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Jul 3rd, 2015
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  1. Good Gaming Articles
  2. http://www.theverge.com/2013/1/16/3740422/the-life-and-death-of-the-american-arcade-for-amusement-only
  3. http://howtonotsuckatgamedesign.com/?p=1669
  4. http://howtonotsuckatgamedesign.com/?p=1702
  5. http://howtonotsuckatgamedesign.com/?p=3115
  6. http://howtonotsuckatgamedesign.com/?p=1271
  7. http://howtonotsuckatgamedesign.com/?p=1473
  8. http://howtonotsuckatgamedesign.com/?p=133
  9. http://howtonotsuckatgamedesign.com/?p=54
  10. http://howtonotsuckatgamedesign.com/?p=238
  11. http://kayin.pyoko.org/?p=2047
  12. http://kayin.pyoko.org/?p=1210
  13. http://kayin.pyoko.org/?p=2036
  14. http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/
  15. http://sonichurricane.com/?p=3302
  16. http://www.steveswink.com/principles-of-virtual-sensation/
  17. http://kayin.pyoko.org/?p=936
  18. http://kayin.pyoko.org/?p=1862
  19. http://kayin.pyoko.org/?p=956
  20. http://www.deltaheadtranslation.com//MGS2/DOTM_TOC.htm
  21. http://www.youtube.com/watch?v=jyIGhXNlF34
  22. http://theologygaming.com/the-japanese-style-part-1/
  23. http://theologygaming.com/the-japanese-style-part-2/
  24. http://theologygaming.com/a-journey-in-the-absence-of-freedom/
  25. http://theologygaming.com/i-die-daily-cheap-and-unfair-games/
  26. http://theologygaming.com/scoring-and-purity-of-form/
  27. http://theologygaming.com/replay-value/
  28. http://theologygaming.com/spoiled-video-gamers/
  29. http://theologygaming.com/friction/
  30. http://theologygaming.com/details/
  31. http://theologygaming.com/video-game-puzzles-feeling-dumb-and-overcome/
  32. http://theologygaming.com/computer-roleplaying-games-and-i/
  33. http://theologygaming.com/whats-great-about-god-of-war-part-1/
  34. http://theologygaming.com/whats-great-about-god-of-war-part-2/
  35. http://theologygaming.com/whats-great-about-god-of-war-part-3/
  36. http://theologygaming.com/narrative-versus-conquest-video-games-and-conflict/
  37. http://theologygaming.com/accessibility/
  38. http://theologygaming.com/experience-vs-mechanics/
  39. http://theologygaming.com/video-games-art-and-objective-standards-introduction/
  40. http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections/
  41. http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections-2/
  42. http://www.chimeramag.com/features/tenpoints.html
  43. https://www.youtube.com/watch?v=K6xFn853Vf0
  44. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
  45. http://www.youtube.com/watch?v=e5jDspIC4hY
  46. http://www.youtube.com/watch?v=_SOg990vAyk&list=UUe0DNp0mKMqrYVaTundyr9w&index=3
  47. http://www.youtube.com/watch?v=VJJaGSV75y0
  48. http://openarena.wikia.com/wiki/Game_physics
  49. http://www.whatgamesare.com/2013/01/choose-fairness-over-balance-game-design.html
  50. http://www.whatgamesare.com/2011/06/busywork-is-not-fun-design.html
  51. http://www.whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html
  52. http://www.whatgamesare.com/2012/03/games-are-not-experiences.html
  53. http://www.whatgamesare.com/2012/03/equivocitis-terminology-wars.html
  54. http://www.whatgamesare.com/2012/02/the-difference-between-actions-and-verbs-game-design.html
  55. http://www.whatgamesare.com/2011/01/love-your-pirates-heresy.html
  56. http://www.whatgamesare.com/2011/02/you-need-four-coders-production.html
  57. http://www.whatgamesare.com/2010/12/there-is-no-secret-sauce.html
  58. http://www.whatgamesare.com/2011/02/all-games-are-played-to-win-design.html
  59. http://www.whatgamesare.com/2011/05/all-games-are-about-death-fundamentals.html
  60. http://www.whatgamesare.com/2011/02/seven-steps-to-the-epic-win-design.html
  61. http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html
  62. http://www.whatgamesare.com/2011/10/the-little-deck-of-game-design-project.html
