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Cloud build error

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Jul 28th, 2015
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  1. 40854: [Unity] UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
  2. 40855: [Unity] project.Assets.Editor.BundleTools.OneClickBuilder:CheckForCancelAndRefresh(String) (at Assets/Editor/BundleTools/OneClickBuilder.cs:401)
  3. 40856: [Unity] project.Assets.Editor.BundleTools.OneClickBuilder:ReduceAssetsToSd() (at Assets/Editor/BundleTools/OneClickBuilder.cs:335)
  4. 40857: [Unity] project.Assets.Editor.BundleTools.OneClickBuilder:PostBuildReduceAssetsSizeToSd(BuildTarget, String) (at Assets/Editor/BundleTools/OneClickBuilder.cs:306)
  5. 40858: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
  6. 40859: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&)
  7. 40860: [Unity] UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
  8. 40861: [Unity] UnityCloud.UnityCloudBuilder:Build() (at Assets/__UnityCloud__/Scripts/Editor/UnityCloudBuilder.cs:342)
  9. 40862: [Unity] (Filename: Assets/Editor/BundleTools/OneClickBuilder.cs Line: 401)
  10. 40863: [Unity] Receiving unhandled NULL exception
  11. 40864: [Unity] Launching bug reporter
  12. 40865: [Unity] Obtained 42 stack frames.
  13. 40866: [Unity] #0 0x00000090ce229e in _platform_memmove$VARIANT$sse42
  14. 40867: [Unity] #1 0x00000000768f42 in GenerateSpriteOutline(PPtr<Texture2D>, float, RectT<float> const&, Vector2f const&, float, unsigned char, bool, unsigned int, int, std::vector<dynamic_array<Vector2f, 4ul>, std::allocator<dynamic_array<Vector2f, 4ul> > >*, std::vector<SpriteVertex, std::allocator<SpriteVertex> >*, std::vector<unsigned short, std::allocator<unsigned short> >*, RectT<float>*, Vector4f*)
  15. 40868: [Unity] #2 0x00000000761f1f in Sprite::Initialize(Texture2D*, RectT<float> const&, Vector2f const&, float, unsigned int, SpriteMeshType, Vector4f const&)
  16. 40869: [Unity] #3 0x0000000123bd0b in SpriteSheetMetaData::ProduceSprites(Texture2D&, TextureImporter&, std::vector<SpriteMetaData, std::allocator<SpriteMetaData> > const&)
  17. 40870: [Unity] #4 0x0000000123bf70 in SpriteSheetMetaData::GenerateAssetData(Texture2D&, std::string, TextureImporter&)
  18. 40871: [Unity] #5 0x00000001249389 in TextureImporter::GenerateSprites(Texture2D&, std::string, TextureImporter&)
  19. 40872: [Unity] #6 0x00000001249a42 in TextureImporter::GenerateAssetData()
  20. 40873: [Unity] #7 0x000000010fe3bb in AssetDatabase::ImportAsset(Asset&, std::string const&, std::string const&, int, int, std::basic_string<char, std::char_traits<char>, stl_allocator<char, (MemLabelIdentifier)79, 16> > const&, bool)
  21. 40874: [Unity] #8 0x000000011030e9 in AssetDatabase::UpdateAsset(UnityGUID const&, UnityGUID const&, MdFour const&, int, MdFour, AssetImportingTimerStats*)
  22. 40875: [Unity] #9 0x00000001131ee1 in AssetInterface::ProcessAssetsImplementation(double&, AssetInterface::CancelBehaviour)
  23. 40876: [Unity] #10 0x00000001131262 in AssetInterface::StopAssetEditing(AssetInterface::CancelBehaviour)
  24. 40877: [Unity] #11 0x00000001136583 in AssetInterface::Refresh(int)
  25. 40878: [Unity] #12 0x00000000f6adf0 in AssetDatabase_CUSTOM_Refresh(int)
  26. 40879: [Unity] #13 0x0000000f6ae7b4 in (wrapper managed-to-native) UnityEditor.AssetDatabase:Refresh (UnityEditor.ImportAssetOptions) + 0x3c (0xf6ae778 0xf6ae807) [0x8c87a80 - Unity Child Domain]
