeons(vehicleid)
  170. {
  171. Blue1[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  172. Blue2[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  173. AttachObjectToVehicle(Blue1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  174. AttachObjectToVehicle(Blue2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  175. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  176. return 1;
  177. }
  178. forward SetBlinkBlueNeons(vehicleid);
  179. public SetBlinkBlueNeons(vehicleid)
  180. {
  181. BlinkTimerT[vehicleid] = SetTimerEx("SetBBlueNeons",1000,1, "i",vehicleid);
  182. BlinkTimer[vehicleid] = 1;
  183. return 1;
  184. }
  185. //----------------------------------------------------------
  186. forward SetGreenNeons(vehicleid);
  187. public SetGreenNeons(vehicleid)
  188. {
  189. StopBlinkNeons(vehicleid);
  190. SolidNeon[vehicleid] = 1;
  191. Green1[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  192. Green2[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  193. AttachObjectToVehicle(Green1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  194. AttachObjectToVehicle(Green2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  195. return 1;
  196. }
  197. forward SetBGreenNeons(vehicleid);
  198. public SetBGreenNeons(vehicleid)
  199. {
  200. Green1[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  201. Green2[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  202. AttachObjectToVehicle(Green1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  203. AttachObjectToVehicle(Green2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  204. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  205. return 1;
  206. }
  207. forward SetBlinkGreenNeons(vehicleid);
  208. public SetBlinkGreenNeons(vehicleid)
  209. {
  210. BlinkTimerT[vehicleid] = SetTimerEx("SetBGreenNeons",1000,1, "i",vehicleid);
  211. BlinkTimer[vehicleid] = 1;
  212. return 1;
  213. }
  214. //----------------------------------------------------------
  215. forward SetPinkNeons(vehicleid);
  216. public SetPinkNeons(vehicleid)
  217. {
  218. StopBlinkNeons(vehicleid);
  219. SolidNeon[vehicleid] = 1;
  220. Pink1[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  221. Pink2[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  222. AttachObjectToVehicle(Pink1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  223. AttachObjectToVehicle(Pink2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  224. return 1;
  225. }
  226. forward SetBPinkNeons(vehicleid);
  227. public SetBPinkNeons(vehicleid)
  228. {
  229. Pink1[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  230. Pink2[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  231. AttachObjectToVehicle(Pink1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  232. AttachObjectToVehicle(Pink2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  233. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  234. return 1;
  235. }
  236. forward SetBlinkPinkNeons(vehicleid);
  237. public SetBlinkPinkNeons(vehicleid)
  238. {
  239. BlinkTimerT[vehicleid] = SetTimerEx("SetBPinkNeons",1000,1, "i",vehicleid);
  240. BlinkTimer[vehicleid] = 1;
  241. return 1;
  242. }
  243. //----------------------------------------------------------
  244. forward SetRedNeons(vehicleid);
  245. public SetRedNeons(vehicleid)
  246. {
  247. StopBlinkNeons(vehicleid);
  248. SolidNeon[vehicleid] = 1;
  249. Red1[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  250. Red2[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  251. AttachObjectToVehicle(Red1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  252. AttachObjectToVehicle(Red2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  253. return 1;
  254. }
  255. forward SetBRedNeons(vehicleid);
  256. public SetBRedNeons(vehicleid)
  257. {
  258. Red1[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  259. Red2[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  260. AttachObjectToVehicle(Red1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  261. AttachObjectToVehicle(Red2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  262. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  263. return 1;
  264. }
  265. forward SetBlinkRedNeons(vehicleid);
  266. public SetBlinkRedNeons(vehicleid)
  267. {
  268. BlinkTimerT[vehicleid] = SetTimerEx("SetBRedNeons",1000,1, "i",vehicleid);
  269. BlinkTimer[vehicleid] = 1;
  270. return 1;
  271. }
  272. //----------------------------------------------------------
  273. forward SetWhiteNeons(vehicleid);
  274. public SetWhiteNeons(vehicleid)
  275. {
  276. StopBlinkNeons(vehicleid);
  277. SolidNeon[vehicleid] = 1;
  278. White1[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  279. White2[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  280. AttachObjectToVehicle(White1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  281. AttachObjectToVehicle(White2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  282. return 1;
  283. }
  284. forward SetBWhiteNeons(vehicleid);
  285. public SetBWhiteNeons(vehicleid)
  286. {