  63. http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
  64. http://www.whatgamesare.com/2012/11/games-dont-need-saving.html
  65. http://www.whatgamesare.com/2011/04/health-packs-barrels-and-uniforms-are-good-simulationism.html
  66. http://www.whatgamesare.com/2011/11/tolstoy-art-divided-brains-and-roleplaying-games.html
  67. http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
  68. http://www.whatgamesare.com/2011/02/cars-dolls-and-video-games-narrativism.html
  69. http://www.whatgamesare.com/2011/04/fairness-is-a-perception-game-psychology-1.html
  70. http://www.whatgamesare.com/2011/06/is-your-game-one-dimensional-design.html
  71. http://www.whatgamesare.com/2011/08/synchronous-or-asynchronous-definitions.html
  72. http://www.whatgamesare.com/2011/08/worlds-in-motion-game-design.html
  73. http://www.whatgamesare.com/2011/01/why-games-fail-publishing.html
  74. http://www.whatgamesare.com/2011/01/why-games-fail-publishing.html
  75. http://www.whatgamesare.com/2011/12/the-four-lenses-of-game-making.html
  76. http://www.whatgamesare.com/2011/03/visual-vs-action-oriented-design-game-design.html
  77. http://www.whatgamesare.com/2011/01/gamification-avoiding-the-fate-of-args-meta.html
  78. http://www.whatgamesare.com/2011/09/fun-simple-to-explain-hard-to-accept.html
  79. http://www.whatgamesare.com/2011/02/simulacra-or-simulation-what-games-are-not.html
  80. http://www.whatgamesare.com/2012/07/on-player-characters-and-self-expression-game-design.html
  81. http://www.whatgamesare.com/2010/12/distractions-engagement-hierarchy.html
  82. http://www.whatgamesare.com/2010/12/the-engagement-hierarchy.html
  83. http://www.whatgamesare.com/2011/05/the-enclosure-problem-gamification.html
  84. http://www.whatgamesare.com/2011/10/interactivity-means-doing-stuff-narrativism.html
  85. http://www.whatgamesare.com/2012/03/marketing-stories-are-not-about-you.html
  86. http://www.whatgamesare.com/2011/02/the-sweet-spot-theory-of-actions-game-design.html
  87. http://www.whatgamesare.com/2012/05/the-joys-of-gaming-game-design.html
  88. http://www.whatgamesare.com/2011/04/art-is-the-best-business-what-games-are.html
  89. http://www.whatgamesare.com/2012/02/what-dear-esther-is-not.html
  90. http://www.whatgamesare.com/2011/09/can-games-be-radical-art.html
  91. http://www.whatgamesare.com/2012/04/what-foods-are-new-project.html
  92. http://www.whatgamesare.com/2011/01/minecraft-and-the-question-of-luck-what-games-will-be.html
  93. http://www.whatgamesare.com/2012/09/great-story-bad-game-should-the-walking-dead-be-nodal.html
  94. http://www.whatgamesare.com/2011/06/how-to-look-at-resources-vs-risk-game-startups.html
  95. http://www.whatgamesare.com/2012/05/are-games-made-of-games.html
  96. http://www.whatgamesare.com/2010/12/games-of-the-year-fans.html
  97. http://www.whatgamesare.com/2010/12/worldmakers-game-design.html
  98. http://www.whatgamesare.com/2010/12/are-you-fooling-yourself-engagement.html
  99. http://www.whatgamesare.com/2011/08/do-your-players-know-their-role-game-design.html
  100. http://www.whatgamesare.com/2012/05/pilots-not-heroes-players.html
  101. http://www.whatgamesare.com/2012/05/games-dont-tell-stories-people-tell-stories.html
  102. http://www.whatgamesare.com/2011/09/adventure-games-deserved-to-die-narrativism.html
  103. https://www.youtube.com/watch?feature=player_embedded&v=kqeiN4pqTjo
  104. http://sirlingames.squarespace.com/blog/2010/11/4/football-helmet-clown-shoes-guy.html?currentPage=2
  105. http://sirlingames.squarespace.com/blog/2012/8/22/addiction-diablo-3-and-portal-2.html
  106. http://sirlingames.squarespace.com/blog/2011/7/25/portal-2.html
  107. http://sirlingames.squarespace.com/blog/2010/2/1/dexters-mechanics-and-flavor.html
  108. http://sirlingames.squarespace.com/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html
