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SovLegStrict

Mar 24th, 2017
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  1. #♠ Sovereign Filter by StupidFatHobbit updated 4/27/17 ♠ Legacy League ♠ 2.6.3.1 - STRICT VERSION
  2. #Update Notes: Mid-League Update III.1 - 1h Melee Levelling Support Added
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 32? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: all other 2x2 rares
  35. #Lime: Best Rare Ranged Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 2nd tier rares
  40. #Violet: Top tier rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  54. #red: top currency, 6L
  55. #orange: uniques
  56. #yellow: rare jewels
  57. #lime: leaguestones
  58. #green: low currency
  59. #teal: mid currency
  60. #blue: magic jewels
  61. #skyblue: div cards
  62. #lavender: top div cards
  63. #tan: maps (tiers filtered by text/border color)
  64. #brown: best 84+ basetypes
  65.  
  66. #COMPLETE LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION:
  67. #Nearly all junk currency is hidden besides baubles and chance orbs
  68. #Chrome items hidden
  69. #Nonquality gems hidden (Empower, etc still show)
  70. #Removed sounds from all maps below t10 except unique and shaped maps
  71. #Chisel recipe disabled
  72. #Hid nearly all non-bordered rares
  73. #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
  74. #Hid all white jewelery in maps and low level breach domains
  75. #Hid quality flasks (q20 still shows) and all utility flasks
  76. #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
  77.  
  78. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  79. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  80. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  81. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  82. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  83. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  84.  
  85. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  86. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  87. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  88. #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
  89. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  90. #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
  91. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  92.  
  93. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  94. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  95. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  96.  
  97. #######################################################################################################
  98. #notes for me / random info / stuff you probably shouldn't be reading
  99. #docks/lake levels: 29/34, 51/55, 64/67
  100. #Soundlist:
  101. #1 - clashgong (levelling 4L's, 5L)
  102. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  103. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  104. #4 - rising wind (possibly good unique, okay uniques)
  105. #5 - rising metal (good unique)
  106. #6 - sharper rising metal? (very early stat amulets, non-shit div cards, atlas bases)
  107. #7 - ALIENS (unique map, unique jewel)
  108. #8 - dadadadada (red tier map)
  109. #9 - quieter #8 (levelling flasks, high tier map)
  110.  
  111. ##################################################
  112. ########### --- Table of Contents --- ############
  113. ##################################################
  114. #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
  115. #High Priority Blocks:
  116. #Section 1 - Priority Highlight
  117. #Section 2 - League & Zone Specific
  118. #Section 3 - Maps
  119. #Section 4 - Sockets
  120. #Section 5 - Currency
  121. #Section 6 - Divination Cards
  122. #Section 7 - Jewels
  123. #Section 8 - Uniques
  124. #Basetype Highlighting Blocks:
  125. #Section 9 - Top Tier Craft
  126. #Section 10 - Rare Highlighting
  127. #Section 11 - Second Tier Craft (Defunct)
  128. #Section 12 - Chance Items
  129. #Section 13 - Alch Bases
  130. #Section 14 - Misc Part I - Priority & Oddballs
  131. #Levelling Blocks:
  132. #Section 15 - Racing Options & Class Configuration
  133. #Section 16 - Global Levelling I - Jewellery & Basics
  134. #Section 17 - Caster Weapons
  135. #Section 18 - Melee Weapons
  136. #Section 19 - Ranged Weapons
  137. #Section 20 - Armour
  138. #Section 21 - Flasks
  139. #Section 22 - Global Levelling II - Worst Case Scenario Insurance
  140. #Other Blocks:
  141. #Section 23 - Gems
  142. #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
  143. #Section 25 - Warbands
  144. #Section 26 - Animate Weapon
  145. #Section 27 - Global Hide
  146.  
  147. ##################################################
  148. ######### Section 1 - Priority Highlight #########
  149. ##################################################
  150. #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  151. #Show
  152. # BaseType "Rubber Ducky"
  153. # SetTextColor 0 0 0
  154. # SetBorderColor 255 0 0
  155. # SetBackgroundColor 255 255 255
  156. # PlayAlertSound 1 150
  157. # ItemLevel >= 1
  158. # PlayAlertSound 1 150
  159. #Show
  160. # BaseType "Lithe Blade"
  161. # Sockets = 6
  162. # SetTextColor 0 0 0
  163. # SetBorderColor 255 0 0
  164. # SetBackgroundColor 255 255 255
  165. # PlayAlertSound 1 150
  166. # SetFontSize 40
  167. #Show
  168. # BaseType "Crude Bow"
  169. # SetTextColor 0 0 0
  170. # SetBorderColor 255 0 0
  171. # SetBackgroundColor 255 255 255
  172. # Rarity Normal Magic Rare
  173. # ItemLevel >= 50
  174. # PlayAlertSound 1 150
  175. #Currency Enlarger - Useful for racing and early league. Disable for lategame. (Commenting out these lines or removing any of the items will still show these currencies, they just won't be enlarged anymore).
  176. Show
  177. BaseType "Glassblower's Bauble" "Orb of Chance"
  178. SetFontSize 40
  179. Hide #Strict Filter Only
  180. BaseType "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Armourer's Scrap" "Blacksmith's Whetstone"
  181. SetFontSize 40
  182. Hide #Strict Filter Only
  183. BaseType "Scroll of Wisdom"
  184. SetFontSize 25
  185.  
  186. ##################################################
  187. ####### Section 2 - League & Zone Specific #######
  188. ##################################################
  189. #Note:(White Text/Border, Solid Color Backgrounds)
  190. #Talisman - Maroon
  191. Show
  192. BaseType "Talisman"
  193. Class Amulet
  194. Rarity Unique
  195. SetBackgroundColor 100 0 0
  196. SetBorderColor 225 100 0
  197. SetTextColor 225 100 0
  198. SetFontSize 38
  199. PlayAlertSound 4 100
  200. Show
  201. BaseType "Talisman"
  202. Class Amulet
  203. SetBackgroundColor 100 0 0
  204. SetBorderColor 200 200 200
  205. #Perandus - Orange
  206. Show
  207. BaseType "Perandus Coin"
  208. Class Currency
  209. SetTextColor 200 200 200
  210. SetBorderColor 200 200 200
  211. SetBackgroundColor 150 50 0
  212. SetFontSize 40
  213. #Prophecy - Purple
  214. Show
  215. BaseType "Silver Coin" "Prophecy"
  216. Class Currency
  217. SetTextColor 200 200 200
  218. SetBorderColor 200 200 200
  219. SetBackgroundColor 75 0 125
  220. SetFontSize 40
  221. Show
  222. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  223. SetTextColor 200 200 200
  224. SetBorderColor 200 200 200
  225. SetBackgroundColor 75 0 125
  226. SetFontSize 40
  227. #Essence - Teal
  228. Show
  229. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
  230. Class Currency
  231. SetBackgroundColor 0 75 100
  232. SetBorderColor 200 200 200
  233. SetTextColor 255 204 102
  234. SetFontSize 50
  235. Show
  236. BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
  237. Class Currency
  238. SetBackgroundColor 0 100 125
  239. SetBorderColor 200 200 200
  240. SetTextColor 200 200 200
  241. SetFontSize 40
  242. Show
  243. BaseType "Essence"
  244. Class Currency
  245. SetBackgroundColor 0 100 125
  246. SetBorderColor 200 200 200
  247. SetTextColor 200 200 200
  248. SetFontSize 35
  249. #Breach - Blue
  250. Show
  251. BaseType "Breach Ring"
  252. SetBackgroundColor 0 100 175
  253. SetBorderColor 200 200 200
  254. SetTextColor 200 200 200
  255. Show
  256. BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
  257. SetBackgroundColor 0 100 175
  258. SetBorderColor 200 200 200
  259. SetTextColor 255 204 102
  260. SetFontSize 50
  261. Show
  262. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Splinter of Chayula"
  263. SetBackgroundColor 0 100 175
  264. SetBorderColor 200 200 200
  265. SetTextColor 200 200 200
  266. SetFontSize 40
  267. #Legacy - Lime
  268. Show
  269. Class Leaguestone
  270. SetBackgroundColor 150 250 50
  271. SetBorderColor 0 0 0
  272. SetTextColor 0 0 0
  273. PlayAlertSound 3 50
  274. SetFontSize 40
  275. Show
  276. BaseType "Ancient Reliquary Key"
  277. SetBackgroundColor 0 75 0
  278. SetBorderColor 250 250 250
  279. SetTextColor 0 250 0
  280. SetFontSize 60
  281. PlayAlertSound 2 200
  282. #Labyrinth - Green
  283. Show
  284. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  285. SetTextColor 200 200 200
  286. SetBorderColor 200 200 200
  287. SetBackgroundColor 0 100 0
  288. SetFontSize 40
  289.  
