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- 08:55:23: CUDA loaded successfully
- 08:55:23: 1 CUDA capable devices found
- 08:55:23: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
- 08:55:34: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
- 08:55:34: -------------------------------
- 08:55:34: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
- 08:55:34: CPU Speed: 3392MHz
- 08:55:34: Physical Memory: 4095MB Total, 1448MB Free
- 08:55:34: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 08:55:34: monitor 1: pos={-1680, 0}, size={1680, 1050}
- 08:55:34: monitor 2: pos={0, 0}, size={2560, 1440}
- 08:55:34: Windows Version: 6.2 Build 9200
- 08:55:34: Aero is Enabled
- 08:55:34: -------------------------------
- 08:55:34: OBS Modules:
- 08:55:34: Base Address Module
- 08:55:34: 00E60000 OBS.exe
- 08:55:34: 70BD0000 OBSApi.dll
- 08:55:34: 70970000 DShowPlugin.dll
- 08:55:34: 70940000 GraphicsCapture.dll
- 08:55:34: 70910000 NoiseGate.dll
- 08:55:34: 708F0000 PSVPlugin.dll
- 08:55:34: 708D0000 scenesw.dll
- 08:55:34: ------------------------------------------
- 08:55:34: Adapter 1
- 08:55:34: Video Adapter: NVIDIA GeForce GTX 780
- 08:55:34: Video Adapter Dedicated Video Memory: 3143532544
- 08:55:34: Video Adapter Shared System Memory: 1151369216
- 08:55:34: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
- 08:55:34: Video Adapter Output 2: pos={-1680, 0}, size={1680, 1050}, attached=true
- 08:55:34: ------------------------------------------
- 08:55:34: Adapter 2
- 08:55:34: Video Adapter: Intel(R) HD Graphics 4600
- 08:55:34: Video Adapter Dedicated Video Memory: 33554432
- 08:55:34: Video Adapter Shared System Memory: 1845493760
- 08:55:34: =====Stream Start: 2015-06-02, 08:55:34===============================================
- 08:55:34: Multithreaded optimizations: On
- 08:55:34: Base resolution: 2560x1440
- 08:55:34: Output resolution: 1280x720
- 08:55:34: ------------------------------------------
- 08:55:34: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
- 08:55:34: ------------------------------------------
- 08:55:34: Audio Format: 48000 Hz
- 08:55:34: ------------------------------------------
- 08:55:34: Audio Channels: 2 Ch
- 08:55:34: Playback device {0.0.0.00000000}.{abdc07ff-35fa-45e8-8d2e-47cf67b80491}
- 08:55:34: ------------------------------------------
- 08:55:34: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 08:55:34: Global Audio time adjust: 0
- 08:55:34: ------------------------------------------
- 08:55:34: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
- 08:55:34: Mic time offset: 0
- 08:55:34: ------------------------------------------
- 08:55:34: Audio Encoding: AAC
- 08:55:34: bitrate: 128
- 08:55:34: Using graphics capture
- 08:55:34: Trying to hook process: Diablo III.exe
- 08:55:34: Scene buffering time set to 700
- 08:55:34: NVENC internal init finished successfully
- 08:55:34: NVENC supports 8 h264 presets
- 08:55:34: ------------------------------------------
- 08:55:34: Video Encoding: NVENC
- 08:55:34: fps: 60
- 08:55:34: width: 1280, height: 720
- 08:55:34: preset: llhq
- 08:55:34: profile: main
- 08:55:34: level: autoselect
- 08:55:34: keyint: 120
- 08:55:34: CBR: yes
- 08:55:34: CFR: yes
- 08:55:34: max bitrate: 3200
- 08:55:34: avg bitrate: 3200
- 08:55:34: buffer size: 3200
- 08:55:34: ------------------------------------------
- 08:55:34: SharedTexCapture hooked
- 08:55:56: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 08:55:57: Total frames encoded: 1314, total frames duplicated: 6 (0.46%)
- 08:55:57: Total frames rendered: 1314, number of late frames: 2 (0.15%) (it's okay for some frames to be late)
- 08:55:57: Encoder closed
- 08:55:57: NVENC deinitialized
- 08:55:57:
- 08:55:57: Profiler time results:
- 08:55:57:
- 08:55:57: ==============================================================
- 08:55:57: video thread frame - [100%] [avg time: 0.663 ms] [children: 28.8%] [unaccounted: 71.2%]
- 08:55:57: | scene->Preprocess - [0.302%] [avg time: 0.002 ms]
- 08:55:57: | GPU download and conversion - [28.5%] [avg time: 0.189 ms] [children: 26.5%] [unaccounted: 1.96%]
- 08:55:57: | | flush - [19.8%] [avg time: 0.131 ms]
