Guest User

log

a guest
Jun 2nd, 2015
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.61 KB | None | 0 0
  1. 08:55:23: CUDA loaded successfully
  2. 08:55:23: 1 CUDA capable devices found
  3. 08:55:23: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
  4. 08:55:34: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  5. 08:55:34: -------------------------------
  6. 08:55:34: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
  7. 08:55:34: CPU Speed: 3392MHz
  8. 08:55:34: Physical Memory: 4095MB Total, 1448MB Free
  9. 08:55:34: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  10. 08:55:34: monitor 1: pos={-1680, 0}, size={1680, 1050}
  11. 08:55:34: monitor 2: pos={0, 0}, size={2560, 1440}
  12. 08:55:34: Windows Version: 6.2 Build 9200
  13. 08:55:34: Aero is Enabled
  14. 08:55:34: -------------------------------
  15. 08:55:34: OBS Modules:
  16. 08:55:34: Base Address Module
  17. 08:55:34: 00E60000 OBS.exe
  18. 08:55:34: 70BD0000 OBSApi.dll
  19. 08:55:34: 70970000 DShowPlugin.dll
  20. 08:55:34: 70940000 GraphicsCapture.dll
  21. 08:55:34: 70910000 NoiseGate.dll
  22. 08:55:34: 708F0000 PSVPlugin.dll
  23. 08:55:34: 708D0000 scenesw.dll
  24. 08:55:34: ------------------------------------------
  25. 08:55:34: Adapter 1
  26. 08:55:34: Video Adapter: NVIDIA GeForce GTX 780
  27. 08:55:34: Video Adapter Dedicated Video Memory: 3143532544
  28. 08:55:34: Video Adapter Shared System Memory: 1151369216
  29. 08:55:34: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  30. 08:55:34: Video Adapter Output 2: pos={-1680, 0}, size={1680, 1050}, attached=true
  31. 08:55:34: ------------------------------------------
  32. 08:55:34: Adapter 2
  33. 08:55:34: Video Adapter: Intel(R) HD Graphics 4600
  34. 08:55:34: Video Adapter Dedicated Video Memory: 33554432
  35. 08:55:34: Video Adapter Shared System Memory: 1845493760
  36. 08:55:34: =====Stream Start: 2015-06-02, 08:55:34===============================================
  37. 08:55:34: Multithreaded optimizations: On
  38. 08:55:34: Base resolution: 2560x1440
  39. 08:55:34: Output resolution: 1280x720
  40. 08:55:34: ------------------------------------------
  41. 08:55:34: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  42. 08:55:34: ------------------------------------------
  43. 08:55:34: Audio Format: 48000 Hz
  44. 08:55:34: ------------------------------------------
  45. 08:55:34: Audio Channels: 2 Ch
  46. 08:55:34: Playback device {0.0.0.00000000}.{abdc07ff-35fa-45e8-8d2e-47cf67b80491}
  47. 08:55:34: ------------------------------------------
  48. 08:55:34: Using desktop audio input: Speakers (2- High Definition Audio Device)
  49. 08:55:34: Global Audio time adjust: 0
  50. 08:55:34: ------------------------------------------
  51. 08:55:34: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
  52. 08:55:34: Mic time offset: 0
  53. 08:55:34: ------------------------------------------
  54. 08:55:34: Audio Encoding: AAC
  55. 08:55:34: bitrate: 128
  56. 08:55:34: Using graphics capture
  57. 08:55:34: Trying to hook process: Diablo III.exe
  58. 08:55:34: Scene buffering time set to 700
  59. 08:55:34: NVENC internal init finished successfully
  60. 08:55:34: NVENC supports 8 h264 presets
  61. 08:55:34: ------------------------------------------
  62. 08:55:34: Video Encoding: NVENC
  63. 08:55:34: fps: 60
  64. 08:55:34: width: 1280, height: 720
  65. 08:55:34: preset: llhq
  66. 08:55:34: profile: main
  67. 08:55:34: level: autoselect
  68. 08:55:34: keyint: 120
  69. 08:55:34: CBR: yes
  70. 08:55:34: CFR: yes
  71. 08:55:34: max bitrate: 3200
  72. 08:55:34: avg bitrate: 3200
  73. 08:55:34: buffer size: 3200
  74. 08:55:34: ------------------------------------------
