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- Initialize engine version: 5.4.4p3 (f19cbbe7deef)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
- Vendor: NVIDIA
- VRAM: 6103 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Ionic.Zlib.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\NSpeex.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
- Loading F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- - Completed reload, in 0.048 seconds
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\System.dll (this message is harmless)
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\Boo.Lang.dll (this message is harmless)
- OnLevelWasLoaded was found on InGameLog
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 59Hz; virtual: 4480x1440 at -1920,0
- <RI> Initialized touch support.
- UnloadTime: 0.798147 ms
- WARNING: Shader Unsupported: 'PlayWay Water/Standard' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Standard' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Standard' - All passes removed
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - All passes removed
- WARNING: Shader Unsupported: 'Blackwake/Invisible' - Pass '' has no vertex shader
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - All passes removed
- UnloadTime: 5.408701 ms
- Non platform assembly: data-0000000012401960 (this message is harmless)
- Fallback handler could not load library F:/Program Files (x86)/SteamLibrary/steamapps/common/Blackwake/Blackwake_Data/Mono/data-0000000012401960.dll
- Non platform assembly: data-0000000012405120 (this message is harmless)
- Fallback handler could not load library F:/Program Files (x86)/SteamLibrary/steamapps/common/Blackwake/Blackwake_Data/Mono/data-0000000012405120.dll
- Non platform assembly: data-00000000309E8040 (this message is harmless)
- Fallback handler could not load library F:/Program Files (x86)/SteamLibrary/steamapps/common/Blackwake/Blackwake_Data/Mono/data-00000000309E8040.dll
- Rewired: Searching for compatible XInput library...
- Rewired: Found Xinput1_3.dll.
- Platform assembly: F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake_Data\Managed\System.Xml.dll (this message is harmless)
- 6595:IOCR, ID_OPEN_CONNECTION_REQUEST
- setting 2560x1440
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Server version 0.1.1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ARG 0= F:\Program Files (x86)\SteamLibrary\steamapps\common\Blackwake\Blackwake.exe
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 173498.
- Total: 98.462646 ms (FindLiveObjects: 8.367007 ms CreateObjectMapping: 4.312143 ms MarkObjects: 55.475857 ms DeleteObjects: 30.307125 ms)
- Refresh completed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [NetworkHandler] Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client socket creation successful!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Error: WrongConnection Socket: -1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Connected to server
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [NetworkHandler] Connected to server
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TeamSelect] got handshake from server
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [GameModeHandler] Initializing match...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TDMS] Setting up...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TDMS] Done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list SERVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Sonson62
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list anxi
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Nhetik
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list skanver
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Ping
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Zoomok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Bublik Aliba
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Tronical
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list AndRE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list x Haagentie x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list das_noob
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Savvy?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Mr.Kush.get.high.dk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Naner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list futurexpro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list [EVOF1\Francoisbesse
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Falcon Lover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list A Spitfire in the Night
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Mak
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list -GG- Owen's's's's's
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list joel b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Pro Dumby
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list yarrrrvid
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Komu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Belzeballs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list John Wolff
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list CrankyCookie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Succ is dead
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list SilentGsLasagna
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list JohnDaggerSwagger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list TG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Uuzo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Mitile
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Mighty_Mograine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Captain Recon The British Cat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list T112
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list BANKSy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Foxy Stoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Farmerbill
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Turd Ferguson
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Sheldon Minion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list {LP}_MxKuR`
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list ThebadboyRU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list XCom
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Atari Salonuu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Mortey
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list DaveGilmore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list xGergx[HUN\x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Grimace
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list PASHtet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Leaf
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Finished getting all lobby players. Requesting information about spawned players...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Finished requesting player info. Requesting captains and candidates.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list Zatama
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Ramrod_Ram could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Ramrod_Ram' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Grenade_Throw could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Grenade_Throw' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Tea_Drink could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Tea_Drink' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Ramrod_Ram could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Ramrod_Ram' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- RPC spawnGrenade call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at EffectSpawner.spawnGrenade (Vector3 ONIKMHPPDOI, Vector3 PLFIGLOAKPH, System.String CIDICDAPKKG, Single LCKFEKFBMJC, Int32 IJMLGABCDOE, BFMNMDKKLGD AJIJHMNLNFE) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Lighter_Light could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Lighter_Light' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Ramrod_Ram could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Ramrod_Ram' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC setSailsAll call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at ShipMovement.setSailsAll (Int32 KKDGEKHIKCG, BFMNMDKKLGD AJIJHMNLNFE) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Lighter_Light could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Lighter_Light' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC updateScore call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at PlayerInfo.updateScore (Int32 BFDEGGMJDON, System.String CKAFPEHOIAJ, Boolean HPPJLDPDDEL) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- TDM_Fleet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for das_noob
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for das_noob
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for das_noob
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for xGergx[HUN\x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for xGergx[HUN\x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for xGergx[HUN\x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for ThebadboyRU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for ThebadboyRU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for ThebadboyRU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for x Haagentie x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for x Haagentie x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for x Haagentie x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for JohnDaggerSwagger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for JohnDaggerSwagger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for JohnDaggerSwagger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for AndRE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for AndRE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for AndRE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for XCom