  290. ##################################################
  291. ############### Section 3 - Maps ################
  292. ##################################################
  293. #Other Endgame
  294. Show
  295. Class "Map Fragments"
  296. SetBorderColor 255 221 153
  297. SetTextColor 255 221 153
  298. SetFontSize 40
  299. Show
  300. Class Map
  301. Rarity Unique
  302. SetBackgroundColor 225 100 0
  303. SetBorderColor 255 221 153
  304. SetTextColor 0 0 0
  305. PlayAlertSound 7 200
  306. SetFontSize 38
  307. #top tier (all red)
  308. Show
  309. Class Map
  310. DropLevel >= 78
  311. SetTextColor 255 0 0
  312. SetBackgroundColor 255 221 153
  313. SetBorderColor 255 0 0
  314. SetFontSize 40
  315. PlayAlertSound 8 150
  316. #shaped map exceptions (teal)
  317. Show
  318. BaseType "Shaped Primordial Pool"
  319. Class Map
  320. SetTextColor 0 200 200
  321. SetBackgroundColor 255 221 153
  322. SetBorderColor 0 200 200
  323. SetFontSize 40
  324. PlayAlertSound 8 200
  325. Show
  326. BaseType "Shaped " "Atoll Map"
  327. Class Map
  328. SetTextColor 0 200 200
  329. SetBackgroundColor 255 221 153
  330. SetBorderColor 0 200 200
  331. SetFontSize 38
  332. PlayAlertSound 9 150
  333. #mid tier (3 blue and 2 purple)
  334. Show
  335. Class Map
  336. DropLevel >= 76
  337. SetTextColor 150 0 255
  338. SetBackgroundColor 255 221 153
  339. SetBorderColor 150 0 255
  340. SetFontSize 38
  341. # PlayAlertSound 9 150 #Sound Off in Strict Filter Only
  342. Show
  343. Class Map
  344. DropLevel >= 73
  345. ItemLevel <= 79
  346. SetTextColor 0 150 250
  347. SetBackgroundColor 255 221 153
  348. SetBorderColor 0 150 250
  349. # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
  350. Show
  351. Class Map
  352. DropLevel >= 73
  353. SetTextColor 0 150 250
  354. SetBackgroundColor 255 221 153
  355. SetBorderColor 0 150 250
  356. # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
  357. #bottom tier (3 black and 2 green)
  358. Show
  359. Class Map
  360. DropLevel >= 71
  361. ItemLevel <= 79
  362. SetTextColor 0 175 0
  363. SetBackgroundColor 255 221 153
  364. SetBorderColor 0 175 0
  365. # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
  366. Show
  367. Class Map
  368. DropLevel >= 71
  369. SetTextColor 0 175 0
  370. SetBackgroundColor 255 221 153
  371. SetBorderColor 0 175 0
  372. Show
  373. Class Map
  374. ItemLevel <= 74
  375. SetTextColor 0 0 0
  376. SetBackgroundColor 255 221 153
  377. SetBorderColor 0 0 0
  378. # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
  379. Show
  380. Class Map
  381. SetTextColor 0 0 0
  382. SetBackgroundColor 255 221 153
  383. SetBorderColor 0 0 0
  384.  
  385. ##################################################
  386. ############# Section 4 - Sockets ################
  387. ##################################################
  388. Show
  389. LinkedSockets = 6
  390. SetTextColor 255 255 255
  391. SetBackgroundColor 255 0 0
  392. SetBorderColor 255 255 255
  393. SetFontSize 50
  394. PlayAlertSound 2 150
  395. Show
  396. LinkedSockets >= 5
  397. Rarity Unique
  398. SetBackgroundColor 0 150 150
  399. SetTextColor 225 100 0
  400. SetBorderColor 225 100 0
  401. PlayAlertSound 4 100
  402. SetFontSize 45
  403. #staff/body armour 5L exception, currently not used/set to same as weapons
  404. Show
  405. Class "Staves" "Body Armour"
  406. LinkedSockets >= 5
  407. # SetBackgroundColor 200 0 200
  408. # SetBorderColor 255 255 255
  409. # SetBorderColor 150 250 50
  410. # SetBackgroundColor 75 125 25
  411. SetBorderColor 0 250 250
  412. SetBackgroundColor 0 150 150
  413. PlayAlertSound 1 100
  414. SetFontSize 45
  415. Show
  416. LinkedSockets >= 5
  417. SetBorderColor 0 250 250
  418. SetBackgroundColor 0 150 150
  419. PlayAlertSound 1 100
  420. SetFontSize 45
  421. Show
  422. Sockets = 6
  423. Rarity Unique
  424. SetBackgroundColor 0 200 200
  425. SetBorderColor 225 100 0
  426. SetTextColor 225 100 0
  427. SetFontSize 38
  428. PlayAlertSound 4 100
  429. SetFontSize 45
  430. Show
  431. Sockets = 6
  432. SetTextColor 0 0 0
  433. SetBackgroundColor 0 200 200
  434. SetBorderColor 0 0 0
  435. SetFontSize 38
  436. PlayAlertSound 3 25
  437. SetFontSize 45
  438.  
  439. ##################################################
  440. ############# Section 5 - Currency ###############
  441. ##################################################
  442. Show
  443. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck"
  444. SetTextColor 0 0 0
  445. SetBackgroundColor 0 225 225
  446. SetBorderColor 0 0 0
  447. PlayAlertSound 3 65
  448. SetFontSize 50
  449. Show
  450. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  451. SetTextColor 0 0 0
  452. SetBackgroundColor 150 0 250
  453. SetBorderColor 0 0 0
  454. PlayAlertSound 3 65
  455. SetFontSize 50
  456. Show
  457. BaseType "Vaal Orb" "Blessed Orb"
  458. SetTextColor 0 0 0
  459. SetBackgroundColor 0 200 0
  460. SetBorderColor 0 0 0
  461. SetFontSize 50
  462. # PlayAlertSound 3 25 #Sound Off in Strict Filter Only
  463. Show
  464. BaseType "Orb of Fusing" "Orb of Alchemy"
  465. SetTextColor 0 0 0
  466. SetBackgroundColor 0 200 0
  467. SetBorderColor 0 0 0
  468. SetFontSize 50
  469. # PlayAlertSound 3 25 #Sound Off in Strict Filter Only
  470. Show
  471. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  472. SetTextColor 255 255 255
  473. SetBackgroundColor 255 0 0
  474. SetBorderColor 255 255 255
  475. PlayAlertSound 2 200
  476. SetFontSize 60
  477. Show
  478. BaseType "Cartographer's Chisel"
  479. SetBackgroundColor 170 158 130
  480. SetTextColor 0 0 0
  481. SetBorderColor 0 0 0
  482. SetFontSize 50
  483. PlayAlertSound 3 65
  484. Hide #Strict Filter Only
  485. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  486. ItemLevel > 42
  487. Rarity Normal
  488. SetBorderColor 170 158 130
  489.  
  490. ##################################################
  491. ######### Section 6 - Divination Cards ###########
  492. ##################################################
  493. #Note: Now using poe.ninja HC temp league lists to compile these tier lists
  494. #Note: All div cards make sounds by default. There are 3 categories.
  495. #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
  496. Show
  497. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Encroaching Darkness" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift"
  498. Class "Divination Card"
  499. SetTextColor 0 0 0
  500. SetBorderColor 0 0 0
  501. SetBackgroundColor 153 204 255
  502. SetFontSize 36
  503. #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
  504. Show
  505. BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast"
  506. Class "Divination Card"
  507. SetTextColor 0 0 0
  508. SetBorderColor 0 0 0
  509. SetBackgroundColor 200 150 255
  510. PlayAlertSound 6 100
  511. SetFontSize 60
  512. Show
  513. BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Stormcaller" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer"
  514. Class "Divination Card"
  515. SetTextColor 0 0 0
  516. SetBorderColor 0 0 0
  517. SetBackgroundColor 200 150 255
  518. PlayAlertSound 6 100
  519. SetFontSize 60
  520. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
  521. Hide
  522. BaseType "The Carrion Crow" "Turn the Other Cheek"
  523. Class "Divination Card"
  524. SetTextColor 0 0 0
  525. SetBorderColor 0 0 0
  526. SetBackgroundColor 153 204 255
  527. #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
  528. Show
  529. Class "Divination Card"
  530. SetTextColor 0 0 0
  531. SetBorderColor 0 0 0
  532. SetBackgroundColor 150 200 250
  533. PlayAlertSound 6 50
  534. SetFontSize 40
  535.  
