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BISHADH FLAVOR

Feb 23rd, 2015
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  1. ALL THE NIGHT FLAVOR FOR BISHADH
  2.  
  3. Night 1:
  4.  
  5.  
  6. Diqnol
  7. You point the ring to kaschei's house, and the beam shoots towards it. It hits the house, but rather than causing any fire or destruction, the house instead seems to be... collecting the energy, as a patch of glowing red spreads from the impact site. Soon the house looks as if it had been dipped in luminescent pink paint. The beam from the ring stops, and you are free to remove it from your finger again. You stare at the house dumbfounded some more before the glow begins to almost leap off from the stone walls and wooden roof, forming a small bubble around the building. Then the bubble seems to burn brightly for a moment before disappearing.
  8. You shake the ring but the gem is dark inside; it maybe needs another day to recharge. Do rings recharge? They must be able to, you think. Otherwise it'd have been used up already centuries ago. You go to sleep.
  9.  
  10. A thing happened!
  11.  
  12. When you wake up the next morning you find another present, this one left on a post near your windowsill.
  13.  
  14. - a kitchy PEARL NECKLACE, its pearls have a very artificial "mother of pearl" shimmer on them.
  15.  
  16. =======
  17. Rasc
  18. A candle is in your home, and you are sure it has some sort of magical property. You examine it carefully: white wax, a white wick, a flat base, unused. But your keen enchantress eyes notice a kind of... sparkle around it. You slowly cast the various identification spells you know one by one on the candle before finally, after hours of studying, you figure it out. The candle was enchanted by a cloister of Claresian Monks, who specialize in spells of life and healing. For as long as the candle burns, all within its light shall be protected from harm. Of course, it will eventually run out, so it can't be used forever... but this does give you a safe backup if ole Stabby ever leaves your side and Asiina isn't there to protect you.
  19.  
  20. You know what the candle does!
  21.  
  22. =======
  23. Asiina
  24. You gotta earn your keep. If these bandits aren't going down without a fight, then a fight is what you'll give 'em. First up: Puntification. He claimed to be some sort of wizard or spellcaster; better to take him down now than risk him blowing you all up later on! You approach his home, and, finding his door unlocked (so trusting! so naive!), you enter. You draw your blade, summoning your mighty Moonlight Montante. This awakens Punt, but it is too late - in one swift motion you have stabbed Punt in the chest. And then in another motion, his neck. And then in another, cut into his arm. He is very dead.
  25.  
  26. You have killed Puntification!
  27.  
  28. =======
  29. Taste
  30. As you lay in bed at night, you hold the statue in your hands. It is small, and though made of stone it is very light. What strikes you most though are the eyes. The rubies seem to stare into your heart, and give you a feeling of safety, like, even though you are trapped in a camp surrounded by vile bandits, as long as Jocasta is there, everything will be ok. You fall asleep feeling this way, and wake up refreshed.
  31.  
  32. A thing happened!
  33.  
  34. ======
  35. Chic
  36. As the sun sets you quickly scoot over to Diqnol's house; you slip the pearl necklace around a small post near his windowsill. Heh. This is gonna be good.
  37.  
  38. You have discarded the PEARL NECKLACE [of Avarice] to Diqnol!
  39.  
  40. ======
  41. Ernie
  42. How could Rarity do that? Betray your camp by being so suspicious despite being innocent. Doesn't she know the pain she's caused you all? It's unfair is what it is. And so you return to your home that evening, grumpy as ever. That's when you remember it - the coin. It seemed to strange, a coin just showing up on your doorstep like that, one that has been desecrated in such a manner, too. And yet something about it beckoned you. The obverse says it all: "GIVE IT A CHANCE."
  43. Well, what's the harm?
  44. You stand up and, holding the coin between your left thumb and index finger, flip it. Despite the sun having set, you can still see it shimmering in the moonlight very clearly. As it falls, you grab it and slam it on the back of your right hand. Biting your lip and holding your breath, you remove your hand to find it landed on...
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53. HEADS!!
  54.  
  55.  
  56. Is that good?
  57.  
  58.  
  59.  
  60.  
  61. The "X" over the head starts to shine, like sunlight from a fissure.
  62.  
  63.  
  64.  
  65. That has to be good right?
  66.  
  67.  
  68.  
  69.  
  70. It glows brighter and brigh--
  71.  
  72. ======
  73. merk
  74. At the mere thought of Chic you can feel your feet stomp, plop plop plup plop, towards Chic's house. You get all the way up to her front door... and then stop. Your body does a u-turn, as sharply and roughly as it's been walking. Then you march more, stomp stomp, around the town, before finally stopping at someone's house... it looks like Diqnol's place, but you're a little turned around. Your body then turns again and walks back to Chic's. When you arrive at Chic's place for a second time, you suddenly gain feeling and control in your extremities. You collapse into a puddle of mud and ice.
  75.  
  76. Well that was strange.
  77.  
  78. You stand up and easily take the necklace off, as if it were just a necklace and not some sort of strange magical artifact. You walk home shivering from the cold. You change into clean clothes, light a small fire, and go to bed, hoping your covers keep you warm.
  79.  
  80. A thing happened!
  81.  
  82. =======
  83. fiery
  84. It's a simple matter breaking into Ninth's place. Unfortunately, he doesn't have anything worth stealing (other than a bit of cheese. for some reason you've always liked cheese. Nothing special about it though, 's just cheddar.).
  85.  
  86. You failed to steal from Ninth!
  87.  
  88. =======
  89. wins
  90. This was a frustrating day; first your leader is murdered, and now you're complicit in murdering another innocent. When will the violence stop? You cannot even enjoy your meal tonight, so grumpy you are by the disappointment of today. Finally before going to bed you remember your glass egg; it seemed magical, maybe it does something great. You carefully remove the egg from the hiding place you made for it in your nightstand and bring it up to the candlelight. The light shines through the diamonds brilliantly. You then see a small knob on the side you never noticed before; it's very tiny, but, with a little twist...
  91.  
  92.  
  93. Suddenly the egg starts to shake. The first two notes of a melody begin playing from inside of it, but, you are so surprised you accidentally let it slip from your fingers. It falls to the ground and shatters into a million pieces of mixed shards, tiny gears, and a small scroll with bumps on it, like from a music box.
  94.  
  95. Well. That's disappointing.
  96.  
  97.  
  98. A thing happened!
  99. Your EGG is destroyed, you may no longer ##use or ##discard it!
  100.  
  101. ===========================================
  102.  
  103.  
  104. Night 2:
  105.  
  106. Somber
  107. As you place the necklace around your neck, you suddenly feel very, very sleepy. It's been a long day, you think, and it's only natural you'd want to get some shut-eye. So you stagger your way to your bed and plop onto it, almost instantly going unconscious.
  108.  
  109. ...then you wake up again. Weird. You step out of bed, only to notice that your hands and legs are... transparent? Well, translucent at least. Then you see someone on your bed. No, wait, it's... you. What the heck?? You've turned into a ghost or something. Weird. This is probably just a dream, you think, or one of those "out of body experiences" people have sometimes. Just that, nothing more.
  110.  
