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- 0,48 : int pBase = Mem.ReadInt(0x10B5228)
- 0,49 : int pBase = Mem.ReadInt(0x0FAFEC0)
- 0,48 : int scoreBoardBase = 0x10A9788
- 0,49 : int scoreBoardBase = 0x0FA4288
- 0,48 : int Transformations = 0x10D10FC
- 0,49 : int Transformations = 0x0FCBD6C
- 0,48 : int entityPlayerID = Mem.ReadInt(playerPtr + 0x0800)
- 0,49 : int entityPlayerID = Mem.ReadInt(playerPtr + 0x07F0)
- 0,48 : localWeaponPtr = Mem.ReadInt(localWeaponPtr + 0x0590)
- 0,49 : localWeaponPtr = Mem.ReadInt(localWeaponPtr + 0x059C)
- 0,48 : byte entityStance = Mem.ReadByte(playerPtr + 0x1300);//0 - stood, 1 - crouch, 2 - Prone
- string curStance = ""
- 0,49 : byte entityStance = Mem.ReadByte(playerPtr + 0x12E0);//0 - stood, 1 - crouch, 2 - Prone
- string curStance = ""
- 0,48 : int FatigueOffset = 0x0C74
- 0,49 : int FatigueOffset = 0x0C54
- 0,48 : int FatigueDiff = 0x0C70
- 0,49 : int FatigueDiff = 0x0C50
- 0,48 : int RecoilOffset = 0x0C54
- 0,49 : int RecoilOffset = 0x0C34
- 0,48 : int slotWeapon = 0x0A98
- 0,49 : int slotWeapon = 0x0A94
- 0,48 : int pLocal = Mem.ReadInt(pBase + 0x1694)
- 0,49 : int pLocal = Mem.ReadInt(pBase + 0x1698)
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