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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.71 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items
  125. # SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  126. # High Currency
  127. # SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  128. # 5Links
  129. # SetBorderColor 0 255 255
  130. # Vendor/Utility
  131. # SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  132. # Good rares (endgame only)
  133. # SetBorderColor 0 0 0 SetBackgroundColor 20 100 20
  134. # SetFontSize 36
  135. # Great rares (endgame only)
  136. # SetBorderColor 25 180 25 SetBackgroundColor 20 100 20
  137. # SetFontSize 36
  138. # Bad rares (endgame only)
  139. # SetBackgroundColor 120 20 20 220
  140. # SetFontSize 29
  141. # Regal recipe (endgame only)
  142. # SetTextColor 255 190 0
  143. # Normal Leveling HL
  144. # SetTextColor 255 255 255 255
  145. # Magic Leveling HL
  146. # SetTextColor 100 100 255
  147. # Magic Jewels
  148. # SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  149. # Portal/Wisdom Scroll Fade
  150. # SetTextColor 170 158 130 215
  151. # Divination CARDS
  152. # SetTextColor 150 50 190 SetBorderColor 0 0 0
  153.  
  154. #---------------------------------------------------------------------------------------------------------------
  155. # SOUND DATA FOR EASY SEARCH AND REPLACE
  156. #---------------------------------------------------------------------------------------------------------------
  157. # Some new entries are not yet added to the list!
  158. #
  159. #The filter only uses 3 sounds:
  160. #
  161. #PlayAlertSound 1 200 medium tier orb drop (from alchemy to regal), divination cards
  162. #PlayAlertSound 5 200 map drops
  163. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  164. #
  165. #Why not use exlusive different sounds for top tier drops?
  166. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  167.  
  168. #---------------------------------------------------------------------------------------------------------------
  169. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Some new entries are not yet added to the list!
  172. #
  173. # SetFontSize 20 Hidden gear
  174. # SetFontSize 29 Bad rares (post 66), scroll fragments, some whites while leveling
  175. # SetFontSize 30 Random blue amulets/rings
  176. # SetFontSize 32 Default size - most crafting material (non 83+), random endgame rares, most flasks, blues, gems etc
  177. # SetFontSize 36 Default font size (use it to remove a font size you don't like)
  178. # SetFontSize 38 Medium rarity orbs
  179. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  180. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  181. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  182. #
  183.  
  184. #---------------------------------------------------------------------------------------------------------------
  185. # SCRIPT by NeverSink ( the-dude- in reddit)
  186. #---------------------------------------------------------------------------------------------------------------
  187.  
  188. #---------------------------------------------------------------------------------------------------------------
  189. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  190. #---------------------------------------------------------------------------------------------------------------
  191.  
  192. #---------------------------------------------------------------------------------------------------------------
  193. # Section: ALPHA-a # Talisman league!
  194. #---------------------------------------------------------------------------------------------------------------
  195.  
  196. Show
  197. BaseType "Talisman"
  198. SetBorderColor 109 200 130 255
  199. SetBackgroundColor 0 0 0 255
  200. SetFontSize 42
  201. Rarity Unique
  202.  
  203. Show
  204. BaseType "Talisman"
  205. SetBorderColor 109 200 130 255
  206. SetBackgroundColor 0 0 0 255
  207. SetFontSize 40
  208. Rarity Rare
  209.  
  210. Show
  211. BaseType "Talisman"
  212. SetBorderColor 109 200 130 255
  213. SetBackgroundColor 0 0 0 255
  214. SetFontSize 38
  215. Rarity Magic
  216.  
  217. Show
  218. BaseType "Talisman"
  219. SetBorderColor 109 200 130 255
  220. SetBackgroundColor 0 0 0 255
  221. SetFontSize 36
  222. Rarity Normal
  223.  
  224. #---------------------------------------------------------------------------------------------------------------
  225. # Section: 0000 # UTILITY AND JUST-IN-CASE
  226. #---------------------------------------------------------------------------------------------------------------
  227.  
  228. Show
  229. Class Microtransactions
  230.  
  231. #------------------------------------------------------------------------
  232. # Section: 0100 # TOP TIER RARITY
  233. #------------------------------------------------------------------------
  234.  
  235. Show
  236. Class "Fishing Rod"
  237. SetTextColor 255 0 0
  238. SetBorderColor 255 0 0
  239. SetBackgroundColor 255 255 255 255
  240. SetFontSize 45
  241. PlayAlertSound 6 300
  242.  
  243. #Exception for tabula
  244.  
  245. Show
  246. SocketGroup WWWWWW
  247. BaseType "Simple Robe"
  248. Rarity Unique
  249. PlayAlertSound 6 300
  250. SetBackgroundColor 175 96 37 255
  251. SetBorderColor 0 0 0 255
  252. SetTextColor 0 0 0 255
  253. SetFontSize 43
  254.  
  255. Show
  256. LinkedSockets 6
  257. SetTextColor 255 0 0
  258. SetBorderColor 255 0 0
  259. SetBackgroundColor 255 255 255 255
  260. SetFontSize 45
  261. PlayAlertSound 6 300
  262.  
  263. Show
  264. BaseType "Mirror of Kalandra"
  265. SetTextColor 255 0 0
  266. SetBorderColor 255 0 0
  267. SetBackgroundColor 255 255 255 255
  268. SetFontSize 45
  269. PlayAlertSound 6 300
  270.  
  271. #------------------------------------------------------------------------
  272. # Section: 0200 # UNIQUES AND MAPS
  273. #------------------------------------------------------------------------
  274.  
  275. #----------------------------------------------------
  276. # 0201 # UNIQUE TIER LIST
  277. #----------------------------------------------------
  278.  
  279. Show # T1 - These uniques are have a consistent price of 1+ ex
  280. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb"
  281. Rarity Unique
  282. PlayAlertSound 6 300
  283. SetBackgroundColor 255 255 255 255
  284. SetBorderColor 175 96 37 255
  285. SetFontSize 45
  286.  
  287. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  288. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Archon Kite Shield" "Opal Wand" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets"
  289. Rarity Unique
  290. PlayAlertSound 6 300
  291. SetBackgroundColor 175 96 37 255
  292. SetBorderColor 0 0 0 255
  293. SetTextColor 0 0 0 255
  294. SetFontSize 43
  295.  
  296. Show
  297. Rarity Unique
  298. PlayAlertSound 6 300
  299. SetBorderColor 175 96 37
  300. SetFontSize 39
  301.  
  302. #----------------------------------------------------
  303. # 0202 # MAP TIER LIST
  304. #----------------------------------------------------
  305.  
  306. Show # Maps:Unique
  307. Class Maps
  308. Rarity Unique
  309. SetFontSize 40
  310. PlayAlertSound 5 200
  311.  
  312.  
  313. Show # Maps:68
  314. Class Maps
  315. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  316. SetFontSize 34
  317. PlayAlertSound 5 200
  318.  
  319. Show # Maps:69
  320. Class Maps
  321. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  322. SetFontSize 35
  323. PlayAlertSound 5 200
  324.  
  325. Show # Maps:70
  326. Class Maps
  327. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  328. SetFontSize 36
  329. PlayAlertSound 5 200
  330.  
  331. Show # Maps:71
  332. Class Maps
  333. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  334. SetFontSize 37
  335. PlayAlertSound 5 200
  336.  
  337. Show # Maps:72
  338. Class Maps
  339. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  340. SetFontSize 38
  341. PlayAlertSound 5 200
  342.  
  343. Show # Maps:73
  344. Class Maps
  345. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  346. SetFontSize 39
  347. PlayAlertSound 5 200
  348.  
  349. Show # Maps:74
  350. Class Maps
  351. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  352. SetFontSize 40
  353. PlayAlertSound 5 200
  354.  
  355. Show # Maps:75
  356. Class Maps
  357. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  358. SetFontSize 41
  359. PlayAlertSound 5 200
  360.  
  361. Show # Maps:76
  362. Class Maps
  363. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  364. SetFontSize 41
  365. PlayAlertSound 5 200
  366.  
  367. Show # Maps:77
  368. Class Maps
  369. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  370. SetFontSize 42
  371. PlayAlertSound 5 200
  372.  
  373. Show # Maps:78
  374. Class Maps
  375. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  376. SetFontSize 42
  377. PlayAlertSound 5 200
  378.  
  379. Show # Maps:79
  380. Class Maps
  381. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  382. SetFontSize 43
  383. PlayAlertSound 5 200
  384.  
  385. Show # Maps:80
  386. Class Maps
  387. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  388. SetFontSize 44
  389. PlayAlertSound 5 200
  390.  
  391. Show # Maps:81
  392. Class Maps
  393. BaseType "Shrine" "Conservatory" "Palace"
  394. SetFontSize 45
  395. PlayAlertSound 5 200
  396.  
  397. Show # Maps:82
  398. Class Maps
  399. BaseType "Abyss" "Colosseum" "Core"
  400. SetFontSize 45
  401. PlayAlertSound 5 200
  402. SetTextColor 0 0 0 255
  403. SetBorderColor 0 0 0 255
  404. SetBackgroundColor 255 255 255 255
  405.  
  406. # This shouldn't be happening, but just in case:
  407.  
  408. Show
  409. Class Maps
  410. PlayAlertSound 5 200
  411. SetFontSize 44
  412.  
  413. #----------------------------------------------------
  414. # 0203 # MAP FRAGMENTS
  415. #----------------------------------------------------
  416.  