  111. Well, time to enjoy it. I wonder what <PLAYER> is up to...
  112.  
  113. Please select a player in the game!
  114.  
  115. ...
  116.  
  117. You find that being ethereal lets you, among other things, float instead of walk, and you can also slip through walls as if they were air. How incredibly delightful! You first take advantage of the medium and do what literally anyone on the planet ever would do if they suddenly found themselves a ghost - you point yourself upward and fly as high and as fast through the sky as you can, doing loop-de-loops and just generally having a blast. After a while you get to wondering what else you can do; you head towards Byers's house and see if you can play a little prank on him. Unfortunately, when you try to phase through his wall, it feels solid, as if it pushes back against you as hard as you try to go through it. Strange. Well, still, couldn't hurt just to wait around for a while and see what happens. You float by his window and peer inside, noticing that there is a big lump of rolled up blanket in his bed. He must be sleeping really soundly.
  118.  
  119. You then see a figure approaching Byers's house. You can't quite make out their features, but they casually open Byers's door and approach the sleeping figure in the bed. The intruder then withdraws a sword from their hilt, and in multiple swift motions, stabs and swipes the lump in the bed. The figure returns their sword to their sheath and exits. It is then that the light finally clears and you can see the figure's face - it's Asii..er, Pinterest Mom!!! Oh no!!!
  120.  
  121. You then feel a pulling sensation, and you sense you spirit is being dragged back to your unconscious body. You move, closer and closer, to that sleeping lug. Then... you're back. You wake up, looking at you hands and finding them solid once more. You wonder, "was it all a dream?" You remove the necklace and place it in a drawer next to your bed, unsure of what to do now but just go back to sleep and wait until morning.
  122.  
  123. A thing happened!
  124.  
  125. =======
  126. merk
  127. As you place the necklace around your neck again, you suddenly feel the now-familiar sensation of your lower torso losing control once again. You try to think of yuming, like how you thought of Chic the night before, and soon you feel your legs marching down the streets and through the alleys to yuming's house.
  128.  
  129. When you get there, you stand still for a minute... then two... then twenty. Finally your legs return to you and you, again, collapse onto the ground into a puddle of mud. Maybe tomorrow night you'll finally get the hang of it.
  130.  
  131. A thing happened!
  132.  
  133. =======
  134. fiery
  135. As you lurk your way to Taste's home, it does not surprise you at all to find that he has a huge stash of goodies to snatch up. However, three things pique your curiosity most: a beautiful CROWN, a golden RING, and a small stone STATUE. Your satchel only has room for maybe two of them. Which do you take?
  136.  
  137. ======
  138. Diqnol
  139. You return to your home overjoyed at having finally killed the traitor. This gives you time to figure out what exactly this ring does; you see now the gem is warm again, like it was when you first got it yesterday. It must have recharged. You slip it on your finger and are not surprised to find it stuck there, just like last night. And just like last night the ring begins to glow. Unlike last night, you know to preemptively point your hand out the window towards merk's house - when the beam forms, it hits merk's place, causing it to have a pinkish glow, just like kashnistamoeba's house the night before. Soon the beam stops, the pink leaps off from the house forming another bubble, and then the bubble fades.
  140.  
  141. You're still not sure exactly what it does, but at least it's consistent about it.
  142.  
  143. A thing happened!
  144.  
  145. =======
  146. Ninth
  147. As you look over the candelabra, you can't help but notice how beautiful it is. But what catches your eye most aren't the gems or the gold or the ornate decorations, but rather, the candles. They seem to shimmer ever so slightly, as if they were rolled with a pinch of glitterpowder inside the wax. As you cast your divination spells it reveals that indeed, the candelabra itself is just a vessel for its true power - it's the candles that are properly enchanted. The light of the candles protects all within them from harm; it also lets the user magically spread the light to someone else, giving them the same protection for as long as the candle is lit (which is nighttime). Very interesting!
  148.  
  149. You have figured out what the CANDELABRA does!
  150.  
  151. =======
  152. Amoeba
  153. This skull is really unnerving. It's like it stares into your soul, piercing your very essence with its sapphire stare. You shiver. You lift the skull up to your head to get a better look at it - a normal human skull. You can't tell its gender, but it must have had very large, expressive eyes considering how huge the sockets (and the sapphires) are. As you stare back at it you wonder who this skull used to be. Was it you old friend Yorick - alas, you knew him well! - or was it the head of some peasant in some backwards part of the world, buried alive by a torrential flood, and the skull was only found decades if not centuries later? You wonder what its name was.
  154.  
  155. As you ponder these thoughts, though, the jawbone suddenly begins to open of its own accord. The sapphires begin to glow brightly, as if on fire. A deep, raspy, almost hauntingly beautiful voice begins to speak from the space in its "throat":
  156.  
  157. "IN THE NAME OF THE GODDESS I CAST THEE, AND I FIND THEE GUILTY"
  158.  
  159. ...Then as soon as it began, the lightshow ends and the jaw snaps shut. Once more it is a lifeless piece of bone and linen.
  160.  
  161. Once you finished changing your pants, you wonder what would happen if, tomorrow night, you pointed the skull at someone else?
  162.  
  163.  
  164. A thing happened!
  165.  
  166. =======
  167. wins
  168. The ingot is made of solid gold, but it feels somehow lightweight at the same time. You place it under your pillow for safe-keeping, and rest. During the night you have a really vivid dream - you are sitting in an inn, drinking from a mug of cider, when a large, bestial man barges in. He grabs you and drags you to your room while two old acquaintances from your youth look on. In the room he throws you onto a chair and begins magically summoning lightning bolts from his fingertips, shocking you repeatedly. The man keeps telling you that he's going to find you family and kill them if you don't comply. You beg him to stop, but he does not. Finally, four constables of the Queen's Guard bust into the room and stab the man with their swords. His corpse is dragged away while two of the constables put a blanket around your shoulders and give you a cup of hot tea, telling you it will be alright.
  169.  
  170. You wake up the next morning quite unsettled.
  171.  
  172. A thing happened!
  173.  
  174. =======
  175. Taste
  176. You happily sit in your room and strum the ukelele. When you first saw it it was covered in dust and cobwebs, but despite being left in a mildewy shadow for so long it still seems perfectly playable. In fact, it sounds quite crisp. You quickly learn a few chords and begin singing an old sea chanty you mother taught you when you were young:
  177.  
  178.  
  179. "Ohhhhhh who stays in a mango beneath the high waves...?"
  180.  
  181.  
  182. You sing the full song and feel a great feeling of relaxation; it was awful losing Chic, she was a long friend of yours, but something about this ukelele makes you feel like it'll be ok.
  183.  
  184. A thing happened!
  185.  
  186.  
  187. When you wake up in the morning, though, you find that YOU'VE BEEN ROBBED. You are no longer in possession of the STATUE or the CROWN!
  188.  
  189. Burglary!
  190.  
  191. =======
  192. Rasc
  193. You light the candle; already its warm glow envelopes you from the surrounding shadows. You comfortably leave it on all night as you go to sleep.
  194.  
  195. When you wake up, you are refreshed and quite happy. By now the candle has gone out; much of it still remains, but it will need to be ##used again before its protecting power can help you once more.
