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AlexVestin

AV_FGM148 (CfgWeapons)

Nov 13th, 2013
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  1. class CfgWeapons
  2. {
  3. class Launcher_Base_F;
  4. class av_fgm148: Launcher_Base_F
  5. {
  6. scope = 2;
  7. displayName = "FGM-148 Javelin";
  8. descriptionShort = "SHORT DESCRIPTION";
  9. picture = "\AV_Weapons\FGM148\data\UI\w_fgm148_ca.paa";
  10. UiPicture = "\A3\Weapons_F\Data\UI\icon_at_CA.paa";
  11. cursor = "EmptyCursor";
  12. cursorAim = "missile";
  13. textureType = "semi";
  14.  
  15. model = "\AV_Weapons\FGM148\fgm148_clu";
  16. modelOptics = "\AV_Weapons\FGM148\fgm148_interface";
  17. handAnim[] = {"OFP2_ManSkeleton","\A3\Weapons_F_Beta\Launchers\Titan\Data\Anim\titan.rtm"};
  18. reloadAction = "ReloadRPG";
  19.  
  20. magazines[] = {av_fgm148_magazinetube_AT};
  21. magazineReloadTime = 12;
  22. reloadTime = 0.5;
  23. initSpeed = 10;
  24. autoReload = 0;
  25.  
  26. primary = 0;
  27. value = 20;
  28. ffMagnitude = 0.1;
  29. ffFrequency = 1;
  30. ffCount = 1;
  31. htMin = 1;
  32. htMax = 460;
  33. afMax = 0;
  34. mfMax = 0;
  35. mFact = 1;
  36. tBody = 100;
  37. dexterity = 1.7;
  38. /////////////////////////////////////////////////////////////////////////////
  39. class Library
  40. {
  41. libTextDesc = "LONG DESCRIPTION FOR THE MISSILE LAUNCHER";
  42. };
  43. class ItemInfo
  44. {
  45. priority = 3;
  46. RMBhint = "FGM-148";
  47. onHoverText = "TODO FGM148 DSS";
  48. };
  49. /////////////////////////////////////////////////////////////////////////////
  50. nameSound = "aalauncher";
  51. //
  52. sound[] = {"A3\Sounds_F\weapons\Launcher\rocket_launcher_5",1.0,1,800};
  53. soundFly[] = {"A3\sounds_f\weapons\rockets\rocket_fly_1",0.63095737,1.5,300};
  54. //
  55. lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1",0.31622776,1};
  56. lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3",0.31622776,2.5};
  57. //
  58. reloadMagazineSound[] = {"A3\sounds_f\weapons\reloads\missile_reload",0.31622776,1,20};
  59. drySound[] = {"A3\sounds_f\weapons\other\dry6",0.15848932,1,18};
  60. //
  61. weaponSoundEffect = "DefaultRifle";
  62. /////////////////////////////////////////////////////////////////////////////
  63. optics = 1;
  64. forceoptics = 0;
  65. lockAcquire = 0;
  66. autoAimEnabled = 0;
  67. //
  68. canLock = 2;
  69. weaponLockDelay = 2.5;
  70. weaponLockSystem = [0-15];
  71. //
  72. opticsZoomMin = 0.025;
  73. opticsZoomMax = 0.95;
  74. //
  75. opticsZoomInit = 0.42;
  76. opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
  77. //
  78. class OpticsModes
  79. {
  80. class StepScope
  81. {
  82. opticsID = 1;
  83. useModelOptics = 1;
  84. opticsFlare = 0;
  85. opticsDisablePeripherialVision = 1;
  86. opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
  87. //
  88. opticsZoomMin = 0.08333;
  89. opticsZoomMax = 0.04167;
  90. //
  91. opticsZoomInit = 0.08333;
  92. //
  93. discretefov[] = {0.08333,0.04167};
  94. discreteInitIndex = 0;
  95. //
  96. distanceZoomMin = 300;
  97. distanceZoomMax = 300;
  98. //
  99. memoryPointCamera = "eye";
  100. cameraDir = "look";
  101. //
  102. visionMode[] = {"Normal","NVG","Ti"};
  103. thermalMode[] = {0,1};
  104. };
  105. };
  106. recoil = "recoil_single_titan";
  107. //
  108. aiRateOfFire = 10.0;
  109. aiRateOfFireDistance = 500;
  110. //
  111. minRange = 65;
  112. minRangeProbab = 0.30;
  113. //
  114. midRange = 1000;
  115. midRangeProbab = 0.58;
  116. //
  117. maxRange = 2500;
  118. maxRangeProbab = 0.04;
  119. };
  120. };
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