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- Name Kit
- Level 4
- Class Monk
- Paragon N/A
- Race Flarei
- Size Medium
- Age 20
- Gender Female
- Height 5'5
- Weight 98 lbs
- Alignment Unaligned
- Deity
- Total XP 3976
- Initiative =========================================================
- +5 (+3 Dex, +2 half level)
- Ability Scores =====================================================
- Strength...... 12 (+3) (+1 bonus + half level)
- Constitution.. 19 (+6) (+4 bonus + half level)
- Dexterity.....17 (+5) (+3 bonus + half level)
- Intelligence..10 (+2) (+0 bonus + half level)
- Wisdom........8 (+1) (-1 bonus + half level)
- Charisma...... 14 (+4) (+2 bonus + half level)
- Defenses ===========================================================
- AC 17 (10 base, +2 half level, +2 armor, +0 class, +0 misc, +0 feat, +3 Dex)
- Fort 17 (10 base, +2 half level, +4 Con, +1 class, +0 misc, +0 feat)
- Ref 16 (10 base, +2 half level, +3 Dex, +1 class, +0 misc, +0 feat)
- Will 15 (10 base, +2 half level, +2 Cha, +1 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 45
- Bloodied 22 (half HP)
- Surge value 11 (quarter HP)
- Surges/day 13
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Senses =============================================================
- Passive Insight 10 (10 base, Skill +0)
- Passive Perception 10 (10 base, Skill +0)
- Race Features ======================================================
- Volcanoborn: You are immune to the effects of extreme heat. You may also touch lava without dying, however, you take an non-reduceable ongoing 5 Fire damage for as long as you remain touching it.
- Guts: When inflicted with a status condition, you gain a +5 to attack and damage rolls.
- Lava Plume: You may use the Lava Plume racial power
- Lava Plume - Flarei Racial Power
- βYou summon the strength of a volcanoβs fire and unleash it at your foe.β
- Encounter - Fire
- Standard Ranged 5
- Targets: One creature
- Attack: Con vs. Fort
- Hit: 1d8 + con mod damage, and the opponent takes ongoing 5 Fire damage.
- Increase to 2d8 + Con mod and ongoing 10 Fire damage at the 11th level, and increase to 3d8 + Con mod and ongoing 15 Fire damage at the 21st level.
- Class/Path/Destiny Features ========================================
- Desert Wind Flurry of Blows Monk Feature
- A successful attack ignites your mind's power, causing lambent
- flames to dance across your body and sear your enemies.
- At-Will + Elemental, Fire, Psionic
- No Action Melee 1
- Trigger: You hit with an attack during your turn.
- Target: One creature
- Level 11: One or two creatures
- Level 21: Each enemy adjacent to you
- Effect: The target takes 2 + your Charisma modifier fire
- damage. If the target wasn't targeted by the triggering
- attack, it also takes a -2 penalty to attack rolls for any
- attack that includes you as a target until the end of your
- next turn. You can then shift 1 square.
- Special: You can use this power only once per round.
- Skills =============================================================
- Acrobatics +5 (+3 Dex/half-level)
- Arcana +2 (+0 Int/half-level)
- Athletics +5 (+1 Str/half-level) (racial)
- Bluff +9 (+2 Cha/half-level) (trained)
- Diplomacy +6 (+2 Cha/half-level)
- Dungeoneering +1 (-1 Wis/half-level)
- Endurance +15 (+4 Con/half-level) (trained) (feat) (racial)
- Heal +1 (-1 Wis/half-level)
- History +2 (+0 Int/half-level)
- Insight +1 (-1 Wis/half-level)
- Intimidate +6 (+2 Cha/half-level) (feat)
- Nature +1 (-1 Wis/half-level)
- Perception +1 (-1 Wis/half-level)
- Religion +2 (+0 Int/half-level)
- Stealth +5 (+3 Dex/half-level)
- Streetwise +9 (+2 Cha/half-level) (trained)
- Thievery +10 (+3 Dex/half-level) (trained)
- Feats ==============================================================
- Born of the Elements
- Power flows up from the Elemental Chaos and through you, attuning
- your soul to its destructive energy. The influence of
- the Plane Below manifests itself in your sometimes
- harsh and jarring demeanor and your preternatural
- resilience to environmental dangers. Furthermore,
- you have an instinctive knowledge of the elemental
- tongue and can communicate with creatures hailing
- from that plane.
- Prerequisite: Elemental origin or training in
- Arcana
- Benefit: You gain a +2 feat bonus to Endurance
- checks and Intimidate checks.
- In addition, you can speak, read, and write
- Primordial.
- Child of Fire Elemental fire burns in your
- breast. These flames are eager to escape. Should your
- control ever slip, they rush free to scorch your foe.
- Prerequisite: Born of the Elements feat
- Benefit: Whenever an attack bloodies you or
- knocks you unconscious, one enemy of your choice
- within 2 squares of you takes fire damage equal to
- your Constitution modifier.
- Elemental Companion [Elemental
- Companion) You fashion a companion from
- raw elemental substance. The companion aids you
- in your endeavors when called. (See page 146 for a
- selection of elemental companions.)