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for XCom
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for XCom
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Mortey
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Mortey
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Mortey
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for SilentGsLasagna
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for SilentGsLasagna
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for SilentGsLasagna
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for DaveGilmore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for DaveGilmore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for DaveGilmore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Savvy?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Savvy?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Savvy?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Belzeballs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Belzeballs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Belzeballs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Mitile
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Mitile
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Mitile
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Atari Salonuu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Atari Salonuu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Atari Salonuu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for -GG- Owen's's's's's
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for -GG- Owen's's's's's
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for -GG- Owen's's's's's
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Ping
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Ping
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Ping
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Mr.Kush.get.high.dk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Mr.Kush.get.high.dk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Mr.Kush.get.high.dk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for skanver
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for skanver
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for skanver
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for CrankyCookie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for CrankyCookie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for CrankyCookie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Succ is dead
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Succ is dead
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Succ is dead
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Leaf
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Leaf
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Leaf
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for futurexpro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for futurexpro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for futurexpro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Tronical
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Tronical
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Tronical
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Bublik Aliba
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Bublik Aliba
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Bublik Aliba
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Sonson62
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Sonson62
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Sonson62
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for TG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for TG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for TG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Foxy Stoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Foxy Stoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Foxy Stoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Turd Ferguson
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Turd Ferguson
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Turd Ferguson
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for [EVOF1\Francoisbesse
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for [EVOF1\Francoisbesse
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for [EVOF1\Francoisbesse
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for BANKSy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for BANKSy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for BANKSy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Zoomok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Zoomok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Zoomok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Naner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Naner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Naner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Ramrod_Ram could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Ramrod_Ram' or call this function only for existing animations.
- (Filename: Line: 423)
- got info for Captain Recon The British Cat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Captain Recon The British Cat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Captain Recon The British Cat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Komu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Komu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Komu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Nhetik
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Nhetik
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Nhetik
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Farmerbill
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Farmerbill
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Farmerbill
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for yarrrrvid
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for yarrrrvid
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for yarrrrvid
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for T112
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for T112
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for T112
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for A Spitfire in the Night
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for A Spitfire in the Night
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for A Spitfire in the Night
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for joel b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for joel b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for joel b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for {LP}_MxKuR`
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for {LP}_MxKuR`
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for {LP}_MxKuR`
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for John Wolff
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for John Wolff
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for John Wolff
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for PASHtet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for PASHtet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for PASHtet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Grimace
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Grimace
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Grimace
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Pro Dumby
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Pro Dumby
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Pro Dumby
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Falcon Lover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Falcon Lover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Falcon Lover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Mak
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Mak
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Mak
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Uuzo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Uuzo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Uuzo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for anxi
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for anxi
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for anxi
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Mighty_Mograine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Mighty_Mograine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Mighty_Mograine
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Sheldon Minion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Sheldon Minion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Sheldon Minion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- RPC setAiming call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at WeaponHandler.setAiming (Boolean NEIPGHJIOJE, System.String LEBCPBPGBPB) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Ramrod_Ram could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Ramrod_Ram' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC cannonFireFX call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at CannonUse.cannonFireFX () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Hammer_Repair could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Hammer_Repair' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Lighter_Light could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Lighter_Light' or call this function only for existing animations.