  109. http://sirlingames.squarespace.com/blog/2012/8/12/scg4-update.html?currentPage=2
  110. http://sirlingames.squarespace.com/blog/2009/2/27/street-fighter-4-ultra-combos.html
  111. http://sirlingames.squarespace.com/articles/playing-to-win-part-3-not-playing-to-win.html
  112. http://sirlingames.squarespace.com/blog/2009/10/21/the-design-of-things.html
  113. http://sirlingames.squarespace.com/blog/2011/4/13/design-dilemmas.html?currentPage=2
  114. http://sirlingames.squarespace.com/blog/2011/8/22/the-anti-progress-attitude.html
  115. http://sirlingames.squarespace.com/blog/2011/8/25/what-is-a-love-letter-to-the-community.html?currentPage=6
  116. http://sirlingames.squarespace.com/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html?currentPage=2
  117. http://sirlingames.squarespace.com/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html
  118. http://sirlingames.squarespace.com/blog/2010/10/10/advantage-time-in-fighting-games.html
  119. http://sirlingames.squarespace.com/blog/2012/5/22/the-neuroscience-of-zen.html
  120. http://sirlingames.squarespace.com/blog/2009/2/24/some-positives-about-street-fighter-4.html
  121. http://sirlingames.squarespace.com/blog/2012/2/4/soul-calibur-5-first-impressions.html
  122. http://sirlingames.squarespace.com/blog/category/game-developers-conference
  123. http://art-eater.com/2013/01/the-world-we-must-defend-war-peace-and-pokemon/
  124. http://art-eater.com/
  125. http://thegameprodigy.com/why-do-indies-hate-social-games/
  126. http://tevisthompson.com/saving-zelda/
  127. http://theologygaming.com/fractured-soul-paxtravaganza-2013/
  128. http://theologygaming.com/metal-gear-rising-revengeance-difficulty-levels-and-engagement/
  129. http://metagearsolid.org/2012/01/the-opposite-of-epic/
  130. http://metagearsolid.org/2011/07/video-games-in-the-master-plan/
  131. http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/
  132. http://metagearsolid.org/2012/09/why-i-hate-the-last-of-us-2/
  133. http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
  134. http://vectorpoem.com/news/?p=74
  135. http://vectorpoem.com/news/?p=31
  136. http://vectorpoem.com/news/?p=36
  137. http://vectorpoem.com/news/?p=47
  138. http://vectorpoem.com/news/?p=91#more-91
  139. http://www.kyrieru.com/2012/07/camera-super-mario-world.html
  140. http://www.kyrieru.com/2012/07/design-vs-fun.html
  141. http://www.learntocounter.com/the-history-of-why-im-tired-of-your-modern-shooters-part-one/
  142. http://www.learntocounter.com/used-video-games-the-new-software-piracy-part-one/
  143. http://www.learntocounter.com/the-creation-of-battle-net-2-0-part-one/
  144. http://www.learntocounter.com/excerpt-rise-of-the-american-film/
  145. http://www.learntocounter.com/why-your-internet-boycotts-dont-work/
  146. http://www.learntocounter.com/the-digital-death-of-video-game-art/
  147. http://www.learntocounter.com/rhythm-games-and-the-death-of-level-design/
  148. http://www.learntocounter.com/i-play-for-fun-the-four-dumbest-words-in-video-games/
  149. http://www.learntocounter.com/i-like-the-publishing-model-just-not-the-publishers/
  150. http://www.learntocounter.com/battle-net-2-0-the-antithesis-of-consumer-confidence/
  151. http://www.learntocounter.com/separate-ways-the-divide-between-the-player-and-the-journalist/
  152. http://www.learntocounter.com/re-when-depth-gets-in-the-way-of-fun/
  153. http://www.learntocounter.com/the-decline-of-console-video-games-is-upon-us/
  154. http://www.learntocounter.com/why-your-e-sport-will-fail/
  155. http://www.learntocounter.com/the-transformation-of-e-sports/
  156. http://www.gamasutra.com/blogs/HugoBille/20120114/9236/
  157. http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php
  158. http://gdcvault.com/play/1018278/Practical-Game-Analysis-with-Doug
  159. http://seanmalstrom.wordpress.com/2013/05/28/game-industry-wants-less-competition/
