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Sep 16th, 2014
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  1. 0,48 : int pBase = Mem.ReadInt(0x10B5228)
  2. 0,49 : int pBase = Mem.ReadInt(0x0FAFEC0)
  3.  
  4. 0,48 : int scoreBoardBase = 0x10A9788
  5. 0,49 : int scoreBoardBase = 0x0FA4288
  6.  
  7. 0,48 : int Transformations = 0x10D10FC
  8. 0,49 : int Transformations = 0x0FCBD6C
  9.  
  10. 0,48 : int entityPlayerID = Mem.ReadInt(playerPtr + 0x0800)
  11. 0,49 : int entityPlayerID = Mem.ReadInt(playerPtr + 0x07F0)
  12.  
  13. 0,48 : localWeaponPtr = Mem.ReadInt(localWeaponPtr + 0x0590)
  14. 0,49 : localWeaponPtr = Mem.ReadInt(localWeaponPtr + 0x059C)
  15.  
  16. 0,48 : byte entityStance = Mem.ReadByte(playerPtr + 0x1300);//0 - stood, 1 - crouch, 2 - Prone
  17. string curStance = ""
  18. 0,49 : byte entityStance = Mem.ReadByte(playerPtr + 0x12E0);//0 - stood, 1 - crouch, 2 - Prone
  19. string curStance = ""
  20.  
  21. 0,48 : int FatigueOffset = 0x0C74
  22. 0,49 : int FatigueOffset = 0x0C54
  23.  
  24. 0,48 : int FatigueDiff = 0x0C70
  25. 0,49 : int FatigueDiff = 0x0C50
  26.  
  27. 0,48 : int RecoilOffset = 0x0C54
  28. 0,49 : int RecoilOffset = 0x0C34
  29.  
  30. 0,48 : int slotWeapon = 0x0A98
  31. 0,49 : int slotWeapon = 0x0A94
  32.  
  33. 0,48 : int pLocal = Mem.ReadInt(pBase + 0x1694)
  34. 0,49 : int pLocal = Mem.ReadInt(pBase + 0x1698)
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