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- (x) = Dari
- Misal: NV 10 (11) [Night Vision 10 dari 11]
- CD = Cooldown
- .: COMMON :.
- 1. Lantern Pickaxe
- Lv1:
- - Wood Pick
- - NV 10 (11) for 20s CD 30s
- Lv2:
- - Wood Pick
- - NV 10 (11) for 21s CD 30s [+1s duration]
- Lv3:
- - Gold Pick
- - NV 10 (11) for 22s CD 30s [+1s duration]
- Lv4:
- - Gold Pick
- - NV 10 (11) for 23s CD 30s [+1s duration]
- Lv5:
- - Stone Pick
- - NV 10 (11) for 24s CD 30s [+1s duration]
- Lv6:
- - Stone Pick
- - NV 10 (11) for 25s CD 30s [+1s duration]
- Lv7:
- - Iron Pick
- - NV 10 (11) for 26s CD 30s [+1s duration]
- Lv8:
- - Iron Pick
- - NV 10 (11) for 27s CD 30s [+1s duration]
- Lv9:
- - Dime Pick
- - NV 10 (11) for 28s CD 30s [+1s duration]
- Lv10:
- - Dime Pick
- - NV 10 (11) for 29s CD 30s [+1s duration]
- Lv11:
- - Dime Pick
- - NV 10 (11) for 30s CD 30s [+1s duration]
- 2. Blink Dagger
- Lv1:
- - Tele 10 (11) blocks CD 5s
- Lv2:
- - Tele 11 (12) blocks CD 5s [+1 block]
- Lv3:
- - Tele 11 (12) blocks CD 4.8s [-0.2s cooldown]
- Lv4:
- - Tele 12 (13) blocks CD 4.8s [+1 block]
- Lv5:
- - Tele 12 (13) blocks CD 4.5s [-0.3s cooldown]
- Lv6:
- - Tele 13 (14) blocks CD 4.5s [+1 block]
- Lv7:
- - Tele 13 (14) blocks CD 4.3s [-0.2s cooldown]
- Lv8:
- - Tele 14 (15) blocks CD 4.3s [+1 block]
- Lv9:
- - Tele 14 (15) blocks CD 4s [-0.3s cooldown]
- Lv10:
- - Tele 15 blocks CD 4s [+1 block]
- Lv11:
- - Tele 15 blocks CD 3.8s [-0.2s cooldown]
- 3. Leap Axe
- Lv1:
- - Jump 4 for 2s CD 5s
- Lv2:
- - Jump 4 for 2s CD 5s (4.8s)
- Lv3:
- - Jump 4 for 2s CD 4.8s (4.5s) [-0.2s cooldown]
- Lv4:
- - Jump 4 for 2s CD 4.8s (4.3s)
- Lv5:
- - Jump 5 for 2s CD 4.5s (4.3s) [+1 jump] [-0.3s cooldown]
- Lv6:
- - Jump 5 for 2s CD 4.5s (4s)
- Lv7:
- - Jump 5 for 2s CD 4.3s (3.8s) [-0.2s ooldown]
- Lv8:
- - Jump 5 for 2s CD 4.3s (3.5s)
- Lv9:
- - Jump 5 for 2.3s (2s) CD 4s (3.3s) [+0.3s duration] [-0.3s cooldown]
- Lv10:
- - Jump 5 for 2.3s CD 3.8s (3.3s) [-0.2s ooldown]
- Lv11:
- - Jump 5 for 2.3s CD 3.5s (3s) [-0.3s cooldown]
- 4. DRS Boots
- Lv1:
- - Leather
- - DR 1
- Lv2:
- - Leather
- - DR 1
- Lv3:
- - Gold
- - DR 1
- Lv4:
- - Gold
- - DR 2 [+1 DR]
- Lv5:
- - Chain
- - DR 2
- Lv6:
- - Chain
- - DR 2
- Lv7:
- - Iron
- - DR 2
- Lv8:
- - Iron
- - DR 3 [+1 DR]
- Lv9:
- - Dime
- - DR 3
- Lv10:
- - Dime
- - DR 3
- Lv11:
- - Dime
- - DR 3
- - NV 1 [+1 NV]
- 5. FRS Boots
- Lv1:
- - Leather
- - FR 1
- Lv2:
- - Leather
- - FR 1
- Lv3:
- - Gold
- - FR 1
- Lv4:
- - Gold
- - FR 2 [+1 FR]
- Lv5:
- - Chain
- - FR 2
- Lv6:
- - Chain
- - FR 2
- Lv7:
- - Iron
- - FR 2
- Lv8:
- - Iron
- - FR 3 [+1 FR]
- Lv9:
- - Dime
- - FR 3
- Lv10:
- - Dime
- - FR 3
- Lv11:
- - Dime
- - FR 3
- - NV 1 [+1 NV]
- 6. Adventurer Spade
- Lv1:
- - FD 1 for 6s CD 15s
- - Wood
- Lv2:
- - FD 1 for 6s CD 14.5s [-0.5s cooldown]
- - Wood
- Lv3:
- - FD 1 for 6s CD 14.5s
- - Gold (Stone)
- Lv4:
- - FD 2 for 6s CD 14.5s [+1 FD]
- - Gold (Stone)
- Lv5:
- - FD 2 for 6s CD 14.5s
- - Stone (Iron)
- Lv6:
- - FD 2 for 6s CD 14s [-0.5s cooldown]
- - Stone (Iron)
- Lv7:
- - FD 2 for 6s CD 14s
- - Iron (Dime)
- Lv8:
- - FD 3 for 6s CD 14s [+1 level]
- - Iron (Dime)
- Lv9:
- - FD 3 for 6s CD 14s (13.8s)
- - Dime
- Lv10:
- - FD 3 for 6s CD 13.5s [-0.5s cooldown]
- - Dime
- Lv11:
- - FD 3 for 6s CD 13s [-0.5s cooldown]
- - Dime
- 7. Taser
- Lv1:
- - Radius 10 CD 7s
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv2:
- - Radius 10 CD 6.8s (6.5s) [-0.2s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv3:
- - Radius 10 CD 6.5s [-0.3s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv4:
- - Radius 10 CD 6.3s (6s) [-0.2s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv5:
- - Radius 10 CD 6s [-0.3s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv6:
- - Radius 10 CD 5.8s (5.5s) [-0.2s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv7:
- - Radius 10 CD 5.5s [-0.3s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv8:
- - Radius 10 CD 5.3s (5s) [-0.2s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv9:
- - Radius 10 CD 5s [-0.3s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv10:
- - Radius 10 CD 4.8s [-0.2s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- Lv11:
- - Radius 10 CD 4.5s [-0.3s cooldown]
- - Slow 10 (11) 1s
- - Jump -10 (-11) 1s
- - Blindness 10 (11) 1s
- 8. Soul of Spirit Headbang
- Lv1:
- - Leather
- - FD 1
- - Hunger 1
- Lv2:
- - Leather
- - 1% Armour [+1% Armour]
- - FD 1
- - Hunger 1
- Lv3:
- - Gold
- - 1% Armour
- - FD 1
- - Hunger 1
- Lv4:
- - Gold
- - 1% Armour
- - FD 1 [<X> Hunger]
- Lv5:
- - Chain
- - 1% Armour
- - FD 1
- Lv6:
- - Chain
- - 2% Armour [+1% Armour]
- - FD 1
- Lv7:
- - Iron
- - 2% Armour
- - FD 1
- Lv8:
- - Iron
- - 2% Armour
- - FD 1
- - Speed 1 [+1 Speed]
- Lv9:
- - Diamond
- - 2% Armour
- - FD 1
- - Speed 1
- Lv10:
- - Diamond
- - 3% Armour [+1% Armour]
- - FD 1
- - Speed 1
- Lv11:
- - Diamond
- - 3% Armour
- - FD 2 [+1 FD]
- - Speed 1
- .: RARE :.