  75. 08:55:34: SharedTexCapture hooked
  76. 08:55:56: FlushBufferedVideo: Flushing 46 packets over 750 ms
  77. 08:55:57: Total frames encoded: 1314, total frames duplicated: 6 (0.46%)
  78. 08:55:57: Total frames rendered: 1314, number of late frames: 2 (0.15%) (it's okay for some frames to be late)
  79. 08:55:57: Encoder closed
  80. 08:55:57: NVENC deinitialized
  81. 08:55:57:
  82. 08:55:57: Profiler time results:
  83. 08:55:57:
  84. 08:55:57: ==============================================================
  85. 08:55:57: video thread frame - [100%] [avg time: 0.663 ms] [children: 28.8%] [unaccounted: 71.2%]
  86. 08:55:57: | scene->Preprocess - [0.302%] [avg time: 0.002 ms]
  87. 08:55:57: | GPU download and conversion - [28.5%] [avg time: 0.189 ms] [children: 26.5%] [unaccounted: 1.96%]
  88. 08:55:57: | | flush - [19.8%] [avg time: 0.131 ms]
  89. 08:55:57: | | CopyResource - [0.603%] [avg time: 0.004 ms]
  90. 08:55:57: | | conversion to 4:2:0 - [6.18%] [avg time: 0.041 ms]
  91. 08:55:57: Convert444Threads - [100%] [avg time: 0.418 ms] [children: 98.8%] [unaccounted: 1.2%]
  92. 08:55:57: | Convert444toNV12 - [98.8%] [avg time: 0.413 ms]
  93. 08:55:57: encoder thread frame - [100%] [avg time: 8.249 ms] [children: 0.412%] [unaccounted: 99.6%]
  94. 08:55:57: | sending stuff out - [0.412%] [avg time: 0.034 ms]
  95. 08:55:57: ==============================================================
  96. 08:55:57:
  97. 08:55:57:
  98. 08:55:57: Profiler CPU results:
  99. 08:55:57:
  100. 08:55:57: ==============================================================
  101. 08:55:57: video thread frame - [cpu time: avg 0.249 ms, total 328.125 ms] [avg calls per frame: 1]
  102. 08:55:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 08:55:57: | GPU download and conversion - [cpu time: avg 0.059 ms, total 78.125 ms] [avg calls per frame: 1]
  104. 08:55:57: | | flush - [cpu time: avg 0.059 ms, total 78.125 ms] [avg calls per frame: 1]
  105. 08:55:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 08:55:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  107. 08:55:57: Convert444Threads - [cpu time: avg 0.271 ms, total 687.5 ms] [avg calls per frame: 2]
  108. 08:55:57: | Convert444toNV12 - [cpu time: avg 0.271 ms, total 687.5 ms] [avg calls per frame: 2]
  109. 08:55:57: encoder thread frame - [cpu time: avg 0.11 ms, total 140.625 ms] [avg calls per frame: 1]
  110. 08:55:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 08:55:57: ==============================================================
  112. 08:55:57:
  113. 08:55:57: =====Stream End: 2015-06-02, 08:55:57=================================================
  114. 08:56:13: =====Stream Start: 2015-06-02, 08:56:13===============================================
  115. 08:56:13: Multithreaded optimizations: On
  116. 08:56:13: Base resolution: 2560x1440
  117. 08:56:13: Output resolution: 2560x1440
  118. 08:56:13: ------------------------------------------
  119. 08:56:13: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  120. 08:56:13: ------------------------------------------
  121. 08:56:13: Audio Format: 48000 Hz
  122. 08:56:13: ------------------------------------------
  123. 08:56:13: Audio Channels: 2 Ch
  124. 08:56:13: Playback device {0.0.0.00000000}.{abdc07ff-35fa-45e8-8d2e-47cf67b80491}
  125. 08:56:13: ------------------------------------------
  126. 08:56:13: Using desktop audio input: Speakers (2- High Definition Audio Device)
  127. 08:56:13: Global Audio time adjust: 0
  128. 08:56:13: ------------------------------------------
  129. 08:56:13: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
  130. 08:56:13: Mic time offset: 0