  287. White1[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  288. White2[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  289. AttachObjectToVehicle(White1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  290. AttachObjectToVehicle(White2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  291. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  292. return 1;
  293. }
  294. forward SetBlinkWhiteNeons(vehicleid);
  295. public SetBlinkWhiteNeons(vehicleid)
  296. {
  297. BlinkTimerT[vehicleid] = SetTimerEx("SetBWhiteNeons",1000,1, "i",vehicleid);
  298. BlinkTimer[vehicleid] = 1;
  299. return 1;
  300. }
  301. //----------------------------------------------------------
  302. forward SetYellowNeons(vehicleid);
  303. public SetYellowNeons(vehicleid)
  304. {
  305. StopBlinkNeons(vehicleid);
  306. SolidNeon[vehicleid] = 1;
  307. Yellow1[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  308. Yellow2[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  309. AttachObjectToVehicle(Yellow1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  310. AttachObjectToVehicle(Yellow2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  311. return 1;
  312. }
  313. forward SetBYellowNeons(vehicleid);
  314. public SetBYellowNeons(vehicleid)
  315. {
  316. Yellow1[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  317. Yellow2[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  318. AttachObjectToVehicle(Yellow1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  319. AttachObjectToVehicle(Yellow2[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  320. SetTimerEx("DeleteNeons",500,0,"i",vehicleid);
  321. return 1;
  322. }
  323. forward SetBlinkYellowNeons(vehicleid);
  324. public SetBlinkYellowNeons(vehicleid)
  325. {
  326. BlinkTimerT[vehicleid] = SetTimerEx("SetBYellowNeons",1000,1, "i",vehicleid);
  327. BlinkTimer[vehicleid] = 1;
  328. return 1;
  329. }
  330. //----------------------------------------------------------
  331. forward SetAltYellow(vehicleid);
  332. public SetAltYellow(vehicleid)
  333. {
  334. BlinkTimerT[vehicleid] = SetTimerEx("AltYellow",500,1,"i",vehicleid);
  335. AltFlash[vehicleid] = 1;
  336. AltSide1[vehicleid] = 0;
  337. Yellow1[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  338. AttachObjectToVehicle(Yellow1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  339. return 1;
  340. }
  341. forward AltYellow(vehicleid);
  342. public AltYellow(vehicleid)
  343. {
  344. if(AltSide1[vehicleid] == 0)
  345. {
  346. DestroyObject(Yellow1[vehicleid]);
  347. Yellow1[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  348. AttachObjectToVehicle(Yellow1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  349. AltSide1[vehicleid] = 1;
  350. }
  351. else if(AltSide1[vehicleid] == 1)
  352. {
  353. DestroyObject(Yellow1[vehicleid]);
  354. Yellow1[vehicleid] = CreateObject(18650, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  355. AttachObjectToVehicle(Yellow1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  356. AltSide1[vehicleid] = 0;
  357. }
  358. return 1;
  359. }
  360. //----------------------------------------------------------
  361. forward SetAltBlue(vehicleid);
  362. public SetAltBlue(vehicleid)
  363. {
  364. BlinkTimerT[vehicleid] = SetTimerEx("AltBlue",500,1,"i",vehicleid);
  365. AltFlash[vehicleid] = 1;
  366. AltSide1[vehicleid] = 0;
  367. Blue1[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  368. AttachObjectToVehicle(Blue1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  369. return 1;
  370. }
  371. forward AltBlue(vehicleid);
  372. public AltBlue(vehicleid)
  373. {
  374. if(AltSide1[vehicleid] == 0)
  375. {
  376. DestroyObject(Blue1[vehicleid]);
  377. Blue1[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  378. AttachObjectToVehicle(Blue1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  379. AltSide1[vehicleid] = 1;
  380. }
  381. else if(AltSide1[vehicleid] == 1)
  382. {
  383. DestroyObject(Blue1[vehicleid]);
  384. Blue1[vehicleid] = CreateObject(18648, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  385. AttachObjectToVehicle(Blue1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  386. AltSide1[vehicleid] = 0;
  387. }
  388. return 1;
  389. }
  390. //----------------------------------------------------------
  391. forward SetAltGreen(vehicleid);
  392. public SetAltGreen(vehicleid)
  393. {
  394. BlinkTimerT[vehicleid] = SetTimerEx("AltGreen",500,1,"i",vehicleid);
  395. AltFlash[vehicleid] = 1;
  396. AltSide1[vehicleid] = 0;
  397. Green1[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  398. AttachObjectToVehicle(Green1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  399. return 1;
  400. }
  401. forward AltGreen(vehicleid);
  402. public AltGreen(vehicleid)
  403. {
  404. if(AltSide1[vehicleid] == 0)
  405. {
  406. DestroyObject(Green1[vehicleid]);
  407. Green1[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  408. AttachObjectToVehicle(Green1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  409. AltSide1[vehicleid] = 1;
  410. }
  411. else if(AltSide1[vehicleid] == 1)
  412. {
  413. DestroyObject(Green1[vehicleid]);