  536. ##################################################
  537. ############## Section 7 - Jewels ################
  538. ##################################################
  539. Show
  540. Class Jewel
  541. Rarity Unique
  542. SetTextColor 1 1 1
  543. SetBackgroundColor 200 100 0
  544. SetBorderColor 0 0 0
  545. SetFontSize 38
  546. PlayAlertSound 7 150
  547. Show
  548. Class Jewel
  549. Rarity Rare
  550. SetTextColor 0 0 0
  551. SetBackgroundColor 254 254 118
  552. SetBorderColor 0 0 0
  553. SetFontSize 38
  554. Show
  555. Class Jewel
  556. Rarity Magic
  557. SetBackgroundColor 135 135 254
  558. SetTextColor 0 0 0
  559. SetBorderColor 0 0 0
  560. SetFontSize 38
  561. Show
  562. Class Jewel
  563.  
  564. ##################################################
  565. ############## Section 8 - Uniques ###############
  566. ##################################################
  567. #BaseTypes with guaranteed valuable uniques
  568. Show
  569. BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Sinner Tricorne" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Vaal Regalia" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul"
  570. Rarity Unique
  571. SetTextColor 0 0 0
  572. SetBackgroundColor 225 100 0
  573. SetBorderColor 0 0 0
  574. SetFontSize 42
  575. PlayAlertSound 5 150
  576. Show
  577. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Jewelled Foil" "Highborn Staff"
  578. Rarity Unique
  579. SetTextColor 0 0 0
  580. SetBackgroundColor 225 100 0
  581. SetBorderColor 0 0 0
  582. SetFontSize 42
  583. PlayAlertSound 5 150
  584. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  585. Show
  586. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Exquisite Leather" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Bismuth Flask" "Iron Gauntlets" "Spike-Point Arrow Quiver" "Dusk Blade" "Stealth Boots" "Royal Burgonet" "Ancient Greaves"
  587. Rarity Unique
  588. SetTextColor 0 0 0
  589. SetBorderColor 0 0 0
  590. SetBackgroundColor 225 100 0
  591. SetFontSize 38
  592. PlayAlertSound 4 100
  593. Show
  594. BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Vile Staff" "Opal Wand" "Karui Maul" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Rawhide Tower Shield" "Pinnacle Tower Shield"
  595. Rarity Unique
  596. SetTextColor 0 0 0
  597. SetBorderColor 0 0 0
  598. SetBackgroundColor 225 100 0
  599. SetFontSize 38
  600. PlayAlertSound 4 100
  601. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  602. Show
  603. BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Praetor Crown" "Ezomyte Tower Shield"
  604. Rarity Unique
  605. SetTextColor 0 0 0
  606. SetBorderColor 0 0 0
  607. SetBackgroundColor 225 100 0
  608. SetFontSize 38
  609. PlayAlertSound 4 100
  610. Show
  611. BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow"
  612. Rarity Unique
  613. SetTextColor 0 0 0
  614. SetBorderColor 0 0 0
  615. SetBackgroundColor 225 100 0
  616. SetFontSize 38
  617. PlayAlertSound 4 100
  618. #Maelstrom staves are fun (Taryn's, Duskdawn)
  619. Show
  620. BaseType Staff
  621. Rarity Unique
  622. DropLevel = 64
  623. SetTextColor 0 0 0
  624. SetBorderColor 0 0 0
  625. SetBackgroundColor 225 100 0
  626. SetFontSize 38
  627. PlayAlertSound 4 100
  628. #Levelling Uniques w/sound at lower ilvls only
  629. Show
  630. Rarity Unique
  631. ItemLevel <= 66
  632. BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Wool Shoes" "Leather Cap" "Jade Amulet" "Rustic Sash"
  633. SetTextColor 0 0 0
  634. SetBorderColor 0 0 0
  635. SetBackgroundColor 225 100 0
  636. SetFontSize 38
  637. PlayAlertSound 4 80
  638. #All other low value, mostly shit uniques (no sound)
  639. Show
  640. Rarity Unique
  641. SetTextColor 0 0 0
  642. SetBorderColor 0 0 0
  643. SetBackgroundColor 225 100 0
  644.  
  645. ##################################################
  646. ########## Section 9 - Top Tier Craft ############
  647. ##################################################
  648. #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
  649. Show
  650. BaseType "Astral Plate" "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Titanium Spirit Shield" "Sorcerer Boots"
  651. ItemLevel >= 84
  652. SetBackgroundColor 100 66 0
  653. SetBorderColor 255 255 255
  654. Show
  655. BaseType "Two-Stone Ring" "Prismatic Ring" "Unset Ring"
  656. ItemLevel >= 84
  657. SetBackgroundColor 100 66 0
  658. SetBorderColor 255 255 255
  659. #Brown borders on all other crafting basetypes
  660. Show
  661. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  662. ItemLevel >= 84
  663. SetBorderColor 150 100 0
  664. Show
  665. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  666. ItemLevel >= 84
  667. SetBorderColor 150 100 0
  668. Show
  669. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  670. ItemLevel >= 84
  671. SetBorderColor 150 100 0
  672. Show
  673. BaseType "Sambar Sceptre" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  674. ItemLevel >= 84
  675. SetBorderColor 150 100 0
  676. Show
  677. BaseType "Vaal Axe" "Fleshripper" "Piledriver" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Jewelled Foil" "Corsair Sword"
  678. ItemLevel >= 83
  679. SetBorderColor 150 100 0
  680. Show
  681. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Colossal Tower Shield" "Archon Kite Shield"
  682. ItemLevel >= 84
  683. SetBorderColor 150 100 0
  684. #odd/off bases
  685. Show
  686. BaseType "Behemoth Mace" "Eye Gouger" "Imperial Claw"
  687. ItemLevel >= 83
  688. SetBorderColor 150 100 0
  689. #awkward items (maelstrom staff, sai)
  690. Show
  691. BaseType Staff
  692. DropLevel = 64
  693. ItemLevel >= 84
  694. SetBorderColor 150 100 0
  695. Show
  696. BaseType "Sai"
  697. Class Dagger
  698. ItemLevel >= 84
  699. SetBorderColor 150 100 0
  700. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  701. Show
  702. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  703. SetBorderColor 200 0 200
  704. SetBackgroundColor 75 0 75
  705. SetFontSize 40
  706. SetTextColor 0 255 255
  707. PlayAlertSound 6 100
  708. Show
  709. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  710. ItemLevel >= 84
  711. SetBorderColor 200 0 200
  712. SetBackgroundColor 75 0 75
  713. SetFontSize 40
  714. PlayAlertSound 6 100
  715. Show
  716. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  717. ItemLevel >= 84
  718. SetBorderColor 200 0 200
  719. SetBackgroundColor 75 0 75
  720. SetFontSize 40
  721. PlayAlertSound 6 100
  722. Show
  723. BaseType "Bone Helmet"
  724. ItemLevel >= 79
  725. SetBorderColor 200 0 200
  726. SetBackgroundColor 75 0 75
  727. SetFontSize 40
  728. # PlayAlertSound 6 100
  729.  