  131. 08:56:13: ------------------------------------------
  132. 08:56:13: Audio Encoding: AAC
  133. 08:56:13: bitrate: 128
  134. 08:56:13: Using graphics capture
  135. 08:56:13: Trying to hook process: Diablo III.exe
  136. 08:56:13: Scene buffering time set to 700
  137. 08:56:13: 1 CUDA capable devices found
  138. 08:56:13: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
  139. 08:56:13: NVENC internal init finished successfully
  140. 08:56:13: NVENC supports 8 h264 presets
  141. 08:56:13: ------------------------------------------
  142. 08:56:13: Video Encoding: NVENC
  143. 08:56:13: fps: 60
  144. 08:56:13: width: 2560, height: 1440
  145. 08:56:13: preset: llhq
  146. 08:56:13: profile: main
  147. 08:56:13: level: autoselect
  148. 08:56:13: keyint: 120
  149. 08:56:13: CBR: yes
  150. 08:56:13: CFR: yes
  151. 08:56:13: max bitrate: 3200
  152. 08:56:13: avg bitrate: 3200
  153. 08:56:13: buffer size: 3200
  154. 08:56:13: ------------------------------------------
  155. 08:56:13: SharedTexCapture hooked
  156. 08:56:19: FlushBufferedVideo: Flushing 32 packets over 517 ms
  157. 08:56:20: Total frames encoded: 274, total frames duplicated: 234 (85.40%)
  158. 08:56:20: Number of frames skipped due to encoder lag: 226 (82.48%)
  159. 08:56:20: Total frames rendered: 61, number of late frames: 5 (8.20%) (it's okay for some frames to be late)
  160. 08:56:20: Encoder closed
  161. 08:56:20: NVENC deinitialized
  162. 08:56:20:
  163. 08:56:20: Profiler time results:
  164. 08:56:20:
  165. 08:56:20: ==============================================================
  166. 08:56:20: video thread frame - [100%] [avg time: 6.623 ms] [children: 90.4%] [unaccounted: 9.56%]
  167. 08:56:20: | scene->Preprocess - [0.0302%] [avg time: 0.002 ms]
  168. 08:56:20: | GPU download and conversion - [90.4%] [avg time: 5.988 ms] [children: 427%] [unaccounted: -337%]
  169. 08:56:20: | | flush - [3.49%] [avg time: 0.231 ms]
  170. 08:56:20: | | CopyResource - [7.66%] [avg time: 0.507 ms]
  171. 08:56:20: | | conversion to 4:2:0 - [416%] [avg time: 27.573 ms]
  172. 08:56:20: Convert444Threads - [100%] [avg time: 1.849 ms] [children: 99.5%] [unaccounted: 0.541%]
  173. 08:56:20: | Convert444toNV12 - [99.5%] [avg time: 1.839 ms]
  174. 08:56:20: encoder thread frame - [100%] [avg time: 21.192 ms] [children: 0.448%] [unaccounted: 99.6%]
  175. 08:56:20: | sending stuff out - [0.448%] [avg time: 0.095 ms]
  176. 08:56:20: ==============================================================
  177. 08:56:20:
  178. 08:56:20:
  179. 08:56:20: Profiler CPU results:
  180. 08:56:20:
  181. 08:56:20: ==============================================================
  182. 08:56:20: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  183. 08:56:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  184. 08:56:20: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  185. 08:56:20: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  186. 08:56:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  187. 08:56:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  188. 08:56:20: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  189. 08:56:20: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  190. 08:56:20: encoder thread frame - [cpu time: avg 0.645 ms, total 156.25 ms] [avg calls per frame: 1]
  191. 08:56:20: | sending stuff out - [cpu time: avg 0.064 ms, total 15.625 ms] [avg calls per frame: 1]
  192. 08:56:20: ==============================================================
  193. 08:56:20:
  194. 08:56:20: =====Stream End: 2015-06-02, 08:56:20=================================================
  195. 09:01:08: Terminating 0x2ae8
  196. 09:01:08: Terminating 0x2b00
  197.  