  417. Show
  418. BaseType "Mortal Hope"
  419. Class "Map Fragments"
  420. PlayAlertSound 6 300
  421. SetFontSize 45
  422. SetTextColor 0 0 0 255
  423. SetBorderColor 0 0 0 255
  424. SetBackgroundColor 255 255 255 255
  425.  
  426. Show
  427. BaseType "Sacrifice at Midnight"
  428. Class "Map Fragments"
  429. PlayAlertSound 5 200
  430. SetFontSize 40
  431. SetBorderColor 255 255 255 255
  432. SetTextColor 255 255 255 255
  433.  
  434. Show
  435. Class "Map Fragments"
  436. PlayAlertSound 5 200
  437. SetFontSize 38
  438.  
  439. #------------------------------------------------------------------------
  440. # Section: 0300 # CURRENCY
  441. #------------------------------------------------------------------------
  442.  
  443. #----------------------------------------------------
  444. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  445. #----------------------------------------------------
  446.  
  447. Show
  448. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  449. SetTextColor 255 0 0 255
  450. SetBorderColor 255 0 0 255
  451. SetBackgroundColor 255 255 255 255
  452. PlayAlertSound 6 300
  453. SetFontSize 45
  454.  
  455. #----------------------------------------------------
  456. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  457. #----------------------------------------------------
  458.  
  459. Show
  460. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  461. SetBackgroundColor 213 159 15
  462. SetTextColor 0 0 0
  463. SetBorderColor 0 0 0
  464. PlayAlertSound 1 200
  465. SetFontSize 38
  466.  
  467. # 200 158 130 this is the old background color, if you like it more use it instead
  468.  
  469. #----------------------------------------------------
  470. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  471. #----------------------------------------------------
  472.  
  473. Show
  474. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  475. SetTextColor 190 178 135 255
  476. SetFontSize 36
  477.  
  478. #----------------------------------------------------
  479. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  480. #----------------------------------------------------
  481.  
  482. Show
  483. BaseType "Portal Scroll" "Scroll of Wisdom"
  484. SetTextColor 170 158 130 220
  485.  
  486. Show
  487. BaseType "Scroll Fragment"
  488. SetTextColor 170 158 130 165
  489. SetFontSize 29
  490.  
  491. # 170 158 130 default currency color
  492.  
  493. #----------------------------------------------------
  494. # 0305 # DIVINATION CARD TIER LIST
  495. #----------------------------------------------------
  496. # Old puple color: "SetTextColor 150 50 190"
  497.  
  498. #TIER 1: ~0.65EX+
  499.  
  500. Show
  501. Class "Divination"
  502. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal"
  503. SetFontSize 45
  504. SetBorderColor 255 0 175
  505. SetBackgroundColor 255 255 255 255
  506. SetTextColor 255 0 175
  507. PlayAlertSound 6 300
  508.  
  509. #TIER 2: ~10C+
  510.  
  511. Show
  512. Class "Divination"
  513. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer Of Hope"
  514. SetFontSize 42
  515. SetBorderColor 0 0 0
  516. SetBackgroundColor 235 15 200
  517. SetTextColor 0 0 0
  518. PlayAlertSound 1 200
  519.  
  520. #TIER 3: ~2C+
  521.  
  522. Show
  523. Class "Divination"
  524. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body"
  525. SetFontSize 39
  526. SetBackgroundColor 220 35 225
  527. SetBorderColor 0 0 0
  528. SetTextColor 0 0 0
  529. PlayAlertSound 1 200
  530.  
  531. #TIER 5: TRASH-tier.
  532.  
  533. Show
  534. Class "Divination"
  535. BaseType "Carrion Crow" "Turn The Other Cheek"
  536. SetBackgroundColor 190 65 255
  537. SetTextColor 0 0 0
  538. SetBorderColor 0 0 0
  539. SetFontSize 32
  540.  
  541. #TIER 4: Rest. Less than 2c
  542.  
  543. Show
  544. Class "Divination"
  545. SetBackgroundColor 200 50 250
  546. SetBorderColor 0 0 0
  547. SetTextColor 0 0 0
  548. SetFontSize 36
  549. PlayAlertSound 1 200
  550.  
  551. #----------------------------------------------------
  552. # 0305 # REST
  553. #----------------------------------------------------
  554.  
  555. Show
  556. Class Currency
  557. Show
  558. Class Stackable Currency
  559.  
  560. #------------------------------------------------------------------------
  561. # Section: 0400 # SOCKET/LINK BASED stuff
  562. #------------------------------------------------------------------------
  563.  
  564. Show
  565. LinkedSockets 5
  566. SetBorderColor 0 255 255
  567. PlayAlertSound 1 200
  568. SetFontSize 39
  569.  
  570. Show
  571. Sockets 6
  572. Rarity Rare
  573. ItemLevel >= 75
  574. SetTextColor 255 190 0
  575. SetBackgroundColor 75 75 75
  576. SetBorderColor 0 0 0
  577. SetFontSize 39
  578. PlayAlertSound 1 200
  579.  
  580. Show
  581. Sockets 6
  582. SetBackgroundColor 75 75 75
  583. SetBorderColor 0 0 0
  584. SetFontSize 39
  585. PlayAlertSound 1 200
  586.  
  587. Show
  588. Sockets >= 3
  589. SocketGroup W
  590.  
  591. #------------------------------------------------------------------------
  592. # Section: 0500 # SKILL GEMS
  593. #------------------------------------------------------------------------
  594.  
  595. Show
  596. Class Gem
  597. BaseType "Empower" "Enlighten"
  598. Quality >= 15
  599. SetBorderColor 30 150 180 255
  600. SetTextColor 30 150 180 255
  601. SetBackgroundColor 255 255 255 255
  602. PlayAlertSound 6 300
  603. SetFontSize 45
  604.  
  605. Show
  606. Class Gem
  607. Quality = 20
  608. SetBorderColor 30 150 180 255
  609. SetTextColor 30 150 180 255
  610. SetBackgroundColor 255 255 255 255
  611. PlayAlertSound 6 300
  612. SetFontSize 45
  613.  
  614. Show # Drop only good gems
  615. Class Gem
  616. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  617. SetBorderColor 30 150 180
  618. PlayAlertSound 6 300
  619. SetFontSize 41
  620.  
  621. Show # Drop only meh gems
  622. Class Gem
  623. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  624. SetBorderColor 30 150 180 150
  625. SetFontSize 38
  626.  
  627. Show
  628. Class "Gems"
  629. Quality >= 15
  630. SetBorderColor 30 150 180 255
  631. SetFontSize 41
  632. PlayAlertSound 1 200
  633.  
  634. Show
  635. Class "Gems"
  636. Quality > 0
  637. SetBorderColor 30 150 180 155
  638. SetFontSize 38
  639.  
  640. Show
  641. Class Gems
  642.  
  643. #------------------------------------------------------------------------
  644. # Section: 0600 # RARE ITEM HIGHLIGHTING
  645. #------------------------------------------------------------------------
  646. #----------------------------------------------------
  647. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  648. #----------------------------------------------------
  649. #Amulets, rings and jewels (likely) don't care much about the droplevel
  650. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  651.  
  652. Show
  653. ItemLevel >= 75
  654. SetTextColor 255 190 0
  655. SetBackgroundColor 20 100 20
  656. SetBorderColor 25 180 25
  657. SetFontSize 38
  658. Class Rings Amulets Belts Jewel
  659. Rarity Rare
  660.  
  661. Show
  662. Class Rings Amulets Belts Jewel
  663. Rarity Rare
  664. SetBackgroundColor 20 100 20
  665. SetFontSize 38
  666. SetBorderColor 25 180 25
  667.  
  668. #----------------------------------------------------
  669. # 060b # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  670. #----------------------------------------------------
  671.  
  672. Show
  673. Rarity Rare
  674. DropLevel >= 69
  675. ItemLevel >= 75
  676. SetTextColor 255 190 0
  677. SetBackgroundColor 20 100 20
  678. SetFontSize 35
  679. SetBorderColor 0 0 0
  680.  
  681. Show
  682. Rarity Rare
  683. DropLevel >= 69
  684. ItemLevel >= 65
  685. SetBackgroundColor 20 100 20
  686. SetFontSize 35
  687. SetBorderColor 0 0 0
  688.  
  689. #----------------------------------------------------
  690. # 0601 # RARE DAGGERS
  691. #----------------------------------------------------
  692. #GOOD DAGGERS
  693. #----------------------------------------------------
  694.  
  695. Show
  696. Class Daggers
  697. Rarity Rare
  698. DropLevel >= 60
  699. ItemLevel >= 75
  700. SetTextColor 255 190 0
  701. SetBackgroundColor 20 100 20
  702. SetFontSize 35
  703. SetBorderColor 0 0 0
  704.  
  705. Show
  706. Class Daggers
  707. Rarity Rare
  708. DropLevel >= 60
  709. ItemLevel >= 65
  710. SetBackgroundColor 20 100 20
  711. SetFontSize 35
  712. SetBorderColor 0 0 0
  713.  
  714. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  715. #----------------------------------------------------
  716.  
  717. Show
  718. Class Daggers
  719. BaseType "Skean"
  720. Rarity Rare
  721. ItemLevel >= 75
  722. SetBackgroundColor 20 100 20
  723. SetFontSize 35
  724. SetBorderColor 0 0 0
  725. SetTextColor 255 190 0
  726.  