- Prerequisite: Born of the Elements feat, must not
- have the Arcane Familiar feat
- Benefit: You gain an elemental companion.
- For each elemental companion feat you have
- beyond this one, your elemental companion gains a
- + 1 bonus to all defenses.
- Crysmalite Elemental Companion
- Small elemental magical beast (spider)
- HP 1; a missed attack never damages the companion
- Defenses your defenses, not including any temporary bonuses or
- penalties
- Speed 6, climb 3 (spider climb)
- Uncanny Senses and Grip
- You gain a +2 power bonus to Perception checks, and you gain a
- +2 bonus to Athletics checks to climb.
- IN41ijii:li}I4Aig
- ( F; ee Action + Encounter
- Triaaer: You make a blast or burst attack, and the crysmalite is
- in the area of effect.
- Effect: Enemies adjacent to the crysmalite take a -2 penalty to
- attack rolls until the end of your next turn.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Blistering Flourish Monk Attack 1
- Executing movements in a complex pattern brings forth elemental
- fire to aid the next attack you make.
- At-Will + Elemental, Fire, Full Discipline, Implement,
- Psionic
- Attack Technique
- Standard Action Melee touch
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 1 d8 + Dexterity modifier damage. Until the end of
- your next turn, your melee attacks deal extra fire damage
- equal to your Charisma modifier.
- Level21: 2d8 +Dexterity modifier damage.
- Movement Technique
- Move Action Personal
- Effect: You move up to your speed. Enemies that hit you
- with opportunity attacks provoked by this movement
- take fire damage equal to 2 + your Charisma modifier.
- Crane's Wings Monk Attack 1
- You leap across the battlefield and kick your foe, sending it staggering
- backward.
- At-Will. Full Discipline. Implement. Psionic
- Attack Technique
- Standard Action Melee touch
- Target: One creature
- Attack: Dexterity vs. Fortitude
- Hit: 1 d10 + Dexterity modifier damage, and you push
- the target 1 square_
- Level 11: 2dl 0 + Dexterity modifier damage.
- Movement Technique
- Move Action Personal
- Effect: You make an Athletics check to jump with a +S
- power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.
- Encounter Powers
- Awaken the Slumbering Hurt Monk Attack 1
- Your foes' wounds allow you to dodge at just the right angles to foil the enemies' attacks. When you attack.you focus on a single enemy's injuries and find the perfect place to strike.
- Encounter. Full Discipline. Implement, Psionic
- Attack Technique
- Standard Action Melee touch
- Target: One creature
- Attack: Dexterity vs. Fortitude
- Hit: 2d8 + Dexterity modifier damage. If the target is
- bloodied, it takes extra damage from both this attack and your next attack against it before the end of your next turn. The extra damage equals your Strength modifier.
- Movement Technique
- Move Action Personal
- Effect; You move your speed. During this movement,
- bloodied enemies can't attack you with opportunity actions or immediate actions.
- Burning Brand Monk Attack 3
- Your strike leaves behind a fiery imprint that explodes the next
- time the target is struck. Wielding fire in this way wreathes you
- in concealing smoke.
- Encounter+ Elemental, Fire, Full Discipline, Implement,
- Psionic
- Attack Technique
- Standard Action Melee touch
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 2d8 + Dexterity modifier damage. The first time the
- target takes damage from an attack before the start
- of your next turn, the target and each of your enemies
- adjacent to it take fire damage equal to 3 + your
- Charisma modifier.
- Movement Technique
- Move Action Personal
- Effect: You move up to your speed + 2. You have partial
- concealment during this movement.
- Frozen Moment The Eternal Tide
- Daily powers
- Risen Sun Monk Attack 1
- Your wrath ignites your thoughts and causes them to erupt into
- liquid flames that rush out and incinerate anything near you.
- Daily + Aura, Elemental, Fire, Implement, Psionic
- Standard Action Close blast 3
- Target: Each enemy in the blast
- Attack: Dexterity vs. Reflex
- Hit: 2d6 + Dexterity modifier damage, and ongoing 5 fire
- damage (save ends).
- Each Failed Saving Throw: You can slide the target 1
- square as a free action.
- Effect: You activate an aura 1 that lasts until the end of your
- next turn. Any enemy that enters the aura or ends its turn
- there takes fire damage equal to your Dexterity modifier. A
- creature can take this damage only once per turn.
- Utility powers
- Cat and Mouse Monk Utility 2
- You step into your enemy's blind spot after a succesiful attack
- and leave it casting about to find you.
- Encounter + Psionic
- Free Action Personal
- Trigger: You hit an enemy with a melee attack.
- Effect: You shift up to 3 squares to a square adjacent to
- the enemy. Until the start of your next turn or until you
- take damage from an attack, you have total concealment
- against that enemy.
- Equipment ==========================================================
- Adventurer's Kit
- Journeybread
- Captain Hammer outfit (+1 Flowform Armor)
- Coins and Other Wealth =============================================
- 160 gold pieces
- Languages Known ====================================================
- Common, Dwarven, Primordial
- Rituals ============================================================
- [name]:
- [effect]
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