  27. 40880: [Unity] #14 0x000000101586d1 in project.Assets.Editor.BundleTools.OneClickBuilder:CheckForCancelAndRefresh (string) + 0x91 (0x10158640 0x101586fb) [0x8c87a80 - Unity Child Domain]
  28. 40881: [Unity] #15 0x000000101553e9 in project.Assets.Editor.BundleTools.OneClickBuilder:ReduceAssetsToSd () + 0x111 (0x101552d8 0x10155412) [0x8c87a80 - Unity Child Domain]
  29. 40882: [Unity] #16 0x00000010154e05 in project.Assets.Editor.BundleTools.OneClickBuilder:PostBuildReduceAssetsSizeToSd (UnityEditor.BuildTarget,string) + 0x1d (0x10154de8 0x10154e19) [0x8c87a80 - Unity Child Domain]
  30. 40883: [Unity] #17 0x00000010154d16 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_object (object,intptr,intptr,intptr) + 0x9e (0x10154c78 0x10154de1) [0x8c87a80 - Unity Child Domain]
  31. 40884: [Unity] #18 0x000000047d95ce in mono_get_runtime_build_info
  32. 40885: [Unity] #19 0x0000000490d393 in mono_runtime_invoke
  33. 40886: [Unity] #20 0x000000007312dc in scripting_method_invoke(ScriptingMethodMono, MonoObject*, ScriptingArguments&, MonoException**)
  34. 40887: [Unity] #21 0x0000000097ae09 in ScriptingInvocation::Invoke(MonoException**, bool)
  35. 40888: [Unity] #22 0x0000000097ad90 in ScriptingInvocation::Invoke(MonoException**)
  36. 40889: [Unity] #23 0x0000000097acee in ScriptingInvocation::Invoke()
  37. 40890: [Unity] #24 0x0000000096b583 in CallMethodsWithAttribute(MonoClass*, ScriptingArguments&, MonoMethod*)
  38. 40891: [Unity] #25 0x00000001473b2d in DoBuildPlayer(BuildPlayerSetup&)
  39. 40892: [Unity] #26 0x0000000146f97a in BuildPlayer(BuildPlayerSetup&)
  40. 40893: [Unity] #27 0x00000000f82c9d in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(MonoArray*, ICallString, BuildTargetPlatform, BuildPlayerOptions, unsigned char, unsigned int*)
  41. 40894: [Unity] #28 0x0000000f6b055f in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool,uint&) + 0x6f (0xf6b04f0 0xf6b05a2) [0x8c87a80 - Unity Child Domain]
  42. 40895: [Unity] #29 0x0000000f6b0401 in UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,uint&) + 0xd1 (0xf6b0330 0xf6b045a) [0x8c87a80 - Unity Child Domain]
  43. 40896: [Unity] #30 0x0000000f6b0265 in UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) + 0x55 (0xf6b0210 0xf6b0315) [0x8c87a80 - Unity Child Domain]
  44. 40897: [Unity] #31 0x00000015693de3 in UnityCloud.UnityCloudBuilder:Build () + 0x139b (0x15692a48 0x156940bf) [0x8c87a80 - Unity Child Domain]
  45. 40898: [Unity] #32 0x00000008fe4518 in (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) + 0x88 (0x8fe4490 0x8fe45e0) [0x8c87a80 - Unity Child Domain]
  46. 40899: [Unity] #33 0x000000047d95ce in mono_get_runtime_build_info
  47. 40900: [Unity] #34 0x0000000490d393 in mono_runtime_invoke
  48. 40901: [Unity] #35 0x0000000072f81a in mono_runtime_invoke_profiled(MonoMethod*, MonoObject*, void**, MonoException**, MonoClass*)
  49. 40902: [Unity] #36 0x000000014ce0dd in Application::ParseARGVCommands()
  50. 40903: [Unity] #37 0x000000014cd33b in Application::FinishLoadingProject()
  51. 40904: [Unity] #38 0x000000016d9608 in NoGraphicsMain()
  52. 40905: [Unity] #39 0x000000016d9bf7 in EditorMain(int, char const**)
  53. 40906: [Unity] #40 0x000000016da388 in main
  54. 40907: [Unity] #41 0x00000000003635 in start
  55. 40908: [Unity] *** Launching bug reporter due to crashbug - If this project's Unity Cloud Build configuration is not set for the latest version of Unity, please consider upgrading, as that may resolve this error..