  727. Show
  728. Class Daggers
  729. BaseType "Skean"
  730. Rarity Rare
  731. ItemLevel >= 65
  732. SetBackgroundColor 20 100 20
  733. SetFontSize 35
  734. SetBorderColor 0 0 0
  735.  
  736. #BAD DAGGERS
  737. #----------------------------------------------------
  738. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  739.  
  740. #----------------------------------------------------
  741. # 0602 # RARE CLAWS
  742. #----------------------------------------------------
  743. #GOOD CLAWS
  744. #----------------------------------------------------
  745. #At least earlier most claws were vendor trash
  746. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  747. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  748.  
  749. Show
  750. Class Claws
  751. Rarity Rare
  752. DropLevel >= 65
  753. ItemLevel >= 75
  754. SetTextColor 255 190 0
  755. SetBackgroundColor 20 100 20
  756. SetFontSize 35
  757. SetBorderColor 0 0 0
  758.  
  759. Show
  760. Class Claws
  761. Rarity Rare
  762. DropLevel >= 65
  763. ItemLevel >= 65
  764. SetBackgroundColor 20 100 20
  765. SetFontSize 35
  766. SetBorderColor 0 0 0
  767.  
  768. #BAD CLAWS
  769. #----------------------------------------------------
  770.  
  771. Show
  772. Class Claws
  773. Rarity Rare
  774. DropLevel < 50
  775. ItemLevel >= 75
  776. SetBackgroundColor 120 20 20 220
  777. SetBorderColor 0 0 0 220
  778. SetFontSize 29
  779. SetTextColor 255 190 0
  780.  
  781. Show
  782. Class Claws
  783. Rarity Rare
  784. DropLevel < 50
  785. ItemLevel >= 65
  786. SetBackgroundColor 120 20 20 220
  787. SetBorderColor 0 0 0 220
  788. SetFontSize 29
  789.  
  790. #----------------------------------------------------
  791. # 0603 # RARE WANDS
  792. #----------------------------------------------------
  793.  
  794. #As spellcaster weapons, wands are good pick-ups if they're rare
  795. #High level wands get highlighted, because of their multi-purpose potential
  796.  
  797. #GOOD WANDS
  798. #----------------------------------------------------
  799.  
  800. Show
  801. Class Wands
  802. Rarity Rare
  803. DropLevel >= 59
  804. ItemLevel >= 75
  805. SetTextColor 255 190 0
  806. SetBackgroundColor 20 100 20
  807. SetFontSize 35
  808. SetBorderColor 0 0 0
  809.  
  810. Show
  811. Class Wands
  812. Rarity Rare
  813. DropLevel >= 59
  814. ItemLevel >= 65
  815. SetBackgroundColor 20 100 20
  816. SetFontSize 35
  817. SetBorderColor 0 0 0
  818.  
  819. #BAD WANDS
  820. #----------------------------------------------------
  821. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  822.  
  823. #----------------------------------------------------
  824. # 0604 # RARE SWORDS
  825. #----------------------------------------------------
  826.  
  827. #Worthwhile swords are physical or elemental weapons
  828. #First one require a decent droplevel, second one the highest attack speed base types
  829. #We can bad-highlight the rest, because they are way too clunky
  830. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  831.  
  832. #GOOD SWORDS
  833. #----------------------------------------------------
  834.  
  835. Show
  836. Class "One Hand Swords"
  837. Rarity Rare
  838. DropLevel >= 60
  839. ItemLevel >= 75
  840. SetTextColor 255 190 0
  841. SetBackgroundColor 20 100 20
  842. SetFontSize 35
  843. SetBorderColor 0 0 0
  844.  
  845. Show
  846. Class "One Hand Swords"
  847. Rarity Rare
  848. DropLevel >= 60
  849. ItemLevel >= 65
  850. SetBackgroundColor 20 100 20
  851. SetFontSize 35
  852. SetBorderColor 0 0 0
  853.  
  854. #HIGH ATTACK SPEED LOWER LEVEL BASES
  855. #These are some of the best ele ST weapons bases.
  856.  
  857. Show
  858. Class "One Hand"
  859. BaseType "Jewelled Foil" "Spiraled Foil"
  860. Rarity Rare
  861. ItemLevel >= 75
  862. SetTextColor 255 190 0
  863. SetBackgroundColor 20 100 20
  864. SetFontSize 35
  865. SetBorderColor 0 0 0
  866.  
  867. Show
  868. Class "One Hand"
  869. BaseType "Jewelled Foil" "Spiraled Foil"
  870. Rarity Rare
  871. ItemLevel >= 65
  872. SetBackgroundColor 20 100 20
  873. SetFontSize 35
  874. SetBorderColor 0 0 0
  875.  
  876. #BAD SWORDS
  877. #One Hand swords with with such low base drop level are rarely anything interesting.
  878. #High attack speed bases for viable ele weapons are filtered out above.
  879.  
  880. Show
  881. Class "One Hand Swords"
  882. Rarity Rare
  883. DropLevel <= 54
  884. ItemLevel >= 75
  885. SetTextColor 255 190 0
  886. SetBackgroundColor 120 20 20 220
  887. SetBorderColor 0 0 0 220
  888. SetFontSize 29
  889.  
  890. Show
  891. Class "One Hand Swords"
  892. Rarity Rare
  893. DropLevel <= 54
  894. ItemLevel >= 65
  895. SetBackgroundColor 120 20 20 220
  896. SetBorderColor 0 0 0 220
  897. SetFontSize 29
  898.  
  899. #----------------------------------------------------
  900. # 0605 # RARE AXES&MACES (1H)
  901. #----------------------------------------------------
  902. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  903. #GOOD 1H AXES&MACES
  904.  
  905. Show
  906. Class "One Hand Axes"
  907. BaseType "Siege Axe" "Vaal Hatchet"
  908. Rarity Rare
  909. ItemLevel >= 75
  910. SetTextColor 255 190 0
  911. SetBackgroundColor 20 100 20
  912. SetFontSize 35
  913. SetBorderColor 0 0 0
  914.  
  915. Show
  916. Class "One Hand Axes"
  917. BaseType "Siege Axe" "Vaal Hatchet"
  918. Rarity Rare
  919. ItemLevel >= 65
  920. SetBackgroundColor 20 100 20
  921. SetFontSize 35
  922. SetBorderColor 0 0 0
  923.  
  924. Show
  925. Class "One Hand Maces"
  926. Rarity Rare
  927. DropLevel >= 66
  928. ItemLevel >= 75
  929. SetTextColor 255 190 0
  930. SetBackgroundColor 20 100 20
  931. SetFontSize 35
  932. SetBorderColor 0 0 0
  933.  
  934. Show
  935. Class "One Hand Maces"
  936. Rarity Rare
  937. DropLevel >= 66
  938. ItemLevel >= 65
  939. SetBackgroundColor 20 100 20
  940. SetFontSize 35
  941. SetBorderColor 0 0 0
  942.  
  943. #----------------------------------------------------
  944. #BAD 1H MACES/AXES
  945. #Anything with a <50lvl base won't be a priority pickup while maping.
  946.  
  947. Show
  948. Class "One Hand Maces" "One Hand Axes"
  949. Rarity Rare
  950. DropLevel <= 54
  951. ItemLevel >= 75
  952. SetTextColor 255 190 0
  953. SetBackgroundColor 120 20 20 220
  954. SetBorderColor 0 0 0 220
  955. SetFontSize 29
  956.  
  957. Show
  958. Class "One Hand Maces" "One Hand Axes"
  959. Rarity Rare
  960. DropLevel <= 54
  961. ItemLevel >= 65
  962. SetBackgroundColor 120 20 20 220
  963. SetBorderColor 0 0 0 220
  964. SetFontSize 29
  965.  
  966. #----------------------------------------------------
  967. # 0606 # RARE SCEPTRES
  968. #----------------------------------------------------
  969. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  970. #GOOD SCEPTRES
  971.  
  972. Show
  973. Class "Sceptres"
  974. Rarity Rare
  975. DropLevel >= 64
  976. ItemLevel >= 75
  977. SetTextColor 255 190 0
  978. SetBackgroundColor 20 100 20
  979. SetFontSize 35
  980. SetBorderColor 0 0 0
  981.  
  982. Show
  983. Class "Sceptres"
  984. Rarity Rare
  985. DropLevel >= 64
  986. ItemLevel >= 65
  987. SetBackgroundColor 20 100 20
  988. SetFontSize 35
  989. SetBorderColor 0 0 0
  990.  
  991. #Lets's also highlight the high base spell damage sceptres
  992.  
  993. Show
  994. BaseType "Opal Sceptre" "Crystal Sceptre"
  995. Class "Sceptres"
  996. Rarity Rare
  997. ItemLevel >= 75
  998. SetTextColor 255 190 0
  999. SetBackgroundColor 20 100 20
  1000. SetFontSize 35
  1001. SetBorderColor 0 0 0
  1002.  
  1003. Show
  1004. BaseType "Opal Sceptre" "Crystal Sceptre"
  1005. Class "Sceptres"
  1006. Rarity Rare
  1007. ItemLevel >= 65
  1008. SetBackgroundColor 20 100 20
  1009. SetFontSize 35
  1010. SetBorderColor 0 0 0
  1011.  
  1012. #BAD SCEPTRES
  1013. #Noone here :O
  1014.  