  730. ##################################################
  731. ######## Section 10 - Rare Highlighting ##########
  732. ##################################################
  733. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  734. Show
  735. BaseType "Vaal Regalia" "Astral Plate" "Titanium Spirit Shield"
  736. Rarity Rare
  737. SetBorderColor 150 0 255
  738. SetFontSize 35
  739. Show
  740. BaseType "Assassin's Garb" "Zodiac Leather" "Archon Kite Shield"
  741. Rarity Rare
  742. SetBorderColor 150 0 255
  743. #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, Glorious Plate due to low demand. only the best chests retain any border
  744. Show
  745. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  746. Rarity Rare
  747. SetBorderColor 150 0 255
  748. SetFontSize 35
  749. Show
  750. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  751. Rarity Rare
  752. SetBorderColor 200 0 200
  753. SetFontSize 35
  754. #light blue borders on caster weapons
  755. #note: removed border from eclipse staff due to zero demand
  756. Show
  757. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  758. Rarity Rare
  759. SetBorderColor 150 200 250
  760. Show
  761. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  762. Rarity Rare
  763. SetBorderColor 150 200 250
  764. #lime green on ranged weapons
  765. Show
  766. BaseType "Imbued Wand"
  767. Rarity Rare
  768. SetBorderColor 125 200 40
  769. SetFontSize 35
  770. Show
  771. BaseType "Harbinger Bow"
  772. Rarity Rare
  773. # SetBorderColor 150 250 50
  774. SetBorderColor 125 200 40
  775. #maroon on melee weapons
  776. #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
  777. Show
  778. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Piledriver"
  779. Rarity Rare
  780. SetBorderColor 128 0 0
  781. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
  782. Show
  783. BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Jewelled Foil" "Behemoth Mace"
  784. Rarity Rare
  785. SetBorderColor 128 0 0
  786. #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
  787. Show
  788. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  789. Height = 1
  790. ItemLevel >= 75
  791. Rarity Rare
  792. SetBorderColor 175 75 255
  793. SetBackgroundColor 50 0 100
  794. SetFontSize 35
  795. Show
  796. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  797. Height = 1
  798. ItemLevel <= 74
  799. ItemLevel >= 60
  800. Rarity Rare
  801. SetBorderColor 75 150 255
  802. SetBackgroundColor 0 50 100
  803. SetFontSize 35
  804. Show
  805. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  806. Height = 1
  807. Rarity Rare
  808. SetBorderColor 75 175 255
  809. SetFontSize 35
  810. #Second-Tier 2x2 highlighting
  811. #blue border exceptions (only applies in strict version)
  812. Show
  813. BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Nightmare Bascinet"
  814. Rarity Rare
  815. Height = 2
  816. Width = 2
  817. SetBorderColor 75 150 255
  818. #blue borders on 75+ 2x2 items
  819. #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  820. #new: blue borders on 60+ droplevel bases / second tier rares
  821. Show
  822. Class "Gloves" "Boots"
  823. Rarity Rare
  824. # ItemLevel >= 75
  825. DropLevel >= 60
  826. SetBorderColor 75 150 255
  827. Show
  828. BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  829. Class "Helm"
  830. Rarity Rare
  831. # ItemLevel >= 75
  832. DropLevel >= 60
  833. SetBorderColor 75 150 255
  834. #note: tan border is for levelling boots (consistent w/blue ms boots)
  835. Hide #Strict Filter Only
  836. Class "Boots"
  837. Rarity Rare
  838. ItemLevel < 67
  839. SetBorderColor 255 204 102
  840. SetFontSize 35
  841. #yellow borders on low level 2x2 items
  842. Hide #Strict Filter Only
  843. Class "Gloves" "Boots"
  844. Rarity Rare
  845. SetBorderColor 150 150 75
  846. Hide #Strict Filter Only
  847. Class "Helm"
  848. Rarity Rare
  849. SetBorderColor 150 150 75
  850.  
  851. ##################################################
  852. ######## Section 11 - Second Tier Craft ##########
  853. ##################################################
  854. #ilvl 80 = t0 life for chests, everything else is best t1
  855. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  856. #Show
  857. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  858. # ItemLevel >= 80
  859. # SetBorderColor 100 50 0
  860. #Show
  861. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  862. # ItemLevel >= 80
  863. # SetBorderColor 100 50 0
  864. #Show
  865. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  866. # ItemLevel >= 80
  867. # SetBorderColor 100 50 0
  868. #Show
  869. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  870. # ItemLevel >= 79
  871. # SetBorderColor 100 50 0
  872. #Show
  873. # BaseType Staff
  874. # DropLevel = 64
  875. # ItemLevel >= 79
  876. # SetBorderColor 100 50 0
  877. #Show
  878. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  879. # ItemLevel >= 77
  880. # SetBorderColor 100 50 0
  881.  
  882. #############################################################################################
  883. ############################## Section 12 - Chance Items ####################################
  884. #############################################################################################
  885. Show
  886. BaseType "Sorcerer Boots" "Leather Belt"
  887. Rarity Normal
  888. # SetBorderColor 255 100 0
  889. SetBorderColor 200 80 0
  890. ItemLevel >= 67
  891.  
  892. ##################################################
  893. ########### Section 13 - Alch Bases ##############
  894. ##################################################
  895. #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  896. #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  897. #Show
  898. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  899. # Rarity = Normal
  900. # ItemLevel >= 72
  901. # LinkedSockets >= 4
  902. # SetBorderColor 255 255 119
  903. #Show
  904. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  905. # Rarity Normal
  906. # ItemLevel >= 72
  907. #Show
  908. # BaseType "Titanium Spirit Shield"
  909. # Rarity Normal
  910. # ItemLevel >= 72
  911. # SetBorderColor 0 255 255
  912. # SetFontSize 45
  913. #Lavender border around 75+ jewellery
  914. Hide #Strict Filter Only
  915. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  916. ItemLevel >= 75
  917. Rarity Normal
  918. SetBorderColor 150 120 255
  919. Hide #Strict Filter Only
  920. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  921. ItemLevel >= 72
  922. Rarity Normal
  923. #Common Atlas bases (magic included due to rarity here)
  924. Show
  925. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  926. Rarity Normal Magic
  927. SetBorderColor 200 0 200
  928. Show
  929. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  930. Rarity Normal Magic
  931. SetBorderColor 200 0 200
  932.  
  933. ##################################################
  934. ########### Section 14 - Misc Part I #############
  935. ##################################################
  936. #Oddball items & items that should never normally drop
  937. Show
  938. Class "Quest Items"
  939. SetBorderColor 74 230 58
  940. SetFontSize 45
  941. Show
  942. Class "Amulet"
  943. Identified True
  944. Corrupted True
  945. SetBorderColor 175 0 0
  946. Show
  947. BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  948. SetFontSize 42
  949. SetBackgroundColor 100 66 0
  950. SetBorderColor 0 255 255
  951. Show
  952. BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  953. SetFontSize 42
  954. SetBackgroundColor 100 66 0
  955. SetBorderColor 0 255 255
  956.  
  957. #############################################################################################
  958. ################## Section 15 - Racing Options / Class Configuration ########################
  959. #############################################################################################
  960. #By default, all three archetypes are shown and nothing is hidden.
  961. ##################################################
  962. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  963. Hide #Strict Filter Only
  964. Class "Gloves" "Helm"
  965. ItemLevel <= 42
  966. LinkedSockets = 4
  967. # SocketGroup BB
  968. SetBorderColor 0 255 255
  969. SetBackgroundColor 0 60 60
  970. PlayAlertSound 1 25
  971. Hide #Strict Filter Only
  972. Class "Gloves" "Helm" "Boots" "Body Armour"
  973. ItemLevel <= 42
  974. LinkedSockets = 4
  975. # SocketGroup BB
  976. SetBorderColor 0 255 255
  977. SetBackgroundColor 0 60 60
  978. SetFontSize 35
  979. # PlayAlertSound 1 25
  980. Hide #Strict Filter Only
  981. Class "Gloves" "Helm"
  982. ItemLevel <= 69
  983. LinkedSockets = 4
  984. # SocketGroup BB
  985. SetBorderColor 0 255 255
  986. SetBackgroundColor 0 60 60
  987. Hide #Strict Filter Only
  988. Class "Gloves" "Helm"
  989. ItemLevel <= 42
  990. LinkedSockets >= 3
  991. # SocketGroup BB
  992. SetBorderColor 0 225 225
  993. Hide #Strict Filter Only
  994. Class "Gloves" "Helm"
  995. ItemLevel <= 14
  996. LinkedSockets >= 2
  997. # SocketGroup BB
  998. SetBorderColor 0 200 200
  999.  
  1000. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default. Reudundant with enlarger block at top.
  1001. #Show
  1002. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  1003. # SetFontSize 42
  1004.  
  1005. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1006. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1007. #Show
  1008. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1009. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1010. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1011. # Quality = 0
  1012. # SetTextColor 0 255 255
  1013. # SetFontSize 40
  1014.  
  1015. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
  1016. Hide #Strict Filter Only
  1017. Sockets >= 3
  1018. SocketGroup RGB
  1019. Width = 2
  1020. Height = 2
  1021. SetBorderColor 0 200 0
  1022. Hide #Strict Filter Only
  1023. Sockets >= 3
  1024. SocketGroup RGB
  1025. Width = 1
  1026. Height = 3
  1027. SetBorderColor 0 200 0
  1028. Hide #Strict Filter Only
  1029. Sockets >= 3
  1030. ItemLevel <= 74
  1031. SocketGroup RGB
  1032. SetBorderColor 0 150 0
  1033. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  1034. Show
  1035. Rarity Normal
  1036. ItemLevel = 1
  1037. Sockets = 3
  1038. Hide #Strict Filter Only
  1039. Class Shield
  1040. ItemLevel <= 11
  1041.  
