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  1. #These are Global Settings for Residence.
  2. Global:
  3. # This loads the <language>.yml file in the Residence Language folder
  4. # All Residence text comes from this file. (NOT DONE YET)
  5. Language: English
  6. # Wooden Axe is the default selection tool for Residence.
  7. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8. SelectionToolId: 271
  9. # This determins which tool you can use to see info on residences, default is String.
  10. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11. InfoToolId: 287
  12. # The interval, in milliseconds, between movement checks.
  13. # Reducing this will increase the load on the server.
  14. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15. MoveCheckInterval: 500
  16. # The interval, in minutes, between residence saves.
  17. SaveInterval: 10
  18. # The default group to use if Permissions fails to attach or your not using Permissions.
  19. DefaultGroup: default
  20. # Enable / Disable the Lease System.
  21. UseLeaseSystem: false
  22. # The interval, in minutes, between residence lease checks (if leases are enabled).
  23. LeaseCheckInterval: 10
  24. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25. LeaseAutoRenew: true
  26. # Whether or not to use the Permissions system in conjunction with this config.
  27. EnablePermissions: true
  28. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29. LegacyPermissions: false
  30. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31. EnableEconomy: false
  32. # Enables or disables the Rent System
  33. EnableRentSystem: false
  34. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35. RentCheckInterval: 10
  36. # Enable or disable residence chat channels.
  37. ResidenceChatEnable: true
  38. # Color of residence chat.
  39. ResidenceChatColor: DARK_PURPLE
  40. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41. AdminOnlyCommands: false
  42. # Setting this to true makes server OPs admins.
  43. AdminOPs: true
  44. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46. MultiWorldPlugin: Multiverse-Core
  47. # Setting this to true causes subzones to inherit flags from their parent zones.
  48. ResidenceFlagsInherit: false
  49. # Setting this to false will allow rented residences to be modified by the renting player.
  50. PreventRentModify: true
  51. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52. StopOnSaveFault: true
  53. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56. ShowIntervalMessages: false
  57. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  58. CustomContainers: []
  59. CustomBothClick: []
  60. CustomRightClick: []
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. move: true
  65. build: false
  66. place: false
  67. destroy: false
  68. use: true
  69. container: true
  70. pvp: false
  71. tp: true
  72. ignite: false
  73. firespread: false
  74. bucket: false
  75. flow: false
  76. lavaflow: false
  77. waterflow: false
  78. creeper: false
  79. tnt: false
  80. monsters: false
  81. animals: false
  82. WorldNameHere: #here you can set flags for individual worlds, these override Global
  83. #build: true
  84. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  85. FlagPermission:
  86. move: false
  87. build: true
  88. place: true
  89. destroy: true
  90. use: true
  91. container: true
  92. pvp: true
  93. tp: true
  94. ignite: true
  95. firespread: true
  96. bucket: true
  97. flow: true
  98. lavaflow: true
  99. waterflow: true
  100. creeper: true
  101. tnt: true
  102. monsters: true
  103. animals: true
  104. subzone: true
  105. healing: true
  106. piston: true
  107. diode: true
  108. lever: true
  109. button: true
  110. door: true
  111. table: true
  112. enchant: true
  113. brew: true
  114. bed: true
  115. cake: true
  116. note: true
  117. trample: false
  118. burn: true
  119. # These are default flags applied to all residences from any user group.
  120. ResidenceDefault:
  121. build: false
  122. use: true
  123. container: false
  124. pvp: false
  125. tnt: false
  126. creeper: false
  127. flow: false
  128. piston: false
  129. ignite: false
  130. firespread: false
  131. # These are default flags applied to the residence creator of any group.
  132. CreatorDefault:
  133. move: true
  134. build: true
  135. place: true
  136. destroy: true
  137. use: true
  138. container: true
  139. pvp: true
  140. tp: true
  141. ignite: true
  142. firespread: true
  143. bucket: true
  144. flow: true
  145. lavaflow: true
  146. waterflow: true
  147. creeper: true
  148. tnt: true
  149. monsters: true
  150. animals: true
  151. subzone: true
  152. healing: true
  153. piston: true
  154. diode: true
  155. lever: true
  156. button: true
  157. door: true
  158. table: true
  159. enchant: true
  160. brew: true
  161. bed: true
  162. cake: true
  163. note: true
  164. trample: false
  165. burn: true
  166. # These are default group flags applied to a residence made by a user of any group.
  167. GroupDefault:
  168. #default: #group name
  169. #build: true
  170.  
  171. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  172. Groups:
  173. Default: #group name
  174. # Information about the Residence zone that the player can define.
  175. #Uncomment the lines below to mirror this config to other groups.
  176. #Mirror:
  177. #- 'group1'
  178. #- 'group2'
  179. Residence:
  180. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  181. CanCreate: true
  182. # The maximum number of Residences a player can have.
  183. MaxResidences: 3
  184. # The maximum number of physical areas a residence can have.
  185. MaxAreasPerResidence: 5
  186. # The maximum number of blocks a Residence can be, East to West (X).
  187. MaxEastWest: 200
  188. # The maximum number of blocks a Residence can be, North to South (Z).
  189. MaxNorthSouth: 200
  190. # The maximum number of blocks a Residence can be, High to Low (Y).
  191. MaxUpDown: 256
  192. # The lowest altitude this group is allowed to protect.
  193. MinHeight: 0
  194. # The highest altitude this group is allowed to protect.
  195. MaxHeight: 255
  196. # The maximum recursive depth that subzones can go.
  197. # A subzone within a subzone within the Residence zone would be a depth of 2.
  198. # Set to 0 to disable subzones.
  199. SubzoneDepth: 3
  200. # Whether or not to allow teleporting to Residences.
  201. CanTeleport: true
  202. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  203. Unstuck: true
  204. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  205. SelectCommandAccess: true
  206. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  207. ItemListAccess: true
  208. # Options relating to enter and leave messages on the residence.
  209. Messaging:
  210. # Whether or not the player can change the Residence enter and leave messages.
  211. CanChange: true
  212. # The default enter message to apply to new Residences created by players in this group.
  213. # Leaving the message blank will disable it.
  214. DefaultEnter: Welcome %player to %residence, owned by %owner.
  215. # The default leave message to apply to new Residences created by players in this group.
  216. # Leaving the message blank will disable it.
  217. DefaultLeave: Now leaving %residence.
  218. # Options relating to the Lease system.
  219. Lease:
  220. # The maximum number of days to allow leases.
  221. MaxDays: 16
  222. # The number of days to add to the lease following a '/res lease renew' command.
  223. RenewIncrement: 14
  224. #Options related to the rent system
  225. Rent:
  226. #determines how many residences can be rented by players of this group at once
  227. MaxRents: 3
  228. #determines how many residences can be set for rent by players of this group at once
  229. MaxRentables: 3
  230. # Options relating to the Residence Economy.
  231. Economy:
  232. # Whether or not players in this group can buy other Residences that are for sale.
  233. CanBuy: true
  234. # Whether or not players in this group can sell their Residences.
  235. CanSell: false
  236. # Whether or not to ignore the Residence size/count limits when buying a residence.
  237. IgnoreLimits: false
  238. # The cost, per block, of making a new Residence or adding a area to it.
  239. BuyCost: 0.05
  240. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  241. RenewCost: 0.02
  242. # Flags are checked in the order:
  243. # 1: Player
  244. # 2: Group
  245. # 3: Owner
  246. # 4: If all others are undefined, reverts to default value (usually true).
  247. # Flag permissions default to false.
  248. # These flags settings override the globals.
  249. Flags:
  250. # Specifically allow or deny this group from changing certain flags.
  251. Permission:
  252. move: false
  253. build: true
  254. place: true
  255. destroy: true
  256. use: true
  257. container: true
  258. pvp: true
  259. tp: true
  260. ignite: true
  261. firespread: true
  262. bucket: true
  263. flow: true
  264. lavaflow: true
  265. waterflow: true
  266. creeper: true
  267. tnt: true
  268. monsters: true
  269. animals: true
  270. subzone: true
  271. healing: true
  272. piston: true
  273. diode: true
  274. lever: true
  275. button: true
  276. door: true
  277. table: true
  278. enchant: true
  279. brew: true
  280. bed: true
  281. cake: true
  282. note: true
  283. trample: false
  284. burn: true
  285. # Specifys the flags that are applied at residence creation for players of this group.
  286. Default:
  287. build: false
  288. use: true
  289. container: false
  290. pvp: false
  291. tnt: false
  292. creeper: false
  293. flow: false
  294. piston: false
  295. ignite: false
  296. firespread: false
  297. # Specifys the flags that are applied at to the creator at residence creation.
  298. CreatorDefault:
  299. move: true
  300. build: true
  301. place: true
  302. destroy: true
  303. use: true
  304. container: true
  305. pvp: true
  306. tp: true
  307. ignite: true
  308. firespread: true
  309. bucket: true
  310. flow: true
  311. lavaflow: true
  312. waterflow: true
  313. creeper: true
  314. tnt: true
  315. monsters: true
  316. animals: true
  317. subzone: true
  318. healing: true
  319. piston: true
  320. diode: true
  321. lever: true
  322. button: true
  323. door: true
  324. table: true
  325. enchant: true
  326. brew: true
  327. bed: true
  328. cake: true
  329. note: true
  330. trample: false
  331. burn: true
  332. # Specifys the flags that are applied to other groups for this residence, at creation.
  333. GroupDefault:
  334. #default: #group name
  335. #build: false
  336. #these flags are applied specifically to this group whenever they are outside a residence
  337. World:
  338. Global: #these flags will apply to all worlds
  339. move: true
  340. build: false
  341. place: false
  342. destroy: false
  343. use: true
  344. container: true
  345. pvp: false
  346. tp: true
  347. ignite: false
  348. firespread: false
  349. bucket: false
  350. flow: false
  351. lavaflow: false
  352. waterflow: false
  353. creeper: false
  354. tnt: false
  355. monsters: false
  356. animals: false
  357. WorldNameHere: #or you can apply them by each individual world
  358. #build: false
  359.  
  360. # You can manually specify the group a player is in below, this overrides their permissions group.
  361. Admin: #group name
  362. # Information about the Residence zone that the player can define.
  363. #Uncomment the lines below to mirror this config to other groups.
  364. #Mirror:
  365. #- 'group1'
  366. #- 'group2'
  367. Residence:
  368. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  369. CanCreate: true
  370. # The maximum number of Residences a player can have.
  371. MaxResidences: 3
  372. # The maximum number of physical areas a residence can have.
  373. MaxAreasPerResidence: 5
  374. # The maximum number of blocks a Residence can be, East to West (X).
  375. MaxEastWest: 200
  376. # The maximum number of blocks a Residence can be, North to South (Z).
  377. MaxNorthSouth: 200
  378. # The maximum number of blocks a Residence can be, High to Low (Y).
  379. MaxUpDown: 256
  380. # The lowest altitude this group is allowed to protect.
  381. MinHeight: 0
  382. # The highest altitude this group is allowed to protect.
  383. MaxHeight: 255
  384. # The maximum recursive depth that subzones can go.
  385. # A subzone within a subzone within the Residence zone would be a depth of 2.
  386. # Set to 0 to disable subzones.
  387. SubzoneDepth: 3
  388. # Whether or not to allow teleporting to Residences.
  389. CanTeleport: true
  390. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  391. Unstuck: true
  392. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  393. SelectCommandAccess: true
  394. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  395. ItemListAccess: true
  396. # Options relating to enter and leave messages on the residence.
  397. Messaging:
  398. # Whether or not the player can change the Residence enter and leave messages.
  399. CanChange: true
  400. # The default enter message to apply to new Residences created by players in this group.
  401. # Leaving the message blank will disable it.
  402. DefaultEnter: Welcome %player to %residence, owned by %owner.
  403. # The default leave message to apply to new Residences created by players in this group.
  404. # Leaving the message blank will disable it.
  405. DefaultLeave: Now leaving %residence.
  406. # Options relating to the Lease system.
  407. Lease:
  408. # The maximum number of days to allow leases.
  409. MaxDays: 16
  410. # The number of days to add to the lease following a '/res lease renew' command.
  411. RenewIncrement: 14
  412. #Options related to the rent system
  413. Rent:
  414. #determines how many residences can be rented by players of this group at once
  415. MaxRents: 3
  416. #determines how many residences can be set for rent by players of this group at once
  417. MaxRentables: 3
  418. # Options relating to the Residence Economy.
  419. Economy:
  420. # Whether or not players in this group can buy other Residences that are for sale.
  421. CanBuy: true
  422. # Whether or not players in this group can sell their Residences.
  423. CanSell: true
  424. # Whether or not to ignore the Residence size/count limits when buying a residence.
  425. IgnoreLimits: true
  426. # The cost, per block, of making a new Residence or adding a area to it.
  427. BuyCost: 0.05
  428. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  429. RenewCost: 0.02
  430. # Flags are checked in the order:
  431. # 1: Player
  432. # 2: Group
  433. # 3: Owner
  434. # 4: If all others are undefined, reverts to default value (usually true).
  435. # Flag permissions default to true.
  436. # These flags settings override the globals.
  437. Flags:
  438. # Specifically allow or deny this group from changing certain flags.
  439. Permission:
  440. move: true
  441. build: true
  442. place: true
  443. destroy: true
  444. use: true
  445. container: true
  446. pvp: true
  447. tp: true
  448. ignite: true
  449. firespread: true
  450. bucket: true
  451. flow: true
  452. lavaflow: true
  453. waterflow: true
  454. creeper: true
  455. tnt: true
  456. monsters: true
  457. animals: true
  458. subzone: true
  459. healing: true
  460. piston: true
  461. diode: true
  462. lever: true
  463. button: true
  464. door: true
  465. table: true
  466. enchant: true
  467. brew: true
  468. bed: true
  469. cake: true
  470. note: true
  471. trample: true
  472. burn: true
  473. # Specifys the flags that are applied at residence creation for players of this group.
  474. Default:
  475. build: true
  476. use: true
  477. container: true
  478. pvp: true
  479. tnt: true
  480. creeper: true
  481. flow: true
  482. piston: true
  483. ignite: true
  484. firespread: true
  485. # Specifys the flags that are applied at to the creator at residence creation.
  486. CreatorDefault:
  487. move: true
  488. build: true
  489. place: true
  490. destroy: true
  491. use: true
  492. container: true
  493. pvp: true
  494. tp: true
  495. ignite: true
  496. firespread: true
  497. bucket: true
  498. flow: true
  499. lavaflow: true
  500. waterflow: true
  501. creeper: true
  502. tnt: true
  503. monsters: true
  504. animals: true
  505. subzone: true
  506. healing: true
  507. piston: true
  508. diode: true
  509. lever: true
  510. button: true
  511. door: true
  512. table: true
  513. enchant: true
  514. brew: true
  515. bed: true
  516. cake: true
  517. note: true
  518. trample: true
  519. burn: true
  520. # Specifys the flags that are applied to other groups for this residence, at creation.
  521. GroupDefault:
  522. #default: #group name
  523. #build: true
  524. #these flags are applied specifically to this group whenever they are outside a residence
  525. World:
  526. Global: #these flags will apply to all worlds
  527. move: true
  528. build: true
  529. place: true
  530. destroy: true
  531. use: true
  532. container: true
  533. pvp: true
  534. tp: true
  535. ignite: true
  536. firespread: true
  537. bucket: true
  538. flow: true
  539. lavaflow: true
  540. waterflow: true
  541. creeper: true
  542. tnt: true
  543. monsters: true
  544. animals: true
  545. WorldNameHere: #or you can apply them by each individual world
  546. #build: true
  547. GroupAssignments:
  548. ViRUS: Admin
  549. Just: Admin
  550.  
  551. ItemList: #this is where you can create blacklists / whitelists
  552. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  553. #type of the list, can be blacklist, whitelist, or ignorelist
  554. Type: blacklist
  555. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  556. #World: world
  557. #You can also have the list apply only to one group, otherwise it applys for all groups
  558. #Group: default
  559. #this is the actual list of material names that this list allows or dissallows
  560. #You can look up the material name by item ID in game by typing /res material <id>
  561. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  562. Items:
  563. - 'BEDROCK'
  564. - 'LAVA'
  565. - 'WATER'
  566. - 'STATIONARY_LAVA'
  567. - 'STATIONARY_WATER'
  568. - 'MOB_SPAWNER'
  569. # Used to determine which major revision of Residence this config is from, dont change this.
  570. ResidenceVersion: 2
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