  1015. #----------------------------------------------------
  1016. # 0607 # RARE STAVES
  1017. #----------------------------------------------------
  1018.  
  1019. #Now staves are a bit tricky.
  1020. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1021. #They can also roll high base damage stats
  1022. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  1023.  
  1024. Show
  1025. Class "Staves"
  1026. Rarity Rare
  1027. DropLevel >= 68
  1028. ItemLevel >= 75
  1029. SetTextColor 255 190 0
  1030. SetBackgroundColor 20 100 20
  1031. SetFontSize 35
  1032. SetBorderColor 0 0 0
  1033.  
  1034. Show
  1035. Class "Staves"
  1036. Rarity Rare
  1037. DropLevel >= 68
  1038. ItemLevel >= 65
  1039. SetBackgroundColor 20 100 20
  1040. SetFontSize 35
  1041. SetBorderColor 0 0 0
  1042.  
  1043. Show
  1044. Class "Staves"
  1045. BaseType "Lathi"
  1046. Rarity Rare
  1047. ItemLevel >= 75
  1048. SetTextColor 255 190 0
  1049. SetBackgroundColor 20 100 20
  1050. SetFontSize 35
  1051. SetBorderColor 0 0 0
  1052.  
  1053. Show
  1054. BaseType "Lathi"
  1055. Class "Staves"
  1056. Rarity Rare
  1057. ItemLevel >= 65
  1058. SetBackgroundColor 20 100 20
  1059. SetFontSize 35
  1060. SetBorderColor 0 0 0
  1061.  
  1062. #BAD STAVES
  1063. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1064. #However, chances are you won't find anything amazing around here.
  1065.  
  1066. Show
  1067. Class "Staves"
  1068. Rarity Rare
  1069. DropLevel <= 56
  1070. ItemLevel >= 75
  1071. SetTextColor 255 190 0
  1072. SetBackgroundColor 120 20 20 220
  1073. SetBorderColor 0 0 0 220
  1074. SetFontSize 29
  1075.  
  1076. Show
  1077. Class "Staves"
  1078. Rarity Rare
  1079. DropLevel <= 56
  1080. ItemLevel >= 65
  1081. SetBackgroundColor 120 20 20 220
  1082. SetBorderColor 0 0 0 220
  1083. SetFontSize 29
  1084.  
  1085. #----------------------------------------------------
  1086. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1087. #----------------------------------------------------
  1088. #These are usually pretty bad
  1089. #High drop level bases have a small chance to be decent
  1090. #Everything else is usually too clunky
  1091.  
  1092. Show
  1093. Class "Two Hand"
  1094. Rarity Rare
  1095. DropLevel >= 65
  1096. ItemLevel >= 75
  1097. SetTextColor 255 190 0
  1098. SetBackgroundColor 20 100 20
  1099. SetFontSize 35
  1100. SetBorderColor 0 0 0
  1101.  
  1102. Show
  1103. Class "Two Hand"
  1104. Rarity Rare
  1105. DropLevel >= 65
  1106. ItemLevel >= 65
  1107. SetBackgroundColor 20 100 20
  1108. SetFontSize 35
  1109. SetBorderColor 0 0 0
  1110.  
  1111. #BAD TWO HANDED WEAPONS
  1112. #Chances are you won't find anything amazing around here.
  1113.  
  1114. Show
  1115. Class "Two Hand"
  1116. Rarity Rare
  1117. DropLevel <= 56
  1118. ItemLevel >= 75
  1119. SetTextColor 255 190 0
  1120. SetBackgroundColor 120 20 20 220
  1121. SetBorderColor 0 0 0 220
  1122. SetFontSize 29
  1123.  
  1124. Show
  1125. Class "Two Hand"
  1126. Rarity Rare
  1127. DropLevel <= 56
  1128. ItemLevel >= 65
  1129. SetBackgroundColor 120 20 20 220
  1130. SetBorderColor 0 0 0 220
  1131. SetFontSize 29
  1132.  
  1133. #----------------------------------------------------
  1134. # 0609 # RARE BOWS
  1135. #----------------------------------------------------
  1136. #With the huge demand for good bows, it's worth checking out quite some of those
  1137.  
  1138. Show
  1139. Class "Bows"
  1140. Rarity Rare
  1141. DropLevel >= 62
  1142. ItemLevel >= 75
  1143. SetTextColor 255 190 0
  1144. SetBackgroundColor 20 100 20
  1145. SetFontSize 35
  1146. SetBorderColor 0 0 0
  1147.  
  1148. Show
  1149. Class "Bows"
  1150. Rarity Rare
  1151. DropLevel >= 62
  1152. ItemLevel >= 65
  1153. SetBackgroundColor 20 100 20
  1154. SetFontSize 35
  1155. SetBorderColor 0 0 0
  1156.  
  1157. #BAD BOWS!
  1158. #----------------------------------------------
  1159. #The low level ones are usually just clunky
  1160.  
  1161. Show
  1162. Class "Bows"
  1163. Rarity Rare
  1164. DropLevel <= 50
  1165. ItemLevel >= 75
  1166. SetTextColor 255 190 0
  1167. SetBackgroundColor 120 20 20 220
  1168. SetBorderColor 0 0 0 220
  1169. SetFontSize 29
  1170.  
  1171. Show
  1172. Class "Bows"
  1173. Rarity Rare
  1174. DropLevel <= 50
  1175. ItemLevel >= 65
  1176. SetBackgroundColor 120 20 20 220
  1177. SetBorderColor 0 0 0 220
  1178. SetFontSize 29
  1179.  
  1180. #----------------------------------------------------
  1181. # 0610 # RARE QUIVERS
  1182. #----------------------------------------------------
  1183. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1184.  
  1185. Show
  1186. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1187. Class "Quivers"
  1188. Rarity Rare
  1189. ItemLevel >= 75
  1190. SetTextColor 255 190 0
  1191. SetBackgroundColor 20 100 20
  1192. SetFontSize 35
  1193. SetBorderColor 0 0 0
  1194.  
  1195. Show
  1196. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1197. Class "Quivers"
  1198. Rarity Rare
  1199. ItemLevel >= 65
  1200. SetBackgroundColor 20 100 20
  1201. SetFontSize 35
  1202. SetBorderColor 0 0 0
  1203.  
  1204. #----------------------------------------------------
  1205. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1206. #----------------------------------------------------
  1207. #High base levels of those are getting highlighted
  1208. #VERY low bases are getting negative highlighting
  1209.  
  1210. Show
  1211. Class "Gloves" "Boots" "Helmets"
  1212. Rarity Rare
  1213. ItemLevel >= 75
  1214. DropLevel >= 44
  1215. SetTextColor 255 190 0
  1216. SetBackgroundColor 20 100 20
  1217. SetFontSize 35
  1218. SetBorderColor 0 0 0
  1219.  
  1220. Show
  1221. Class "Gloves" "Boots" "Helmets"
  1222. Rarity Rare
  1223. ItemLevel >= 65
  1224. DropLevel >= 44
  1225. SetBackgroundColor 20 100 20
  1226. SetFontSize 35
  1227. SetBorderColor 0 0 0
  1228. Show
  1229. Class "Gloves" "Boots" "Helmets"
  1230. Rarity Rare
  1231. ItemLevel >= 75
  1232. DropLevel <= 15
  1233. SetTextColor 255 190 0
  1234. SetBackgroundColor 120 20 20 220
  1235. SetBorderColor 0 0 0 220
  1236. SetFontSize 29
  1237.  
  1238. Show
  1239. Class "Gloves" "Boots" "Helmets"
  1240. Rarity Rare
  1241. ItemLevel >= 65
  1242. DropLevel <= 15
  1243. SetBackgroundColor 120 20 20 220
  1244. SetBorderColor 0 0 0 220
  1245. SetFontSize 29
  1246.  
  1247. #----------------------------------------------------
  1248. # 0612 # RARE SHIELDS
  1249. #----------------------------------------------------
  1250. #Shields are by far the hardest category to sort
  1251. #Here's my philosophy:
  1252.  
  1253. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1254. #----------------------------------------------------
  1255.  
  1256. Show
  1257. Class "Shields"
  1258. Rarity Rare
  1259. ItemLevel >= 75
  1260. DropLevel >= 66
  1261. SetTextColor 255 190 0
  1262. SetBackgroundColor 20 100 20
  1263. SetFontSize 35
  1264. SetBorderColor 0 0 0
  1265.  
  1266. Show
  1267. Class "Shields"
  1268. Rarity Rare
  1269. ItemLevel >= 65
  1270. DropLevel >= 66
  1271. SetBackgroundColor 20 100 20
  1272. SetFontSize 35
  1273. SetBorderColor 0 0 0
  1274.  
  1275. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1276. #----------------------------------------------------
  1277.  
  1278. Show
  1279. BaseType "Spirit Shield"
  1280. Class "Shields"
  1281. Rarity Rare
  1282. ItemLevel >= 75
  1283. DropLevel >= 55
  1284. SetTextColor 255 190 0
  1285. SetBackgroundColor 20 100 20
  1286. SetFontSize 35
  1287. SetBorderColor 0 0 0
  1288.  
  1289. Show
  1290. BaseType "Spirit Shield"
  1291. Class "Shields"
  1292. Rarity Rare
  1293. ItemLevel >= 65
  1294. DropLevel >= 55
  1295. SetBackgroundColor 20 100 20
  1296. SetFontSize 35
  1297. SetBorderColor 0 0 0
  1298. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1299. #-----------------------------------------------------
  1300.  