  1042. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1043. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1044. #Hide
  1045. # Class "Wand" "Sceptre"
  1046. # ItemLevel > 5
  1047. # ItemLevel <= 70
  1048. # Rarity Normal
  1049. #Hide
  1050. # Class "Wand" "Sceptre"
  1051. # ItemLevel > 42
  1052. # ItemLevel <= 70
  1053. # Rarity Magic
  1054. #Hide
  1055. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1056. # ItemLevel > 5
  1057. # ItemLevel <= 70
  1058. # Rarity Normal
  1059. #Hide
  1060. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1061. # ItemLevel > 42
  1062. # ItemLevel <= 70
  1063. # Rarity Magic
  1064. #Hide
  1065. # Class "Bow" "Quiver"
  1066. # ItemLevel > 5
  1067. # ItemLevel <= 70
  1068. # Rarity Normal
  1069. #Hide
  1070. # Class "Bow" "Quiver"
  1071. # ItemLevel > 42
  1072. # ItemLevel <= 70
  1073. # Rarity Magic
  1074. #############################################################################################
  1075. ################################# END OF OPTIONS BLOCK ######################################
  1076. #############################################################################################
  1077.  
  1078. ##################################################
  1079. ######## Section 16 - Global Levelling I #########
  1080. ##################################################
  1081. Hide #Strict Filter Only
  1082. ItemLevel <= 42
  1083. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1084. SetBorderColor 150 120 255
  1085. Hide #Strict Filter Only
  1086. ItemLevel <= 24
  1087. BaseType "Leather Belt" "Coral Ring"
  1088. SetBorderColor 255 204 102
  1089. Hide #Strict Filter Only
  1090. ItemLevel <= 14
  1091. BaseType "Rustic Sash"
  1092. SetBorderColor 200 80 0
  1093. Hide #Strict Filter Only
  1094. ItemLevel <= 24
  1095. BaseType "Iron Ring"
  1096. SetBorderColor 200 80 0
  1097. Hide #Strict Filter Only
  1098. ItemLevel <= 24
  1099. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1100. SetBorderColor 150 0 150
  1101. Hide #Strict Filter Only
  1102. ItemLevel <= 24
  1103. BaseType "Heavy Belt"
  1104. SetBorderColor 150 0 150
  1105. Hide #Strict Filter Only
  1106. ItemLevel <= 32
  1107. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1108. SetBorderColor 200 0 200
  1109. Hide #Strict Filter Only
  1110. ItemLevel <= 42
  1111. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1112. Rarity Normal Magic
  1113. Hide #Strict Filter Only
  1114. ItemLevel <= 69
  1115. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1116. Rarity Normal Magic
  1117. Hide #Strict Filter Only
  1118. ItemLevel <= 42
  1119. BaseType "Heavy Belt" "Rustic Sash"
  1120. Rarity Normal
  1121. Hide #Strict Filter Only
  1122. ItemLevel <= 69
  1123. BaseType "Rustic Sash"
  1124. Rarity Magic
  1125. Hide #Strict Filter Only
  1126. ItemLevel <= 42
  1127. BaseType "Iron Ring"
  1128. Hide #Strict Filter Only
  1129. ItemLevel <= 14
  1130. BaseType "Ring" "Amulet"
  1131. Hide #Strict Filter Only
  1132. Class "Gloves" "Helm" "Body Armour"
  1133. ItemLevel <= 53
  1134. LinkedSockets = 4
  1135. SetBorderColor 0 200 200
  1136. Hide #Strict Filter Only
  1137. Class "Boots"
  1138. ItemLevel < 42
  1139. Rarity Magic
  1140. SetBorderColor 255 204 102
  1141. SetFontSize 35
  1142.  
  1143. ##################################################
  1144. ########## Section 17 - Caster Weapons ###########
  1145. ##################################################
  1146. Hide #Strict Filter Only
  1147. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1148. ItemLevel <= 42
  1149. LinkedSockets = 3
  1150. SetBorderColor 150 200 250
  1151. SetBackgroundColor 50 60 70
  1152. Hide #Strict Filter Only
  1153. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1154. ItemLevel <= 61
  1155. LinkedSockets = 3
  1156. SetBorderColor 150 200 250
  1157. SetBackgroundColor 50 60 70
  1158. Hide #Strict Filter Only
  1159. BaseType "Opal Sceptre" "Void Sceptre"
  1160. ItemLevel <= 69
  1161. LinkedSockets = 3
  1162. SetBorderColor 150 200 250
  1163. SetBackgroundColor 50 60 70
  1164. Hide #Strict Filter Only
  1165. Class "Wand" "Sceptre"
  1166. ItemLevel <= 25
  1167. LinkedSockets = 3
  1168. SetBorderColor 150 200 250
  1169. SetBackgroundColor 50 60 70
  1170. Hide #Strict Filter Only
  1171. Class "Wand" "Sceptre"
  1172. ItemLevel <= 42
  1173. LinkedSockets = 3
  1174. SetBorderColor 150 200 250
  1175. Hide #Strict Filter Only
  1176. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1177. ItemLevel <= 42
  1178. SetBorderColor 100 150 200
  1179. Hide #Strict Filter Only
  1180. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1181. ItemLevel <= 59
  1182. SetBorderColor 100 150 200
  1183. Hide #Strict Filter Only
  1184. BaseType "Opal Sceptre" "Void Sceptre"
  1185. ItemLevel <= 70
  1186. SetBorderColor 100 150 200
  1187. Hide #Strict Filter Only
  1188. Class "Wand" "Sceptre"
  1189. Rarity Rare
  1190. ItemLevel <= 42
  1191. SetBorderColor 150 200 250
  1192. Hide #Strict Filter Only
  1193. Class "Wand" "Sceptre" "Dagger"
  1194. Rarity Magic
  1195. ItemLevel <= 25
  1196. SetBorderColor 150 200 250
  1197. Hide #Strict Filter Only
  1198. Class "Wand" "Sceptre"
  1199. ItemLevel <= 42
  1200. #Show
  1201. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1202.  
  1203. ##################################################
  1204. ########### Section 18 - Melee Weapons ###########
  1205. ##################################################
  1206. #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1207. #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
  1208. #favors axes, shows swords, and hides maces by end of levelling phase
  1209. Hide #Strict Filter Only
  1210. BaseType "Corroded Blade" "Driftwood Maul"
  1211. ItemLevel < 8
  1212. Hide #Strict Filter Only
  1213. BaseType "Copper Sword" "Jade Hatchet" "Boarding Axe" "Sabre"
  1214. ItemLevel <= 11
  1215. SetBorderColor 128 0 0
  1216. Hide #Strict Filter Only
  1217. Class "One Hand"
  1218. ItemLevel <= 5
  1219. Hide #Strict Filter Only
  1220. Class "One Hand"
  1221. ItemLevel <= 11
  1222. DropLevel >= 4
  1223. #1h axes for DC
  1224. Hide #Strict Filter Only
  1225. BaseType "Cleaver"
  1226. ItemLevel <= 20
  1227. SetBorderColor 128 0 0
  1228. Hide #Strict Filter Only
  1229. BaseType "Cleaver" "Broad Axe"
  1230. ItemLevel <= 26
  1231. Hide #Strict Filter Only
  1232. BaseType "Stone Axe"
  1233. ItemLevel < 9
  1234. SetBorderColor 128 0 0
  1235. Hide #Strict Filter Only
  1236. BaseType "Longsword" "Tribal Maul"
  1237. ItemLevel < 12
  1238. Hide #Strict Filter Only
  1239. BaseType "Jade Chopper"
  1240. ItemLevel < 13
  1241. SetBorderColor 128 0 0
  1242. Hide #Strict Filter Only
  1243. BaseType "Bastard Sword" "Mallet"
  1244. ItemLevel < 17
  1245. Hide #Strict Filter Only
  1246. BaseType "Woodsplitter"
  1247. ItemLevel < 18
  1248. SetBorderColor 128 0 0
  1249. Hide #Strict Filter Only
  1250. BaseType "Two-Handed Sword" "Sledgehammer"
  1251. ItemLevel < 22
  1252. Hide #Strict Filter Only
  1253. BaseType "Poleaxe"
  1254. ItemLevel < 23
  1255. SetBorderColor 128 0 0
  1256. Hide #Strict Filter Only
  1257. BaseType "Etched Greatsword" "Jagged Maul"
  1258. ItemLevel < 27
  1259. Hide #Strict Filter Only