- 08:55:57: | | CopyResource - [0.603%] [avg time: 0.004 ms]
- 08:55:57: | | conversion to 4:2:0 - [6.18%] [avg time: 0.041 ms]
- 08:55:57: Convert444Threads - [100%] [avg time: 0.418 ms] [children: 98.8%] [unaccounted: 1.2%]
- 08:55:57: | Convert444toNV12 - [98.8%] [avg time: 0.413 ms]
- 08:55:57: encoder thread frame - [100%] [avg time: 8.249 ms] [children: 0.412%] [unaccounted: 99.6%]
- 08:55:57: | sending stuff out - [0.412%] [avg time: 0.034 ms]
- 08:55:57: ==============================================================
- 08:55:57:
- 08:55:57:
- 08:55:57: Profiler CPU results:
- 08:55:57:
- 08:55:57: ==============================================================
- 08:55:57: video thread frame - [cpu time: avg 0.249 ms, total 328.125 ms] [avg calls per frame: 1]
- 08:55:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:55:57: | GPU download and conversion - [cpu time: avg 0.059 ms, total 78.125 ms] [avg calls per frame: 1]
- 08:55:57: | | flush - [cpu time: avg 0.059 ms, total 78.125 ms] [avg calls per frame: 1]
- 08:55:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:55:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:55:57: Convert444Threads - [cpu time: avg 0.271 ms, total 687.5 ms] [avg calls per frame: 2]
- 08:55:57: | Convert444toNV12 - [cpu time: avg 0.271 ms, total 687.5 ms] [avg calls per frame: 2]
- 08:55:57: encoder thread frame - [cpu time: avg 0.11 ms, total 140.625 ms] [avg calls per frame: 1]
- 08:55:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:55:57: ==============================================================
- 08:55:57:
- 08:55:57: =====Stream End: 2015-06-02, 08:55:57=================================================
- 08:56:13: =====Stream Start: 2015-06-02, 08:56:13===============================================
- 08:56:13: Multithreaded optimizations: On
- 08:56:13: Base resolution: 2560x1440
- 08:56:13: Output resolution: 2560x1440
- 08:56:13: ------------------------------------------
- 08:56:13: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
- 08:56:13: ------------------------------------------
- 08:56:13: Audio Format: 48000 Hz
- 08:56:13: ------------------------------------------
- 08:56:13: Audio Channels: 2 Ch
- 08:56:13: Playback device {0.0.0.00000000}.{abdc07ff-35fa-45e8-8d2e-47cf67b80491}
- 08:56:13: ------------------------------------------
- 08:56:13: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 08:56:13: Global Audio time adjust: 0
- 08:56:13: ------------------------------------------
- 08:56:13: Using auxilary audio input: Microphone (ASTRO Gaming USB MixAmp)
- 08:56:13: Mic time offset: 0
- 08:56:13: ------------------------------------------
- 08:56:13: Audio Encoding: AAC
- 08:56:13: bitrate: 128
- 08:56:13: Using graphics capture
- 08:56:13: Trying to hook process: Diablo III.exe
- 08:56:13: Scene buffering time set to 700
- 08:56:13: 1 CUDA capable devices found
- 08:56:13: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
- 08:56:13: NVENC internal init finished successfully
- 08:56:13: NVENC supports 8 h264 presets
- 08:56:13: ------------------------------------------
- 08:56:13: Video Encoding: NVENC
- 08:56:13: fps: 60
- 08:56:13: width: 2560, height: 1440
- 08:56:13: preset: llhq
- 08:56:13: profile: main
- 08:56:13: level: autoselect
- 08:56:13: keyint: 120
- 08:56:13: CBR: yes
- 08:56:13: CFR: yes
- 08:56:13: max bitrate: 3200
- 08:56:13: avg bitrate: 3200
- 08:56:13: buffer size: 3200
- 08:56:13: ------------------------------------------
- 08:56:13: SharedTexCapture hooked
- 08:56:19: FlushBufferedVideo: Flushing 32 packets over 517 ms
- 08:56:20: Total frames encoded: 274, total frames duplicated: 234 (85.40%)
- 08:56:20: Number of frames skipped due to encoder lag: 226 (82.48%)
- 08:56:20: Total frames rendered: 61, number of late frames: 5 (8.20%) (it's okay for some frames to be late)
- 08:56:20: Encoder closed
- 08:56:20: NVENC deinitialized
- 08:56:20:
- 08:56:20: Profiler time results:
- 08:56:20:
- 08:56:20: ==============================================================
- 08:56:20: video thread frame - [100%] [avg time: 6.623 ms] [children: 90.4%] [unaccounted: 9.56%]