- 1. Blazed Sword
- Lv1:
- - 8 DMG
- - Burn for 3s
- Lv2:
- - 8-9 DMG
- - Burn for 3s
- Lv3:
- - 9 DMG
- - Burn for 3.3s (3.5s) [+0.3s burn]
- Lv4:
- - 9-10 DMG
- - Burn for 3.3s (3.5s)
- Lv5:
- - 10 DMG
- - Burn for 3.5s [+0.2s burn]
- Lv6:
- - 10-11 DMG
- - Burn for 3.5s
- Lv7:
- - 11 DMG
- - Burn for 3.8s (4s) [+0.3s burn]
- Lv8:
- - 11-12 DMG
- - Burn for 3.8s
- Lv9:
- - 12 DMG
- - Burn for 4s [+0.2s burn]
- 2. Satan's Sword
- Lv1:
- - 8 DMG
- - Weakness 2 CD 3s
- Lv2:
- - 8-9 DMG
- - Weakness 2 CD 3s
- Lv3:
- - 9 DMG
- - Weakness 3 CD 3s
- Lv4:
- - 9-10 DMG
- - Weakness 3 CD 3s
- Lv5:
- - 10 DMG
- - Weakness 3 CD 3s
- - AoE Range 2 Dur 0.5s Harm 2 CD 5s [+AoE Harm]
- Lv6:
- - 10-11 DMG
- - Weakness 3 CD 3s
- - AoE Range 2 Dur 0.5s Harm 2 CD 5s
- Lv7:
- - 11 DMG
- - Weakness 4 CD 3s [+1 Weakness]
- - AoE Range 2 Dur 0.5s Harm 2 CD 5s
- Lv8:
- - 11-12 DMG
- - Weakness 4 CD 3s
- - AoE Range 2 Dur 0.5s Harm 2 CD 5s
- Lv9:
- - 12 DMG
- - Weakness 4 CD 3s
- - AoE Range 2 Dur 0.5s Harm 3 CD 5s [+1 Harm]
- 3. Berserker's Axe
- Lv1:
- - Wood (Gold)
- - 7 DMG
- - Increase Damage 1
- Lv2:
- - Wood (Gold)
- - 7-8 DMG
- - Increase Damage 1
- Lv3:
- - Gold (Stone)
- - 8 DMG
- - Increase Damage 1
- Lv4:
- - Gold (Stone)
- - 8-9 DMG
- - Increase Damage 2 [+1 Increase Damage]
- Lv5:
- - Stone (Iron)
- - 9 DMG
- - Increase Damage 2
- Lv6:
- - Stone (Iron)
- - 9-10 DMG
- - Increase Damage 2
- - Speed 3 for 1.5s CD 5s [+Speed]
- Lv7:
- - Iron (Dime)
- - 10 DMG
- - Increase Damage 2
- - Speed 3 for 1.5s CD 5s
- Lv8:
- - Iron
- - 10-11 DMG
- - Increase Damage 2
- - Speed 3 for 2s CD 5s [+0.5 duration]
- Lv9:
- - Dime
- - 11 DMG
- - Increase Damage 2
- - Speed 3 for 2s CD 5s
- 4. AWP
- Lv1:
- - Wood
- - 18 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 4
- Lv2:
- - Wood
- - 18-19 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 4
- Lv3:
- - Gold
- - 19 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 4
- Lv4:
- - Gold
- - 19-20 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3 [-1 Slow]
- Lv5:
- - Stone
- - 20 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3
- Lv6:
- - Stone
- - 20-21 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3
- Lv7:
- - Iron
- - 21 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3
- Lv8:
- - Iron
- - 21-22 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3
- Lv9:
- - Dime
- - 22 DMG
- - Projectile Snow Range 15 Amount 5 Speed 5 CD 3s
- - Slow 3
- 5. Tifatul's Rod
- Lv1:
- - Missile Radius 15 CD 6s
- - Slow 3 for 3s