  198.  
  199. Last game capture log:
  200. 2015-06-02, 08:55:34: we're booting up:
  201. 08:55:34: CaptureThread: attached to process Diablo III.exe
  202. 08:55:34: D3D9 Present
  203. 08:55:34: DirectDraw capture: Windows 8 not supported yet
  204. 08:55:34: (half life scientist) everything.. seems to be in order
  205. 08:55:34: D3D9EndScene called
  206. 08:55:34: D3DPRESENT_PARAMETERS {
  207. 08:55:34: BackBufferWidth: 2560
  208. 08:55:34: BackBufferHeight: 1440
  209. 08:55:34: BackBufferFormat: D3DFMT_A8R8G8B8
  210. 08:55:34: BackBufferCount: 1
  211. 08:55:34: MultiSampleType: D3DMULTISAMPLE_NONE
  212. 08:55:34: MultiSampleQuality: 0
  213. 08:55:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  214. 08:55:34: hDeviceWindow: 5047068
  215. 08:55:34: Windowed: true
  216. 08:55:34: EnableAutoDepthStencil: false
  217. 08:55:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  218. 08:55:34: Flags: None
  219. 08:55:34: FullScreen_RefreshRateInHz: 0
  220. 08:55:34: PresentationInterval: 0
  221. 08:55:34: };
  222. 08:55:34: successfully set up d3d9 hooks
  223. 08:55:34: D3D9Present called
  224. 08:55:34: DoD3D9GPUHook: success
  225. 08:55:34: D3DSURFACE_DESC {
  226. 08:55:34: Format: D3DFMT_A8R8G8B8
  227. 08:55:34: Type: D3DRTYPE_SURFACE
  228. 08:55:34: Usage: D3DUSAGE_RENDERTARGET
  229. 08:55:34: Pool: D3DPOOL_DEFAULT
  230. 08:55:34: MultiSampleType: D3DMULTISAMPLE_NONE
  231. 08:55:34: MultiSampleQuality: 0
  232. 08:55:34: Width: 2560
  233. 08:55:34: Height: 1440
  234. 08:55:34: };
  235. 08:55:34: successfully capturing d3d9 frames via GPU
  236. 08:55:57: ---------------------- Cleared D3D9 Capture ----------------------
  237. 08:55:57: D3D9EndScene called
  238. 08:55:57: D3D9Present called
  239. 08:55:58: DirectDraw capture: Windows 8 not supported yet
  240. 08:56:13: received restart event, capturing
  241. 08:56:13: DoD3D9GPUHook: success
  242. 08:56:13: D3DSURFACE_DESC {
  243. 08:56:13: Format: D3DFMT_A8R8G8B8
  244. 08:56:13: Type: D3DRTYPE_SURFACE
  245. 08:56:13: Usage: D3DUSAGE_RENDERTARGET
  246. 08:56:13: Pool: D3DPOOL_DEFAULT
  247. 08:56:13: MultiSampleType: D3DMULTISAMPLE_NONE
  248. 08:56:13: MultiSampleQuality: 0
  249. 08:56:13: Width: 2560
  250. 08:56:13: Height: 1440
  251. 08:56:13: };
  252. 08:56:13: successfully capturing d3d9 frames via GPU
  253. 08:56:20: ---------------------- Cleared D3D9 Capture ----------------------
  254. 08:56:20: D3D9EndScene called
  255. 08:56:20: D3D9Present called
  256. 08:56:23: DirectDraw capture: Windows 8 not supported yet
Advertisement
Add Comment
Please, Sign In to add comment