Advertisement
Guest User

Untitled

a guest
Jul 6th, 2015
564
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 1.84 KB | None | 0 0
  1. function get_name()
  2.     return "C/++ HEADER CONVERTER"
  3. end
  4.  
  5. function get_description()
  6.     return { "READ C HEADER NAME FROM IN.C", "WRITE C++ HEADER NAME TO OUT.CPP" }
  7. end
  8.    
  9. function get_streams()
  10.     -- The first run of the program always has the same seed for the RNG. The second run decides a seed randomly.
  11.     -- Instead of having a fixed input and a random input, I want two fixed inputs.
  12.     -- I tested it out and discovered that with the fixed seed, the first result of math.random(1, 999) is 428.
  13.     -- (This should be true across computers but I've never tested it, you may have to play around with this)
  14.     -- So if the first random number is 428, I know we're on the fixed seed and I give that input.
  15.     -- Otherwise we must be on the random seed and I give my other input.
  16.    
  17.     if math.random(1, 999) == 428 then
  18.         input = {97, 115, 115, 101, 114, 116, 46, 104, 99, 116, 121, 112, 101, 46, 104, 101, 114, 114, 110, 111, 46, 104, 102, 108, 111, 97, 116, 46, 104, 108, 105, 109, 105, 116, 115, 46, 104}
  19.         output = {99, 97, 115, 115, 101, 114, 116, 99, 99, 116, 121, 112, 101, 99, 101, 114, 114, 110, 111, 99, 102, 108, 111, 97, 116, 99, 108, 105, 109, 105, 116, 115}
  20.     else
  21.         input = {108, 111, 99, 97, 108, 101, 46, 104, 109, 97, 116, 104, 46, 104, 115, 101, 116, 106, 109, 112, 46, 104, 115, 105, 103, 110, 97, 108, 46, 104, 115, 116, 100, 97, 114, 103, 46, 104}
  22.         output = {99, 108, 111, 99, 97, 108, 101, 99, 109, 97, 116, 104, 99, 115, 101, 116, 106, 109, 112, 99, 115, 105, 103, 110, 97, 108, 99, 115, 116, 100, 97, 114, 103}
  23.     end
  24.    
  25.     return {
  26.         { STREAM_INPUT, "IN.C", 0, input },
  27.         { STREAM_OUTPUT, "OUT.CPP", 0, output },
  28.     }
  29. end
  30.  
  31. function get_layout()
  32.     return {
  33.         TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,
  34.         TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,
  35.         TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,   TILE_COMPUTE,
  36.     }
  37. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement