alexp1128

Zoinx Loot Rules / Salvage Level 60

Jun 16th, 2012
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2.  
  3. <ItemRules name="Default Item Rules" useRoundedValues="true">
  4.  
  5.   <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
  6.   <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
  7.  
  8.   <Categories>
  9.  
  10.     <Category ruleType="PickUp">
  11.      
  12.       <!-- Pick up all magic+ items -->
  13.       <ItemRule>
  14.         <StatRules>
  15.           <Rule quality="Magic1" />
  16.         </StatRules>
  17.       </ItemRule>
  18.  
  19.  
  20.       <!-- Pick up gold, at least in stacks of 100 -->
  21.       <ItemRule itemName="Gold" stack="50" />
  22.      
  23.       <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
  24.       <ItemRule itemName="Page of*" stack="1" />
  25.       <ItemRule itemName="Tome of*" stack="1" />
  26.      
  27.       <!-- Gems -->
  28.       <ItemRule itemName="Flawless Square*" stack="1" />
  29.  
  30.       <!-- Health potions -->
  31.       <ItemRule itemName="Mythic Health Potion" stack="1" />
  32.      
  33.       <!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
  34.       <ItemRule itemName="Plan:*" stack="1" />
  35.       <ItemRule itemName="Design:*" stack="1" />
  36.      
  37.     </Category>
  38.  
  39.  
  40.     <Category ruleType="Keep">
  41.  
  42.       <ItemRule itemName="Plan:*" />
  43.       <ItemRule itemName="Design:*" />
  44.  
  45.       <ItemRule>
  46.         <StatRules>
  47.           <Rule quality="Legendary" />
  48.         </StatRules>
  49.       </ItemRule>
  50.      
  51.       <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
  52.         <StatRules>
  53.           <!-- Magic Weapons should have at least 1200 DPS -->
  54.           <Rule stat="DPS" minValue="1100" quality="Magic1" />
  55.           <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
  56.           <Rule stat="DPS" minValue="1000" quality="Rare4" />
  57.         </StatRules>
  58.       </ItemRule>
  59.  
  60.       <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
  61.         <StatRules>
  62.         <!-- Magic Weapons should have at least 900 DPS -->
  63.           <Rule stat="DPS" minValue="900" quality="Magic1" />
  64.           <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
  65.           <Rule stat="DPS" minValue="800" quality="Rare4" />
  66.         </StatRules>
  67.       </ItemRule>
  68.  
  69.       <ItemRule itemBaseType="Armor" description="Keep Armor">
  70.         <StatRules>
  71.           <Rule stat="Dexterity" minValue="100" quality="Magic1" />
  72.           <Rule stat="Dexterity" minValue="100" quality="Rare4" />
  73.  
  74.               <Rule stat="Intelligence" minValue="100" quality="Magic1" />
  75.           <Rule stat="Intelligence" minValue="100" quality="Rare4" />
  76.  
  77.           <Rule stat="GoldFind" minValue="20" quality="Magic1" />
  78.           <Rule stat="GoldFind" minValue="20" quality="Rare4" />
  79.  
  80.           <Rule stat="MagicFind" minValue="20" quality="Magic1" />
  81.           <Rule stat="MagicFind" minValue="20" quality="Rare4" />
  82.  
  83.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
  84.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
  85.         </StatRules>
  86.       </ItemRule>
  87.  
  88.       <ItemRule itemBaseType="Jewelry" description="Keep Armor">
  89.         <StatRules>
  90.           <Rule stat="Dexterity" minValue="100" quality="Magic1" />
  91.           <Rule stat="Dexterity" minValue="100" quality="Rare4" />
  92.  
  93.               <Rule stat="Intelligence" minValue="100" quality="Magic1" />
  94.           <Rule stat="Intelligence" minValue="100" quality="Rare4" />
  95.  
  96.           <Rule stat="GoldFind" minValue="20" quality="Magic1" />
  97.           <Rule stat="GoldFind" minValue="20" quality="Rare4" />
  98.  
  99.           <Rule stat="MagicFind" minValue="20" quality="Magic1" />
  100.           <Rule stat="MagicFind" minValue="20" quality="Rare4" />
  101.  
  102.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
  103.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
  104.         </StatRules>
  105.       </ItemRule>
  106.      
  107.     </Category>
  108.  
  109.  
  110.     <Category ruleType="Salvage">
  111.      
  112.       <ItemRule itemBaseType="Jewelry" description="Salvage Jewelry">
  113.         <StatRules>
  114.           <Rule quality="Magic1" stat="level" minValue="59" />
  115.         </StatRules>
  116.       </ItemRule>
  117.        
  118.       <ItemRule description="Salvage Everything">
  119.         <StatRules>
  120.           <Rule quality="Magic1" stat="level" minValue="61" />
  121.         </StatRules>
  122.       </ItemRule>
  123.  
  124.     </Category>
  125.    
  126.  
  127.     <Category ruleType="Sell">
  128.    
  129.       <ItemRule description="Sell Everything">
  130.         <StatRules>
  131.           <Rule quality="Magic1" />
  132.         </StatRules>
  133.       </ItemRule>
  134.  
  135.     </Category>
  136.  
  137. </Categories>
  138.  
  139.  
  140.   <!-- Available Stats:
  141.  
  142.            Intelligence
  143.            Strength
  144.            Vitality
  145.            Dexterity
  146.            Armor - this is the "base" armor of an item.
  147.            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
  148.            ArmorTotal - this is the "total" armor for the item.
  149.  
  150.  
  151.            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
  152.            FireDamagePercent
  153.            ColdDamagePercent
  154.            LightningDamagePercent
  155.            PoisonDamagePercent
  156.            ArcaneDamagePercent
  157.            HolyDamagePercent
  158.  
  159.  
  160.            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
  161.            MaxDamage - the max value of the above
  162.            DPS - weapon DPS. This is the DPS as shown in the tooltip.
  163.  
  164.  
  165.            GoldFind
  166.            MagicFind
  167.  
  168.  
  169.            // Increase modifiers
  170.            AttackSpeedPercent
  171.  
  172.  
  173.            // Weapon
  174.            WeaponAttacksPerSecond
  175.            WeaponMinDamage
  176.            WeaponMaxDamage
  177.  
  178.  
  179.            // Misc
  180.            MovementSpeed - run speed %
  181.            HealthGlobeBonus
  182.            HealthPerSecond
  183.            LifePercent
  184.            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
  185.  
  186.  
  187.            // Resists
  188.            ResistAll
  189.            ResistArcane
  190.            ResistCold
  191.            ResistPhysical
  192.            ResistLightning
  193.            ResistFire
  194.            ResistPoison
  195.            ResistHoly
  196.  
  197.  
  198.            Thorns
  199.  
  200.  
  201.            DamageReductionPhysicalPercent
  202.            
  203.            Sockets
  204.   -->
  205. </ItemRules>
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