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- Character Name: Chernava
- Player Name: Zora
- Class/Level: Lv. 5 Warlock (Infernal)/Lv. 1 Bard (College of Valor)
- Race: Rakdos Demon (modified Tiefling)
- Age: ???
- Height: 6'0" (7'5" counting horns)
- Weight: 150lbs
- Alignment: Neutral Evil (not necessarily a bad thing)
- Background: Rakdos Cultist
- --- Ability Scores ---
- Scores: Modifier Saving Throws
- Strength ........ 10 ... (+0) ........ [ ]
- Dexterity ....... 14 ... (+2) ........ [x]
- Constitution .... 15 ... (+2) ........ [ ]
- Wisdom .......... 10 ... (+0) ........ [x]
- Intelligence .... 17 ... (+3) ........ [ ]
- Charisma ........ 18 ... (+4) ........ [x]
- --- Statistics ---
- Base Speed ...... 30 ft
- Armor Class ..... (AC) 10
- Initiative ...... +2 (Dex modifier)
- Hit Points ...... 47
- Hit Dice ........ 1d8
- Hit Dice Total .. 5
- Death saves:
- Successes: [ ] [ ] [ ]
- Failures: [ ] [ ] [ ]
- Passive Wisdom (Perception) 00
- --- Skills ---
- Modifier Skill (Ability Mod) Proficiency?
- [+5] ... Acrobatics (Dex) ........... [x]
- [+4] ... Animal Handling (Cha) ...... [ ]
- [+6] ... Arcana (Int) ............... [ ]
- [+0] ... Athletics (Str) ............ [ ]
- [+7] ... Deception (Cha) ............ [x]
- [+3] ... History (Int) .............. [ ]
- [+0] ... Insight (Wis) .............. [ ]
- [+7] ... Intimidation (Cha) ......... [x]
- [+3] ... Investigation (Int) ........ [ ]
- [+0] ... Medicine (Wis) ............. [ ]
- [+3] ... Nature (Int) ............... [ ]
- [+0] ... Perception (Wis) ........... [ ]
- [+7] ... Performance (Cha) .......... [x]
- [+7] ... Persuasion (Cha) ........... [x]
- [+3] ... Religion (Int) ............. [ ]
- [+2] ... Sleight of Hand (Dex) ...... [ ]
- [+2] ... Stealth (Dex) .............. [ ]
- [+0] ... Survival (Wis) ............. [ ]
- --- Equipment and Attacks ---
- Weapon name: Atk Bonus: Damage/Type:
- [Dagger] ............ [+5] ......... [1d4 Piercing]
- ["""""Club"""""] ............ [+3] ......... [1d4 bludgeoning]
- [ ] ............ [ ] ......... [ ]
- [ ] ............ [ ] ......... [ ]
- Wealth:
- 00cp, 00sp, 10gp, 00ep, 00pp
- Other Equipment:
- - Component pouch
- - Scholar's pack
- - """""""""""club""""""""""""""
- - two daggers
- - leather "armor"
- - entertainer's pack
- - Rakdos insignia
- - musical instrument (choose later)
- - costume
- - hooded lantern (wrought iron)
- - 10ft of spiked chain
- - tinderbox
- - 10 torches
- - set of common clothes
- - bottle of sweet, red juice
- --- Features and Traits ---
- Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright 1ight. and in darkness as if it were dim light. You can't discern color in darkness. only shades of gray.
- Hellish Resistance. You have resistance to fire damage.
- Infernal Legacy. You know the thaumaturgy cantrip.
- Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
- Flight. You have a flying speed equal to your walking speed. To use this speed, you canβt be wearing medium or heavy armor.
- PACT MAGIC
- Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.
- CANTRIPS
- You know two cantrips of your choice from the warlock spells. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
- You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
- SPELL SLOTS
- The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st Level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
- For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
- SPELLS KNOWN OF 1ST LEVEL AND HIGHER
- at 1st Level, you know two 1st-level spells of your choice from the warlock spell list.
- The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
- Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
- SPELLCASTING ABILITY
- Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when selling the saving throw DC for a warlock spell you cast and when making an attack roll with one.
- SPELLCASTING FOCUS
- You can use an arcane focus (found in chapter 5) as a spellcasting focus for your warlock spells.
- ELDRITCH INVOCATIONS
- In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
- at 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain cerlain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
- Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
- PACT BOON
- at 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
- PACT OF THE TOME
- Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If you lose your Book of Shadows, you can perform a 1 hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
- DARK ONE'S BLESSING
- Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
- BARDIC INSPIRATION
- You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
- Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.
- You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
- FEATURE: FEARSOME REPUTATION
- People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
- Invocations:
- AGONIZING BLAST
- Prerequisite: eldritch blast cantrip
- When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- BEGUILING INFLUENCE
- You gain proficiency in the Deception and Persuasion skills.
- MASK OF MANY FACES
- You can cast disguise self at will, without expending a spell slot.
- --- Languages and Proficiencies ---
- Languages: Common, Abyssal, Giant
- Melee Weapon Proficiencies: Simple weapons, longswords, rapiers, shortswords
- Ranged Weapon Proficiencies: Simple weapons, hand crossbows
- Armor Proficiencies: Light armor
- Tools: Musical Instruments (4) [choose later]
- Vehicles: N/A
- --- Background-Related ---
- Performance style: "Pain Artist" (honestly the closest thing to hooker i can think of)
- Personality Traits:
- - I enjoy testing other people's patience.
- - I throw my weight around to make sure I get my way.
- Ideals:
- - Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life.
- Bonds:
- - I want to be better at my chosen form of performance than any other member of my troupe.
- Flaws:
- - There's no such thing as too much pleasure.
- Contacts:
- - A "childhood" friend of mine is an attendant in Rix Maadi, the Rakdos guildhall.
- - There's a lesser demon in the cult who thinks he owes me a favor, and who am I to argue?
- - I once convinced a Golgari medusa to participate in a show. We've been on good terms ever since.
- --- Spells ---
- Spellcasting Ability: Charisma
- Spell save DC: 15
- Spell attack bonus: +7
- Cantrips:
- - Thaumaturgy
- - Eldritch Blast
- - Green-Flame Blade
- - Vicious Mockery
- - Friends
- - Minor Illusion (book of shadows)
- - Fire Bolt (book of shadows)
- - Control Flames (book of shadows)
- Spell level 1:
- - Charm Person
- - Hellish Rebuke
- -
- -
- -
- -
- -
- -
- Spell level 2:
- - Enthrall
- - Darkness
- -
- -
- -
- -
- -
- -
- Spell level 3:
- - Fear
- - Enemies Abound
- -
- -
- -
- -
- -
- -
- Spell level 4:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 5:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 6:
- -
- -
- -
- -
- -
- Spell level 7:
- -
- -
- -
- -
- Spell level 8:
- -
- -
- -
- Spell level 9:
- -
- -
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