  1301. Show
  1302. BaseType "Spirit Shield"
  1303. Class "Shields"
  1304. Rarity Rare
  1305. ItemLevel >= 75
  1306. SetTextColor 255 190 0
  1307. Show
  1308. BaseType "Spirit Shield"
  1309. Class "Shields"
  1310. Rarity Rare
  1311. ItemLevel >= 65
  1312. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1313. #-----------------------------------------------------
  1314.  
  1315. Show
  1316. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1317. Class "Shields"
  1318. Rarity Rare
  1319. ItemLevel >= 75
  1320. SetTextColor 255 190 0
  1321. SetBackgroundColor 20 100 20
  1322. SetFontSize 35
  1323. SetBorderColor 0 0 0
  1324.  
  1325. Show
  1326. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1327. Class "Shields"
  1328. Rarity Rare
  1329. ItemLevel >= 65
  1330. SetBackgroundColor 20 100 20
  1331. SetFontSize 35
  1332. SetBorderColor 0 0 0
  1333. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1334. #-----------------------------------------------------
  1335.  
  1336. Show
  1337. BaseType "Buckler" "Spiked Shield"
  1338. Class "Shields"
  1339. Rarity Rare
  1340. ItemLevel >= 75
  1341. DropLevel >= 60
  1342. SetTextColor 255 190 0
  1343. SetBackgroundColor 20 100 20
  1344. SetFontSize 35
  1345. SetBorderColor 0 0 0
  1346.  
  1347. Show
  1348. BaseType "Buckler" "Spiked Shield"
  1349. Class "Shields"
  1350. Rarity Rare
  1351. ItemLevel >= 65
  1352. DropLevel >= 60
  1353. SetBackgroundColor 20 100 20
  1354. SetFontSize 35
  1355. SetBorderColor 0 0 0
  1356. #6) Now lets mark some of the remaining low level shields as bad
  1357. #-----------------------------------------------------
  1358.  
  1359. Show
  1360. Class "Shields"
  1361. Rarity Rare
  1362. ItemLevel >= 75
  1363. DropLevel <= 42
  1364. SetTextColor 255 190 0
  1365. SetBackgroundColor 120 20 20 220
  1366. SetBorderColor 0 0 0 220
  1367. SetFontSize 29
  1368.  
  1369. Show
  1370. Class "Shields"
  1371. Rarity Rare
  1372. ItemLevel >= 65
  1373. DropLevel <= 42
  1374. SetBackgroundColor 120 20 20 220
  1375. SetBorderColor 0 0 0 220
  1376. SetFontSize 29
  1377. #----------------------------------------------------
  1378. # 0613 # RARE BODY ARMOR
  1379. #----------------------------------------------------
  1380. #Highlight high level tiers
  1381. #Mark really low level ones. Easy enough.
  1382.  
  1383. Show
  1384. Class "Body Armour"
  1385. Rarity Rare
  1386. ItemLevel >= 75
  1387. DropLevel >= 60
  1388. SetTextColor 255 190 0
  1389. SetBackgroundColor 20 100 20
  1390. SetFontSize 35
  1391. SetBorderColor 0 0 0
  1392.  
  1393. Show
  1394. Class "Body Armour"
  1395. Rarity Rare
  1396. ItemLevel >= 65
  1397. DropLevel >= 60
  1398. SetBackgroundColor 20 100 20
  1399. SetFontSize 35
  1400. SetBorderColor 0 0 0
  1401.  
  1402. Show
  1403. Class "Body Armour"
  1404. Rarity Rare
  1405. ItemLevel >= 75
  1406. DropLevel <= 47
  1407. SetTextColor 255 190 0
  1408. SetBackgroundColor 120 20 20 220
  1409. SetBorderColor 0 0 0 220
  1410. SetFontSize 29
  1411.  
  1412. Show
  1413. Class "Body Armour"
  1414. Rarity Rare
  1415. ItemLevel >= 65
  1416. DropLevel <= 47
  1417. SetBackgroundColor 120 20 20 220
  1418. SetBorderColor 0 0 0 220
  1419. SetFontSize 29
  1420. #------------------------------------------------------------------------
  1421. # 0614 # RARES - REMAINING RULES
  1422. #------------------------------------------------------------------------
  1423. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1424. #Just without any priority highlighting
  1425.  
  1426. Show
  1427. Rarity Rare
  1428. SetBorderColor 0 0 0
  1429. SetBackgroundColor 0 0 0 225
  1430. SetFontSize 36
  1431. ItemLevel < 60
  1432.  
  1433. Show
  1434. Rarity Rare
  1435. ItemLevel >= 75
  1436. SetTextColor 255 190 0
  1437. SetBorderColor 0 0 0
  1438. SetBackgroundColor 0 0 0 225
  1439. SetFontSize 32
  1440.  
  1441. Show
  1442. Rarity Rare
  1443. SetBorderColor 0 0 0
  1444. SetBackgroundColor 0 0 0 225
  1445. SetFontSize 32
  1446.  
  1447. #------------------------------------------------------------------------
  1448. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1449. #------------------------------------------------------------------------
  1450.  
  1451. #------------------------------------------------------------------------
  1452. # 0701 # 83+ ITEM CRAFTING
  1453. #------------------------------------------------------------------------
  1454.  
  1455. Show
  1456. ItemLevel >= 84
  1457. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1458. SetTextColor 255 255 255 255
  1459. SetBorderColor 255 255 0 255
  1460. SetFontSize 38
  1461.  
  1462. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1463. Class Rings Amulet Belts
  1464. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1465. Rarity = Normal
  1466. ItemLevel >= 83
  1467. SetTextColor 255 255 255 255
  1468. SetBorderColor 255 255 0 255
  1469. SetFontSize 38
  1470.  
  1471. Show
  1472. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1473. ItemLevel >= 83
  1474. SetBorderColor 255 255 0 255
  1475. SetFontSize 38
  1476.  
  1477. Show
  1478. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1479. ItemLevel >= 83
  1480. SetBorderColor 255 255 0 255
  1481. SetFontSize 38
  1482.  
  1483. Show
  1484. BaseType "Sai"
  1485. ItemLevel >= 83
  1486. SetBorderColor 255 255 0 255
  1487. Class Daggers
  1488. SetFontSize 38
  1489.  
  1490. #------------------------------------------------------------------------
  1491. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1492. #------------------------------------------------------------------------
  1493. Show
  1494. SocketGroup RGB
  1495. SetBackgroundColor 75 75 75
  1496. SetBorderColor 0 0 0
  1497.  
  1498. #------------------------------------------------------------------------
  1499. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1500. #------------------------------------------------------------------------
  1501. #Once we reach mapping we only want to see the top tiers of magic items
  1502. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1503.  
  1504. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1505. Class Rings Amulets Belts
  1506. Rarity Magic
  1507. ItemLevel >= 62
  1508. SetFontSize 30
  1509.  
  1510. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1511. Class Rings Amulets Belts
  1512. Rarity Magic
  1513.  
  1514.  
  1515. #------------------------------------------------------------------------
  1516. # 0704 # MAGIC JEWELS
  1517. #------------------------------------------------------------------------
  1518.  
  1519. Show
  1520. Class Jewel
  1521. SetFontSize 36
  1522. SetBackgroundColor 75 75 75
  1523. SetBorderColor 0 150 200
  1524.  
  1525. #------------------------------------------------------------------------
  1526. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1527. #-------------------------------------------------------------------------
  1528. # ADD ADDITIONAL STUFF HERE IF YOU WANT "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Lapis Amulet" "Amber Amulet"
  1529.  
  1530. Show
  1531. BaseType "Agate Amulet"
  1532. SetBorderColor 0 150 0 150
  1533. SetTextColor 255 255 255 255
  1534. Rarity Normal
  1535.  
  1536. Show
  1537. BaseType "Sacrificial Garb"
  1538. SetTextColor 255 255 255 255
  1539. SetBorderColor 0 150 0 150
  1540. Rarity Normal
  1541.  
  1542. #------------------------------------------------------------------------
  1543. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1544. #-------------------------------------------------------------------------
  1545.  
  1546. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1547. Class Rings Amulet Belts
  1548. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1549. Rarity = Normal
  1550. ItemLevel >= 75
  1551. SetTextColor 255 255 255 255
  1552. SetBorderColor 255 190 0 150
  1553. SetFontSize 32
  1554.  
  1555. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1556. Class Rings Amulet Belts
  1557. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1558. ItemLevel >= 60
  1559. ItemLevel < 75
  1560. SetTextColor 255 255 255 255
  1561. SetFontSize 32
  1562.  
  1563. #------------------------------------------------------------------------
  1564. # 0707 # CHISEL RECIPE ITEMS
  1565. #-------------------------------------------------------------------------
  1566.  
  1567. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1568. Quality > 11
  1569. Rarity Magic
  1570. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1571. SetBackgroundColor 75 75 75
  1572. SetBorderColor 0 0 0
  1573. SetFontSize 32
  1574.  
  1575. Show # Chisel Recipe: White Gavels
  1576. Rarity Normal
  1577. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1578. SetBackgroundColor 75 75 75
  1579. SetBorderColor 0 0 0
  1580. SetFontSize 32
  1581.  
