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FULL Tiy logs in #starbound 2013-12-11

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  1. [16:46:08] <BlaXun> okay....the game crashes when hovering over the bubblegun ...and I am trying to check what causes this
  2. [16:46:09] <Hyperspace_Elly> What about a drilling machine?
  3. [16:46:10] *** Quits: Nataniel (~nataniel@87.228.38.193) (Ping timeout: 246 seconds)
  4. [16:46:27] <Sonusem> Report the bug on the forum.
  5. [16:46:28] *** Joins: metalim (53b00688@gateway/web/freenode/ip.83.176.6.136)
  6. [16:46:33] <Hyperspace_Elly> eh nah not possible
  7. [16:46:34] <Tiy> BlaXun its fixed in todays patch
  8. [16:46:35] <ViciousJawa> I just don't see why drills should be inferior to pickaxes
  9. [16:46:36] <Hyperspace_Elly> and probably unfun
  10. [16:46:36] <AzureNinja> already reported
  11. [16:46:39] <ViciousJawa> you get to make them after pickaxes
  12. [16:46:43] <Sonusem> Or that.
  13. [16:46:50] <BlaXun> Tiy, thanks a lot :)
  14. [16:47:14] <Tiy> drills arent inferior to pickaxes
  15. [16:47:14] <AzureNinja> bet no body saw the laser mining tool......
  16. [16:47:18] <Tiy> they destroy blocks faster
  17. [16:47:19] <Draken> ViciousJawa u sure t hey dont drill through h arder lvl4 tiers
  18. [16:47:22] <Draken> ya
  19. [16:47:26] <ViciousJawa> mining 2x2 is terrible though
  20. [16:47:30] <Necro-> ^^
  21. [16:47:36] <Draken> its a trade off
  22. [16:47:37] <Sonusem> Do they destroy blocks faster overall, though?
  23. [16:47:41] <AzureNinja> tiy didnt do the math
  24. [16:47:44] <BlaXun> Tiy, I am sure u get this a lot, but I left u a PM. http://community.playstarbound.com/index.php?threads/new-features-balancing-frustrated-koala-mechanic-suggestions.48011/
  25. [16:47:53] *** Joins: kogee (kogee@PC-77-46-32-51.euro-net.pl)
  26. [16:47:58] <Trifase> Tiy, is there a way to place platform into a ship via dropship.structure? neither object or brush works.
  27. [16:47:59] <Auxilium> but considering that character is 2 by 4 tiles, 2x2 seems more practical
  28. [16:48:17] <Hyperspace_Elly> True
  29. [16:48:19] <Sonusem> What I mean is, is the amount of time it takes to drill a 3x3 area smaller than pickaxing a 3x3 area?
  30. [16:48:27] <Keniyal> wow, this planet has like no ore deep underground
  31. [16:48:28] <Ribesg> AzureNinja> Use the drill to dig vertically, it's faster. Use the pickaxe to dig horizontally, it's faster
  32. [16:48:44] <Necro-> coal seems to be quite scarce
  33. [16:48:52] <Hyperspace_Elly> Keniyal: I find it best to work somewhere around the upper middle part of the planet
  34. [16:48:54] <_1live9> @Tiy, I was playing with grappling hooks right before the last patch(cheated it in) and i am wonder if the grappling hook with morph-ball bug was fixed in the last patch
  35. [16:49:00] <BlaXun> Tiy, when you say "todays patch" ...do you mean we get a new patch today or that this was one of the bugs that you guys fixed and it will be in the next (available whenever) patch?
  36. [16:49:01] <AzureNinja> or stick with one tool that does it all lol
  37. [16:49:11] *** Quits: zertap (~Zertap@g217.ip14.netikka.fi) (Ping timeout: 250 seconds)
  38. [16:49:16] <Necro-> blaxun its already available in the weapon fix patch
  39. [16:49:20] <Hyperspace_Elly> Oooh especially if you find large amounts of sand!
  40. [16:49:30] <Hyperspace_Elly> Then the ores just fall into your bags
  41. [16:49:30] <Kayla> Is coal really rare now?
  42. [16:49:35] <BlaXun> No, it is not. I am currentl playing. And I get the crash
  43. [16:49:41] <Sonusem> Coal is not really rare.
  44. [16:49:52] <AzureNinja> tiy fishes and mobs survive in lava
  45. [16:50:02] <Kayla> can't seem to find it much atm
  46. [16:50:02] <Sonusem> People are just having problems because they are planet hopping and running out of fuel.