  160. http://seanmalstrom.wordpress.com/2009/12/01/the-birdmen-dont-fly/
  161. http://www.youtube.com/watch?v=FRTsl1jCqq8
  162. http://www.youtube.com/watch?v=dBkKvTfw-7Q
  163. http://www.youtube.com/watch?v=MrFK4NlGCo0
  164. http://www.youtube.com/watch?v=wSBn77_h_6Q
  165. http://catstronaut.wordpress.com/2013/02/18/understanding-scrolling-shooters/
  166. http://www.agoners.com/index.php/xbox-360-fighting-games-do-they-have-effective-skill-matchmaking/
  167. http://www.agoners.com/index.php/competitive-gaming-123/
  168. http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
  169. http://www.eurogamer.net/articles/2013-05-02-the-quest-for-shadow-of-the-colossuss-last-big-secret
  170. http://nomads-sotc-blog.blogspot.com.au/2011/07/unusedbeta-colossi.html
  171. http://venturebeat.com/2011/11/05/that-was-awesome-drake-can-i-play-now/
  172. http://theshillinfield.wordpress.com/2013/03/15/culture-in-review-rise-of-the-videogame-zinesters/
  173. http://theshillinfield.wordpress.com/2012/11/29/spec-ops-the-line-is-a-bad-videogame/
  174. http://theshillinfield.wordpress.com/2012/12/11/spec-ops-the-line-is-still-a-bad-videogame/
  175. http://theshillinfield.wordpress.com/2012/12/05/far-cry-3-and-miasmata/
  176. http://www.squidi.net/three/index.php
  177. http://www.squidi.net/threep/index.php
  178. http://higherorderfun.com/blog/
  179. http://higherorderfun.com/blog/2011/09/09/best-of-game-development-videos-and-presentations/
  180. http://dammit.typepad.com/blog/2010/09/street-fighter-alpha-series-hitboxes.html
  181. http://code.google.com/p/mame-rr/wiki/Hitboxes
  182. http://dammit.typepad.com/blog/
  183. http://www.oldmanmurray.com/features/77.html
  184. http://www.gdcvault.com/play/1015683/Embracing-the-Dark-Art-of
  185. http://technicalgamedesign.blogspot.com/
  186. http://shoryuken.com/2013/07/23/so-you-want-to-learn-to-play-a-fighting-game/
  187. http://www.gamasutra.com/view/feature/187601/untold_riches_the_intricate_.php
  188. http://www.notenoughshaders.com/2012/10/21/why-yoshis-island-should-be-studied-at-game-design-schools/
  189. http://www.notenoughshaders.com/2013/04/02/satoru-iwata-hubris-versus-western-culture/
  190. http://combovid.com/?p=1450
  191. http://sethhearthstone.wordpress.com/2011/04/07/of-emergence-and-exploits/
  192. http://seanmalstrom.wordpress.com/2009/10/30/email-arcade-based-gameplay/
  193. http://sethhearthstone.wordpress.com/2011/03/01/of-an-eclectic-dialectic/
  194. http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
  195. http://zeboyd.com/2013/09/10/why-games-like-the-wonderful-101-are-a-poor-fit-for-the-gaming-press/
  196. http://www.youtube.com/user/bluesatin
  197. http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3
  198. http://www.gamasutra.com/view/feature/132401/postmortem_square_enixs_the_.php
  199. http://www.pixelprospector.com/the-big-list-of-postmortems/
  200. http://www.gamasutra.com/features/postmortem/
  201. http://www.blog.radiator.debacle.us/2012/07/thief-1s-assassins-and-environmental.html
  202. http://www.blog.radiator.debacle.us/2012/04/why-game-architecture-matters-and.html
  203. http://www.blog.radiator.debacle.us/2012/07/shape-of-crime-and-escape.html
  204. http://www.blog.radiator.debacle.us/2012/07/short-history-of-non-monoplanar-first.html
  205. http://tinysubversions.com/fuckvideogames/#slide1
  206. https://www.youtube.com/watch?v=GEC45BH6w6I#t=10m4s
  207. http://www.gamasutra.com/blogs/HugoBille/20120114/9236/%20
  208. http://seanmalstrom.wordpress.com/2012/08/09/email-the-invisible-hand-of-super-metroid/
  209. http://ellaguro.blogspot.co.uk/search/label/wolfenstein
  210. http://www.fullbrightdesign.com/2009/02/basics-of-effective-fps-encounter.html
  211. http://www.raphkoster.com/2012/03/20/do-auction-houses-suck/
  212. http://aztez.com/blog/2012/05/24/the-amalur-problem/