- Lv2:
- - Missile Radius 15 CD 5.8s [-0.2s cooldown]
- - Slow 3 for 3s
- Lv3:
- - Missile Radius 15 CD 5.5s (5.8s) [-0.3s cooldown]
- - Slow 3 for 3s
- Lv4:
- - Missile Radius 15 CD 5.3s (5.8s) [-0.2s cooldown]
- - Slow 3 (4) for 3s
- Lv5:
- - Missile Radius 15 CD 5.3s (5.8s)
- - Slow 4 for 3s [+1 Slow]
- Lv6:
- - Missile Radius 15 CD 5s (5.5s) [-0.3s cooldown]
- - Slow 4 for 3s
- Lv7:
- - Missile Radius 15 CD 4.8s (5.5s) [-0.2s cooldown]
- - Slow 4 for 3s
- Lv8:
- - Missile Radius 15 CD 4.5s [-0.3s cooldown]
- - Slow 4 for 3s
- Lv9:
- - Missile Radius 15 CD 4.5s
- - Slow 5 for 3s [+1 Slow]
- 6. Skadi Sword
- Lv1:
- - 8 DMG
- - Shoots ice CD 5s
- Lv2:
- - 8-9 DMG
- - Shoots ice CD 5s
- Lv3:
- - 9 DMG
- - Shoots ice CD 4.8s [-0.2s cooldown]
- Lv4:
- - 9-10 DMG
- - Shoots ice CD 4.8s
- Lv5:
- - 10 DMG
- - Shoots ice CD 4.5s [-0.3s cooldown]
- Lv6:
- - 10-11 DMG
- - Shoots ice CD 4.5s
- Lv7:
- - 11 DMG
- - Shoots ice CD 4.3s [-0.2s cooldown]
- Lv8:
- - 11-12 DMG
- - Shoots ice CD 4.3s
- Lv9:
- - 12 DMG
- - Shoots ice CD 4s [-0.3s cooldown]
- 7. Hallowed Blade
- Lv1:
- - 11 DMG
- - Speed 2
- - Blindness 2
- Lv2:
- - 11-12 DMG
- - Speed 2
- - Blindness 2
- Lv3:
- - 12 DMG
- - Speed 2
- - Blindness 2
- - Regeneration 1 [+1 Regeneration]
- Lv4:
- - 12-13 DMG
- - Speed 2
- - Blindness 2
- - Regeneration 1
- Lv5:
- - 13 DMG
- - Speed 3 [+1 Speed]
- - Blindness 2
- - Regeneration 1
- Lv6:
- - 13-14 DMG
- - Speed 3
- - Blindness 2
- - Regeneration 1
- Lv7:
- - 14 DMG
- - Speed 3
- - Blindness 1 [-1 Blindness]
- - Regeneration 1
- Lv8:
- - 14-15 DMG
- - Speed 3
- - Blindness 1
- - Regeneration 1
- Lv9: [Need Test]
- - 15 DMG
- - Speed 2 [-1 Speed, <X> Blindness]
- - Regeneration 1
- 8. Undiel's Fang
- Lv1:
- - 8 DMG
- - 50% chance to poison 2 for 2s
- - NV 1 (NV 1 for ...)
- Lv2:
- - 8-9 DMG
- - 50% chance to poison 2 for 2s
- - NV 1 (NV 1 for ...)
- Lv3:
- - 9 DMG
- - 50% chance to poison 2 for 2.5s [+0.5s duration]
- - NV 1 (NV 1 for ...)
- Lv4:
- - 9-10 DMG
- - 50% chance to poison 2 for 2.5s
- - NV 1 (NV 1 for ...)
- Lv5:
- - 10 (9-10) DMG
- - 50% chance to poison 3 for 2.5s [+1 Poison]
- - NV 1 (NV 1 for ...)
- Lv6:
- - 10-11 (10) DMG
- - 50% chance to poison 3 for 2.5s
- - NV 1 (NV 1 for ...)
- Lv7:
- - 11 (10) DMG
- - 50% chance to poison 3 for 3s [+0.5s duration]
- - NV 1 (NV 1 for ...)
- Lv8:
- - 11-12 DMG
- - 50% chance to poison 3 for 3s
- - NV 1 (NV 1 for ...)
- Lv9:
- - 12 DMG
- - 50% chance to poison 4 for 3s [1 Poison]
- - NV 1 (NV 1 for ...)
- .: EPIC :.