  47. [16:50:02] <Keniyal> yeah Hyperspace_Elly, but is it supposed to have literally no ore once youre a little deeper?
  48. [16:50:07] <ViciousJawa> At least consider making drills somewhat better in the later uprade stages
  49. [16:50:11] <Sonusem> Dig around more.
  50. [16:50:45] <Tiy> ok ive made drills do the same block radius as pickaxes
  51. [16:50:50] *** Joins: Rohans (~Rohans@69.156.237.26)
  52. [16:50:52] <AzureNinja> :D
  53. [16:50:53] <Necro-> \o/
  54. [16:50:56] <Tensuke> awesome!
  55. [16:51:03] <qazqazqaz> There are drills?
  56. [16:51:09] <Sonusem> Yeah.
  57. [16:51:09] <Maka> @Tiy, any news on the shutting down the mic audio bug I mentioned?
  58. [16:51:13] <Necro-> although personally id wish for something more...scifi
  59. [16:51:13] <AzureNinja> now to wait til update comes LOL
  60. [16:51:15] <Barman_> Can you only craft drills after the second boss?
  61. [16:51:21] <Necro-> laser cutter or something
  62. [16:51:22] <Ribesg> Laser Mining
  63. [16:51:28] <Kavukamari> oh tiy my friend was being griefed in that someone oput a propellar on their spawn teleporter
  64. [16:51:29] <AzureNinja> necro
  65. [16:51:34] <AzureNinja> theres a laser mining tool in files
  66. [16:51:35] <Necro-> ?
  67. [16:51:35] <Kavukamari> can we get invincibility on respawn
  68. [16:51:37] <Necro-> ah
  69. [16:51:38] <Kavukamari> for a few seconds
  70. [16:51:41] <wuselfuzz> Kavukamari: that's mean.
  71. [16:51:43] <PatPatPat> But if drills do the same area as pickaxes except faster why would you still use pickaxes?
  72. [16:51:45] <`z> how do you wire switches to doors
  73. [16:51:51] <wuselfuzz> lol
  74. [16:51:51] <Hyperspace_Elly> Keniyal: Probably not, but that's my experience!
  75. [16:51:51] <Tiy> you wouldnt
  76. [16:51:52] <Tiy> progression
  77. [16:51:58] <Necro-> pat your not supposed to its an upgrade
  78. [16:52:03] <PatPatPat> Okay makes sense then
  79. [16:52:04] <Tiy> ok
  80. [16:52:06] <Tiy> so coming this patch
  81. [16:52:09] <Ribesg> Nitroglycerine-loaded water gun
  82. [16:52:16] <Tiy> birds are no longer psychotic
  83. [16:52:18] <AzureNinja> use a lever Z ?
  84. [16:52:19] <Necro-> tiy are you sure your not a glitch? it seems you never sleep ;p
  85. [16:52:20] <qazqazqaz> Tiy, are you gonna wipe any soon? Because i stopped caring again :/
  86. [16:52:23] <Tensuke> oh thank god lol
  87. [16:52:29] <ViciousJawa> Aww, no more murder birds
  88. [16:52:29] <Hyperspace_Elly> Kavukamari: Just open the propeller objects file and set the damage to 0
  89. [16:52:30] <AzureNinja> use a wire gun Z >
  90. [16:52:30] <BlaXun> No! I loved teh birds XD
  91. [16:52:32] <Tiy> monster projectiles do the appropriate amount of balance
  92. [16:52:35] <Hyperspace_Elly> then he can beam in and remove it
  93. [16:52:35] <Necro-> i never had problems with birds
  94. [16:52:37] <Tiy> new items
  95. [16:52:41] <Necro-> i was good at dodging them ;lp
  96. [16:52:43] <freedomgorilla> Is the hunting knife 1 handed again?
  97. [16:52:44] <Kavukamari> elly that doesn't solve the entire problem
  98. [16:52:46] <Tiy> fix fall damage
  99. [16:52:47] <Auxilium> Tiy, one-handed weapons in loot for low tier?
  100. [16:52:53] <Tiy> fix shotgun energy usage
  101. [16:52:58] *** Joins: DirtyLines (~Kenneth@129.245.202.84.customer.cdi.no)
  102. [16:52:59] <Tiy> fix low tier armors not feeling different
  103. [16:52:59] <Kavukamari> itll juyst happen again to someone else eventually
  104. [16:53:01] <AzureNinja> aww sweet
  105. [16:53:04] <Tiy> make shields more powerful
  106. [16:53:07] <Sonusem> Using less resources? :D
  107. [16:53:12] <Allie> Hooray, I don't have to hide from the birds
  108. [16:53:13] <Ribesg> Hmm I still have to test guns
  109. [16:53:13] <Tiy> make it impossible to get hit by multiple projectiles at once
  110. [16:53:14] <Hyperspace_Elly> That's true.
  111. [16:53:15] <AzureNinja> no
  112. [16:53:19] <Tiy> more gun balancing
  113. [16:53:21] <Sonusem> CPU resources, not in game resources.
  114. [16:53:24] <Furizu> hey Tiy do you plan on changing knockback?
  115. [16:53:25] <Tiy> lanterns
  116. [16:53:31] <Tiy> lantern backpacks
  117. [16:53:32] <KingNewbs> more happiness and sunshine for everyone
  118. [16:53:32] <Ribesg> LANTERNS
  119. [16:53:34] <Draken> :O
  120. [16:53:37] <Draken> TIY IS GOD
  121. [16:53:37] <Furizu> if no: where can I find a value to edit?
  122. [16:53:38] <qazqazqaz> backpacks?
  123. [16:53:40] <qazqazqaz> Wat.
  124. [16:53:40] <Maka> I hope the usb audio issue gets fixed soon. More people joined my thread about it. >.>
  125. [16:53:41] <Auxilium> oh, lanterns are nice
  126. [16:53:41] <Ribesg> Feature of the day
  127. [16:53:41] <Necro-> ^^
  128. [16:53:43] <AzureNinja> :o
  129. [16:53:44] <ms4> sweet
  130. [16:53:45] <Draken> omg
  131. [16:53:46] <Necro-> blood for the tiy god?
  132. [16:53:47] <TheLocehiliosan> lantern backpacks! awesome!
  133. [16:53:48] <Draken> lantern backpack
  134. [16:53:49] <ViciousJawa> Sounds sweet Tiy
  135. [16:53:51] *** Joins: Sarusei (sarusei@pptp-194-94-199-54.pptp.stw-bonn.de)
  136. [16:53:53] <_1live9> let me guess, lanterns as in holdable torches
  137. [16:53:54] <Draken> my dream
  138. [16:53:55] <Sarusei> hi @ all
  139. [16:53:59] <wuselfuzz> talking about backpacks. wtf is the rum barrel backpack for? what does that do, except looking stupid? =)
  140. [16:54:03] <qazqazqaz> Tiy, thanks a lot. how soon?
  141. [16:54:04] <ViciousJawa> Speaking of onehanded, got me thinking. Is dualwielding weapons planned?
  142. [16:54:06] <Ribesg> Sonusem> Optimization is for later
  143. [16:54:06] <Dreamwaltzer> Tiy, when is the fix going to come out?
  144. [16:54:06] <Furizu> stop worshipping him, it's crazy
  145. [16:54:07] <AzureNinja> no live as in ur backpack holds the latern
  146. [16:54:08] <Draken> and magescroll
  147. [16:54:09] <Draken> i wonder :D
  148. [16:54:13] <Traxis> thanks a lot Tiy, really appreciated :3
  149. [16:54:17] <BlaXun> @Tiy getting hit by multiple projectiles is removed? Guns in T2 deal rly low damage. I hope the damage was increased then...else guns on enemies are no threat to the player at all
  150. [16:54:21] <ms4> fashion wuselfuzz
  151. [16:54:21] <KingNewbs> we appreciate you, Tiy.
  152. [16:54:25] <Tiy> as soon as I track down kyren to make the last changes
  153. [16:54:26] <LupusNoctis> dual wielding already works, ViciousJawa
  154. [16:54:28] <Sonusem> I know it's for later, I just want to play now. :/
  155. [16:54:32] <LupusNoctis> juse the blue/red buttons
  156. [16:54:33] <Dreamwaltzer> wuselfuzz It doesnt do anything, its cosmetic
  157. [16:54:39] <Tiy> [15:54] <BlaXun> @Tiy getting hit by multiple projectiles is removed? Guns in T2 deal rly low damage. I hope the damage was increased then...else guns on enemies are no threat to the player at all
  158. [16:54:43] <KingNewbs> BlaXun if you have reports of bugs or gameplay issues there is a forum to report that.
  159. [16:54:44] <Tiy> nah you're not understanding
  160. [16:54:49] <ViciousJawa> I can dualwield two onehanded swords?
  161. [16:54:53] <Ribesg> Multiple projectiles at the exact same time
  162. [16:54:53] <Tiy> when the player takes a low amount of damage
  163. [16:54:54] <ViciousJawa> I never tried to be honest
  164. [16:54:56] <Tiy> then
  165. [16:55:00] <Tiy> they have no invincibility afterwards
  166. [16:55:02] <Tiy> thats normal
  167. [16:55:02] <Tiy> thats fine
  168. [16:55:06] <ms4> does that count for melee damage too tiy? or just ranged
  169. [16:55:13] <Ribesg> It's just for big "normal attack" projectiles
  170. [16:55:15] *** Joins: Tiggerthemad (4e944764@gateway/web/freenode/ip.78.148.71.100)
  171. [16:55:15] <Ribesg> ?
  172. [16:55:18] <Tiy> the bug atm is that when the player is hit by a high damage projectile, i.e. a monster bubble from bubblebeam
  173. [16:55:19] <BlaXun> ah, you mean the SAME projectile multiple times
  174. [16:55:21] *** Quits: Zakami (~Zakami@CPE-124-187-81-68.lns10.woo.bigpond.net.au) ()
  175. [16:55:23] <Tiy> even though they are invincible
  176. [16:55:26] <Tiy> if lots of them hit at once
  177. [16:55:28] <Tiy> it adds up the damage
  178. [16:55:30] <Draken> and falling birds ?
  179. [16:55:34] <Tiy> falling birds is fixed
  180. [16:55:36] <Tiggerthemad> hey guys does anyone know whats wrong with the server being out dated from the client
  181. [16:55:37] <Draken> nice
  182. [16:55:45] <Ribesg> Titanium Falling birds
  183. [16:55:49] <Maka> Tiy, is being knocked back as far as we get knocked back intended? Sometimes I'll get knocked back from a tiny hit and go into a wild freefall to my death.
  184. [16:55:49] <Ribesg> Should be a mob
  185. [16:55:52] <Necro-> lol
  186. [16:55:59] <KingNewbs> Tiggerthemad it sounds like the server is outdated. Try updating the server.
  187. [16:56:01] <AzureNinja> oh and the bubble gun to tiy ? the one that crashes ppl ?
  188. [16:56:05] <ViciousJawa> And drills will be 3x3 huh? When's that patch hitting approx? Tonight?
  189. [16:56:06] <Ribesg> You should make features from bugs like those heavy birds
  190. [16:56:11] <rapakivi> Maka: I bird farted on me and I flew off a mountain
  191. [16:56:13] <Dreamwaltzer> Tiy, any comment on the rarity of coal and the crazy ore generation now?
  192. [16:56:16] <Tiy> no Maka, its based on % of health taken in a hit, but the % doesnt scale with additional health from armor yet
  193. [16:56:18] <rapakivi> it wasn't a glorious way to die
  194. [16:56:27] <Tiggerthemad> KingNewbs its been updated to the most up to date version according to streamcmd
  195. [16:56:32] <Maka> rapakivi: that happened to me
  196. [16:56:42] <Sonusem> Sound glorious to me.
  197. [16:56:42] <KingNewbs> it has happened to us all.
  198. [16:56:43] <Tiy> [15:55] <Dreamwaltzer> Tiy, any comment on the rarity of coal and the crazy ore generation now?
  199. [16:56:44] <Maka> Or I'll be climbing a mountain and something smacks me and I go flying off the mountain.
  200. [16:56:45] <Tiy> you can now make coal
  201. [16:56:47] <Tiy> by smelting 10 wood
  202. [16:56:48] <KingNewbs> And yes, it's quite glorious
  203. [16:56:51] <Trifase> Can't place platforms in dropship.structure :(
  204. [16:56:51] <Draken> !
  205. [16:56:53] <Trifase> I need kyren
  206. [16:56:55] <Ribesg> !
  207. [16:57:00] <Allie> That is so beautiful
  208. [16:57:07] <Tensuke> excellent
  209. [16:57:08] <Ribesg> such awesomness
  210. [16:57:11] <BlaXun> Very nice
  211. [16:57:11] <rapakivi> Tiy: thanks ! I didn't know it
  212. [16:57:18] <Tiy> in this patch rapakivi
  213. [16:57:19] <Ribesg> wow charcoal
  214. [16:57:19] <Tiy> not yet
  215. [16:57:26] <Sonusem> I don't understand why people say Coal is rare all of a sudden.
  216. [16:57:29] <KingNewbs> great addition, Tiy. Thanks for the coal thing.
  217. [16:57:31] <Tiggerthemad> Tiy would you know why the current up to date version of the starbound server isnt matching to the newest update for the client?
