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- Dthrow > Jab > Regrab Dthrow > Jab
- Dthrow > Jab > Dthrow > UpB
- Nair hit 1 or Uair Sweet > Fthrow > Nair
- Jab > 1 Pummel > Dthrow > Jab
- 30%
- Fthrow > Dash Attack
- Fthrow > Nair
- Dthrow > F/Utilt/, depending on DI
- Uair > Usmash
- Uair Sour and Nair hit 1 can be used to setup the throws
- 60%
- Dthrow > Uair
- Fthrow > Nair
- Dtilt Sweet > Techchase or SideB/UpB if they miss the tech
- Jab > Grab > Followup
- Jab > SideB (Mid-Up-Up-Mid locks them the best)
- Uair Sweet > UpB
- 100%
- Dthrow > UpB (Kills Ryu at 110%)
- Uair > Uair/Fair
- Jab > UpB
- Fthrow -> Dancing Blade.
- Fthrow -> Dash attack, or fthrow -> dash -> short hop fair/nair, both at certain, weird percents.
- Dthrow -> utilt.
- Dthrow > Ftilt works great at lower percents. Depending on weight and fall speed of the opponent it will connect and sweetspot somewhere after 0% or before 50%
- Jab -> Dtilt at certain percents on most characters.
- Jab -> Ftilt.
- Jab -> Utilt works, but it's at such a weird range and fails most of the time that I'm not sure if it's worth noting.
- These start at around 20%-40%, for reference.
- U-air -> any aerial that isn't d-air, it seems
- U-air -> f-air -> f-air (deals 31% if you manage to hit with the last f-air sweetspotted)
- U-air -> b-air -> f-air
- U-air -> b-air -> u-air
- U-air -> b-air -> u-air -> u-air (39%, if all are sweetspotted)
- Tested on Mario. Not all true combos:
- Jab > Jab (12%)
- FF Nair First Hit (1H) > Jab > Side B's (Does 28%)
- Down Throw > Jab > Side B's (26%)
- FF Nair 1H > Jab > Jab (20%)
- FF Nair 1H > Jab > Grab > Down Throw > Jab > Jab (32%)
- FF Nair 1H > Down Throw > Jab (18%)
- FF Nair 1H > Down Throw > Sour Spot Up Tilt (18%)
- Down Throw > Jab (12%)
- Down Throw > Sweet Spot Up Tilt (17%)
- FF Sweet Spot Up air > Sweet Spot Up tilt (21%)
- FF Sweet Spot Up Air > Jab (13%)
- Sour spot FF Up Air > Turnaround Grab > Down Throw > Jab (18%)
- Forward Throw > Dash Attack (18%)
- FF Nair 1H > Up Tilt (18%...a kill setup that works at almost any percent...use to nab a kill at around 110% or 115%)
- Jab > Ftilt (16%)
- FF Nair 1H > Jab > Sweet Spot Ftilt (22%)
- FF Nair 1H > Jab > Sourspot Ftilt (18%)
- FF Sour Spot Up Air > Turnaround Grab > Down Throw > Sweet Spot Up Air (20%)
- Sweet Spot FF Up Air > Up Smash (27%)
- FF Sweet Spot Up Air > Sour Spot Up Tilt (16%)
- FF Sweet Spot Up Air > Full Hop Sweet Spot Back Air (21%)
- Jab > Sour Spot Fair (14%)
- Jab > RAR Sweet Spot Back Air (19%, Kill Combo...Tight on timing)
- FF Sour Spot Up Air > Nair (20%, Kills at higher kill percents)
- FF Sweet Spot Nair 1H > Sweet Spot Down Smash (21%, Kill Combo)
- FF Nair 1H > Up B (22% Kill Combo)
- FF RAR Sour Spot Up Air > Sweet Spot Back Air (18%, Kills)
- FF Sour Spot Up Air > Side B's (22%, Kill Combo but must connect all side b hits)
- FF Nair 1H > Side B's (22%, Kill Combo but must connect all side b hits)
- FF Nair 1H > Grab > Up Throw (12%, Kills at around 150% i believe, probably less with rage and everything)
- Sour Spot Up tilt > Grab > Up Throw (12%, Kill Setup)
- Jab > Side Angled Up B (23%, Kill Combo, hard to pull off)
- On Sheik, no DI, no rage
- jab > dancing blade, 20%-60%
- dThrow > jab, 0% - 23%
- dThrow > uTilt, 1% - 25%, up to 46% with weak hit
- dThrow > uAir, 37% - 121%, up to 139% with weak hit
- SH FF uAir > uAir, 29% - 78%, up to 88% with weak hit
- Works on lower percent but isn't safe due to weak hit
- SH FF uAir > uTilt, 8% - 32%, up to 48% with weak hit and slide in
- All these can be tested on battlefield with ROB at 35% damage. With the opponent on a platform or in the air, the following true combo:
- SH Fair -> double jump Fair. Works for max of 22% damage.
- SH Fair -> Up B works a bit better, though, for wider percents and for more damage - 24%.
- FH FAir -> Up B (better for later percents)
- FH Fair -> Fair with no double jump true combos
- SH Fair -> Side B true combos.
- RAR FH Bair -> Up B works.
- SH Fair -> Double Jump Fair -> Up B also works, but is inadvisable off-stage because you will die. Does about 30% damage.
- SH Fair -> Double Jump Nair works.
- SH Fair -> Double Jump Uair works.
- On Battlefield, if you are on the top platform and ROB is on the middle one, you can Dash off the top platform -> Fair -> dash off the lower platform -> Fair
- D-throw -> Jab -> F-tilt/F-smash
- At 0%, 2nd hit of Nair > UpB works for a guaranteed 25%
- On Peach, up to 80% Fthrow>Fair, Fthrow>Nair are both true combos, they're very strict timings, so you'll just have to get used to them. Up to 90% Jab>Nair is a true combo on Peach, and up to 100% Jab>UAir/Fair are true combos. For a kill setup that's also a true combo on Peach at 120% Jab>UpB is a true combo and kills on FD.
- On Jiggly you just need to Down throw into Blazer at around 70% - 80% and she'll die instantly. On Fox/DK best to do Jab into Up B at around 120% for a True Combo that'll kill.
- I've managed to get sweetspot jab to combo into Blazer at higher percents. For Ganondorf, it starts around 85% and ends at around 138%. You need to be extremely close for it to work though, so I don't know how practical it is. If you want to go a step further, you can first hit Nair-Jab-Blazer, but that's even more impractical.
- IMPORTANT: Check page 3 of the "Roy's True Combos" thread for a list of characters that can be combo'd by NAir > Jab and D-Throw > NAir depending on %. Link: http://smashboards.com/threads/roys-true-combos.406354/page-3 (near bottom)
- COMBO SPREADSHEET: https://docs.google.com/spreadsheets/d/1iWUZOu2QGiuON7UMGFg0XpduGreJyNiXSgyTyWuJ5cQ/edit#gid=0
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