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Adventure Hooks (Post Apocalyptic)

Jan 27th, 2015
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  1. <?xml version="1.0"?>
  2. <Grammar xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  3.          xmlns:xsd="http://www.w3.org/2001/XMLSchema"
  4.          xsi:type="AssignmentGrammar">
  5.     <name>Adventure Hooks (Post Apocalyptic)</name>
  6.     <author>Lance Boudreaux</author>
  7.     <description>Generates adventure hooks for post-apocalyptic settings</description>
  8.     <category>Encounters</category>
  9.     <genre>Post Apocalyptic</genre>
  10.     <supportsMaxLength>false</supportsMaxLength>
  11.     <items>
  12.         <item name="Start">Your [Settlement] is overrun by [EnemyGroup].</item>
  13.         <item name="Start">You're running low on [Supplies] and must get more soon.</item>
  14.         <item name="Start">Supplies are being used to quickly because [SupplySap].</item>
  15.         <item name="Start">The local [Utility] has stopped working.</item>
  16.         <item name="Start">You hear [RadioGroup] over [Radio].</item>
  17.         <item name="Start">You come across a [RaidLocation] and [RaidLocationState].</item>
  18.         <item name="Start">A [ExtortionGroup] is demanding tribute in exchange for protection.</item>
  19.         <item name="Start">[Outbreak] has broken out in your group.</item>
  20.         <item name="Start">One of your group went out to [MissingPersonJob] and has not returned.</item>
  21.         <item name="Start">While [SettlementJob] one of your group [WorkerMishap].</item>
  22.        
  23.         <item name="SettlementJob">building a food store</item>
  24.         <item name="SettlementJob">reinforcing the doors</item>
  25.         <item name="SettlementJob">reinforcing windows</item>
  26.         <item name="SettlementJob">standing guard</item>
  27.         <item name="SettlementJob">taking a break from working</item>
  28.         <item name="SettlementJob">cutting down a tree</item>
  29.         <item name="SettlementJob">gathering fire wood</item>
  30.         <item name="SettlementJob">setting up camp</item>
  31.         <item name="SettlementJob">scouting the area</item>
  32.         <item name="SettlementJob">hunting</item>
  33.        
  34.         <item name="WorkerMishap">passed out</item>
  35.         <item name="WorkerMishap">was attacked by an unknown assailant</item>
  36.         <item name="WorkerMishap">disappeared</item>
  37.         <item name="WorkerMishap">broke a bone in their [=Pick('leg','arm','hand','foot')]</item>
  38.         <item name="WorkerMishap">injured their [=Pick('neck','back','leg','arm','hand','foot')]</item>
  39.         <item name="WorkerMishap">was attacked by a [=Pick('rabid','wild')] animal</item>
  40.         <item name="WorkerMishap">broke a rib</item>
  41.         <item name="WorkerMishap">was approached by a member of a cult</item>
  42.         <item name="WorkerMishap">killed a [=Pick('person','zombie')]</item>
  43.         <item name="WorkerMishap">cut themselves with a rusted tool</item>
  44.         <item name="WorkerMishap">received a large cut</item>
  45.         <item name="WorkerMishap">ran away</item>
  46.         <item name="WorkerMishap">saw a car drive by</item>
  47.         <item name="WorkerMishap">saw another group of survivors in the distance</item>
  48.         <item name="WorkerMishap">saw a pack of wolves staring them down</item>
  49.         <item name="WorkerMishap">saw a pack of zombies</item>
  50.         <item name="WorkerMishap">saw some mutated wildlife</item>
  51.         <item name="WorkerMishap">received radiation poisoning</item>
  52.         <item name="WorkerMishap">was shot by a stray bullet</item>
  53.         <item name="WorkerMishap">was shot by someone who ran away</item>
  54.         <item name="WorkerMishap">saw a plane fly over head</item>
  55.         <item name="WorkerMishap">saw a helicopter over head</item>
  56.         <item name="WorkerMishap">thought they heard a train whistle</item>
  57.        
  58.         <item name="MissingPersonJob">scavenge for supplies</item>
  59.         <item name="MissingPersonJob">scavenge for food</item>
  60.         <item name="MissingPersonJob">hunt for food</item>
  61.         <item name="MissingPersonJob">fish for food</item>
  62.         <item name="MissingPersonJob">trade with a nearby [Settlement]</item>
  63.         <item name="MissingPersonJob">scout the area</item>
  64.         <item name="MissingPersonJob">scout ahead</item>
  65.         <item name="MissingPersonJob">spy on a nearby [Settlement]</item>
  66.         <item name="MissingPersonJob">look for other survivors</item>
  67.         <item name="MissingPersonJob">collect fire wood</item>
  68.        
  69.         <item name="Settlement">camp</item>
  70.         <item name="Settlement">town</item>
  71.         <item name="Settlement">city</item>
  72.         <item name="Settlement">stronghold</item>
  73.         <item name="Settlement">encampment</item>
  74.         <item name="Settlement">village</item>
  75.         <item name="Settlement">home</item>
  76.         <item name="Settlement">house</item>
  77.        
  78.         <item name="EnemyGroup">zombies</item>
  79.         <item name="EnemyGroup">a band of raiders</item>
  80.         <item name="EnemyGroup">a group of anarchists</item>
  81.         <item name="EnemyGroup">a militia</item>
  82.         <item name="EnemyGroup">an insect swarm</item>
  83.         <item name="EnemyGroup">an unknown group striking at night</item>
  84.         <item name="EnemyGroup">rats</item>
  85.         <item name="EnemyGroup">scorpions</item>
  86.         <item name="EnemyGroup">snakes</item>
  87.        