  56. 40909: [Unity] Obtained 47 stack frames.
  57. 40910: [Unity] 0 Unity 0x016bc651 _Z17LaunchBugReporter13BugReportMode + 1073
  58. 40911: [Unity] 1 Unity 0x009660f5 _Z12HandleSignaliP9__siginfoPv + 53
  59. 40912: [Unity] 2 libmono.0.dylib 0x0488d5ea mono_chain_signal + 76
  60. 40913: [Unity] 3 libmono.0.dylib 0x047d769a mono_sigsegv_signal_handler + 234
  61. 40914: [Unity] 4 libsystem_platform.dylib 0x90ce103b _sigtramp + 43
  62. 40915: [Unity] 5 ??? 0xffffffff 0x0 + 4294967295
  63. 40916: [Unity] 6 Unity 0x00768f42 _Z21GenerateSpriteOutline4PPtrI9Texture2DEfRK5RectTIfERK8Vector2ffhbjiPSt6vectorI13dynamic_arrayIS6_Lm4EESaISB_EEPS9_I12SpriteVertexSaISF_EEPS9_ItSaItEEPS3_P8Vector4f + 818
  64. 40917: [Unity] 7 Unity 0x00761f1f _ZN6Sprite10InitializeEP9Texture2DRK5RectTIfERK8Vector2ffj14SpriteMeshTypeRK8Vector4f + 559
  65. 40918: [Unity] 8 Unity 0x0123bd0b _ZN19SpriteSheetMetaData14ProduceSpritesER9Texture2DR15TextureImporterRKSt6vectorI14SpriteMetaDataSaIS5_EE + 1243
  66. 40919: [Unity] 9 Unity 0x0123bf70 _ZN19SpriteSheetMetaData17GenerateAssetDataER9Texture2DSsR15TextureImporter + 48
  67. 40920: [Unity] 10 Unity 0x01249389 _ZN15TextureImporter15GenerateSpritesER9Texture2DSsRS_ + 489
  68. 40921: [Unity] 11 Unity 0x01249a42 _ZN15TextureImporter17GenerateAssetDataEv + 1266
  69. 40922: [Unity] 12 Unity 0x010fe3bb _ZN13AssetDatabase11ImportAssetER5AssetRKSsS3_iiRKSbIcSt11char_traitsIcE13stl_allocatorIcL18MemLabelIdentifier79ELi16EEEb + 587
  70. 40923: [Unity] 13 Unity 0x011030e9 _ZN13AssetDatabase11UpdateAssetERK9UnityGUIDS2_RK6MdFouriS3_P24AssetImportingTimerStats + 6345
  71. 40924: [Unity] 14 Unity 0x01131ee1 _ZN14AssetInterface27ProcessAssetsImplementationERdNS_15CancelBehaviourE + 881
  72. 40925: [Unity] 15 Unity 0x01131262 _ZN14AssetInterface16StopAssetEditingENS_15CancelBehaviourE + 274
  73. 40926: [Unity] 16 Unity 0x01136583 _ZN14AssetInterface7RefreshEi + 13411
  74. 40927: [Unity] 17 Unity 0x00f6adf0 _Z28AssetDatabase_CUSTOM_Refreshi + 48
  75. 40928: [Unity] 18 ??? 0x0f6ae7b4 0x0 + 258664372
  76. 40929: [Unity] 19 ??? 0x101586d1 0x0 + 269846225
  77. 40930: [Unity] 20 ??? 0x101553e9 0x0 + 269833193
  78. 40931: [Unity] 21 ??? 0x10154e05 0x0 + 269831685
  79. 40932: [Unity] 22 ??? 0x10154d16 0x0 + 269831446
  80. 40933: [Unity] 23 libmono.0.dylib 0x047d95ce mono_get_runtime_build_info + 3344
