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  1. [b]King Tharn the Thunderous Winged Lance, of the house Tarak, son of Arog the Crushing Steel Fist by Loryl of the house Hakust[/b]
  2. Eclipse-caste Solar
  3. Anima of a Great Eagle
  4.  
  5. Motivation: Make the Kingdom of Tarak the greatest in Creation
  6.  
  7. [b]Essence[/b] ••
  8. Personal: 12/12
  9. Peripherial: 24/29
  10.  
  11. [b]Virtues[/b]
  12. Compassion ••
  13. Conviction •••
  14. Temperance •
  15. Valor •••
  16.  
  17. [b]Willpower[/b] ••••••
  18.  
  19. Intimacies:
  20. Tarak
  21. Royal Cavalry
  22.  
  23. [b]Backgrounds[/b]
  24. Influence •••• (king)
  25. Resources •••••
  26. Followers •••• (personally loyal army)
  27. Manse ••• (palace)
  28. Artifact •• (Dire Lance)
  29.  
  30. [b]Gear:[/b]
  31. Dire Lance (Speed: 5, Acc: +3, Dam: 8L/12L, Def: +3, Rate: 3, Minimum Str••, Attune 5, 2, L, R)Inset Hearthstone: Clouded Shuttle
  32. Clouded Shuttle: Smooths the loom of fate and obscures the essence of the bearer from those who would so observe him. The bearer appears to be a mortal to observers.
  33. Perfect Breastplate (+6L/4B Mobility: 0 Fatigue: 0)
  34. Perfect Short Sword (Speed: 4, Acc: +3, Dam: 4L, Def: +2, Rate: 3, Minimum Str•)
  35.  
  36. [b]Attributes[/b]
  37. Stength •••
  38. Dexterity •••
  39. Stamina •••
  40.  
  41. Charisma •••••
  42. Manipulation ••••
  43. Appearance •••
  44.  
  45. Perception •••
  46. Intelligence ••
  47. Wits ••
  48.  
  49. [b]Abilities[/b]
  50. Bureaucracy •••
  51. Linguistics • Skytongue (Tarakken), High Realm
  52. Ride •••
  53. Sail
  54. Socialize •••
  55.  
  56. Archery
  57. Martial Arts
  58. Melee •••+
  59. Thrown
  60. War •••+
  61.  
  62. Integrity •
  63. Performance
  64. Prescence ••+
  65. Resistance ••+
  66. Survival
  67.  
  68. Craft
  69. Investigation •
  70. Lore ••
  71. Medicine •
  72. Occult
  73.  
  74. Athletics •
  75. Awareness ••
  76. Dodge
  77. Larceny
  78. Stealth
  79.  
  80. [b]Charms[/b]
  81. Insightful Buyer Technique: 8m, know market value of item, reduce penalties to mercantile action by Essence
  82. Body-Mending Meditation: 10m, speeds healing x10 on Stamina+Resistance roll
  83. Ox-Body technique: bonus health levels
  84. Second Bureaucracy Excellence: Add successes to a roll for 2m each
  85. Speed the Wheels: Divide the time necesary for getting a project started by Essence+1 on a successful (Int or Cha)+Bureaucracy roll
  86. Wise-Eyed Courtier Method: 3m, 1wp, alter the beliefs of a group on a successful (Cha or Man)+Socialize, minus (the group leader's MDV+1/2 groups magnitude)
  87. First Melee Excellence: Add dice to a roll for 1m each
  88. Dipping Swallow Defense: 2m, Eliminate penalties to Parry DV (one attack)
  89. First War Excellence: Add bonus dice at 1m each
  90. Master Horseman's Techniques: Harmony of Spirit's Style (spend 1m to not fall off a horse, can't fall off from inactivity) Spirit-Steadying Assurances (3m stops a mount from panicking for the scene)
  91.  
  92.  
  93. [b]Health[/b]
  94. | | -0
  95. | | | |-1
  96. | | | | |-2
  97. | | -4
  98. | | Incapacitated
  99.  
  100. [b]Soak[/b] 6A/7L/7
  101.  
  102. [b]Bonus Points:[/b] total 15, spent 14 on backgrounds, one for second Master Horseman's Technique
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