  88.         <item name="ExtortionGroup">group of bandits</item>
  89.         <item name="ExtortionGroup">militia</item>
  90.         <item name="ExtortionGroup">band of gypsies</item>
  91.         <item name="ExtortionGroup">band of mutants</item>
  92.         <item name="ExtortionGroup">cult</item>
  93.        
  94.         <item name="Supplies">food</item>
  95.         <item name="Supplies">medical supplies</item>
  96.         <item name="Supplies">medication</item>
  97.         <item name="Supplies">clean water</item>
  98.         <item name="Supplies">ammunition</item>
  99.         <item name="Supplies">tools</item>
  100.         <item name="Supplies">morale</item>
  101.         <item name="Supplies">wood</item>
  102.         <item name="Supplies">fuel</item>
  103.        
  104.         <item name="SupplySap">there are too many survivors unable to pull their weight</item>
  105.         <item name="SupplySap">someone is stealing them</item>
  106.         <item name="SupplySap">something is stealing them</item>
  107.         <item name="SupplySap">some survivors are being wasteful</item>
  108.         <item name="SupplySap">pets are being provided with them</item>
  109.        
  110.         <item name="Utility">power plant</item>
  111.         <item name="Utility">water station</item>
  112.         <item name="Utility">sewage station</item>
  113.        
  114.         <item name="RadioGroup">another group of survivors who sound like they can help you</item>
  115.         <item name="RadioGroup">another group of survivors and they are in trouble</item>
  116.         <item name="RadioGroup">a garbled message</item>
  117.         <item name="RadioGroup">someone screaming</item>
  118.         <item name="RadioGroup">someone speaking in a language you do not understand</item>
  119.         <item name="RadioGroup">wild animal sounds</item>
  120.         <item name="RadioGroup">inhuman sounds</item>
  121.         <item name="RadioGroup">a voice discernible through the static</item>
  122.         <item name="RadioGroup">a voice say, "Help me" through the static</item>
  123.         <item name="RadioGroup">music</item>
  124.         <item name="RadioGroup">faint music through the static</item>
  125.         <item name="RadioGroup">silence</item>
  126.        
  127.         <item name="Radio">an FM radio</item>
  128.         <item name="Radio">an AM radio</item>
  129.         <item name="Radio">a HAM radio</item>
  130.         <item name="Radio">a CB</item>
  131.         <item name="Radio">a walkie-talkie</item>
  132.         <item name="Radio">a shortwave radio</item>
  133.         <item name="Radio">a police scanner</item>
  134.         <item name="Radio">a cell phone</item>
  135.         <item name="Radio">a telephone</item>
  136.        
  137.         <item name="RaidLocation">gas station</item>
  138.         <item name="RaidLocation">grocery store</item>
  139.         <item name="RaidLocation">hospital</item>
  140.         <item name="RaidLocation">hospice</item>
  141.         <item name="RaidLocation">nursing home</item>
  142.         <item name="RaidLocation">funeral home</item>
  143.         <item name="RaidLocation">farm house</item>
  144.         <item name="RaidLocation">suburban neighborhood</item>
  145.         <item name="RaidLocation">prison</item>
  146.         <item name="RaidLocation">police station</item>
  147.         <item name="RaidLocation">hotel</item>
  148.         <item name="RaidLocation">motel</item>
  149.         <item name="RaidLocation">YMCA</item>
  150.         <item name="RaidLocation">gym</item>
  151.         <item name="RaidLocation">factory</item>
  152.         <item name="RaidLocation">warehouse</item>
  153.         <item name="RaidLocation">cabin</item>
  154.         <item name="RaidLocation">apartment complex</item>
  155.         <item name="RaidLocation">apartment building</item>
  156.        
  157.         <item name="RaidLocationState">it appears completely abandoned</item>
  158.         <item name="RaidLocationState">it appears to have been recently occupied</item>
  159.         <item name="RaidLocationState">it is in ruins</item>
  160.         <item name="RaidLocationState">it appears to be occupied</item>
  161.         <item name="RaidLocationState">is being overgrown by plants</item>
  162.         <item name="RaidLocationState">you can hear a low humming noise from within</item>
  163.         <item name="RaidLocationState">you can hear talking</item>
  164.         <item name="RaidLocationState">you hear someone inside scream</item>
  165.         <item name="RaidLocationState">the doors and windows are boarded up</item>
  166.         <item name="RaidLocationState">a single warning shot lands near you</item>
  167.         <item name="RaidLocationState">several doors are open</item>
  168.         <item name="RaidLocationState">you hear an unrecognizable noise from within</item>
  169.        
  170.         <item name="Outbreak">The flu</item>
  171.         <item name="Outbreak">A plague</item>
  172.         <item name="Outbreak">Tuberculous</item>
  173.         <item name="Outbreak">Mutiny</item>
  174.         <item name="Outbreak">Mutation</item>
  175.         <item name="Outbreak">An unknown disease</item>
  176.         <item name="Outbreak">Hysteria</item>
  177.         <item name="Outbreak">Mass delusion</item>
  178.         <item name="Outbreak">Dysentery</item>
  179.         <item name="Outbreak">Mad cow disease</item>
  180.         <item name="Outbreak">Food poisoning</item>
  181.         <item name="Outbreak">Typhoid fever</item>
  182.         <item name="Outbreak">Chickenpox</item>
  183.         <item name="Outbreak">Shingles</item>
  184.         <item name="Outbreak">Panic</item>
  185.         <item name="Outbreak">Low morale</item>
  186.         <item name="Outbreak">Depression</item>
  187.         <item name="Outbreak">Cheerfulness</item>      
  188.     </items>
  189. </Grammar>
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