  218. [16:57:32] <Sonusem> I had no problem finding thousands of it.
  219. [16:57:41] <KingNewbs> Sonusem perhaps they are all lying?
  220. [16:57:44] <Maka> Tiy, the hunting knife stopped giving you leather and meat. It's just giving pixels now. (I thought I'd bring it up.)
  221. [16:57:45] <Tiy> maybe something updated wrong on your end Tiggerthemad?
  222. [16:57:45] <Ribesg> Sonusem> It's just that ores are no longer the same on all planets
  223. [16:57:46] <Tiy> should be fine
  224. [16:57:49] <Furizu> speaking of rarity Tiy, copper seems to be a bit too common
  225. [16:57:52] <rapakivi> Tiy: ah, right, shouldn't be hasty.
  226. [16:57:53] <Sonusem> Or maybe they are all just being lazy and not digging out planets. :P
  227. [16:58:03] <KingNewbs> Yes, that must be it.
  228. [16:58:11] <Trifase> copper is a bit too useless
  229. [16:58:17] <KingNewbs> It's impossible that your personal experience is different.
  230. [16:58:17] *** Joins: Khilandros (~herp@CPE602ad089d701-CM602ad089d6fe.cpe.net.cable.rogers.com)
  231. [16:58:21] <Trifase> it's not common, it's that it have fewer uses
  232. [16:58:24] <Sonusem> Completely.
  233. [16:58:24] <Auxilium> Trifase, repairing tools?
  234. [16:58:24] <Tiggerthemad> tiy well iv tryed updating 3 times and according to the server its up to date my error is client version 621 server vsion 620
  235. [16:58:28] <wuselfuzz> Trifase: You can convert copper ore to pixels in T3
  236. [16:58:29] <Dreamwaltzer> Sonusem it really is rarer now. A lot of people are experiencing it, your anecdotal experience cant be used to judge
  237. [16:58:36] <Trifase> I know.
  238. [16:58:38] <wxMichael> is remembering inventory position when opening craft windows (like smelting) on the todo list?
  239. [16:58:39] <Trifase> In t2
  240. [16:58:41] <wuselfuzz> it also repairs everything.
  241. [16:58:45] <Tiy> ill look into it Tiggerthemad
  242. [16:58:48] <Ribesg> Tiy> Is some work planned on Servers? Console commands, or just simply saving worlds on stop?
  243. [16:58:48] <Fubukiyo> I'm assuming it's not normal, but I just attacked a bird with a melee weapon, and as it was falling, it hit me, and I got hurt. Is that normal,Tiy?
  244. [16:58:50] <Tiy> give me a few
  245. [16:58:53] <Draken> Tiggerthemad, u could try delete your whole starbound dir in steam ( keep universes and player) and let steam reget it
  246. [16:59:08] <iPeer> Tiy: What about illegal characters going in to text boxes? Tab, CTRL + A, etc..
  247. [16:59:09] <Trifase> I now need to place platforms into the ship via .structure
  248. [16:59:11] <KingNewbs> Tiggerthemad please don't waste Tiy's time with your server issues. We can help you or you can ask in the forum.
  249. [16:59:11] *** Joins: [Ristovski] (~ristovski@unaffiliated/ristovski)
  250. [16:59:14] <Tiggerthemad> tiy thankyou and iv tryed that draken tiy if you had the time id let you take a little look your self
  251. [16:59:14] <Trifase> i don't know how
  252. [16:59:16] <PatPatPat> Fubukiyo: He already mentioned he fixed that in the coming patch
  253. [16:59:24] <Trifase> foregroundTile.
  254. [16:59:24] <china> these drills seem really slow compared to ye olde pickaxes
  255. [16:59:25] *** Quits: randydandy (5ce448f8@gateway/web/cgi-irc/kiwiirc.com/ip.92.228.72.248) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  256. [16:59:26] <Fubukiyo> Ah, okay.
  257. [16:59:28] <ViciousJawa> How much warmth do I need from armor in total to be 100% fine on a snow or tundra planet? Is it known?
  258. [16:59:28] <wxMichael> and also removing the autofocus on the search box? i always type accidentally when trying to move or close the craft window
  259. [16:59:30] *** [Ristovski] is now known as Ristovski
  260. [16:59:38] <china> not to mention, back to 2x2 instead of 3x3
  261. [16:59:38] <china> ;_;
  262. [16:59:41] <Tiggerthemad> kingnewbs if its a bug its not wasting his time
  263. [16:59:42] <Sonusem> It factually spawns less on worlds now in place of other stuff, right?
  264. [16:59:44] <qazqazqaz> Tiy, can you please change the default "focus search bar" in windows? I know it's in config but.
  265. [16:59:47] *** Joins: Darkbird|Sleep (~Darkbird|@2.sub-70-208-157.myvzw.com)
  266. [16:59:57] <luzie> charcoal like my mod :3
  267. [16:59:57] <ViciousJawa> china Tiy said drills will be 3x3 in next patch
  268. [16:59:59] <KingNewbs> Tiggerthemad if it's a bug you should report it in the bug forums.
  269. [17:00:19] <Furizu> guys post your ideas on the forums so he gets a chance to read them
  270. [17:00:29] <Ribesg> Also, I think that "broken" drills are slower than "broken" pickaxes
  271. [17:00:35] <Ribesg> If I understood configs correctly
  272. [17:00:43] <Trifase> Well, that seems intuitive
  273. [17:00:47] <Trifase> a working pickaxe is blunt
  274. [17:00:49] <Sonusem> Seems like real life.
  275. [17:00:52] <Trifase> a working drill is useless.
  276. [17:00:56] <Trifase> a broken*
  277. [17:01:05] *** Joins: gammner (gammner@modemcable205.220-57-74.mc.videotron.ca)
  278. [17:01:13] <Ribesg> I never used drills, but they should be fuel based
  279. [17:01:32] <AzureNinja> a broken drill is blunted as well
  280. [17:01:40] <Ribesg> Like you "repair" drills with coal
  281. [17:01:45] <Tiy> [15:59] <qazqazqaz> Tiy, can you please change the default "focus search bar" in windows? I know it's in config but.
  282. [17:01:45] <Tiy> done
  283. [17:01:50] <AzureNinja> no with the respective metal
  284. [17:01:50] <qazqazqaz> Thanks.
  285. [17:01:52] <Darkbird|Sleep> i still havent figured out how to repair a tool
  286. [17:01:52] <Darkbird|Sleep> Do you just reight click ore and...?
  287. [17:02:03] <Trifase> click ore, rightclick with ore on tool
  288. [17:02:10] <devtoad> left click ore right click pick
  289. [17:02:10] <Ribesg> Or bars
  290. [17:02:10] <Darkbird|Sleep> Thanks Trifase.
  291. [17:02:11] <Sonusem> You click the ore, then bring it up to the tool, then right click it.
  292. [17:02:15] <Fubukiyo> This is why I love you, Tiy.
  293. [17:02:16] <Darkbird|Sleep> And all. :P
  294. [17:02:16] <Ribesg> Ore or Bars
  295. [17:02:17] *** gv1222|Away is now known as gv1222
  296. [17:02:18] <racer0940> must be an ore, not the ingot
  297. [17:02:20] <Sonusem> ore.
  298. [17:02:28] <devtoad> I think diamond is the ore though
  299. [17:02:32] *** Quits: Reizoku (~Reizoku@ip68-99-232-105.ph.ph.cox.net) (Disconnected by services)
  300. [17:02:34] <AzureNinja> i had a question for tiy then i forgot it sigh
  301. [17:02:37] <Ribesg> Somebody said bars worked, just some minutes ago
  302. [17:02:38] *** Joins: reizoku (~Reizoku@ip68-99-232-105.ph.ph.cox.net)
  303. [17:02:48] <Darkbird|Sleep> Tiy: Maybe y'all ought to go and uh... celebrate for a day and get some sleep afterwards? :)
  304. [17:02:48] <Sonusem> Bars don't work last I checked.
  305. [17:02:49] *** Joins: zertap (~Zertap@g217.ip14.netikka.fi)
  306. [17:02:57] <Darkbird|Sleep> Tiy: Don't burn yourselves out. We'll still be here.
  307. [17:02:59] <Furizu> Tiy, could you point me in the direction of knockback so I can edit the value?
  308. [17:03:08] <Traxis> <@Tiy> by smelting 10 wood <- if only trees respawned... that's a bit too high, imho
  309. [17:03:11] <Sonusem> Tiy, why are you so awesome?
  310. [17:03:24] <Tiy> tree respawning is coming soon
  311. [17:03:28] <Fubukiyo> Yay!
  312. [17:03:29] <Tiy> im trying not to balance around the CURRENT game
  313. [17:03:32] <Dreamwaltzer> Traxis you can always just deforest a random planet
  314. [17:03:33] <Traxis> now that's great news
  315. [17:03:34] <Tiy> but around the way the game is MEANT to be
  316. [17:03:37] <Traxis> thanks! ^^
  317. [17:03:38] <iPeer> Traxis: You have millions and millions of planets.
  318. [17:03:39] <wxMichael> planting trees too?
  319. [17:03:43] <Tiy> otherwise i have to rebalance all the time :P
  320. [17:03:44] <Traxis> yeah, ofc i could do that
  321. [17:03:45] <SpaceCat> ugh
  322. [17:03:49] <Trifase> Typherix, that is good.
  323. [17:03:49] *** Joins: ilkar399 (~ilkar@188.187.172.129)
  324. [17:03:52] <Traxis> but i'd need fuel for that, right? :P
  325. [17:03:52] <Necro-> ineded tiy ;p
  326. [17:03:54] <Ribesg> DO ALL ZE THINGZ
  327. [17:04:00] *** Quits: Neurisko (~Neurisko@cpe-069-132-099-253.carolina.res.rr.com) (Read error: Connection reset by peer)
  328. [17:04:02] <BlaXun> xD
  329. [17:04:05] <iPeer> You'd make net profit :P
  330. [17:04:08] <Ghostar> I found the best planet ever.
  331. [17:04:10] *** Quits: Kiingy (~Kiingy@unaffiliated/kiingy) ()
  332. [17:04:10] <Keldar> Tiy - Any word on the spawner NPCs not being like.. you know, attackable by us?
  333. [17:04:11] <Kavukamari> .... so leather spawns are indeed broken?
  334. [17:04:11] <TheLocehiliosan> @Tiy: will there eventually be a way to drop a single item from a stack into another inventory? the current functionallity of right-click doing half the stack is cumbersome
  335. [17:04:13] <Ghostar> it had 4 instruments -3-;
  336. [17:04:15] <Maka> I just want a minor fix to my USB audio going out when I'm playing.
  337. [17:04:16] <Kavukamari> I thought I was just unlucky
  338. [17:04:17] <Ribesg> Next post should be named "Starbound Daily Update"
  339. [17:04:21] *** Parts: SeaMichelle (~SeaMichel@S0106000625bab66c.ed.shawcable.net) ()
  340. [17:04:34] <gerson> coordinates?
  341. [17:04:52] <china> huh
  342. [17:04:53] <Sonusem> I think it's cool that I can hire villagers and guards.
  343. [17:04:56] *** Joins: drag0nius (~drag0nius@aavs184.neoplus.adsl.tpnet.pl)
  344. [17:04:58] <Dreamwaltzer> Tiy, what you gonna call the next patch? The Koala is going nuts.
  345. [17:05:02] <china> "perfectly generic item"
  346. [17:05:04] *** Joins: evilSarseo (~ShrtSong@68.179.78.33)
  347. [17:05:12] <Darkbird|Sleep> "Perfectly Generic Koala"
  348. [17:05:14] <china> has anyone found such a thing?
  349. [17:05:18] <Maka> Bent out of Shape Koala
  350. [17:05:19] <evilSarseo> Anti-matter orbital weapons in the game yet?
  351. [17:05:19] <BlaXun> But, seriously, team chucklefish. Be aware of your health. No burn-outs or whatever. Get some rest too. The speed you are workin at ..and the duration you work doesnt sound healthy at all.
  352. [17:05:21] <Ribesg> "Balanced Koala"
  353. [17:05:21] <Keldar> Sonusem: Yup. If it wasn't for running around swining my sword/shooting my gun....
  354. [17:05:22] <TheLocehiliosan> Cranky Koala
  355. [17:05:29] <Ribesg> "Bird-killing Koala"
  356. [17:05:31] *** plaYer2k is now known as player2k
  357. [17:05:37] *** Joins: sullivan (sullivan@host109-149-182-255.range109-149.btcentralplus.com)
  358. [17:05:38] <AzureNinja> perfectly generic items means name is wrong somewhere
  359. [17:05:39] <iPeer> "Mostly Happy Koala"
  360. [17:05:41] <gimmic> Winged Koala
  361. [17:05:44] <Ribesg> "Lightbird Koala"
  362. [17:05:49] <Darkbird|Sleep> "Feeds YOU Eucalyptus Koala"
  363. [17:05:50] <Maka> Restless Koala
  364. [17:05:50] <Zyn> Birdemic Koala
  365. [17:05:51] <drag0nius> how do i tell difference between titanium/platinum/silver? o.O
  366. [17:05:56] <Keldar> Inappropiate Koala
  367. [17:05:59] <WetTheSystem_> "Blood Vomiting Koala"
  368. [17:06:01] <Sonusem> Different colors?
