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- Scout:
- -Remove Bonk
- -Revert Soda Popper
- -Change knockback on Shortstop
- Soldier:
- -Increased knockback on Mantreads, Decreased Falldamage, Remove Mantread Stomp Function
- -Market Gardner Percentage damage Buff (Similar to Spy's Knife) 3.5-4%
- Pyro:
- -Smaller Flare Jumps, Less damage taken
- -Scorch Shot damage buff
- -Reserve Shooter damage buff
- -Stock Flamethrower Airblast knockback Increase
- Demo:
- -With Shield equipped, Primary weapon gets Minicrits
- Tide Turner
- +Full Turn Control in Charge
- +Blocks One Hit
- -Breaks on Damage
- Splendid Screen
- +Reduces melee damage taken
- +Does Not Break
- Chargin' Targe
- +Full Crits when used
- +Blocks one melee hit
- -No melee reistance
- -Breaks on hit
- -Reduced charge distance by 50%
- -Minicrits for Stickybomb Launchers
- -Revert the movement speed change on the Wee Booties
- -Add Fizzle back to Quickiebomb Launcher
- Heavy:
- -Warrior's Spirit
- -Warrior's Spirit gains;
- 50 Health every 3 Seconds
- Knockback on Melee Hit
- Bonus Damage
- -Longer Taunt Crits 50%
- Engineer:
- -Increase Metal Cost and Stun Duratrion of the Short Circuit
- -Increase health with the Gunslinger equipped to 210
- Medic:
- -Increase Distance to Damage gain on Crusader's Crossbow (Cap to 360)
- -Minicrit on Syringe Gun
- -Reduce Ubersaw Swing Speed
- Sniper:
- -Increase Bushwaka damage taken
- -More ammo reserves on Huntsman
- Spy:
- -Deadringer buffed back to it's previous resistance, No cloak sound
- -Spy knife "Breaking" animation reduced (~50%)
- -Ambassador Headshots deal 200 Damage flat
- Hales
- HHH:
- -Bushwaka Jump with Axe
- -Allow Snipers to use Bushwaka
- RTD
- -Remove Toxic
- -Make Vital last longer
- -Reduce Frozen and Force Taunt to 15 Seconds
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