DivineDragoonKain

Sophia's Salves

Apr 1st, 2019
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.28 KB | None | 0 0
  1. Most of what she sells are tonics for various common illnesses in the area, but she has some adventurer-relevant items as well.
  2.  
  3. Antivenom - 20 GP. Grants better resistance to poisons, namely monster-grade venoms and concocted poisons. For normal-ass snakebites you're better off buying one of her cheaper cures.
  4.  
  5. Potions of Resistance (Level 4, pick one of Fire, Poison, or Cold) - 40 gp each. She only has potions for more mundane damage types. Nothing too fancy.
  6.  
  7. Potion of Water Walking - 40 gp - Every year at the end of Spring, pilgrims of Melora come through and buy these from her and take a journey out onto the sea to the east. She doesn't really ask questions, but it's good money, so she keeps the reagents for these around.
  8.  
  9. Blood Apricot - 50 gp (3 in stock) - Somewhat rare and morbid fruits she bought off a traveling merchant.
  10.  
  11. Elixir of Treasure Finding - 50 GP - She has plenty, but she'll just sell you two as she wants to keep stock for the miners. The mine foreman sometimes picks these up when they're having a dry spell finding new veins. These potions work by subconsciously drawing on the greed of the imbiber to identify what they would find particularly valuable.
  12.  
  13. Potion of Healing - 50 GP. Quick and easy healing. But not quick enough for people bogged down with minor actions already.
  14.  
  15. Potions of Friendship/Love - A sign for these items hangs in the shop with no price listed and simply the words 'Get out of my shop, you sicko. I'm not your enabler.'
  16.  
  17. ---
  18.  
  19. Sophia's Wererot Oil - A potent anti-lycanthrope poison.
  20.  
  21. Power (Consumable): Standard Action. Apply Wererot Oil to your weapon, implement or a quiver of ammunition. For the rest of the encounter, whenever you strike a therianthrope creature with an attack using the coated item, you may make a secondary attack.
  22.  
  23. Secondary Attack: +9 vs Fortitude. On a hit, the target takes ongoing 5 poison damage (save ends). If the target is already suffering from ongoing poison damage from this power, increase the severity by a failed save.
  24. Aftereffect: The target takes ongoing 5 poison damage (save ends).
  25. First Failed Save: The target takes ongoing 5 poison damage and -2 to all defenses (save ends)
  26. Second Failed Save: The target takes ongoing 5 poison damage, -2 to all defenses and is Weakened (until end of encounter)
Add Comment
Please, Sign In to add comment