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EngineBreak2

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Jul 3rd, 2012
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <a_vehicles>
  4. #include <a_players>
  5.  
  6. #define FILTERSCRIPT
  7. #define COLOR_LIME   0x00FF00FF
  8. #define COLOR_RED    0xFF0000FF
  9. #define COLOR_CYAN   0x00FFFFFF
  10. #define COLOR_ORANGE 0xFFA500FF
  11. #define PRESSED(%0) \
  12.     (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  13.    
  14. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  15. {
  16.   new veh = GetPlayerVehicleID(playerid);
  17.   new Float:health;
  18.   GetVehicleHealth(veh, health);
  19.   if(IsPlayerInAnyVehicle(playerid))
  20.   {
  21.   if(health < 650)
  22.   {
  23.   new engine, lights, alarm, doors, bonnet, boot, objective;
  24.   GetVehicleParamsEx(veh, engine, lights, alarm, doors, bonnet, boot, objective);
  25.   SetVehicleParamsEx(veh, false, lights, alarm, doors, bonnet, boot, objective);
  26.   SendClientMessage(playerid, COLOR_RED,"*Your Engine Is Broken!");
  27.   }
  28.   }
  29.   return 1;
  30.   }
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