  1582. #------------------------------------------------------------------------
  1583. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1584. #-------------------------------------------------------------------------
  1585.  
  1586. Show # Endgame: Show high level 4 linked items (64+)
  1587. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1588. DropLevel >= 64
  1589. LinkedSockets >= 4
  1590. SetFontSize 32
  1591. Rarity <= Magic
  1592.  
  1593. #------------------------------------------------------------------------
  1594. # 0709 # TOP BASES FOR CRAFTING
  1595. #-------------------------------------------------------------------------
  1596. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1597. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1598.  
  1599. Show # Weapons: Show Ambusher CRAFTING
  1600. BaseType "Ambusher"
  1601. SetFontSize 32
  1602. Rarity <= Magic
  1603.  
  1604. Show # Weapons: Show Harbinger Bow CRAFTING
  1605. BaseType "Harbinger Bow"
  1606. SetFontSize 32
  1607. Rarity <= Magic
  1608.  
  1609. #
  1610. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1611. #BaseType "Hubris Circlet"
  1612. #SetFontSize 32
  1613. #Rarity <= Magic
  1614.  
  1615. #Hide # Weapons: Show Platinum Kris CRAFTING
  1616. #BaseType "Platinum Kris"
  1617. #SetFontSize 32
  1618. #Rarity <= Magic
  1619. #
  1620. #Hide # Weapons: Show Vaal Axe CRAFTING
  1621. #BaseType "Vaal Axe"
  1622. #SetFontSize 32
  1623. #Rarity <= Magic
  1624. #
  1625. #Hide # Weapons: Show Imperial Skean CRAFTING
  1626. #BaseType "Imperial Skean"
  1627. #SetFontSize 32
  1628. #Rarity <= Magic
  1629. #
  1630. #Hide # Weapons: Show Demon Dagger CRAFTING
  1631. #BaseType "Demon Dagger"
  1632. #SetFontSize 32
  1633. #Rarity <= Magic
  1634. #
  1635. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1636. #BaseType "Vaal Rapier"
  1637. #SetFontSize 32
  1638. #Rarity <= Magic
  1639. #
  1640. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1641. #BaseType "Jewelled Foil"
  1642. #SetFontSize 32
  1643. #Rarity <= Magic
  1644. #
  1645. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1646. #BaseType "Opal Sceptre"
  1647. #SetFontSize 32
  1648. #Rarity <= Magic
  1649. #
  1650. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1651. #BaseType "Imbued Wand"
  1652. #SetFontSize 32
  1653. #Rarity <= Magic
  1654. #
  1655. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1656. #BaseType "Prophecy Wand"
  1657. #SetFontSize 32
  1658. #Rarity <= Magic
  1659. #
  1660. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1661. #BaseType "Carnal Armour"
  1662. #SetFontSize 32
  1663. #Rarity <= Magic
  1664. #
  1665. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1666. #BaseType "Saint's Hauberk"
  1667. #SetFontSize 32
  1668. #Rarity <= Magic
  1669. #
  1670. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1671. #BaseType "Saintly Chainmail"
  1672. #SetFontSize 32
  1673. #Rarity <= Magic
  1674. #
  1675. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1676. #BaseType "Triumphant Lamellar"
  1677. #SetFontSize 32
  1678. #Rarity <= Magic
  1679. #
  1680. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1681. #BaseType "General's Brigandine"
  1682. #SetFontSize 32
  1683. #Rarity <= Magic
  1684. #
  1685. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1686. #BaseType "Full Dragonscale"
  1687. #SetFontSize 32
  1688. #Rarity <= Magic
  1689. #
  1690. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1691. #BaseType "Assassin's Garb"
  1692. #SetFontSize 32
  1693. #Rarity <= Magic
  1694. #
  1695. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1696. #BaseType "Zodiac Leather"
  1697. #SetFontSize 32
  1698. #Rarity <= Magic
  1699. #
  1700. #Hide # Armour: Show Astral Plate AR CRAFTING
  1701. #BaseType "Astral Plate"
  1702. #SetFontSize 32
  1703. #Rarity <= Magic
  1704. #
  1705. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1706. #BaseType "Glorious Plate"
  1707. #SetFontSize 32
  1708. #Rarity <= Magic
  1709. #
  1710. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1711. #BaseType "Vaal Regalia"
  1712. #SetFontSize 32
  1713. #Rarity <= Magic
  1714. #
  1715. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1716. #BaseType "Titanium Spirit Shield"
  1717. #SetFontSize 32
  1718. #Rarity <= Magic
  1719. #
  1720. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1721. #BaseType "Sorcerer Gloves"
  1722. #SetFontSize 32
  1723. #Rarity <= Magic
  1724. #
  1725. #------------------------------------------------------------------------
  1726. # 0710 # MARAKETH WEAPONS
  1727. #-------------------------------------------------------------------------
  1728.  
  1729. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1730. #BaseType "Profane Wand"
  1731. #SetFontSize 32
  1732. #Rarity <= Magic
  1733. #ItemLevel < 74
  1734.  
  1735. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1736. BaseType "Gemini Claw"
  1737. SetFontSize 32
  1738. Rarity <= Magic
  1739. ItemLevel < 74
  1740.  
  1741. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1742. #BaseType "Behemoth Mace"
  1743. #SetFontSize 32
  1744. #Rarity <= Magic
  1745. #ItemLevel < 74
  1746.  
  1747. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1748. #BaseType "Sai"
  1749. #Class Daggers
  1750. #SetFontSize 32
  1751. #Rarity <= Magic
  1752. #ItemLevel < 74
  1753.  
  1754. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1755. #BaseType "Tiger Hook"
  1756. #SetFontSize 32
  1757. #Rarity <= Magic
  1758. #ItemLevel < 74
  1759.  
  1760. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1761. #BaseType "Dragoon Sword"
  1762. #SetFontSize 32
  1763. #Rarity <= Magic
  1764. #ItemLevel < 74
  1765.  
  1766. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1767. #BaseType "Runic Hatchet"
  1768. #SetFontSize 32
  1769. #Rarity <= Magic
  1770. #ItemLevel < 74
  1771.  
  1772. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1773. BaseType "Maraketh Bow"
  1774. SetFontSize 32
  1775. Rarity <= Magic
  1776. ItemLevel < 74
  1777.  
  1778. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1779. BaseType "Exquisite Blade"
  1780. SetFontSize 32
  1781. Rarity <= Magic
  1782. ItemLevel < 74
  1783.  
  1784. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1785. #BaseType "Eclipse Staff"
  1786. #SetFontSize 32
  1787. #Rarity <= Magic
  1788. #ItemLevel < 74
  1789.  
  1790. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1791. #BaseType "Fleshripper"
  1792. #SetFontSize 32
  1793. #Rarity <= Magic
  1794. #ItemLevel < 74
  1795.  
  1796. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1797. BaseType "Coronal Maul"
  1798. SetFontSize 32
  1799. Rarity <= Magic
  1800. ItemLevel < 74
  1801.  
  1802. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1803. #BaseType "Sambar Sceptre"
  1804. #SetFontSize 32
  1805. #Rarity <= Magic
  1806. #ItemLevel < 74
  1807.  
  1808. #------------------------------------------------------------------------
  1809. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1810. #------------------------------------------------------------------------
  1811. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1812.  
  1813. Show
  1814. Quality = 20
  1815. Rarity <= Magic
  1816. ItemLevel <= 60
  1817. SetBackgroundColor 75 75 75
  1818. SetBorderColor 0 0 0
  1819.  
  1820. #------------------------------------------------------------------------
  1821. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1822. #------------------------------------------------------------------------
  1823. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1824.  
  1825. #Show
  1826. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1827. # Rarity Normal
  1828. # SetBackgroundColor 0 0 0
  1829. # SetTextColor 150 0 0
  1830. # SetBorderColor 150 0 0
  1831. # SetFontSize 36
  1832.  
  1833. #------------------------------------------------------------------------
  1834. # Section: 0800 # FLASKS
  1835. #------------------------------------------------------------------------
  1836.  
  1837. Show
  1838. BaseType "Flask"
  1839. Quality = 20
  1840. SetBackgroundColor 75 75 75
  1841. SetBorderColor 255 255 255
  1842. SetFontSize 38
  1843.  
  1844. Show
  1845. BaseType "Flask"
  1846. Quality >= 1
  1847. SetBackgroundColor 75 75 75
  1848. SetBorderColor 0 0 0
  1849.  
  1850. Show
  1851. Class "Utility Flasks"
  1852. SetBackgroundColor 75 75 75
  1853. SetBorderColor 0 0 0
  1854. ItemLevel < 74
  1855.  
  1856. #------------------------------------------------------------------------
  1857. # 0801 # HIDE OUTDATED FLASKS
  1858. #------------------------------------------------------------------------
  1859.  
  1860. Hide
  1861. BaseType Flask
  1862. ItemLevel >= 35
  1863. BaseType Small Medium Large Greater Grand
  1864. SetFontSize 20
  1865.  
  1866. Hide
  1867. BaseType Flask
  1868. ItemLevel >= 53
  1869. BaseType Giant Colossal Sacred
  1870. SetFontSize 20
  1871.  
  1872. #----------------------------------------------------
  1873. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1874. #----------------------------------------------------
  1875.  
  1876. Hide # Endgame: Hide non quality flasks in maps
  1877. BaseType Flask
  1878. ItemLevel >= 69
  1879. SetFontSize 20
  1880.  
