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Spring Mountain Village Heap Sim Assumptions

Jun 28th, 2020
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  1. Spring Mountain Village (Day; after beating Snowhead context)
  2.  
  3. In the very first step, it is fairly fast to deallocate the following (these aren't always good actually):
  4. - red rupee (this is the only 000E in the scene)
  5. - stray 0090s that aren't part of any clusters (there are 3 of these)
  6. - giant bee (id 0204) priority 1 (there only exist priority 0 and 1)
  7. - rocks (id 00B0) priorities: 2, 3, 4, 5, 6
  8.  
  9. ------------------------------------------------------------------------
  10. Room Load Assumption Options (Room 0)
  11. ------------------------------------------------------------------------
  12. 1. Allocate Nothing (don't allow any spawners to spawn things)
  13. 2. Allocate 2 Grass Clusters
  14.  
  15. ------------------------------------------------------------------------
  16. Initial Step Assumption Options:
  17. ------------------------------------------------------------------------
  18.  
  19. 1. (c-up near twin islands lz to unload everything, then cancel c-up to make keaton appear, then move toward plane while targeted)
  20.  
  21. Allocate:
  22.  
  23. Keaton Cluster
  24.  
  25. -----------------------------------
  26.  
  27. 2. (after beating snowhead temple, just goron roll along the right side of the smithy)
  28.  
  29. Allocate:
  30.  
  31. Grass Cluster
  32. Butterflies (5)
  33. Grass Cluster
  34. Keaton Cluster
  35. Grass Cluster
  36.  
  37. Deallocate:
  38.  
  39. 2nd Grass Cluster
  40. Butterflies
  41.  
  42.  
  43. Additional things that are convenient to deallocate:
  44.  
  45. individual keaton bushes
  46.  
  47. -----------------------------------
  48.  
  49. 3. (c-up near twin islands or enter from twin islands and just walk to plane)
  50.  
  51. Allocate:
  52.  
  53. Keaton Cluster
  54. Grass Cluster
  55.  
  56. -----------------------------------
  57.  
  58. 4. (after beating snowhead, walk forward a bit, then go left)
  59.  
  60. Allocate:
  61.  
  62. Grass Cluster
  63. Butterflies (5)
  64. Grass Cluster
  65. Keaton Cluster
  66. Grass Cluster
  67. Butterflies (4)
  68. Fish (3) *** Do NOT allocate these until AFTER you deallocate or allocate things below labelled with ***
  69.  
  70. Deallocate (on way to entering plane; so if supersliding, pull bomb before deallocating these):
  71.  
  72. Butterflies (5)
  73. Butterflies (4)
  74.  
  75. Things we're allowed to deallocate in the initial step:
  76.  
  77. *** Giant Bee (Id 0204; priority 1)
  78. *** Grass NOT from spanwers (Id 0090)
  79. *** Bronze Boulders (Id 00FC; all priorities)
  80. *** Red Rupee (Id 000E)
  81. *** Potted Plants (Id 013E; all priorities; we can actually opt to superslide off of these in the first step)
  82. Giant Bee (Id 0204; priority 0)
  83. Grass from spawners (Id 0090)
  84.  
  85.  
  86. Special things we're allowed to allocate in the initial step:
  87.  
  88. *** Signs (Id 00A8; at most 3)
  89.  
  90. ------------------------------------------------------------------------
  91. Superslide Step Assumption Options:
  92. ------------------------------------------------------------------------
  93.  
  94. 1. (c-up near twin islands and move toward rocks somehow; not hard to figure out)
  95.  
  96. Allocate:
  97.  
  98. Keaton Cluster
  99. Grass Cluster
  100. Grass Cluster
  101. Grass Cluster
  102. Butterflies (4)
  103.  
  104. Deallocate (on way to entering plane; so if supersliding, pull bomb before deallocating these):
  105.  
  106. 3rd Grass Cluster
  107.  
  108. Superslide off of:
  109.  
  110. Rocks (priorities: 2, 3, 4, 5, 6)
  111.  
  112.  
  113. -----------------------------------
  114.  
  115. 2. (c-up near twin islands and goron roll away with camera fixed)
  116.  
  117. Allocate:
  118.  
  119. Keaton Cluster
  120. Grass Cluster
  121. Grass Cluster
  122. Grass Cluster
  123.  
  124. Deallocate (on way to entering plane; so if supersliding, pull bomb before deallocating these):
  125.  
  126. 1st Grass Cluster
  127.  
  128. Superslide off of:
  129.  
  130. Rocks (priorities: 2, 3, 4, 5, 6)
  131. Keaton Grass (only some of them work)
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