  369. [17:06:04] <AzureNinja> dont forget commas and semi colons
  370. [17:06:07] <Darkbird|Sleep> "Nymphomaniac Cyborg Koala"
  371. [17:06:07] <drag0nius> well, silver is obviously smaller, but no idea how about other 2
  372. [17:06:09] <Furizu> they are all white
  373. [17:06:11] <drag0nius> they are exactly the same color
  374. [17:06:11] <WetTheSystem_> Platinum is 'softer' than silver
  375. [17:06:19] <AzureNinja> fainted koala
  376. [17:06:27] <Keldar> Resting Koala
  377. [17:06:30] <Sonusem> If they are the same color, then don't bother trying to tell the difference and just mine it all.
  378. [17:06:30] <Ribesg> "The Daily Koala"
  379. [17:06:43] <Keldar> Strange Koala
  380. [17:06:44] <AzureNinja> so much koala so doge much wow
  381. [17:06:48] <gimmic> I'd like to see actual veins of ore, it would require different textures based on connected ore blocks
  382. [17:06:48] <Furizu> well titanium looks different
  383. [17:06:52] <iPeer> Punctual Koala
  384. [17:06:54] <evilSarseo> Is there a reason I can't make iron, steel, or titanium pickaxes?
  385. [17:07:00] <gimmic> but you could dynamically generate veins based on the proximity of other like ores
  386. [17:07:02] <Keldar> iPeer: +1
  387. [17:07:09] <Sonusem> Why would you make an iron pickaxe?
  388. [17:07:14] <ViciousJawa> Koala Koala
  389. [17:07:22] <DirtyLines> @Tiy: What are your plans for the upcoming hollidays? Are you guys gonna work all christmas or release a stable patch and take a break?
  390. [17:07:25] <evilSarseo> I don't know, why would I make a silver, gold, or platinum pickaxe? >.>
  391. [17:07:28] *** Joins: Coactum (~Coactum@host86-147-91-109.range86-147.btcentralplus.com)
  392. [17:07:36] <Sonusem> Because they are shiny and colorful. :D
  393. [17:07:49] <AzureNinja> lol stable patch....., release..... beta
  394. [17:07:57] <AzureNinja> ur asking them to rush ?
  395. [17:08:07] <Ribesg> Would be better not having something stable, for people to GET A LIFE
  396. [17:08:19] <drag0nius> found some prison planet xd
  397. [17:08:31] <Draken> tiy, you got any ideas for making the player start where he exited the game ? Because its possible to just dig really deep, find good ores, quit game, open game and be on the ship :<
  398. [17:08:36] <drag0nius> second prison in like 20 screens range
  399. [17:08:36] <Fubukiyo> Personally, I think this is a really fantastic beta. It's really put together.
  400. [17:08:44] <Tiy> Draken atm with things like that
  401. [17:08:47] <Tiy> im just thinking
  402. [17:08:47] <Tiy> its beta
  403. [17:08:49] <Tiy> dont cheat
  404. [17:09:01] <Tiy> later on there will be server side security
  405. [17:09:03] <Coactum> Hey Tiy, sorry to bother you but I was wondering if you could help me. A couple friends of mine are getting problems with motion sickness and the background. I remember with Terraria you could turn off Parallax I think it was and that helped a lot. Is there a way we could switch off the background?
  406. [17:09:03] <Tiy> but
  407. [17:09:05] <Ribesg> Why would you quit Starbound anyway
  408. [17:09:09] <Tiy> its not a focus for me for beta
  409. [17:09:09] <iPeer> Gentleman's agreement
  410. [17:09:12] <DirtyLines> I did not mean it that way. But if they where to take a break, a "stable" patch would be nice to play during the holidays
  411. [17:09:16] <Sonusem> I dig the backgrounds that you get the further down you go in a planet.
  412. [17:09:20] <drag0nius> i dont get that idea of smelting diamonds
  413. [17:09:23] <Tiy> Coactum not yet, ill look into it
  414. [17:09:23] <Tiy> :(
  415. [17:09:24] <evilSarseo> Ribesg, Save + Quit = cheat beam-out
  416. [17:09:27] <drag0nius> diamonds are diamons, you dont have ore and gems xd
  417. [17:09:38] <evilSarseo> Tiy, can I have a cookie?
  418. [17:09:42] <Coactum> Ah, no worries. Thanks. And amazing game by the way :)
  419. [17:09:47] <gimmic> drag0nius: I would just consider it 'refinement'
  420. [17:09:47] <Tiy> thank you!
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