- 08:56:20: | scene->Preprocess - [0.0302%] [avg time: 0.002 ms]
- 08:56:20: | GPU download and conversion - [90.4%] [avg time: 5.988 ms] [children: 427%] [unaccounted: -337%]
- 08:56:20: | | flush - [3.49%] [avg time: 0.231 ms]
- 08:56:20: | | CopyResource - [7.66%] [avg time: 0.507 ms]
- 08:56:20: | | conversion to 4:2:0 - [416%] [avg time: 27.573 ms]
- 08:56:20: Convert444Threads - [100%] [avg time: 1.849 ms] [children: 99.5%] [unaccounted: 0.541%]
- 08:56:20: | Convert444toNV12 - [99.5%] [avg time: 1.839 ms]
- 08:56:20: encoder thread frame - [100%] [avg time: 21.192 ms] [children: 0.448%] [unaccounted: 99.6%]
- 08:56:20: | sending stuff out - [0.448%] [avg time: 0.095 ms]
- 08:56:20: ==============================================================
- 08:56:20:
- 08:56:20:
- 08:56:20: Profiler CPU results:
- 08:56:20:
- 08:56:20: ==============================================================
- 08:56:20: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:56:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:56:20: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:56:20: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 08:56:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 08:56:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
- 08:56:20: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 08:56:20: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
- 08:56:20: encoder thread frame - [cpu time: avg 0.645 ms, total 156.25 ms] [avg calls per frame: 1]
- 08:56:20: | sending stuff out - [cpu time: avg 0.064 ms, total 15.625 ms] [avg calls per frame: 1]
- 08:56:20: ==============================================================
- 08:56:20:
- 08:56:20: =====Stream End: 2015-06-02, 08:56:20=================================================
- 09:01:08: Terminating 0x2ae8
- 09:01:08: Terminating 0x2b00
- Last game capture log:
- 2015-06-02, 08:55:34: we're booting up:
- 08:55:34: CaptureThread: attached to process Diablo III.exe
- 08:55:34: D3D9 Present
- 08:55:34: DirectDraw capture: Windows 8 not supported yet
- 08:55:34: (half life scientist) everything.. seems to be in order
- 08:55:34: D3D9EndScene called
- 08:55:34: D3DPRESENT_PARAMETERS {
- 08:55:34: BackBufferWidth: 2560
- 08:55:34: BackBufferHeight: 1440
- 08:55:34: BackBufferFormat: D3DFMT_A8R8G8B8
- 08:55:34: BackBufferCount: 1
- 08:55:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 08:55:34: MultiSampleQuality: 0
- 08:55:34: SwapEffect: D3DSWAPEFFECT_DISCARD
- 08:55:34: hDeviceWindow: 5047068
- 08:55:34: Windowed: true
- 08:55:34: EnableAutoDepthStencil: false
- 08:55:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 08:55:34: Flags: None
- 08:55:34: FullScreen_RefreshRateInHz: 0
- 08:55:34: PresentationInterval: 0
- 08:55:34: };
- 08:55:34: successfully set up d3d9 hooks
- 08:55:34: D3D9Present called
- 08:55:34: DoD3D9GPUHook: success
- 08:55:34: D3DSURFACE_DESC {
- 08:55:34: Format: D3DFMT_A8R8G8B8
- 08:55:34: Type: D3DRTYPE_SURFACE
- 08:55:34: Usage: D3DUSAGE_RENDERTARGET
- 08:55:34: Pool: D3DPOOL_DEFAULT
- 08:55:34: MultiSampleType: D3DMULTISAMPLE_NONE
- 08:55:34: MultiSampleQuality: 0
- 08:55:34: Width: 2560
- 08:55:34: Height: 1440
- 08:55:34: };
- 08:55:34: successfully capturing d3d9 frames via GPU
- 08:55:57: ---------------------- Cleared D3D9 Capture ----------------------
- 08:55:57: D3D9EndScene called
- 08:55:57: D3D9Present called
- 08:55:58: DirectDraw capture: Windows 8 not supported yet
- 08:56:13: received restart event, capturing
- 08:56:13: DoD3D9GPUHook: success
- 08:56:13: D3DSURFACE_DESC {
- 08:56:13: Format: D3DFMT_A8R8G8B8
- 08:56:13: Type: D3DRTYPE_SURFACE
- 08:56:13: Usage: D3DUSAGE_RENDERTARGET
- 08:56:13: Pool: D3DPOOL_DEFAULT
- 08:56:13: MultiSampleType: D3DMULTISAMPLE_NONE
- 08:56:13: MultiSampleQuality: 0
- 08:56:13: Width: 2560
- 08:56:13: Height: 1440
- 08:56:13: };
- 08:56:13: successfully capturing d3d9 frames via GPU
- 08:56:20: ---------------------- Cleared D3D9 Capture ----------------------
- 08:56:20: D3D9EndScene called
- 08:56:20: D3D9Present called
- 08:56:23: DirectDraw capture: Windows 8 not supported yet
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