- 1. Snail Bow
- Lv1:
- - 11-12 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- Lv2:
- - 12 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- Lv3:
- - 12-13 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- - Speed 1 [+1 Speed]
- Lv4:
- - 13 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- - Speed 1 (2)
- Lv5:
- - 13-14 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- - Speed 2 [+1 Speed, <X> Jump]
- Lv6:
- - 14 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- - Speed 2
- Lv7:
- - 14-15 DMG
- - 100% Chance slow 2 for 3s
- - Regeneration 1
- - Speed 2
- - Jump 1 [+1 Jump]
- 2. Poison Spreader
- Lv1:
- - Wood
- - AoE Poison 4 Range 3 Duration 5s CD 11.5s
- Lv2:
- - Wood
- - AoE Poison 4 Range 3 Duration 5s CD 11.3s [-0.2s cooldown]
- Lv3:
- - Gold
- - AoE Poison 4 (5) Range 3 Duration 5s CD 11s [-0.3s cooldown]
- Lv4:
- - Gold
- - AoE Poison 4 (5) Range 3 Duration 5s CD 10.8s [-0.2s cooldown]
- Lv5:
- - Stone
- - AoE Poison 5 Range 3 Duration 5s CD 10.5s [+1 Poison] [-0.3s cooldown]
- Lv6:
- - Stone
- - AoE Poison 5 Range 3 Duration 5s CD 10.3s [-0.2s cooldown]
- Lv7:
- - Iron
- - AoE Poison 5 Range 3 Duration 5s CD 10s [-0.3s cooldown]
- 3. Scatterline Hook
- Lv1:
- - 9-10 DMG
- - 25% lightning
- Lv2:
- - 10 DMG
- - 25% lightning
- Lv3:
- - 10-11 DMG
- - 25% lightning
- - Weakness 1 for 3s [+1 Weakness]
- Lv4:
- - 11 DMG
- - 25% lightning
- - Weakness 1 for 3s
- Lv5:
- - 11-12 DMG
- - 25% lightning
- - 20% lightning [+Lightning]
- - Weakness 1 for 3s
- Lv6:
- - 12 DMG
- - 25% lightning
- - 20% lightning
- - Weakness 1 for 3s
- Lv7:
- - 12-13 DMG
- - 25% lightning
- - 20% lightning
- - Weakness 2 for 3s [+1 Weakness]
- 4. Crypted Bow
- Lv1:
- - 11-12 DMG
- - 16% slow 10 (11) for 1.5s
- - 16% jump -10 (-11) for 1.5s
- - 14% blindness 10 (11) for 2.5s
- - 14% hunger 5 (6) for 5s
- Lv2:
- - 12 DMG
- - 16% slow 10 (11) for 1.5s
- - 16% jump -10 (-11) for 1.5s
- - 14% blindness 10 (11) for 2.5s
- - 14% hunger 5 (6) for 5s
- Lv3:
- - 12-13 DMG
- - 16% slow 10 (11) for 1.8s [+0.3s duration]
- - 16% jump -10 (-11) for 1.8s [+0.3s duration]
- - 14% blindness 10 (11) for 2.8s [+0.3s duration]
- - 14% hunger 5 (6) for 5.5s [+0.5s duration]
- Lv4:
- - 13 DMG
- - 16% slow 10 (11) for 1.8s
- - 16% jump -10 (-11) for 1.8s
- - 14% blindness 10 (11) for 2.8s
- - 14% hunger 5 (6) for 5.5s
- Lv5:
- - 13-14 DMG
- - 16% slow 10 (11) for 1.8s
- - 16% jump -10 (-11) for 1.8s
- - 14% confusion 10 (11) for 5s [+Confusion]
- - 14% blindness 10 (11) for 2.8s
- - 14% hunger 5 (6) for 5.5s
- Lv6:
- - 14 DMG
- - 16% slow 10 for 1.8s
- - 16% jump -10 for 1.8s
- - 14% confusion 10 for 5s
- - 14% blindness 10 for 2.8s
- - 14% hunger 5 for 5.5s
- Lv7:
- - 14-15 DMG
- - 16% slow 10 for 2s [+0.2s duration]
- - 16% jump -10 for 2s [+0.2s duration]
- - 14% confusion 10 for 5.5s [+0.5s duration]
- - 14% blindness 10 for 3s [+0.2s duration]
- - 14% hunger 5 for 6s [+0.5s duration]
- 5. Light Saber
- Lv1:
- - 9-10 (9) DMG
- - Flame for 3s
- - 12% knockup 2