- (Filename: Line: 423)
- RPC cannonFireFX call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at CannonUse.cannonFireFX () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- RPC setAiming call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at WeaponHandler.setAiming (Boolean NEIPGHJIOJE, System.String LEBCPBPGBPB) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- RPC cannonFireFX call attempt had null reference, note that RPCs sent early after an object has been enabled late in the scene may sometimes be invoked before Start() has finished on the target object.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
- at CannonUse.cannonFireFX () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at WakeNetObject.JENGCMCMLAH (Int32 PELKMMMOICE, System.Object[] JKNKCNLOKPE) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team2/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team2/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team2/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team2/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team2/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/staircol"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team3/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team3/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team3/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team3/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team3/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/staircol"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team5/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team5/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team5/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team5/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team5/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/staircol"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team6/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team6/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team6/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1/trigger"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team6/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/riggingcollider 1"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "team6/LOD-SELF (Visible only by this ship & deck)/Only My Ship/Colliders/staircol"
- (Filename: Line: 0)
- [TeamSelect] selected team 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TeamSelect] player Zatama joined team 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Zatama is now on team 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Zatama
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FAILED TO FIND PLAYER INFO!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FAILED TO FIND PLAYER INFO!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FAILED TO FIND PLAYER INFO!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FAILED TO FIND PLAYER INFO!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- Player added to list Soddie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TeamSelect] player Soddie joined team 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player Soddie is now on team 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for Soddie
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- Coroutine couldn't be started because the the game object 'healicon' is inactive!
- (Filename: Line: 738)
- Coroutine couldn't be started because the the game object 'healicon' is inactive!
- (Filename: Line: 738)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- Coroutine couldn't be started because the the game object 'healicon' is inactive!
- (Filename: Line: 738)
- Coroutine couldn't be started because the the game object 'healicon' is inactive!
- (Filename: Line: 738)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- The animation state Healing could not be played because it couldn't be found!
- Please attach an animation clip with the name 'Healing' or call this function only for existing animations.
- (Filename: Line: 423)
- FAILED TO FIND PLAYER INFO! PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FAILED TO FIND PLAYER INFO! PATRICIAN\o
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player added to list $h0gk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [TeamSelect] player $h0gk joined team 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Player $h0gk is now on team 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Got id for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Getting large avatar for Player(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- got info for $h0gk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Client forced to disconnect, see callstack
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- at LDKIAKPAILC.HLNLAKDBHJK()
- at OptionsMenu.quitGame()
- at UnityEngine.Events.InvokableCall.Invoke(System.Object[] args)
- at UnityEngine.Events.InvokableCallList.Invoke(System.Object[] parameters)
- at UnityEngine.Events.UnityEventBase.Invoke(System.Object[] parameters)
- at UnityEngine.Events.UnityEvent.Invoke()
- at UnityEngine.UI.Button.Press()
- at UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData)
- at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
- at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent(Int32 id)
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent()
- at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process()
- at UnityEngine.EventSystems.EventSystem.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- host id {0} has been already deleted
- (Filename: Line: 697)
- Error: WrongHost Socket: -1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 618 -> priority: 1
- Thread -> id: 34f0 -> priority: 1
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