  81. 40934: [Unity] 24 libmono.0.dylib 0x0490d393 mono_runtime_invoke + 133
  82. 40935: [Unity] 25 Unity 0x007312dc _Z23scripting_method_invoke19ScriptingMethodMonoP10MonoObjectR18ScriptingArgumentsPP13MonoException + 60
  83. 40936: [Unity] 26 Unity 0x0097ae09 _ZN19ScriptingInvocation6InvokeEPP13MonoExceptionb + 105
  84. 40937: [Unity] 27 Unity 0x0097ad90 _ZN19ScriptingInvocation6InvokeEPP13MonoException + 32
  85. 40938: [Unity] 28 Unity 0x0097acee _ZN19ScriptingInvocation6InvokeEv + 30
  86. 40939: [Unity] 29 Unity 0x0096b583 _Z24CallMethodsWithAttributeP9MonoClassR18ScriptingArgumentsP10MonoMethod + 259
  87. 40940: [Unity] 30 Unity 0x01473b2d _ZL13DoBuildPlayerR16BuildPlayerSetup + 15629
  88. 40941: [Unity] 31 Unity 0x0146f97a _Z11BuildPlayerR16BuildPlayerSetup + 794
  89. 40942: [Unity] 32 Unity 0x00f82c9d _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArray11ICallString19BuildTargetPlatform18BuildPlayerOptionshPj + 285
  90. 40943: [Unity] 33 ??? 0x0f6b055f 0x0 + 258671967
  91. 40944: [Unity] 34 ??? 0x0f6b0401 0x0 + 258671617
  92. 40945: [Unity] 35 ??? 0x0f6b0265 0x0 + 258671205
  93. 40946: [Unity] 36 ??? 0x15693de3 0x0 + 359218659
  94. 40947: [Unity] 37 ??? 0x08fe4518 0x0 + 150881560
  95. 40948: [Unity] 38 libmono.0.dylib 0x047d95ce mono_get_runtime_build_info + 3344
  96. 40949: [Unity] 39 libmono.0.dylib 0x0490d393 mono_runtime_invoke + 133
  97. 40950: [Unity] 40 Unity 0x0072f81a _Z28mono_runtime_invoke_profiledP10MonoMethodP10MonoObjectPPvPP13MonoExceptionP9MonoClass + 186
  98. 40951: [Unity] 41 Unity 0x014ce0dd _ZN11Application17ParseARGVCommandsEv + 2541
  99. 40952: [Unity] 42 Unity 0x014cd33b _ZN11Application20FinishLoadingProjectEv + 603
  100. 40953: [Unity] 43 Unity 0x016d9608 _Z14NoGraphicsMainv + 56
  101. 40954: [Unity] 44 Unity 0x016d9bf7 _Z10EditorMainiPPKc + 1447
  102. 40955: [Unity] 45 Unity 0x016da388 main + 24
  103. 40956: [Unity] 46 Unity 0x00003635 start + 53
  104. 40957: ! Unity player export failed!
  105. 40958: ! build of 'default-android' failed. compile failed
  106. 40959: Build step 'Execute shell' marked build as failure
  107. 40960: done.
  108. 40961: postbuildstatus finished successfully.
  109. 40962: Deleting project workspace...
  110. 40963: Finished: FAILURE
  111. Status: FAILED
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