  1260. BaseType "Double Axe"
  1261. ItemLevel < 28
  1262. SetBorderColor 128 0 0
  1263. Hide #Strict Filter Only
  1264. BaseType "Ornate Sword" "Brass Maul"
  1265. ItemLevel < 32
  1266. Hide #Strict Filter Only
  1267. BaseType "Gilded Axe"
  1268. ItemLevel < 33
  1269. SetBorderColor 128 0 0
  1270. Hide #Strict Filter Only
  1271. BaseType "Spectral Sword"
  1272. ItemLevel < 36
  1273. Hide #Strict Filter Only
  1274. BaseType "Shadow Axe"
  1275. ItemLevel < 37
  1276. SetBorderColor 128 0 0
  1277. Hide #Strict Filter Only
  1278. BaseType "Butcher Sword"
  1279. ItemLevel < 40
  1280. Hide #Strict Filter Only
  1281. BaseType "Jasper Chopper"
  1282. ItemLevel < 41
  1283. SetBorderColor 128 0 0
  1284. Hide #Strict Filter Only
  1285. BaseType "Footman Sword"
  1286. ItemLevel < 44
  1287. Hide #Strict Filter Only
  1288. BaseType "Timber Axe"
  1289. ItemLevel < 45
  1290. SetBorderColor 128 0 0
  1291. Hide #Strict Filter Only
  1292. BaseType "Highland Blade"
  1293. ItemLevel < 48
  1294. Hide #Strict Filter Only
  1295. BaseType "Headsman Axe"
  1296. ItemLevel < 49
  1297. SetBorderColor 128 0 0
  1298. Hide #Strict Filter Only
  1299. BaseType "Engraved Greatsword"
  1300. ItemLevel < 51
  1301. Hide #Strict Filter Only
  1302. BaseType "Labrys"
  1303. ItemLevel < 53
  1304. SetBorderColor 128 0 0
  1305. Hide #Strict Filter Only
  1306. BaseType "Tiger Sword"
  1307. ItemLevel < 54
  1308. Hide #Strict Filter Only
  1309. BaseType "Noble Axe"
  1310. ItemLevel < 55
  1311. SetBorderColor 128 0 0
  1312. Hide #Strict Filter Only
  1313. BaseType "Wraith Sword"
  1314. ItemLevel < 57
  1315. Hide #Strict Filter Only
  1316. BaseType "Abyssal Axe"
  1317. ItemLevel < 58
  1318. SetBorderColor 128 0 0
  1319. Hide #Strict Filter Only
  1320. BaseType "Reaver Sword"
  1321. ItemLevel < 63
  1322. Hide #Strict Filter Only
  1323. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1324. ItemLevel < 63
  1325. SetBorderColor 128 0 0
  1326. Hide #Strict Filter Only
  1327. BaseType "Vaal Axe" "Coronal Maul"
  1328. ItemLevel <= 69
  1329. SetBorderColor 128 0 0
  1330.  
  1331. ##################################################
  1332. ######## Section 18.2 - 1H Melee Weapons #########
  1333. ##################################################
  1334. #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
  1335. Hide #Strict Filter Only
  1336. BaseType "Jade Hatchet"
  1337. ItemLevel < 11
  1338. SetBorderColor 128 0 0
  1339. Hide #Strict Filter Only
  1340. BaseType "Boarding Axe"
  1341. ItemLevel < 16
  1342. SetBorderColor 128 0 0
  1343. Hide #Strict Filter Only
  1344. BaseType "Cleaver"
  1345. ItemLevel < 21
  1346. SetBorderColor 128 0 0
  1347. Hide #Strict Filter Only
  1348. BaseType "Broad Axe"
  1349. ItemLevel < 25
  1350. SetBorderColor 128 0 0
  1351. Hide #Strict Filter Only
  1352. BaseType "Arming Axe"
  1353. ItemLevel < 29
  1354. SetBorderColor 128 0 0
  1355. Hide #Strict Filter Only
  1356. BaseType "Decorative Axe"
  1357. ItemLevel < 33
  1358. SetBorderColor 128 0 0
  1359. Hide #Strict Filter Only
  1360. BaseType "Jasper Axe" "Etched Hatchet"
  1361. ItemLevel < 39
  1362. SetBorderColor 128 0 0
  1363. Hide #Strict Filter Only
  1364. BaseType "Tomahawk"
  1365. ItemLevel < 42
  1366. SetBorderColor 128 0 0
  1367. Hide #Strict Filter Only
  1368. BaseType "Wrist Chopper"
  1369. ItemLevel < 45
  1370. SetBorderColor 128 0 0
  1371. Hide #Strict Filter Only
  1372. BaseType "War Axe"
  1373. ItemLevel < 48
  1374. SetBorderColor 128 0 0
  1375. Hide #Strict Filter Only
  1376. BaseType "Chest Splitter"
  1377. ItemLevel < 51
  1378. SetBorderColor 128 0 0
  1379. Hide #Strict Filter Only
  1380. BaseType "Ceremonial Axe"
  1381. ItemLevel < 54
  1382. SetBorderColor 128 0 0
  1383. Hide #Strict Filter Only
  1384. BaseType "Wraith Axe"
  1385. ItemLevel < 56
  1386. SetBorderColor 128 0 0
  1387. Hide #Strict Filter Only
  1388. BaseType "Engraved Hatchet" "Karui Axe"
  1389. ItemLevel < 59
  1390. SetBorderColor 128 0 0
  1391. Hide #Strict Filter Only
  1392. BaseType "Siege Axe" "Vaal Hatchet"
  1393. ItemLevel < 69
  1394. SetBorderColor 128 0 0
  1395.  
  1396. ##################################################
  1397. ########## Section 19 - Ranged Weapons ###########
  1398. ##################################################
  1399. Hide #Strict Filter Only
  1400. BaseType "Serrated Arrow Quiver"
  1401. ItemLevel <= 14
  1402. SetBorderColor 125 200 40
  1403. Hide #Strict Filter Only
  1404. BaseType "Broadhead Arrow Quiver"
  1405. ItemLevel <= 60
  1406. Hide #Strict Filter Only
  1407. BaseType "Spike-Point Arrow Quiver"
  1408. ItemLevel <= 67
  1409. Hide #Strict Filter Only
  1410. BaseType "Quiver"
  1411. Rarity Magic
  1412. ItemLevel <= 20
  1413. Hide #Strict Filter Only
  1414. BaseType "Short Bow"
  1415. ItemLevel < 9
  1416. # SetBorderColor 150 250 50
  1417. SetBorderColor 125 200 40
  1418. Hide #Strict Filter Only
  1419. BaseType "Long Bow"
  1420. ItemLevel < 14
  1421. SetBorderColor 125 200 40
  1422. Hide #Strict Filter Only
  1423. BaseType "Composite Bow"
  1424. ItemLevel < 18
  1425. SetBorderColor 125 200 40
  1426. Hide #Strict Filter Only
  1427. BaseType "Recurve Bow"
  1428. ItemLevel < 23
  1429. SetBorderColor 125 200 40
  1430. Hide #Strict Filter Only
  1431. BaseType "Bone Bow"
  1432. ItemLevel < 28
  1433. SetBorderColor 125 200 40
  1434. Hide #Strict Filter Only
  1435. BaseType "Royal Bow"
  1436. ItemLevel < 32
  1437. SetBorderColor 125 200 40
  1438. Hide #Strict Filter Only
  1439. BaseType "Death Bow"
  1440. ItemLevel < 38
  1441. SetBorderColor 125 200 40
  1442. Hide #Strict Filter Only
  1443. BaseType "Grove Bow"
  1444. ItemLevel < 37
  1445. SetBorderColor 125 200 40
  1446. Hide #Strict Filter Only
  1447. BaseType "Reflex Bow"
  1448. ItemLevel < 38
  1449. SetBorderColor 125 200 40
  1450. Hide #Strict Filter Only
  1451. BaseType "Decurve Bow"
  1452. ItemLevel < 44
  1453. SetBorderColor 125 200 40
  1454. Hide #Strict Filter Only
  1455. BaseType "Compound Bow"
  1456. ItemLevel < 44
  1457. SetBorderColor 125 200 40
  1458. Hide #Strict Filter Only
  1459. BaseType "Sniper Bow"
  1460. ItemLevel < 47
  1461. SetBorderColor 125 200 40
  1462. Hide #Strict Filter Only
  1463. BaseType "Ivory Bow"
  1464. ItemLevel < 50
  1465. SetBorderColor 125 200 40
  1466. Hide #Strict Filter Only
  1467. BaseType "Highborn Bow"
  1468. ItemLevel < 53
  1469. SetBorderColor 125 200 40
  1470. Hide #Strict Filter Only
  1471. BaseType "Steelwood Bow"
  1472. ItemLevel < 60
  1473. Hide #Strict Filter Only
  1474. BaseType "Citadel Bow"
  1475. ItemLevel < 61
  1476. SetBorderColor 125 200 40
  1477. Hide #Strict Filter Only
  1478. BaseType "Assassin Bow"
  1479. ItemLevel < 67
  1480. SetBorderColor 125 200 40
  1481. Hide #Strict Filter Only
  1482. BaseType "Spine Bow"
  1483. ItemLevel < 67
  1484. SetBorderColor 125 200 40
  1485. Hide #Strict Filter Only
  1486. BaseType "Decimation Bow"
  1487. ItemLevel < 67
  1488. SetBorderColor 125 200 40
  1489. Hide #Strict Filter Only
  1490. BaseType "Thicket Bow"
  1491. ItemLevel <= 67
  1492. SetBorderColor 125 200 40
  1493. Hide #Strict Filter Only
  1494. BaseType "Harbinger Bow"
  1495. ItemLevel <= 69
  1496. SetBorderColor 125 200 40
  1497.  