  196.  
  197. A thing happened!
  198.  
  199. =======
  200. Asiina
  201. You lurk your way over to Byers's house, feeling sure that your new face will confuse and astound him long enough to deliver the killing blow. When you get there, though, Byers is fast asleep. He even left his door unlocked! Oh gosh this is almost too easy. Still, you're not one to look a gift horse in the mouth - you remove the hilt of your blade and give Byers a good being killed.
  202.  
  203. You have successfully performed a kill on Byers!
  204.  
  205. ===========================================
  206.  
  207.  
  208.  
  209. Night 3:
  210.  
  211. Rasc
  212. Taste hands you the coin he picked up from Ernie; he wants to know what it does way more than some silly arrow. As soon as you hold the coin, though, you are overcome by feelings of panic, as if you are about to die. Your chest tightens and your vision grows dark. You feel yourself collapse on the ground, gasping for air. You come to a few seconds later as the attack leaves you. You dropped the coin and it landed next to you.
  213. You know this feeling very well - this coin is a thing of dark, dark magic. It was made out of the most wicked corners of the human soul. Still, you have a job to do. Leaving the coin right where it is, and concentrating your mental energies to keep the its evil aura from invading your psyche again, you cast your identification spells.
  214. The coin has two sides to it; on reverse side the phrase "GIVE IT A CHANCE" has been scraped into it. On the obverse, the portrait of some long-forgotten queen has been violently X'd out.
  215. You learn quickly that each side has a separate enchantment on it, and the enchantments' effects come into being once the coin is successfully flipped. On the "CHANCE" side, the coin awards the flipper with vast (but unfortunately temporary) power. This is the coin's carrot and stick: it intoxicates the user with the ability to make their deepest desires and dreams a reality, but it then takes that power away from them just as capriciously, only to return it on a successful CHANCE flip. Few can resist the lust for more, and once the flipper is hooked, it is a statistical inevitability that the coin will soon land on the "HEADS" side. This causes the flipper's head... well, simply, to explode. Their spirit is then sucked into the coin to further power its dark magicks, making the CHANCE side even stronger.
  216.  
  217. This coin is nothing but trouble.
  218.  
  219. You have successfully divined the power of Taste's COIN
  220.  
  221. ======
  222. Ninth
  223. Using a small flame spell you light the first candle. Already its light, far warmer than it has any right to be, envelopes you in the darkness. You then light the second candle and think of merk - his face, his weird hands, the way he laughs, the way he cries - and light it. You feel like that must have worked; you don't feel any warmer despite doubling the candlelight in you room, meaning its healing light must be magically transferred somewhere else. Good. You leave the candle burning as you fall asleep; when you wake up in the morning you see both candles have gone out, but there's still plenty of wax left to light it again another night.
  224.  
  225. A thing happened!
  226.  
  227. =======
  228. Somber
  229. After flying around in the air once more, you decide to see how close you can get to you own body before you feel yourself sucked in again. You enter your home and are surprised to feel that you can get really quite close without that sucking sensation. You admire your home in your (spectral? astral?) form for what feels like a few moments but in truth, judging by the timepiece on your wall, is actually many hours. Time must pass by more quickly for you here on this (plane of reality? form of being?). After a few hours you still haven't felt any draw back to your body, so you decide just to jump in and get some shut-eye. You slip into your skin just as easily as the previous night, and wake up, complete, and tired.
  230.  
  231. A thing happened!
  232.  
  233. =======
  234. Fiery
  235. You bring the statue up to your face and admire it. It is small, only slightly larger than your hand, but still surprisingly hefty. They must not have skimped on the stone. You admire the statue's face: a soft smile with a scar over her left cheek, just as the hagiography goes. Gold is interlaced though the statue, as if the stone were once as malleable as wet clay, but it is most prominent as a hand and foot poking through the saint's robe. You think that's clever; Jocasta was known to only have one arm and leg, so the gold limbs are like part of her saintly body while all the stone is her corporal one.
  236.  
  237. It's all just really quite nice.
  238.  
  239. As you lay in bed, you hold the statue in your hands. In the darkness of night you notice the eyes; the rubies seem to stare into your heart and give you a feeling of safety, like, even though you are trapped in a camp surrounded by traitors, as long as St. Jocasta is there, everything will be ok. You fall asleep feeling this way, and wake up refreshed.
  240.  
  241. A thing happened!
  242.  
  243. =======
  244. Amoeba
  245. You're not one for killing, but you luckily managed to snag the hilt from Asiinamom's person before they fell, so you're the one who has to do this. You try to draw the blade, but repeatedly come up empty - the blade only generates when you flick your wrist just the right way. On your seventh try, you finally get it right - the blade seems to be made of pure moonlight as it glows in the darkness.
  246. With the blade drawn you quickly hurry to merk's place, but what you find is disappointing - you can't seem to bring the blade into his home. It's as if there's some kind of... field of force around the place. You can enter it, and the hilt can, but the blade gets stuck in mid-air.
  247.  
  248. Disappointed you return home empty-handed.
  249.  
  250. A thing happened!
  251.  
  252. =======
  253. wins
  254. You place the ingot under your pillow, wondering what if anything will happen tonight. As you sleep, you have another dream, though this one is far less unsettling than the one before.
  255. You are sitting in a carriage, late on a very warm and balmy night. With you is an old friend; you know instinctually though that it's her carriage, and she is taking you somewhere. When you arrive, you realize it was the town in which you grew up - the wooden church is still there, the dilapidated brick school house, the meeting hall... but your childhood home, both in real life and in this dream, are long gone. Your friend drops you off with a knapsack filled with food and clothing, smiles, closes the door to the carriage, and rides away. You feel totally stranded; you are in a land you know so well yet you have nowhere to go. You decide to sleep on the bench inside the meeting hall, figuring this is the kind of thing you would better figure out in the morning.
  256. As soon as you fall asleep, you wake up, back in your own room in the real world. The sun has not yet risen, but you can see its rays are just barely peaking over the horizon, meaning going back to sleep would be foolish. You prepare yourself a light breakfast (a fried egg and a fried bread) and get ready for the day.
  257.  
  258. A thing has happened!
  259.  
  260. =======
  261. Epsilon
  262. You decide to explore the lavender. You sniff it - the smell is so pleasant and sweet. You're not sure how to "use" it, but you figure placing it in a small grey vase will do nicely. As you go to bed tonight, your room becomes filled with the soft aroma, and you find yourself falling into a deep, deep, dreamless sleep. You awaken the next day refreshed and energized.
  263.  
  264. A thing happened!
  265.  
  266. ======
  267. Diqnol
  268. You place the ring on your finger; you now feel totally comfortable with your new magic power, whatever you're doing. You point it towards merk's house and, when the beam eventually fires, you are unsurprised to see the same process as the previous two nights. Pink, jump, bubble, fade. The ring goes dark again and you head to bed.
  269.  
  270. A thing!
  271.  
  272. ======
  273. merk
  274. You place the necklace 'round you neck, and start to automatically march yourself to Ninth's house. Stomp, stomp, stomp. When you get there, you body jerks around and starts to march once again... back to your place. Your heart drops - are you marching to your own doom?? When you arrive at your home you think you see your door is ajar, but, you have no time to contemplate that as you turn around once more and march back to Ninth's. Arriving at Ninth's again, your body goes limp; you still fall, but you manage to avoid the mud puddle and instead just get a small scape on you elbow.
  275.  
  276. You return home cautiously. You see you door is now closed (or was it always?), and, peeking your head inside, you see just darkness. You slip into bed and close your eyes. While you struggle to sleep, sleep does eventually come, and you wake up the next morning in one piece.
  277.  
  278. A thing!
  279.  
  280. ==========================================
  281.  
  282.  
  283.  
  284. Night 4:
  285.  
  286. Diqnol
  287. You decide that being the savior of the town is too exhausting. You take the ring and place it in a small box, along with that pearl necklace and the weird urn. You carry the box casually to Taste's house and plop it on his doorstep, wiping your hands in a dramatic gesture.
  288. When you return home, though, you see someone has left you with another present: a green wine bottle. It is empty, but it has that shimmering quality when the moonlight hits it that makes you think maybe it's something more.
  289.  
  290. You have DISCARDED the RUBY RING, PEARL NECKLACE, and URN to Tremendous Taste!
  291.  
  292. You have received a new ITEM:
  293. - an empty wine BOTTLE, it has stamped on it "MARLEY BROTHERS 429 P.J." - a good year.
  294.  
  295. =======
  296. fiery
  297. You sleep with the statue again tonight, enjoying the warm feeling it seems to give you. When you wake up, though, you find that the statue seems to have... broken. The gold weaving has fallen off and the stone parts are crumbling away like they were wet dirt. The rubies fall out make a soft clinking sound on the floor before falling through the boards. You notice a small grey rock buried within the statue, and you examine it for a bit, before deciding it's probably just a core to give the statue heft or something. You toss the destroyed statue out the window.
  298.  
  299. Your STATUE has been destroyed! You may no longer use or discard it.
  300.  
  301. When you open your door to face the day, however, you see someone has left you a gift. It seems to be an old ukelele. You've never played an instrument before, this seems interesting.
  302.  
  303. You have acquired a new ITEM:
  304. - an old wooden UKULELE, still in tune.
  305.  
  306. =======
  307. merk
  308. You wear the necklace once more. Your legs jerk to life, and you feel your body propelled forward step by step. You think of fiery, and your body moseys itself towards her house. However, as with yuming the night before, once you arrive at her doorstep your legs give way immediately. Again you fall to the ground in a clump, this time hurting your wrist. You get up, shaking the necklace to make sure it still works, and return home, disappointed you didn't catch someone committing a murder. You realize that sounds strange, of course, but such is how life turns out sometimes.
  309.  
  310. A thing happened!
  311.  
  312. =======
  313. wins
  314.  
  315. Another night under the Ingot, another night of dreams. In your dream this time you are standing on top of a small mountain, or a large hill. It overlooks a large town below; you can hear the bustling of people and the noise of commerce on a beautiful morning. You lift your hands into the air, close your eyes, and hum. You feel your energy swelling from within you and traveling to your fingertips. You point your fingers upwards, and suddenly the sky darkens as black clouds cover the town. The clouds briefly flash as if they are filled with lightning, but rather than sparks, fireballs instead begin raining down onto the town. Each fireball, on landing, causes a great explosion. As you stand on the hill you can hear their screams of fear. You then envision some of your victims, though on waking, all you can remember are three faces. The first is a portly carriage driver hiding behind some barrels. The second and third are two bruisers in a fighting arena, one a tough-looking dwarf, the other a seven tall human tumor. Both bruisers are incinerated by the flames, causing you to wake up in a cold sweat.
  316.  
  317. A thing happened!
  318.  
  319. =======
  320. Rasc
  321. You light the candle once more, and once more feel its warm, protective warmth over you. When you wake up in the morning you are still alive and well, though the candle is almost exhausted - it probably only has one or two more uses before it's done for.
  322.  
  323. A thing happened!
  324.  
  325. You also have received a present from your comrade Tremendous Taste. He left a note attached to it, some sort of cryptic symbolism. It looks like this: ";)"
  326.  
  327. You have acquired a new ITEM:
  328. - a strange SWORD. It does not look to be very good at what a sword does, since it is shaped like a veiny penis, and has a single sapphire at the... uh, tip.
  329.  
  330. =======
  331. Somber
  332. You place the necklace around your, well, neck again as you lay down to sleep. Quickly you feel your spirit or whatever leave your body, just as it had the past two nights. After the obligatory fly-session, you swoop over to Diqnol's house and see what he's up to. The first thing you see, though, is Diqnol exiting his house. Huh. You never thought about following someone before, but, let's do it! You see Diqnol has a box in his hands; he walks down the block to Taste's house, drops the box carelessly on the ground, and pats his hands together. You see his mouth move, but you can't quite make out what he said. Diqnol then walks home and, as you can tell from peering by his window, he heads straight to bed.
  333. You also notice Tremendous Taste lurking in the bushes. Once Diqnol had gone to sleep, Taste walks out and leaves something on Diqnol's doorstep. Awww, they're giving each other presents! How cute.
  334. As time passes and nobody else seems to be walking by, you try to enter Diqnol's house to tell him a scary story. Perhaps remind him that the Pats won the Superbowl despite being total cheaters (Pats, obviously, is short for Patricians, the wealthy Jaharod elites whose chariot teams conveniently win the Superb Owl Racetrack every year). But as with Byers, you feel like you can't enter his home - like there's some kind of barrier in place. Maybe it's like with vampires or avartaghs and you have to be invited in.
  335. As you ponder these thoughts, you fail to notice that you've grown a little bit more translucent-er. By the time the sun comes up, you're practically invisible even when you know what to look for. Still, your mind keeps wandering - the thoughts of the chariot races brought up stories of horses and the various things they can do, and that in turn led to a million other thoughts... none of which were how you were fading away.
  336. When you return to your body, you try to enter into it, but find you are repelled, just like with the houses. You start to panic. You try to shout, but nothing comes out (and you're not sure if spectral forms can even hear shouts in the first place). You keep knocking against yourself, desperately hoping to let you in. You start to cry.
  337.  
  338.  
  339. And then you're gone.
  340.  
  341.  
  342.  
  343. You have died.
  344.  
  345. =======
  346. Taste
  347. You place all your items in a large box, and play Santa. You head to the various places and give them the things (ed: feeling lazy). When you're done, you are totally cleaned out - not an item in your possession.
  348.  
  349. ...Or so you thought, until you find someone left a box of crap on your doorstep too. Dang.
  350.  
  351. You gave your ITEMS away!
  352.  
  353. You also acquired new ITEMS:
  354.  
  355. - a golden URN, with two silver coins at the bottom. Strange, though, the coins are so large but the mouth of the urn is so tiny;
  356. - a RUBY RING, and;
  357. - a kitchy PEARL NECKLACE, its pearls have a very artificial "mother of pearl" shimmer on them.
  358.  
  359. ========
  360. Amoeba
  361.  
  362. Epsilon's house! It smells nice. But now it smells like... MURDER
  363.  
  364. You have used the HILT on Epsilon!
  365.  
  366. =======
  367. Ninth
  368. You sigh. You have, in your hands, a very powerful device, and you even used it to the best of your abilities. Still, no good deed goes unpunished. Better to be rid of it entirely than spend another day fighting back the dogs. During the night you place the candelabra on Keane's porch, hoping for the best.
  369.  
  370. You have discarded the CANDELABRA
  371.  
  372. ...But it seems as if your capital in this town is not exhausted yet, as when you wake up in the morning you find someone has given you a present.
  373.  
  374. You have acquired a new ITEM:
  375. - a golden RING, with strange lettering scribbled all around it.
  376.  
  377. ======
  378. Keane
  379. When you got up this morning, you were pleased to find someone had given you a present. YES!
  380.  
  381. You have acquired an ITEM:
  382.  
  383. - a golden CANDELABRA, with rubies encrusted at each stem. There are four red candles already in it, slightly used, with some wax having dripped down over some of the rubies.
  384.  
  385.  
  386. Opop
  387. When you arose up this morning, you were shocked to find someone had given you a present. At last!
  388.  
  389. You have acquired an ITEM:
  390.  
  391. - a gold COIN, on the obverse the face has been scratched out with an X, on the reverse the words have been scratched over with the phrase "GIVE IT A CHANCE"
  392.  
  393.  
  394. yuming
  395. When you woke up this morning, you were surprised to find someone had given you a present. Finally!
  396.  
  397. You have acquired an ITEM:
  398.  
  399. - a majestic ARROW, with a tip of the finest Jaharod steel from the forges of the Livireen.
  400.  
  401. ===========================================
  402.  
  403.  
  404. Night 5:
  405.  
  406. Diqnol
  407. You return to your home eager to try out your new stuff. You first try this majestic scepter; it seems to be made from solid gold, giving it quite a bit of heft to it. The diamond at the top, shaped in the emblem of the long-reigning Melis dynasty, stands over a globus cruciger, proclaiming the power of Imperial Arrentia over the whole world.
  408. It's really quite nice. As you admire it in the moonlight, however (these week-long full moons sure are convenient!), the light seems to be captured by the diamond, collecting inside it until it becomes as bright as a shooting star. A milky white beam then shoots out from the scepter; you know what to do. You rush to the window and point the beam at someone's home... but whose?
  409.  
  410. Select a player!
  411.  
  412. ....
  413.  
  414. You point the beam towards Opop's house; boy it sure is convenient you live on a hill and can see everyone else's houses, isn't it? The beam seems to shoot right through his window and sit there for a bit. But, then, suddenly, the diamond produces a second beam... this one pointed RIGHT AT YOUR FACE. It slams into you and feels like a carriage just ran over your skull. You scream in pain, not noticing the diamond glowing brighter and brighter. Eventually the diamond explodes, shrapnel slicing the air, your bookshelf, and your left leg. With the diamond gone the beam stops and you collapse onto the ground, blacking out.
  415.  
  416. When you come to, you rip out the shard from your leg and think 'gosh, the ring was never this much trouble, I shouldn't have gotten rid of it so hastily...'
  417.  
  418. You then hear a moaning behind you. You turn around and see nothing. 'What the hell was that?' you think to yourself. You hear the moaning again, but this time it seems to come from... from inside your own brain.
  419.  
  420. You grimace. '...Hello?' you think.
  421.  
  422. The voice moans out, 'Diqnol?'
  423.  
  424. It's Opopanax. But how... where is he? He's nowhere. He's still at home. But you can still hear him, as if he were far away.
  425.  
  426. Whaaaaaaaat
  427.  
  428. 'Woah. This is... woah' you think. If Opopanax is in your brain, does that mean he is in yours too?
  429.  
  430. 'Is this the real life?' the voice asks.
  431.  
  432. You respond appropriately, and the voice groans. 'Yeah, that's Diqnol.'
  433.  
  434. Cool. Cool.
  435.  
  436. Fuck.
  437.  
  438.  
  439. A thing happened!
  440.  
  441. Your SCEPTER has been destroyed! You may no longer ##use or ##discard it.
  442.  
  443. You are now masons with Opopanax! You may communicate freely OOT starting day 6. You do not know his alignment.
  444.  
  445. ======
  446. Opop
  447. You flip the mysterious coin. For a brief moment you feel trepidation, but you decide, what's the worst that can happen? You catch the coin in mid-air and slap it onto the back of your hand. It landed on the "CHANCE" side. As it sits there, the word "CHANCE" starts suddenly to glow, as if light was trapped behind the crack. Then the light bursts forth, into your eyeballs, blinding you. You hear a voice in your head, deep and breathy.
  448.  
  449. "KNOW AND UNDERSTAND"
  450.  
  451. You then think about someone in the town... who was it again?
  452.  
  453. You are prompted to select a player in the game
  454.  
  455. ...
  456.  
  457. You think of Ninth. The voice in your head booms:
  458.  
  459. "A MAN OF INNOCENCE."
  460.  
  461. Your vision then returns to you, your coin rolls onto the floor, and you stumble forward, hitting your knee on the endtable. You pick up the coin and put it in your pocket - gotta keep this thing safe.
  462.  
  463. You try to head to bed, but, before you're able, a beam of light from out your window slams into your head (how can a beam slam? well, it does, and dang does it hurt). Soon the beam disappears. As you rub the welt it left on your skull, you feel something else, some sort of presence... inside your own mind.
  464.  
  465. 'Hello?' it says. It sounds like Diqnol.
  466.  
  467. '...Diqnol?' you think.
  468.  
  469. 'Woah. This is... woah' the voice says back to you.
  470.  
  471. When you finish totally flipping out, you try to... think back to it. 'Is this the real life?'
  472.  
  473. 'It certainly isn't a fantasy.'
  474.  
  475. You groan. It's Diqnol alight.
  476.  
  477. A thing happened!
  478.  
  479. You are now masons with Diqnol! The two of you may talk OOT freely starting day 6. You do not know his alignment.
  480.  
  481. =======
  482. Taste
  483. You lift up the urn and shake it around a bit; the coins inside jingle and tingle. The urn is quite large: standing it on the ground it comes up to your thigh. It is beautiful shade of green, almost a jade, while its lid has an emerald handle for easy removal.
  484.  
  485. You suddenly feel quite thirsty and parched, as if you haven't had a drop of water in ages. As you ignore it, you feel more and more dry, like you are in the desert and your tongue is sandpaper. Eventually you decide to head down to the river and grab a quick sip. A quick sip turns into a big swig. A big swig turns into, running back to your house, grabbing the urn, dragging it back to the river, and filling the whole thing up with water. You then drink it down, gulp by glulp, until the massive urn is empty. You belch inappropriately and feel so refreshed and at peace. A cold glass of water does that sometimes, you suppose. You carry the urn back to your home and head to bed.
  486.  
  487. A thing happened!
  488.  
  489. =======
  490. Rasc
  491. You place the hilt on your chest and go to sleep, ready for any intruders who might harm you during the night.
  492.  
  493. A thing happened!
  494.  
  495. =======
  496. wins
  497. You place the ingot under your pillow; you feel like you're on the verge of figuring this out, and if you just had some insight tonight, it'll all come together. When you wake up the next day you turn to your newly-minted dream journal and try to write down everything you remember.
  498.  
  499. You remember your childhood friend Leah. The two of you are talking, which is something that hasn't happened in years. You two used to be so close, but one day she stopped responding to your correspondence. You sent a spy to find out if she was ok, and, she was fine, she just... never wanted to write you back. In your dream though she's there, sitting across from you at a small table, and she's saying... something... you just barely can't make it out, but you remember that she was explaining what happened to her, what happened to the two of you. You say something to her, and she grimaces, gets up and leaves. What did you say?! Oh, if only you knew, you could not say it, and then everything would be good again, back to what it was. You call for her to wait, but she walks out the door and slams it shut. You are unable to follow her.
  500.  
  501. Where are you anyway? Some kind of house, like your own here with the Sisters, but also, not, somehow. It's bigger for one thing. You head downstairs to the dream-cellar and find a man there with a hammer, digging at you wall. He is wearing a blacksmith's goggles and gloves, and tells you that, since this is your house, the gold is yours. He shows you how your walls were infested with termites, who have eaten away at the wood and left complicated networks of tunnels running throughout your home. But, somehow, the tunnels were flooded with molten gold, killing the termites and leaving strings of gold in your walls. "But like I said, it's all yours, I'm just doin' yous a favor." He then wallops the wall with a hammer, revealing more gold.
  502.  
  503. And... that's it, that's all for tonight.
  504.  
  505.  
  506. A thing!
  507.  
  508. =======
  509. fiery
  510. You admire the ukelele; it has some dust around the edges, telling you it hasn't been used regularly in a long time, but it still seems like it's in tune. You've never touched a uke before, but you used to play the Livireen guitar when you were younger, probably some of the chords are the same. After strumming it a few times you figure it out well enough, and as you place your fingers in the right positions, you begin to sing a little song.
  511.  
  512. "Somewhere beyond the sunset / that's where I'll go / to dream only of starlight / leaving my worries below / ..."
  513.  
  514. Each verse brings a small tear to your eye. All this life of banditry and violence, it's caused you to forget about your dreams as a kid. Dreams of growing up and going to school, of taking over your family shop to help your dad out, and making him so proud of you. That you that you used to be was so hopeful, so happy. What happened to her? How is this the life you expected for yourself?
  515.  
  516. "If happy shining moons don't cry / Then why oh why do I?"
  517.  
  518. You put the ukelele down and head to bed, staring at the ceiling before turning your head to look out the window, at the beautiful night sky.
  519.  
  520.  
  521. A thing!
  522.  
  523. =======
  524. Ninth
  525. You analyze the ring during the night; the writing around it looks to be some kind of dialect of Middle Livireen, which is convenient because you happen to have a Late Livireen dictionary handy. Much of the syntax and morphology is consistent, but there are still some gaps. The writing on the ring seems to tell a kind of story, of a King who seemed to have angered his guild of assassins, so he had his mages and smiths craft this ring for his own salvation. As the story goes, the King crushed the rebellion, his power grew, and... that is where the story ends.
  526.  
  527. ...
  528.  
  529. Well that wasn't very fruitful.
  530.  
  531. You try to cast scrying spells on the artifact, but find the ring has been enchanted with something to prevent any harm to come to it, or even to reveal knowledge of its very existence. You presume this would prevent its wearer from being harmed as well - a king beset by assassins would need it. Still, the Livireen kings are notoriously pompous braggarts. There is a good chance there is something more to this ring than just a mere protection spell. But, alas, it is beyond your powers of deduction at this time.
  532.  
  533.  
  534. You have divined the power of the RING. Its wearer becomes immune to being killed the night it is worn!
  535.  
  536. =======
  537. Keane
  538. 'This candelabra is really quite beautiful,' you think to yourself. 'I really oughta see what it does.'
  539.  
  540. The obvious way to use it is to light the candles; there are four of them, each on a beautiful golden branch with a ruby lodged at their stems. First you strike a match and light the left-most candle; as its wick starts to flicker, you feel a warm calm envelope you, like you are in your mother's embrace. You get so lost in your thoughts the match reaches your finger. After a quick "ouch!" and a licking your fingertip, you remove the one candle and use it to light the rest. As all four candles flicker, your entire home - once filled with darkness and shadows - seems illuminated by beautiful golden light. You've never seen your house like this before - banditry doesn't pay very well - so you lift up the candelabra and wander room to room. You realize you actually live in quite a cozy place, and in this candlelight, all its usual flaws seem to fade away or stand out as charming quirks. You start to think maybe it's not the home, maybe it's these candles. Maybe they're... magic!
  541.  
  542. Your suspicions are confirmed when you see a kind of window forming in your living room. It floats in the center of the room in a halo of light, and though it is transparent, looking through it the other side is not your home at all. In fact, there seems to be some person standing there, approaching the window slowly, as if trying to crawl through. You look around the portal and see nothing; the figure is only there through it, not anywhere else. You slowly walk towards the window too, unsure of what to do. The figure jumps up and down and waves its arms, prompting you to rush forward and try to find some way to shut it, to prevent whatever... that thing... is from getting out. You trip, and your left arm shoots through the portal, seemingly disappearing. Then you feel a painful shock run through your body, starting from your arm and ending at the tips of you toes and nose. You scream, and pass out.
  543.  
  544. ...
  545.  
  546. When you wake up, the window is gone. You then hear a voice in your head, one that distinctly isn't your own. 'That was strange,' it says.
  547.  
  548. You laugh to yourself. You've gone crazy. 'You're telling me.'
  549.  
  550. The second voice in your head suddenly makes a small yelp. 'I must be going crazy,' it says.
  551.  
  552. You know, you just said that. Oh well, let's play along, tonight can't get any stranger. 'Seems that way.'
  553.  
  554. The voice in you head then starts to babble incoherently; it sounds really familiar. It concludes by saying, 'Keane can hear my thoughts?'
  555.  
  556. It's merk. How peculiar. You shrug your shoulders; 'yep, seems that way.'
  557.  
  558.  
  559.  
  560. A thing happened!
  561.  
  562. You are now masons with merk! The two of you may talk freely OOT starting day 6. You do not know his alignment.
  563.  
  564. =======
  565. merk
  566. As you settle in for the night you wear the necklace once more. You think of Keane, and your legs take you to him. Once you arrive to his house, you flinch, waiting to fall down once more... but you don't. Instead you turn around and walk... again back to your own house. When you arrive home, your legs return to you, and finally, finally, you manage to not fall down like some buffoon. With the necklace worn out you take it off and head to bed.
  567.  
  568. ...Or you would, if it were not for this strange vortex that has appeared in your living room. It pulsates, like a beating heart, and emits a soft yellow glow. Inside the vortex you see the outline of a figure, human-shaped, but indistinct, like a shadow in the light of a tunnel. You step forward to get a better look at him/her/them, only to see the figure moving forward in kind. You think this might just be a reflection, so you quickly jump and wave, but the figure doesn't mimic you; it just keeps moving forward. Finally, it appears to be at the very edge of the vortex. It reaches an arm out of the veil, and a glowing appendage reaches for you. Incredulous, you reach out, and hold the stranger's hand.
  569.  
  570. In an instant there is a blinding and painful explosion of light. You shield your eyes just before the light burns them out, but when your vision returns to you, the vortex is gone - it was as if it was never there at all.
  571.  
  572. 'That was strange,' you think to yourself.
  573.  
  574. 'You're telling me.'
  575.  
  576. Wait, where did that come from?
  577.  
  578. You look around, over your shoulder, but you are alone in your home. "Hello?" you shout to the darkness; "is anyone there? I mean, I know you're there. I can see you!" But there's no response.
  579.  
  580. 'I must be going crazy,' you think.
  581.  
  582. 'Seems that way.'
  583.  
  584. That's when you recognize the voice... it's... Keane? 'Keane can hear my thoughts?'
  585.  
  586. 'Yep. Seems that way.'
  587.  
  588.  
  589. A thing happened!
  590.  
  591. You are now masons with CCKeane! The two of you may talk freely OOT starting day 6. You do not know his alignment.
  592.  
  593.  
  594. ==========================================
  595.  
  596.  
  597.  
  598. NIGHT 6:
  599.  
  600. Rasc
  601. Another night sleeping with the hilt, another night of peace and sweet dreams.
  602.  
  603.  
  604. A thing happened!
  605.  
  606.  
  607. ======
  608. Taste
  609. The ring seems like such a simple thing; a small golden circle with a ruby on top the size of-- actually, hold up a sec, you're pretty thirsty.
  610.  
  611. *gulp gulp*
  612.  
  613. ...Ok. You pick up the ring and examine it. It looks like it'll just barely fit on your ring finger, which is appropriate, since it's calle-- sorry, just, gimme a second here.
  614.  
  615. *gulp gulp gulp gulp*
  616.  
  617. Phew, sorry, sorry, just, really thirsty today apparently. So the ring. It seems to do a cool glow-y thing in the moonlight, meaning, like most magickal artifacts, that that's probably where it draws its-- ugh, ok, just, hold on for a bit, you gotta take care of this.
  618.  
  619.  
  620. You grab the urn and drag it down to the river again, the coin inside jingling against the ceramic. You fill it up and again you drink the whole thing from top to bottom. Finally, finally, you feel ready.
  621.  
  622. ...For what, again?
  623.  
  624.  
  625. A thing!
  626.  
  627. ======
  628. Diqnol
  629. This emerald is a thing of beauty, you realize. As stated before, it is about as large as a fist, but despite its size it still has the luster and shine of a much smaller gem. You can look through it as clearly as glass, and any light shined into it causes it to glow internally like a star. This truly is impressive. You hold it in your hand and feel it getting warmer. You start to think, with this emerald, do the Sisters really matter? You could just put this in your bag and, tonight, just leave, just run away from this place - they'll do fine without you, probably. The gem in your hands gets warmer and warmer. You think you could travel to the city, no, you'd need to go to The city, Dromay - the illustrious capital of the Empire of Arrentia. You've never been, but everyone dreams of going there and "making" it big. The gem is now as hot as a mug of freshly poured tea. You could find a jeweler, or, or, no better yet, find some rich fuck to auction it off for you. And then kill them for their share of the profits, and then, and then you could just steal it from the person who won it! You could go city to city, auctioning it off for more and more money. The gem is now as hot as a pot of soup over a flame. You could be as rich as a queen - no, richer! With all that wealth, you can wield more power than any one person can imagine! The gem now glows red, the smell of burning flesh is pungent. You could use your wealth to fund armies, revolutions, you could even put YOURSELF onto the Arrentish throne, and buy off everyone who thinks differently! You could just keep throwing gold at every problem you come across, and be labeled a great ruler. No, no, you would be the GREATEST ruler! Scholars would study you, children would learn everything about you, bards would sing songs about you in every tavern and court from here to the Livireen. Your memory will last a thousand lifetimes! And then, when your mortal body died, you could pay the goddesses to have you ASSUMED, WHOLE AND ENTIRE, INTO THE HEAVENS THEMSELVES.
  630.  
  631. The world is in your hands. Nothing can stop you!
  632.  
  633. ======
  634. Opop
  635. Yesterday ended well enough, let's see what tonight brings! 50/50 right? So you flip the coin; this time it lands on HEADS! The "X" over the head begins to glow. You wonder what it'll be tonight; will it be some kind of investigation like last night? Will it be some kind of mental link like with Diqnol the night before? Will it be something else entirely?! You smile as you see the X glow brighter and brighter...
  636.  
  637. ======
  638. merk
  639. You put the necklace on and your body marches towards Diqnol's house. As you get ready to turn around and do backflips and somersaults, though, your legs go limp and you - again - collapse into a mud puddle. Ugh.
  640.  
  641. A thing!
  642.  
  643. CORRECTION:
  644. I HAVE MADE MY FIRST MISTAKE
  645.  
  646.  
  647. During the night you approach Diqnol's house and find it no longer there. SORRY I WROTE AND PROCESSED YOUR ACTION+FLAVOR FIRST SO. anyway once your legs give way and you are in control again you explore the wreck. in the center of the rubble underneath some stones and smoldering wood you find a single, beautiful emerald. you snatch it up.
  648.  
  649.  
  650. NEW ITEM GET:
  651.  
  652. - a beautiful EMERALD, it is as large as a fist.
  653.  
  654. ======
  655. Keane
  656. You return to your home and try to use your candelabra on yuming, but when you get there, the candelabra is... missing!! Did it fall down? No... Did you leave it in your bedroom? No...! Did the dog get it? No you don't have a dog!!! AAAAHHHHH
  657.  
  658.  
  659. You've been burgled!
  660.  
  661. ======
  662. fiery
  663. You sneak your way to Keane's home; it doesn't look like he has anything of value... but a beautiful candelabra sitting on his dining room table.
  664.  
  665. You have acquired a new ITEM:
  666.  
  667.  
  668. - a golden CANDELABRA, with rubies encrusted at each stem. There are four red candles already in it, with some wax having dripped down over some of the rubies. Though the candles have been used to the point where they are just short stubs.
  669.  
  670. =======
  671. wins
  672. Your dream journal is starting to make some sense - the pieces are all there, you just have to put them together.
  673.  
  674. Tonight's dream has you back in school as a child; you are sitting in a classroom outside Dromay when your teacher hands back a test. Though you received a Check (instead of a dreaded Check Minus!), the teacher makes everyone retake the test again from scratch. You think about looking on your first test for clues, but that would be cheating. you turn in your test early, as you often did, and are then given permission to leave the school. as you head towards the stairs, though, you are joined my three friends, but they're a nuisance so you ditch them quickly. apparently in the dream your school was subterranean, and the exit was up a long, winding flight of stairs to the surface. after what feels like ages you finally get to the top; a small Livireen-style town with white stone buildings and desert sands on the horizon of a beautiful orange and purple sunset. You look down and see thick glass windows on the ground - skylights for the school far below.