  213. http://aztez.com/blog/2013/01/03/on-genre-distinctions/
  214. http://aztez.com/blog/2013/05/06/the-pleasure-of-simulated-violence/
  215. http://aztez.com/blog/2011/01/29/the-mash-flow/
  216. http://aztez.com/blog/2010/12/03/evaluating-beat-em-ups/
  217. http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
  218. http://www.raphkoster.com/2012/03/15/the-best-articles/
  219. http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
  220. http://www.raphkoster.com/2008/07/02/do-players-know-what-they-want/
  221. http://www.raphkoster.com/2011/12/13/rules-versus-mechanics/
  222. http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
  223. http://www.raphkoster.com/2012/01/26/narrative-isnt-usually-content-either/
  224. https://www.youtube.com/watch?v=ifhmDVWszbQ&feature=player_detailpage#t=3000
  225. http://www.actionbutton.net/?p=999
  226. http://www.kotaku.com.au/2012/04/in-defence-of-the-infinite-combo/
  227. http://www.critical-distance.com/2013/10/02/the-art-of-level-design-analysis/
  228. http://www.blog.radiator.debacle.us/2012/08/the-flat-as-art-aesthetics-of-uv-maps.html
  229. http://www.blog.radiator.debacle.us/2012/10/loving-bones-in-game-developer-magazine.html
  230. http://www.blog.radiator.debacle.us/2012/08/the-best-unity3d-tutorial-writer-in.html
  231. http://www.blog.radiator.debacle.us/2012/01/level-with-me-post-mortem-some.html
  232. http://www.blog.radiator.debacle.us/2011/07/love-letter-to-bridge.html
  233. http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html
  234. http://www.blog.radiator.debacle.us/2010/11/legends-of-hidden-temple-greatest.html
  235. http://criticalmissive.blogspot.com/2012/10/musings-on-successful-multiplayer-maps.html
  236. http://criticalmissive.blogspot.com/2012/09/seeing-red-pitfalls-of-regenerating.html
  237. http://criticalmissive.blogspot.com/2012/07/how-much-is-too-much-detail.html
  238. http://www.blog.radiator.debacle.us/2013/07/radiator-book-club-bibles.html
  239. http://criticalmissive.blogspot.com/2012/04/assassins-creed-controls-make-game.html
  240. http://www.gamasutra.com/blogs/LukeMcMillan/20130806/197147/The_Rational_Design_Handbook_An_Intro_to_RLD.php
  241. http://www.raphkoster.com/2012/01/27/awesome-paper-on-games-math/
  242. http://www.raphkoster.com/2012/01/13/is-immersion-a-core-game-virtue/
  243. http://www.raphkoster.com/gaming/gdca2009.shtml
  244. http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/
  245. http://www.raphkoster.com/2011/12/08/notes-on-game-feedback/
  246. http://www.gamestudies.org/0101/juul-gts/
  247. http://www.phantombabies.net/videos/TST3/
  248. http://www.phantombabies.net/TST4/
  249. http://www.youtube.com/playlist?list=PLCC5F89938410209E
  250. http://www.gamasutra.com/view/news/202607/Video_Raph_Koster_revisits_A_Theory_of_Fun.php
  251. http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html
  252. http://www.youtube.com/user/zeixpe?feature=watch
  253. http://www.youtube.com/user/hokuai1933/videos
  254. http://www.gamefaqs.com/ps2/930014-devil-may-cry-3-special-edition/faqs/40790
  255. http://www.oxm.co.uk/21262/xbox-vs-pc-scrapped-because-of-imbalance/
  256. http://wombflashforest.blogspot.com/2013/11/music-games-as-shifting-possibility.html
  257. http://www.twitch.tv/skenny17/c/3248983
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  495. https://nrich.maths.org/1374
  496. https://www.quora.com/How-is-math-used-in-video-game-designing-and-programming
  497. http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1
  498. https://thejournal.com/Articles/2014/11/05/5-Skills-That-Games-Teach-Better-Than-Textbooks.aspx?Page=1
  499. http://hechingerreport.org/is-making-a-game-out-of-learning-bad-for-learning/
  500. http://shmuplations.com/mario64/
  501. https://www.youtube.com/watch?v=OLqk4aqpXlQ
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