  1881. #----------------------------------------------------
  1882. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1883. #----------------------------------------------------
  1884.  
  1885. Show
  1886. Class Flask
  1887. Rarity Normal
  1888. ItemLevel <= 6
  1889. ItemLevel >= 3
  1890. BaseType "Medium"
  1891. SetTextColor 255 255 255 255
  1892.  
  1893. Show
  1894. Class Flask
  1895. Rarity Normal
  1896. ItemLevel <= 9
  1897. ItemLevel >= 5
  1898. BaseType "Large"
  1899. SetTextColor 255 255 255 255
  1900.  
  1901. Show
  1902. Class Flask
  1903. Rarity Normal
  1904. ItemLevel <= 15
  1905. ItemLevel >= 12
  1906. BaseType "Greater"
  1907. SetTextColor 255 255 255 255
  1908.  
  1909. Show
  1910. Class Flask
  1911. Rarity Normal
  1912. ItemLevel <= 21
  1913. ItemLevel >= 18
  1914. BaseType "Grand"
  1915. SetTextColor 255 255 255 255
  1916.  
  1917. Show
  1918. Class Flask
  1919. Rarity Normal
  1920. ItemLevel <= 27
  1921. ItemLevel >= 24
  1922. BaseType "Giant"
  1923. SetTextColor 255 255 255 255
  1924.  
  1925. Show
  1926. Class Flask
  1927. Rarity Normal
  1928. ItemLevel <= 33
  1929. ItemLevel >= 30
  1930. BaseType "Colossal"
  1931. SetTextColor 255 255 255 255
  1932.  
  1933. Show
  1934. Class Flask
  1935. Rarity Normal
  1936. ItemLevel <= 39
  1937. ItemLevel >= 36
  1938. BaseType "Sacred"
  1939. SetTextColor 255 255 255 255
  1940.  
  1941. Show
  1942. Class Flask
  1943. Rarity Normal
  1944. ItemLevel <= 45
  1945. ItemLevel >= 42
  1946. BaseType "Hallowed"
  1947. SetTextColor 255 255 255 255
  1948.  
  1949. Show
  1950. Class Flask
  1951. Rarity Normal
  1952. ItemLevel <= 51
  1953. ItemLevel >= 48
  1954. BaseType "Sanctified"
  1955. SetTextColor 255 255 255 255
  1956.  
  1957. Show
  1958. Class Flask
  1959. Rarity Normal
  1960. ItemLevel <= 62
  1961. ItemLevel >= 60
  1962. BaseType "Divine"
  1963. SetTextColor 255 255 255 255
  1964.  
  1965. Show
  1966. Class Flask
  1967. Rarity Normal
  1968. ItemLevel <= 67
  1969. ItemLevel >= 65
  1970. BaseType "Eternal"
  1971. SetTextColor 255 255 255 255
  1972.  
  1973. #----------------------------------------------------
  1974. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1975. #----------------------------------------------------
  1976.  
  1977. Show
  1978. Class Flask
  1979. Rarity Magic
  1980. ItemLevel <= 6
  1981. ItemLevel >= 3
  1982. BaseType "Medium"
  1983. SetTextColor 100 100 255
  1984.  
  1985. Show
  1986. Class Flask
  1987. Rarity Magic
  1988. ItemLevel <= 9
  1989. ItemLevel >= 5
  1990. BaseType "Large"
  1991. SetTextColor 100 100 255
  1992.  
  1993. Show
  1994. Class Flask
  1995. Rarity Magic
  1996. ItemLevel <= 15
  1997. ItemLevel >= 12
  1998. BaseType "Greater"
  1999. SetTextColor 100 100 255
  2000.  
  2001. Show
  2002. Class Flask
  2003. Rarity Magic
  2004. ItemLevel <= 21
  2005. ItemLevel >= 18
  2006. BaseType "Grand"
  2007. SetTextColor 100 100 255
  2008.  
  2009. Show
  2010. Class Flask
  2011. Rarity Magic
  2012. ItemLevel <= 27
  2013. ItemLevel >= 24
  2014. BaseType "Giant"
  2015. SetTextColor 100 100 255
  2016.  
  2017. Show
  2018. Class Flask
  2019. Rarity Magic
  2020. ItemLevel <= 33
  2021. ItemLevel >= 30
  2022. BaseType "Colossal"
  2023. SetTextColor 100 100 255
  2024.  
  2025. Show
  2026. Class Flask
  2027. Rarity Magic
  2028. ItemLevel <= 39
  2029. ItemLevel >= 36
  2030. BaseType "Sacred"
  2031. SetTextColor 100 100 255
  2032.  
  2033. Show
  2034. Class Flask
  2035. Rarity Magic
  2036. ItemLevel <= 45
  2037. ItemLevel >= 42
  2038. BaseType "Hallowed"
  2039. SetTextColor 100 100 255
  2040.  
  2041. Show
  2042. Class Flask
  2043. Rarity Magic
  2044. ItemLevel <= 51
  2045. ItemLevel >= 48
  2046. BaseType "Sanctified"
  2047. SetTextColor 100 100 255
  2048.  
  2049. Show
  2050. Class Flask
  2051. Rarity Magic
  2052. ItemLevel <= 63
  2053. ItemLevel >= 60
  2054. BaseType "Divine"
  2055. SetTextColor 100 100 255
  2056.  
  2057. Show
  2058. Class Flask
  2059. Rarity Magic
  2060. ItemLevel <= 68
  2061. ItemLevel >= 65
  2062. BaseType "Eternal"
  2063. SetTextColor 100 100 255
  2064.  
  2065. #------------------------------------------------------------------------
  2066. # 0805 # HIDE WHATEVER FLASKS REMAIN
  2067. #------------------------------------------------------------------------
  2068.  
  2069. Hide
  2070. BaseType Flask
  2071. SetFontSize 29
  2072. Rarity <= Magic
  2073.  
  2074. #------------------------------------------------------------------------
  2075. # Section: 0900 # LEVELING
  2076. #------------------------------------------------------------------------
  2077. #Until itemlevel 12 you will see everything
  2078. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2079. #We will still see all 3L's until level 30 and all 4L's until level 69
  2080. #All magic items will be visible without further filtering until level 67
  2081.  
  2082. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2083. #------------------------------------------------------------------------
  2084.  
  2085. Show
  2086. Rarity Normal
  2087. ItemLevel < 35
  2088. Class "Rings" "Amulets" "Belts"
  2089. SetTextColor 255 255 255 255
  2090. SetFontSize 36
  2091.  
  2092. Show
  2093. Rarity Magic
  2094. ItemLevel < 45
  2095. Class "Rings" "Amulets" "Belts"
  2096. SetTextColor 100 100 255
  2097. SetFontSize 36
  2098.  
  2099. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2100. #------------------------------------------------------------------------
  2101.  
  2102. Show
  2103. LinkedSockets >= 4
  2104. ItemLevel <= 66
  2105. Rarity Normal
  2106. SetTextColor 255 255 255 255
  2107. SetFontSize 36
  2108.  
  2109. Show
  2110. LinkedSockets >= 4
  2111. ItemLevel <= 68
  2112. Rarity Magic
  2113. SetTextColor 100 100 255
  2114. SetFontSize 36
  2115.  
  2116. Show
  2117. Class "Gloves" "Boots" "Body Armour" "Shields"
  2118. LinkedSockets >= 3
  2119. ItemLevel <= 25
  2120. Rarity Normal
  2121. SetTextColor 255 255 255 255
  2122. SetFontSize 36
  2123.  
  2124. Show
  2125. Class "Gloves" "Boots" "Body Armour" "Shields"
  2126. LinkedSockets >= 3
  2127. ItemLevel <= 25
  2128. Rarity Magic
  2129. SetTextColor 100 100 255
  2130. SetFontSize 36
  2131.  
  2132. # 0903 # LEVELING GENERAL RULES
  2133. #------------------------------------------------------------------------
  2134.  
  2135. Show
  2136. ItemLevel < 62
  2137. Rarity Magic
  2138.  
  2139.  
  2140. # 0904 # LEVELING WHITE ITEM PROGRESSION
  2141. #------------------------------------------------------------------------
  2142.  
  2143. Show
  2144. ItemLevel < 12
  2145.  
  2146. Show
  2147. Rarity Normal
  2148. ItemLevel < 13
  2149. DropLevel >= 2
  2150.  
  2151. Show
  2152. Rarity Normal
  2153. ItemLevel < 14
  2154. DropLevel >= 4
  2155.  
  2156. Show
  2157. Rarity Normal
  2158. ItemLevel < 16
  2159. DropLevel >= 6
  2160.  
  2161. Show
  2162. Rarity Normal
  2163. ItemLevel < 18
  2164. DropLevel >= 8
  2165.  
  2166. Show
  2167. Rarity Normal
  2168. ItemLevel < 20
  2169. DropLevel >= 10
  2170.  
  2171. Show
  2172. Rarity Normal
  2173. ItemLevel < 22
  2174. DropLevel >= 13
  2175.  
  2176. Show
  2177. Rarity Normal
  2178. ItemLevel < 24
  2179. DropLevel >= 16
  2180.  
  2181. Show
  2182. Rarity Normal
  2183. ItemLevel < 26
  2184. DropLevel >= 19
  2185.  
  2186. Show
  2187. Rarity Normal
  2188. ItemLevel < 28
  2189. DropLevel >= 22
  2190.  