  675.  
  676.  
  677. A thing happened!
  678.  
  679. ==========================================
  680.  
  681.  
  682.  
  683. NIGHT 7:
  684.  
  685. fiery
  686. Though the wax in the candles is running very low, there's still enough wick to light them. You flick a match and one-by-one light all four candles. As the room brightens up, you can see the candelabra more clearly - the rubies are placed such that some of the light from each candle is trapped in the rubies, causing them to shimmer. The candles themselves are perfectly white, as if freshly rolled from beeswax before being used.
  687.  
  688. You place the candelabra on your table and stat to prepare dinner. You filched some rabbit and squirrel meat from Keane's place when you visited last night, so you're thinking of making a stew. You light a small fire and fill the cooking pot with water, broth, and herbs. When it's boiling you put in a handful of carrots (thanks Rarity!), potatoes (Ernie!), and celery (wins!), and of course the rabbit.
  689.  
  690. As you sit there smelling your tasty concoction, you notice your room appears to be becoming brighter. The candles are almost finished, and yet rather than a tiny flicker, they seem to be burning as if each were a torch. Your apartment becomes quite hot, which is actually pleasant since it's been chilly now that autumn is fully in swing. Finally, though, the candles are exhausted and the flames are extinguished in pools of wax.
  691.  
  692. ...Or so you thought. It looks as if the flames have continued, well, into the candelabra, like the wicks were embedded into it. The flames get to the rubies on the stems and suddenly the rubies start to shine brightly, so brightly you have to shield your eyes. You feel your very body suddenly feeling... lighter, like you weren't really standing or floating or, well... It's like you're less existent.
  693.  
  694. When the light clears, you feel whole again. Your home is dark, your stew is cold, and the candelabra seems to have melted on your table, leaving a hunk of scrap embedded onto the wood. Great.
  695.  
  696. You head to bed.
  697.  
  698. You have the weirdest dream, though. In the dream, you were walking around outside in the cold, as if you were trying to find something. But, the weirdest thing was, you weren't you. You were merk. When you realized you must be dreaming you tried to wake yourself up, but you couldn't. It was like you were a passive observer in someone else's head. Even your own thoughts weren't your own. You tried to think back to the start of the night, but you didn't remember anything about a stew, you just remembered yourself - merkself - eating a piece of bread and trying on a weird necklace. You tried to think of your name, but only merk's came to mind. You tried to scream, but there was no sound.
  699.  
  700. Finally, though, finally, merk's body went to bed, and you got to know darkness once again.
  701.  
  702. As the sun rose, you opened your eyes in your own home, in your own body, and with your own mind. Thank goddess.
  703.  
  704. A second later though you felt the same sensation you had as merk... but you were still you at the same time. It was like, you were looking through your own eyes, but right next to them was a window that shows you what merk sees. Like in one ear you can hear yourself speaking, and in the other, merk. You feel your heart beat in your chest in time with merk's. Like the two of you are the same person, the same entity, just in two separate forms.
  705.  
  706. You shudder to think what would happen if one of you died.
  707.  
  708.  
  709. A thing happened!
  710.  
  711.  
  712. You are now LOVERS with merk! You cannot communicate OOT, but if merk dies, you die as well!
  713.  
  714.  
  715. You have received the following role information about merk:
  716. merk - Nevin Rheae - Bandit (town-aligned vanilla)
  717.  
  718.  
  719. AND FINALLY Your candelabra has been destroyed! You may no longer use it.
  720.  
  721. ======
  722. merk
  723. It's a familiar song and dance - necklace goes on, legs get moving, legs stop, fall down, splash. As you wipe off the mud from falling into a puddle near wins's porch, you wonder why you keep doing this to yourself. You think you can smell something delicious nearby, like some hot food of a distant memory, but the smell goes away quickly enough and you figure it's just the wind.
  724.  
  725. A thing happened!
  726.  
  727.  
  728. ======
  729. wins
  730. Your dreams upon waking are fleeting, but with all the recalling and journaling you've been doing, it's easier to bring them back into focus.
  731.  
  732. In the first dream, you're sitting on a horse with your father, speedily galloping to a tavern in the quiet farming community of your birth. Only, the community is now like a small city, with concrete streets, brick sidewalks, and towers looming over passersby. The tavern is a cramped white structure underneath a stone archway. Inside, your father orders a mug of mead and some beef for you, but he gets into a fight with the clerk over the bill, embarrassing you.
  733.  
  734. In a second dream you are back in school - you're maybe no more than 14, just about to graduate. A lecturer of language gives the classroom an assignment: to write the word "SURRENDER" on top of pieces of paper, so that, later on, the lecturer can easily test your penmanship by having you all write the words of a poem you all have memorized (titled Surrender). After your fifth or sixth submission, though, you notice that everyone else is not just writing "SURRENDER" at the top, but also including little drawings of animals and plants, some of them quite good. You realize you've been doing it wrong, and you grab the pile of submissions at the front of the classroom to retrieve your own. Your father is there for some reason, and as you rifle through the stack, he criticizes you, saying you're just going to get them all shuffled up. You sneer and tell him to fuck off. To your surprise, he laughs and smiles back.
  735.  
  736. A third dream, far less distinct, involves sitting in a theater watching a play about two witches on a road trip. One of them begins to cry, but you're not sure why.
  737.  
  738.  
  739. A thing happened!
  740.  
  741.  
  742. ======
  743. Rasc
  744. With hilt in hand you sleep another night. Surely SOMETHING is going to happen sooner or later, right?
  745.  
  746. ==========================================
  747.  
  748.  
  749.  
  750. NIGHT 8:
  751. Rasc
  752. You draw the hilt and create the montante's beam blade. You mach to merk's home, only to find him not there. You wait outside from him to come back, and eventually you do - he seems to be walking straight towards you, mechanically, like he can't help himself. He sees you holding a sword and gets a panicked look on his face, but still he marches forward, step by step, his pace neither slowing down nor speeding up. You realize merk is under some kind of spell - that he's tracing every one of your steps tonight. You decide to have some fun with him; you run a few yards/meters away, then turn around and point your sword towards merk. Merk walks, step by step, towards you... and right into the sword. You run him clean through.
  753.  
  754. You have killed merk!
  755.  
  756. ======
  757. merk
  758. You put on the necklace and feel yourself walking to Rasc's place. Then your body jerks and turns around... right back to your own home. Oh, how convenient, Rasc is there waiting for you. Oh, cool, he's holding a really big sword. Oh, dear, he's point the sword right where your body is about to walk. You try to move your legs away but they won't budge, you try to rip off the necklace but it's too heavy, you try to scream but you cannot. You walk, step by step, right into Rasc's sword. He then lifts up, and separates you from yourself.
  759.  
  760. ======
  761. fiery
  762. You place the ring on your finger and are surprised to find the ruby beginning to glow. It then shoots out a beam of pink light upwards, perpendicular to the ruby. You point the beam all around your home and admire as the energy seems to be absorbed into the walls of your house. When the beam finishes, the pink glow is gone, and you remove the ring and go to bed.
  763.  
  764. You never woke up unfortunately.
  765.  
  766. ======
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