  1498. ##################################################
  1499. ############## Section 20 - Armour ###############
  1500. ##################################################
  1501. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  1502. #effectively ends at 68 maps, other sections take over.
  1503. Hide #Strict Filter Only
  1504. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1505. ItemLevel <= 3
  1506. Hide #Strict Filter Only
  1507. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1508. ItemLevel <= 6
  1509. Hide #Strict Filter Only
  1510. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1511. ItemLevel <= 8
  1512. SetBorderColor 150 100 0
  1513. #note: extended to 11 over 9 for brutus worst case scenarios
  1514. Hide #Strict Filter Only
  1515. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1516. ItemLevel <= 11
  1517. Hide #Strict Filter Only
  1518. BaseType "Cone Helmet" "Steel Greaves"
  1519. ItemLevel <= 11
  1520. SetBorderColor 150 100 0
  1521. #note: extended to 13 over 12 to smooth things out after brutus
  1522. Hide #Strict Filter Only
  1523. BaseType "Cone Helmet" "Steel Greaves"
  1524. ItemLevel <= 13
  1525. Hide #Strict Filter Only
  1526. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1527. ItemLevel <= 13
  1528. SetBorderColor 150 100 0
  1529. Hide #Strict Filter Only
  1530. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1531. ItemLevel <= 15
  1532. Hide #Strict Filter Only
  1533. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1534. ItemLevel <= 15
  1535. SetBorderColor 150 100 0
  1536. Hide #Strict Filter Only
  1537. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1538. ItemLevel <= 18
  1539. Hide #Strict Filter Only
  1540. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1541. ItemLevel <= 18
  1542. SetBorderColor 150 100 0
  1543. Hide #Strict Filter Only
  1544. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1545. ItemLevel <= 21
  1546. Hide #Strict Filter Only
  1547. BaseType "Barbute Helmet"
  1548. ItemLevel <= 21
  1549. SetBorderColor 150 100 0
  1550. Hide #Strict Filter Only
  1551. BaseType "Barbute Helmet"
  1552. ItemLevel <= 24
  1553. Hide #Strict Filter Only
  1554. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1555. ItemLevel <= 24
  1556. SetBorderColor 150 100 0
  1557. Hide #Strict Filter Only
  1558. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1559. ItemLevel <= 27
  1560. Hide #Strict Filter Only
  1561. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1562. ItemLevel <= 27
  1563. SetBorderColor 150 100 0
  1564. Hide #Strict Filter Only
  1565. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1566. ItemLevel <= 30
  1567. #note - docks/lunaris normal 29
  1568. Hide #Strict Filter Only
  1569. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1570. ItemLevel <= 30
  1571. SetBorderColor 150 100 0
  1572. Hide #Strict Filter Only
  1573. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1574. ItemLevel <= 33
  1575. Hide #Strict Filter Only
  1576. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1577. ItemLevel <= 33
  1578. SetBorderColor 150 100 0
  1579. Hide #Strict Filter Only
  1580. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1581. ItemLevel <= 36
  1582. Hide #Strict Filter Only
  1583. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1584. ItemLevel <= 36
  1585. SetBorderColor 150 100 0
  1586. Hide #Strict Filter Only
  1587. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1588. ItemLevel <= 39
  1589. Hide #Strict Filter Only
  1590. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1591. ItemLevel <= 39
  1592. SetBorderColor 150 100 0
  1593. Hide #Strict Filter Only
  1594. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1595. ItemLevel <= 42
  1596. Hide #Strict Filter Only
  1597. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1598. ItemLevel <= 42
  1599. SetBorderColor 150 100 0
  1600. Hide #Strict Filter Only
  1601. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1602. ItemLevel <= 45
  1603. Hide #Strict Filter Only
  1604. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1605. ItemLevel <= 45
  1606. SetBorderColor 150 100 0
  1607. Hide #Strict Filter Only
  1608. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1609. ItemLevel <= 48
  1610. Hide #Strict Filter Only
  1611. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1612. ItemLevel <= 48
  1613. SetBorderColor 150 100 0
  1614. Hide #Strict Filter Only
  1615. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1616. ItemLevel <= 51
  1617. #note - cruel docks is 51
  1618. Hide #Strict Filter Only
  1619. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1620. ItemLevel <= 51
  1621. SetBorderColor 150 100 0
  1622. Hide #Strict Filter Only
  1623. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1624. ItemLevel <= 53
  1625. Hide #Strict Filter Only
  1626. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1627. ItemLevel <= 53
  1628. SetBorderColor 150 100 0
  1629. Hide #Strict Filter Only
  1630. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1631. ItemLevel <= 56
  1632. #note - cruel ducts is 54
  1633. Hide #Strict Filter Only
  1634. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1635. ItemLevel <= 56
  1636. SetBorderColor 150 100 0
  1637. Hide #Strict Filter Only
  1638. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1639. ItemLevel <= 59
  1640. Hide #Strict Filter Only
  1641. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1642. ItemLevel <= 59
  1643. SetBorderColor 150 100 0
  1644. Hide #Strict Filter Only
  1645. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1646. ItemLevel <= 62
  1647. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1648. Hide #Strict Filter Only
  1649. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1650. ItemLevel <= 62
  1651. SetBorderColor 150 100 0
  1652. Hide #Strict Filter Only
  1653. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1654. ItemLevel <= 66
  1655. Hide #Strict Filter Only
  1656. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1657. ItemLevel <= 66
  1658. SetBorderColor 150 100 0
  1659. #note - merc ducts/lake are 67
  1660. Hide #Strict Filter Only
  1661. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1662. ItemLevel <= 66
  1663. #Pre-Map Basetypes
  1664. Hide #Strict Filter Only
  1665. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1666. ItemLevel <= 70
  1667. SetBorderColor 150 100 0
  1668. Hide #Strict Filter Only
  1669. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1670. ItemLevel <= 70
  1671. SetBorderColor 150 100 0
  1672.  