  2191. Show
  2192. LinkedSockets >= 3
  2193. ItemLevel < 30
  2194. DropLevel >= 24
  2195. SetFontSize 29
  2196. Rarity <= Magic
  2197.  
  2198. Show
  2199. Rarity <= Magic
  2200. ItemLevel < 30
  2201. DropLevel >= 28
  2202. SetFontSize 29
  2203.  
  2204. Show
  2205. LinkedSockets >= 3
  2206. ItemLevel < 32
  2207. DropLevel >= 26
  2208. SetFontSize 29
  2209. Rarity <= Magic
  2210.  
  2211. Show
  2212. Rarity <= Magic
  2213. ItemLevel < 32
  2214. DropLevel >= 30
  2215. SetFontSize 29
  2216.  
  2217. Show
  2218. LinkedSockets >= 3
  2219. ItemLevel < 34
  2220. DropLevel >= 28
  2221. SetFontSize 29
  2222. Rarity <= Magic
  2223.  
  2224. Show
  2225. Rarity <= Magic
  2226. ItemLevel < 34
  2227. DropLevel >= 32
  2228. SetFontSize 29
  2229.  
  2230. Show
  2231. LinkedSockets >= 3
  2232. ItemLevel < 36
  2233. DropLevel >= 32
  2234. SetFontSize 29
  2235. Rarity <= Magic
  2236.  
  2237. Show
  2238. Rarity <= Magic
  2239. ItemLevel < 36
  2240. DropLevel >= 34
  2241. SetFontSize 29
  2242.  
  2243. Show
  2244. LinkedSockets >= 3
  2245. ItemLevel < 38
  2246. DropLevel >= 34
  2247. SetFontSize 29
  2248. Rarity <= Magic
  2249.  
  2250. Show
  2251. Rarity <= Magic
  2252. ItemLevel < 38
  2253. DropLevel >= 37
  2254. SetFontSize 29
  2255.  
  2256. Show
  2257. LinkedSockets >= 3
  2258. ItemLevel < 40
  2259. DropLevel >= 37
  2260. SetFontSize 29
  2261. Rarity <= Magic
  2262.  
  2263. Show
  2264. Rarity <= Magic
  2265. ItemLevel < 40
  2266. DropLevel >= 39
  2267. SetFontSize 29
  2268.  
  2269. Show
  2270. LinkedSockets >= 3
  2271. ItemLevel < 42
  2272. DropLevel >= 39
  2273. SetFontSize 29
  2274. Rarity <= Magic
  2275.  
  2276. Show
  2277. Rarity <= Magic
  2278. ItemLevel < 42
  2279. DropLevel >= 41
  2280. SetFontSize 29
  2281.  
  2282. Show
  2283. LinkedSockets >= 3
  2284. ItemLevel < 46
  2285. DropLevel >= 43
  2286. SetFontSize 29
  2287. Rarity <= Magic
  2288.  
  2289. Show
  2290. Rarity <= Magic
  2291. ItemLevel < 46
  2292. DropLevel >= 45
  2293. SetFontSize 29
  2294.  
  2295. Show
  2296. LinkedSockets >= 3
  2297. ItemLevel < 48
  2298. DropLevel >= 46
  2299. SetFontSize 29
  2300. Rarity <= Magic
  2301.  
  2302. Show
  2303. Rarity <= Magic
  2304. ItemLevel < 48
  2305. DropLevel >= 47
  2306. SetFontSize 29
  2307.  
  2308. Show
  2309. LinkedSockets >= 3
  2310. ItemLevel < 50
  2311. DropLevel >= 48
  2312. SetFontSize 29
  2313. Rarity <= Magic
  2314.  
  2315. Show
  2316. Rarity <= Magic
  2317. ItemLevel < 50
  2318. DropLevel >= 49
  2319. SetFontSize 29
  2320.  
  2321. Show
  2322. LinkedSockets >= 3
  2323. ItemLevel < 52
  2324. DropLevel >= 50
  2325. SetFontSize 29
  2326. Rarity <= Magic
  2327.  
  2328. Show
  2329. Rarity <= Magic
  2330. ItemLevel < 52
  2331. DropLevel >= 52
  2332. SetFontSize 29
  2333.  
  2334. Show
  2335. LinkedSockets >= 3
  2336. ItemLevel < 54
  2337. DropLevel >= 52
  2338. SetFontSize 29
  2339. Rarity <= Magic
  2340.  
  2341. Show
  2342. Rarity <= Magic
  2343. ItemLevel < 54
  2344. DropLevel >= 54
  2345. SetFontSize 29
  2346.  
  2347. Show
  2348. LinkedSockets >= 3
  2349. ItemLevel < 56
  2350. DropLevel >= 54
  2351. SetFontSize 29
  2352. Rarity <= Magic
  2353.  
  2354. Show
  2355. Rarity <= Magic
  2356. ItemLevel < 56
  2357. DropLevel >= 56
  2358. SetFontSize 29
  2359.  
  2360. Show
  2361. LinkedSockets >= 3
  2362. ItemLevel < 58
  2363. DropLevel >= 56
  2364. SetFontSize 29
  2365. Rarity <= Magic
  2366.  
  2367. Show
  2368. Rarity <= Magic
  2369. ItemLevel < 58
  2370. DropLevel >= 58
  2371. SetFontSize 29
  2372.  
  2373. Show
  2374. LinkedSockets >= 3
  2375. ItemLevel < 60
  2376. DropLevel >= 58
  2377. SetFontSize 29
  2378. Rarity <= Magic
  2379.  
  2380. Show
  2381. Rarity <= Magic
  2382. ItemLevel < 60
  2383. DropLevel >= 60
  2384. SetFontSize 29
  2385.  
  2386. Show
  2387. LinkedSockets >= 3
  2388. ItemLevel < 62
  2389. DropLevel >= 60
  2390. SetFontSize 29
  2391. Rarity <= Magic
  2392.  
  2393. Show
  2394. Rarity <= Magic
  2395. ItemLevel < 62
  2396. DropLevel >= 62
  2397. SetFontSize 29
  2398.  
  2399. Show
  2400. LinkedSockets >= 3
  2401. ItemLevel < 64
  2402. DropLevel >= 63
  2403. SetFontSize 29
  2404. Rarity <= Magic
  2405.  
  2406. Show
  2407. Rarity <= Magic
  2408. ItemLevel < 64
  2409. DropLevel >= 64
  2410. SetFontSize 29
  2411.  
  2412. Show
  2413. LinkedSockets >= 3
  2414. ItemLevel < 66
  2415. DropLevel >= 65
  2416. SetFontSize 29
  2417. Rarity <= Magic
  2418.  
  2419. Show
  2420. Rarity <= Magic
  2421. ItemLevel < 66
  2422. DropLevel >= 66
  2423. SetFontSize 29
  2424.  
  2425. Show
  2426. LinkedSockets >= 3
  2427. ItemLevel < 68
  2428. DropLevel >= 67
  2429. SetFontSize 29
  2430. Rarity <= Magic
  2431.  
  2432. #------------------------------------------------------------------------
  2433. # Section: 5000 # TEMP AND WIP ENTRIES
  2434. #------------------------------------------------------------------------
  2435. #Work-in-progress entries are added here
  2436.  
  2437. #------------------------------------------------------------------------
  2438. # 5001 # WARBAND MODS - DEACTIVATED
  2439. #------------------------------------------------------------------------
  2440.  
  2441. #Hide
  2442. #Rarity Magic
  2443. #Class "Helmets"
  2444. #SetBorderColor 175 30 30
  2445. #SetBackgroundColor 200 60 0 175
  2446. #SetFontSize 29
  2447.  
  2448. #Hide
  2449. #Rarity Magic
  2450. #Class "Gloves"
  2451. #SetBorderColor 30 0 175
  2452. #SetBackgroundColor 50 25 150 175
  2453. #SetFontSize 29
  2454.  
  2455. #Hide
  2456. #Rarity Magic
  2457. #Class "Boots"
  2458. #SetBorderColor 25 150 90
  2459. #SetBackgroundColor 50 125 125 175
  2460. #SetFontSize 29
  2461.  
  2462. #---------------------------------------------------------------------------------------------------------------
  2463. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2464. #---------------------------------------------------------------------------------------------------------------
  2465. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2466.  
  2467. #------------------------------------------------------------------------
  2468. # Section: XXXX # HIDE THE REST
  2469. #------------------------------------------------------------------------
  2470. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2471.  
  2472. Hide # Minimize junk instead of hiding (if "Show")
  2473. Rarity Magic
  2474. SetFontSize 23
  2475. SetBackgroundColor 0 0 0 150
  2476.  
  2477. Hide # Minimize junk instead of hiding (if "Show")
  2478. Rarity Normal
  2479. SetFontSize 20
  2480. SetBackgroundColor 0 0 0 100
  2481.  
  2482. Show # SafetyLine! In case new Itemtypes or something insane and rare gets added, we'll still see it
  2483. SetFontSize 45
  2484.  
  2485. #---------------------------------------------------------------------------------------------------------------
  2486. # CREDITS
  2487. #---------------------------------------------------------------------------------------------------------------
  2488. # SCRIPT by NeverSink ( the-dude- on reddit )
  2489. #
  2490. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2491. # "Malchron" - for helping out with his advice. And stuff.
  2492. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2493. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2494. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2495. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2496. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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