  414. Green1[vehicleid] = CreateObject(18649, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  415. AttachObjectToVehicle(Green1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  416. AltSide1[vehicleid] = 0;
  417. }
  418. return 1;
  419. }
  420. //----------------------------------------------------------
  421. forward SetAltPink(vehicleid);
  422. public SetAltPink(vehicleid)
  423. {
  424. BlinkTimerT[vehicleid] = SetTimerEx("AltPink",500,1,"i",vehicleid);
  425. AltFlash[vehicleid] = 1;
  426. AltSide1[vehicleid] = 0;
  427. Pink1[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  428. AttachObjectToVehicle(Pink1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  429. return 1;
  430. }
  431. forward AltPink(vehicleid);
  432. public AltPink(vehicleid)
  433. {
  434. if(AltSide1[vehicleid] == 0)
  435. {
  436. DestroyObject(Pink1[vehicleid]);
  437. Pink1[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  438. AttachObjectToVehicle(Pink1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  439. AltSide1[vehicleid] = 1;
  440. }
  441. else if(AltSide1[vehicleid] == 1)
  442. {
  443. DestroyObject(Pink1[vehicleid]);
  444. Pink1[vehicleid] = CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  445. AttachObjectToVehicle(Pink1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  446. AltSide1[vehicleid] = 0;
  447. }
  448. return 1;
  449. }
  450. //----------------------------------------------------------
  451. forward SetAltRed(vehicleid);
  452. public SetAltRed(vehicleid)
  453. {
  454. BlinkTimerT[vehicleid] = SetTimerEx("AltRed",500,1,"i",vehicleid);
  455. AltFlash[vehicleid] = 1;
  456. AltSide1[vehicleid] = 0;
  457. Red1[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  458. AttachObjectToVehicle(Red1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  459. return 1;
  460. }
  461. forward AltRed(vehicleid);
  462. public AltRed(vehicleid)
  463. {
  464. if(AltSide1[vehicleid] == 0)
  465. {
  466. DestroyObject(Red1[vehicleid]);
  467. Red1[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  468. AttachObjectToVehicle(Red1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  469. AltSide1[vehicleid] = 1;
  470. }
  471. else if(AltSide1[vehicleid] == 1)
  472. {
  473. DestroyObject(Red1[vehicleid]);
  474. Red1[vehicleid] = CreateObject(18647, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  475. AttachObjectToVehicle(Red1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  476. AltSide1[vehicleid] = 0;
  477. }
  478. return 1;
  479. }
  480. //----------------------------------------------------------
  481. forward SetAltWhite(vehicleid);
  482. public SetAltWhite(vehicleid)
  483. {
  484. BlinkTimerT[vehicleid] = SetTimerEx("AltWhite",500,1,"i",vehicleid);
  485. AltFlash[vehicleid] = 1;
  486. AltSide1[vehicleid] = 0;
  487. White1[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  488. AttachObjectToVehicle(White1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  489. return 1;
  490. }
  491. forward AltWhite(vehicleid);
  492. public AltWhite(vehicleid)
  493. {
  494. if(AltSide1[vehicleid] == 0)
  495. {
  496. DestroyObject(White1[vehicleid]);
  497. White1[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  498. AttachObjectToVehicle(White1[vehicleid], vehicleid, 0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  499. AltSide1[vehicleid] = 1;
  500. }
  501. else if(AltSide1[vehicleid] == 1)
  502. {
  503. DestroyObject(White1[vehicleid]);
  504. White1[vehicleid] = CreateObject(18652, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  505. AttachObjectToVehicle(White1[vehicleid], vehicleid, -0.8, 0.0, -0.55, 0.0, 0.0, 0.0);
  506. AltSide1[vehicleid] = 0;
  507. }
  508. return 1;
  509. }
  510. //----------------------------------------------------------
  511. forward StopBlinkNeons(vehicleid);
  512. public StopBlinkNeons(vehicleid)
  513. {
  514. KillTimer(BlinkTimerT[vehicleid]);
  515. DeleteNeons(vehicleid);
  516. BlinkTimer[vehicleid] = 0;
  517. AltFlash[vehicleid] = 0;
  518. return 1;
  519. }
  520. //----------------------------------------------------------
  521. forward Hydraulics(playerid, vehicleid);
  522. public Hydraulics(playerid, vehicleid)
  523. {
  524. AddVehicleComponent(vehicleid,1087);
  525. return 1;
  526. }
  527. //----------------------------------------------------------
  528. forward DeleteNeons(vehicleid);
  529. public DeleteNeons(vehicleid)
  530. {
  531. SolidNeon[vehicleid] = 0;
  532. DestroyObject(Blue1[vehicleid]);
  533. DestroyObject(Blue2[vehicleid]);
  534. DestroyObject(Green1[vehicleid]);
  535. DestroyObject(Green2[vehicleid]);
  536. DestroyObject(Pink1[vehicleid]);
  537. DestroyObject(Pink2[vehicleid]);
  538. DestroyObject(Red1[vehicleid]);
  539. DestroyObject(Red2[vehicleid]);
  540. DestroyObject(Yellow1[vehicleid]);
  541. DestroyObject(Yellow2[vehicleid]);
  542. DestroyObject(White1[vehicleid]);
  543. DestroyObject(White2[vehicleid]);
  544. DestroyObject(ALLCOLOR1[vehicleid]);
  545. DestroyObject(ALLCOLOR2[vehicleid]);
  546. return 1;
  547. }
  548. //------------------------------------------------------------------------------
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