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- # Configuration file
- ####################
- # barrelstorage
- ####################
- barrelstorage {
- # The maximum stacks of items that a barrel can hold.
- # Set any value to -1 and that type of barrel will be disabled.
- I:T1BarrelMaxStorage=64
- I:T2BarrelMaxStorage=1024
- I:T3BarrelMaxStorage=4096
- }
- ####################
- # block
- ####################
- block {
- # The block ID for barrels.
- I:Barrel=4000
- I:networkID=245
- }
- ####################
- # crafting
- ####################
- crafting {
- # This allowes you to chage the crafting recipeis.
- # Look on the forum for tutorials on setting this up.
- S:T1barrelCrafting=shaped;logWood;logWood;logWood;item,ingotIron;nothing;item,ingotIron;logWood;logWood;logWood
- S:T2barrelCrafting=shaped;item,blazeRod;block,obsidian;item,blazeRod;item,enderPearl;barrel,T1barrel;item,enderPearl;item,blazeRod;block,obsidian;item,blazeRod
- S:T3barrelCrafting=shaped;block,obsidian;item,blazeRod;block,obsidian;item,diamond;barrel,T2barrel;item,diamond;block,obsidian;item,blazeRod;block,obsidian
- }
- ####################
- # interaction
- ####################
- interaction {
- # How the barrels interact with outside sources (buildcraft pipes)
- # Usage: can be in four states: in, out, in/out, unused
- # Formatting: <up>;<down>;<back>;<forward>;<right>;<left>
- S:interaction=in/out;in/out;unused;unused;unused;unused
- B:leaveOneItem=false
- }
- ####################
- # render
- ####################
- render {
- B:onlyRenderOneSide=false
- B:renderIn3D=true
- B:renderName=false
- }
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