- - Jump 2 for 2s CD 3s
- Lv2:
- - 10 (9-10) DMG
- - Flame for 3s
- - 14% knockup 2 [+2% Knockup]
- - Jump 2 for 2s CD 3s
- Lv3:
- - 10-11 (10) DMG
- - Flame for 3.3s (3s) [+0.3s duration]
- - 14% knockup 2
- - Jump 2 for 2s CD 3s
- Lv4:
- - 11 (10-11) DMG
- - Flame for 3.3s (3s)
- - 16% knockup 2 [+2% knockup]
- - Jump 2 for 2s CD 3s
- Lv5:
- - 11-12 (11) DMG
- - Flame for 3.5s (3s) [+0.3s] Duration]
- - 16% knockup 2
- - Jump 2 for 2s CD 3s
- Lv6:
- - 12 DMG
- - Flame for 3.5s
- - 20% knockup 2 [+4% knockup]
- - Jump 2 for 2s CD 3s
- Lv7:
- - 12-13 DMG
- - Flame for 3.8s [+0.3s Duration]
- - 20% knockup 2
- - Jump 2 for 2s CD 3s
- 6. Warbringer Axe
- Lv1:
- - 8-9 (8) DMG
- - Wall Radius 3 Height 1 for 3s CD 6s
- Lv2:
- - 9 (8-9) DMG
- - Wall Radius 3 Height 1 for 3s CD 6s
- Lv3:
- - 9-10 (9) DMG
- - Wall Radius 3 Height 1 for 3.3s (3.5s) CD 6s [+0.3s duration]
- Lv4:
- - 10 (9-10) DMG
- - Wall Radius 3 Height 1 for 3.3s (3.5s) CD 6s
- Lv5:
- - 10-11 (10) DMG
- - Wall Radius 3 Height 1 for 3.3s (3.5s) CD 6s
- - Increase Damage 1 [+1 Increase Damage]
- Lv6:
- - 11 DMG
- - Wall Radius 3 Height 1 for 3.3s CD 6s
- - Increase Damage 1
- Lv7:
- - 11-12 DMG
- - Wall Radius 3 Height 1 for 3.5s CD 6s [+0.2s duration]
- - Increase Damage 1
- .: LEGENDARY :.
- 1. Dash Bone
- Lv1:
- - 12 DMG
- - Teleport 3 blocks CD 0.4s
- - Level 3 slow for 2s
- Lv2:
- - 12-13 DMG
- - Teleport 3 blocks CD 0.4s
- - Level 3 slow for 2s
- - Speed 1 [+1 Speed]
- Lv3:
- - 13 DMG
- - Teleport 3 blocks CD 0.3s [-0.1s cooldown]
- - Level 3 slow for 2s
- - Speed 1 (2)
- 2. Skull Bolt
- Lv1:
- - 5 DMG
- - Shoots 3 Skull Range 5 CD 1.5s
- Lv2:
- - 5-6 DMG
- - Shoots 3 Skull Range 5 CD 1.3s [-0.2s cooldown]
- Lv3:
- - 6 DMG
- - Shoots 3 Skull Range 5 CD 1s [-0.3s cooldown]
- 3. Devil Bow
- Lv1:
- - 12 DMG
- - Speed 1
- - Flame for 2s
- - 12% lightning
- - 10% harm 3 for 0.5s
- - 5% blindness 10 (11) for 3s
- - 2% confusion 10 for 5s
- Lv2:
- - 12-13 DMG
- - Speed 1
- - Flame for 2s
- - 12% lightning
- - 10% harm 3 for 0.5s
- - 5% blindness 10 (11) for 3s
- - 2% confusion 10 for 5s
- Lv3:
- - 13 DMG
- - Speed 1
- - Flame for 2s
- - 12% lightning
- - 10% harm 3 for 0.5s
- - 5% (10%) harm 3 for 0.5s [+Harm]
- - 5% blindness 10 (11) for 3s
- - 2% confusion 10 for 5s
- 4. Angelic Armor
- Lv1:
- - Regeneration 1
- Lv2:
- - Regeneration 1
- - Damage Resistance 1 [+1 DRS]
- Lv3:
- - Regeneration 1
- - Damage Resistance 2 [+1 DRS]
- 5. Archaic Pickaxe
- Lv1:
- - NV 1 (NV 1 for ...)
- - Fast Digging 5 (6)
- - Fire Resistance 2
- - Water Breathing 1
- Lv2:
- - NV 1 (NV 1 for ...)
- - Fast Digging 5 (6)
- - Fire Resistance 2
- - Water Breathing 1
- Lv3:
- - NV 1 (NV 1 for ...)
- - Fast Digging 6 (7)
- - Fire Resistance 2
- - Water Breathing 1
- 6. Spring Axe
- Lv1:
- - Jump 7 for 2s CD 7s
- - Damage Resistance 4
- Lv2:
- - Jump 7 for 2.3s CD 7s
- - Damage Resistance 4
- Lv3:
- - Jump 7 for 2.3s (2.5s) CD 7s
- - Damage Resistance 5 (4) [+1 DRS]
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