  1673. ##################################################
  1674. ############## Section 21 - Flasks ###############
  1675. ##################################################
  1676. #Levelling flasks w/sounds
  1677. Show
  1678. BaseType "Quicksilver Flask"
  1679. SetTextColor 0 255 255
  1680. ItemLevel <= 60
  1681. PlayAlertSound 9 50
  1682. Show
  1683. BaseType "Basalt Flask" "Granite Flask" "Silver Flask"
  1684. ItemLevel <= 66
  1685. SetTextColor 0 255 255
  1686. PlayAlertSound 9 50
  1687. Show
  1688. BaseType "Bismuth Flask"
  1689. ItemLevel <= 42
  1690. SetTextColor 0 255 255
  1691. PlayAlertSound 9 50
  1692. #Quality Flask Highlighting
  1693. Show
  1694. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask"
  1695. Quality = 20
  1696. SetTextColor 0 255 255
  1697. SetBorderColor 255 204 102
  1698. Hide #Strict Version Only
  1699. BaseType "Basalt Flask"
  1700. SetTextColor 0 255 255
  1701. Hide #Strict Version Only
  1702. Class Flask
  1703. ItemLevel >= 75
  1704. Quality >= 10
  1705. SetBorderColor 75 150 255
  1706. Hide #Strict Version Only
  1707. Class Flask
  1708. ItemLevel >= 43
  1709. ItemLevel <= 74
  1710. Quality > 0
  1711. SetBorderColor 75 150 255
  1712. Hide #Strict Version Only
  1713. ItemLevel <= 42
  1714. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  1715. SetBorderColor 150 25 250
  1716. Hide #Strict Version Only
  1717. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
  1718. ItemLevel < 75
  1719. Hide #Strict Version Only
  1720. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask"
  1721. ItemLevel < 75
  1722. #Level-Based Flask Highlighting
  1723. Show
  1724. Class "Life Flasks"
  1725. DropLevel >= 0
  1726. ItemLevel <= 5
  1727. SetBorderColor 200 0 0
  1728. Show
  1729. Class "Mana Flasks"
  1730. DropLevel >= 0
  1731. ItemLevel <= 5
  1732. SetBorderColor 75 150 255
  1733. Show
  1734. Class "Life Flasks"
  1735. DropLevel >= 3
  1736. ItemLevel <= 12
  1737. SetBorderColor 200 0 0
  1738. Show
  1739. Class "Mana Flasks"
  1740. DropLevel >= 3
  1741. ItemLevel <= 12
  1742. SetBorderColor 75 150 255
  1743. Show
  1744. Class "Life Flasks"
  1745. DropLevel >= 6
  1746. ItemLevel <= 18
  1747. SetBorderColor 200 0 0
  1748. Show
  1749. Class "Mana Flasks"
  1750. DropLevel >= 6
  1751. ItemLevel <= 18
  1752. SetBorderColor 75 150 255
  1753. Show
  1754. Class "Life Flasks"
  1755. DropLevel >= 12
  1756. ItemLevel <= 24
  1757. SetBorderColor 200 0 0
  1758. Show
  1759. Class "Mana Flasks"
  1760. DropLevel >= 12
  1761. ItemLevel <= 24
  1762. SetBorderColor 75 150 255
  1763. Show
  1764. Class "Life Flasks"
  1765. DropLevel >= 18
  1766. ItemLevel <= 30
  1767. SetBorderColor 200 0 0
  1768. Show
  1769. Class "Mana Flasks"
  1770. DropLevel >= 18
  1771. ItemLevel <= 30
  1772. SetBorderColor 75 150 255
  1773. Show
  1774. Class "Life Flasks"
  1775. DropLevel >= 24
  1776. ItemLevel <= 36
  1777. SetBorderColor 200 0 0
  1778. Show
  1779. Class "Mana Flasks"
  1780. DropLevel >= 24
  1781. ItemLevel <= 36
  1782. SetBorderColor 75 150 255
  1783. Show
  1784. Class "Life Flasks"
  1785. DropLevel >= 30
  1786. ItemLevel <= 42
  1787. SetBorderColor 200 0 0
  1788. Show
  1789. Class "Mana Flasks"
  1790. DropLevel >= 30
  1791. ItemLevel <= 42
  1792. SetBorderColor 75 150 255
  1793. #note: Hallowed starts at 42 and is prioritized until cruel dried lake, others are shown but not bordered
  1794. Show
  1795. BaseType "Hallowed Life Flask"
  1796. DropLevel >= 42
  1797. ItemLevel <= 54
  1798. SetBorderColor 200 0 0
  1799. Show
  1800. Class "Life Flasks"
  1801. DropLevel >= 36
  1802. ItemLevel <= 50
  1803. Show
  1804. Class "Mana Flasks"
  1805. DropLevel >= 36
  1806. ItemLevel <= 50
  1807. Show
  1808. Class "Life Flasks" "Mana Flasks"
  1809. DropLevel >= 42
  1810. ItemLevel <= 66
  1811. Show
  1812. ItemLevel < 72
  1813. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1814. Show
  1815. ItemLevel < 75
  1816. Rarity Magic
  1817. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1818.  
  1819. ##################################################
  1820. ######## Section 22 - Global Levelling II ########
  1821. ##################################################
  1822. #Note: Worst Case Scenario Insurance
  1823. Hide #Strict Filter Only
  1824. Class "Gloves" "Helm"
  1825. ItemLevel <= 69
  1826. LinkedSockets = 4
  1827. #note: removed 3L gloves/helm from showing in cruel dried lake
  1828. Hide #Strict Filter Only
  1829. Class "Gloves" "Helm"
  1830. ItemLevel <= 53
  1831. LinkedSockets >= 3
  1832. Hide #Strict Filter Only
  1833. Class "Gloves" "Helm"
  1834. ItemLevel <= 31
  1835. LinkedSockets >= 2
  1836. Hide #Strict Filter Only
  1837. Class "Gloves" "Helm"
  1838. ItemLevel <= 53
  1839. Sockets = 4
  1840. Hide #Strict Filter Only
  1841. Class "Gloves" "Helm"
  1842. ItemLevel <= 33
  1843. Sockets >= 3
  1844. #note: removed 3L chests from showing in normal dried lake
  1845. Hide #Strict Filter Only
  1846. Class "Body Armour"
  1847. LinkedSockets >= 3
  1848. ItemLevel <= 33
  1849. Hide #Strict Filter Only
  1850. Class "Body Armour" "Boots"
  1851. LinkedSockets = 4
  1852. ItemLevel <= 57
  1853. Show
  1854. Class Flask
  1855. ItemLevel <= 8
  1856. Hide #Strict Filter Only
  1857. ItemLevel <= 42
  1858. Rarity Magic
  1859. Hide #Strict Filter Only
  1860. ItemLevel > 43
  1861. ItemLevel <= 66
  1862. Rarity Magic
  1863. Height 1
  1864. Width 1
  1865.  
  1866. ##################################################
  1867. ############### Section 23 - Gems ################
  1868. ##################################################
  1869. Show
  1870. BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Added Chaos" "Item Quantity"
  1871. Class Gem
  1872. SetBorderColor 255 204 102
  1873. SetFontSize 40
  1874. PlayAlertSound 3 75
  1875. Show
  1876. Class Gem
  1877. Quality >= 15
  1878. SetBorderColor 255 204 102
  1879. SetFontSize 40
  1880. PlayAlertSound 3 75
  1881. Show
  1882. Class Gem
  1883. Quality > 0
  1884. SetBorderColor 255 204 102
  1885. Show
  1886. BaseType "Enhance" "Detonate Mines"
  1887. Class Gem
  1888. Hide #Strict Filter Only
  1889. Class Gem
  1890.  
  1891. ##################################################
  1892. ######### Section 24 - Miscellaneous II ##########
  1893. ##################################################
  1894. #Note: Low priority odd items and catch-alls
  1895. #Race Whetstone Recipe Toggle - On by default.
  1896. Hide #Strict Filter Only
  1897. Class "One Hand" "Two Hand" "Bow"
  1898. ItemLevel <= 42
  1899. Quality > 0
  1900. Hide #Strict Filter Only
  1901. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1902. Height = 1
  1903. Rarity Magic
  1904. ItemLevel <= 66
  1905. Show
  1906. ItemLevel <= 5
  1907. Hide
  1908. BaseType "Scroll Fragment"
  1909. Show
  1910. Class Currency
  1911. Hide #Strict Filter Only
  1912. Rarity Rare
  1913. #Show
  1914. # Class "Hideout Doodads" "Microtransactions"
  1915.  
  1916. ##################################################
  1917. ############# Section 25 - Warbands ##############
  1918. ##################################################
  1919. #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
  1920. Hide
  1921. Identified True
  1922. ItemLevel > 67
  1923. Rarity Magic
  1924. Class "Boots" "Gloves" "Helmets"
  1925. SetBackgroundColor 0 0 50
  1926. Hide
  1927. Identified True
  1928. ItemLevel > 67
  1929. Rarity Magic
  1930. Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  1931. SetBackgroundColor 0 0 50
  1932.  
  1933. ##################################################
  1934. ########## Section 26 - Animate Weapon ###########
  1935. ##################################################
  1936. #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a green background.
  1937. #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  1938. #Hide
  1939. # Class "Wands"
  1940. # Rarity Normal
  1941. # SetFontSize 32
  1942. # SetBorderColor 100 100 100
  1943. # SetBackgroundColor 0 50 0
  1944. #Hide
  1945. # Height >= 3
  1946. # Width = 1
  1947. # Rarity Normal
  1948. # SetFontSize 30
  1949. # SetBorderColor 100 100 100
  1950. # SetBackgroundColor 0 50 0
  1951. #Hide
  1952. # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  1953. # Rarity Normal
  1954. # SetFontSize 35
  1955. # SetBorderColor 100 100 100
  1956. # SetBackgroundColor 0 50 0
  1957.  
  1958. ##################################################
  1959. ########### Section 27 - Global Hide #############
  1960. ##################################################
  1961. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1962. Hide
  1963. Rarity Normal Magic
  1964. SetFontSize 25
  1965. SetBackgroundColor 0 0 0 200
  1966. Hide
  1967. ##################################################
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