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Twoiko

nVidia optimized DB config 24/05/16

Jan 30th, 2016
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  1. [Engine.Engine]
  2. bAllowMatureLanguage=True
  3. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  4. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  5. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  6. ImageReflectionTextureSize=512
  7. TerrainTessellationCheckCount=99
  8. TerrainTessellationCheckBorder=0.5
  9. TerrainTessellationCheckDistance=4096.0
  10. TimeBetweenPurgingPendingKillObjects=-1
  11. RenderLightMapDensityColorScale=0.5
  12. MaxFluidNumVerts=128
  13. FluidSimulationTimeLimit=60.0
  14. MaxParticleResize=532
  15. MaxParticleResizeWarn=533
  16. MaxParticleVertexMemory=2048
  17. MipFadeInSpeed0=0.0
  18. MipFadeOutSpeed0=0.0
  19. MipFadeInSpeed1=0.0
  20. MipFadeOutSpeed1=0.0
  21. bDisablePhysXHardwareSupport=False
  22. PhysXGpuHeapSize=128
  23. PhysXMeshCacheSize=32
  24. bSmoothFrameRate=True
  25. MinSmoothedFrameRate=60
  26. MaxSmoothedFrameRate=160
  27. AllowScreenDoorFade=True
  28.  
  29. [Core.System]
  30. MaxObjectsNotConsideredByGC=0
  31. StaleCacheDays=1
  32.  
  33. [Engine.Client]
  34. MinDesiredFrameRate=60.000000
  35.  
  36. [Engine.Player]
  37. PP_DesaturationMultiplier=-0.90
  38. PP_HighlightsMultiplier=1.02
  39. PP_MidTonesMultiplier=1.2
  40. PP_ShadowsMultiplier=1.02
  41.  
  42. [TextureStreaming]
  43. PoolSize=768
  44. DropMipLevelsLimit=20
  45. StopIncreasingLimit=18
  46. StopStreamingLimit=12
  47. MinEvictSize=12
  48. MinFudgeFactor=0.5
  49. FudgeFactorDecreaseRateOfChange=-0.5
  50. MinTimeToGuaranteeMinMipCount=0
  51. MaxTimeToGuaranteeMinMipCount=0
  52. LoadMapTimeLimit=10.0
  53. LightmapStreamingFactor=0.05
  54. ShadowmapStreamingFactor=0.05
  55. MaxLightmapRadius=4000.0
  56. TextureFileCacheChunkDataAlignment=262144
  57. UseTextureFileCache=False
  58. UsePriorityStreaming=False
  59. bAllowSwitchingStreamingSystem=True
  60. UseDynamicStreaming=False
  61. MaxDefragRelocations=32
  62. MaxDefragDownShift=4
  63. BoostPlayerTextures=0
  64. TemporalAAMemoryReserve=0.0
  65.  
  66. [DevOptions.Shaders]
  67. ThreadedShaderCompileThreshold=4
  68. bDumpShaderPDBs=False
  69. bPromptToRetryFailedShaderCompiles=False
  70.  
  71. [Engine.StaticLightCollectionActor]
  72. MaxLightComponents=20
  73.  
  74. [SystemSettings]
  75. UsePrecaching=True
  76. bFirstRun=False
  77. bUseMaxQualityMode=False
  78. StaticDecals=True
  79. DynamicDecals=True
  80. UnbatchedDecals=True
  81. DynamicLights=True
  82. DynamicShadows=False
  83. LightEnvironmentShadows=False
  84. CompositeDynamicLights=True
  85. SHSecondaryLighting=True
  86. MotionBlur=False
  87. MotionBlurPause=False
  88. MotionBlurSkinning=0
  89. DepthOfField=False
  90. AmbientOcclusion=False
  91. Bloom=False
  92. bAllowLightShafts=False
  93. Distortion=False
  94. FilteredDistortion=False
  95. DropParticleDistortion=False
  96. OnlyStreamInTextures=True
  97. LensFlares=False
  98. FogVolumes=False
  99. OneFrameThreadLag=True
  100. AllowRadialBlur=False
  101. AllowSubsurfaceScattering=False
  102. AllowImageReflections=True
  103. AllowImageReflectionShadowing=False
  104. bAllowHighQualityMaterials=True
  105. bAllowPostProcess=True
  106. SkeletalMeshLODBias=1
  107. ParticleLODBias=10
  108. DetailMode=2
  109. MaxDrawDistanceScale=0.750000
  110. MaxMultiSamples=1
  111. bAllowD3D9MSAA=True
  112. FXAA=True
  113. ;bAllowTemporalAA=True
  114. ;bAllowPostprocessMLAA=True
  115. MinShadowResolution=16
  116. MinPreShadowResolution=0
  117. MaxShadowResolution=16
  118. MaxWholeSceneDominantShadowResolution=0
  119. ShadowFadeResolution=0
  120. PreShadowFadeResolution=0
  121. SceneCaptureStreamingMultiplier=0.000000
  122. ShadowTexelsPerPixel=0.00
  123. PreShadowResolutionFactor=0.000000
  124. bEnableForegroundSelfShadowing=False
  125. bAllowWholeSceneDominantShadows=False
  126. ShadowFilterRadius=0.000000
  127. ShadowDepthBias=0.000000
  128. PerObjectShadowTransition=0.000000
  129. CSMSplitSoftTransitionDistanceScale=0.000000
  130. CSMSplitDepthBiasScale=0.000000
  131. UnbuiltWholeSceneDynamicShadowRadius=0.000000
  132. bAllowFracturedDamage=False
  133. ApexLODResourceBudget=1024.000000
  134. ApexDestructionMaxChunkIslandCount=50
  135. ApexDestructionMaxChunkSeparationLOD=0.500000
  136. bEnableParallelAPEXClothingFetch=True
  137. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  144. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_Lightmap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Shadowmap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_RenderTarget=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  156. TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5)
  162. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  163. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  164.  
  165. [Engine.PhysicsLODVerticalEmitter]
  166. ParticlePercentage=64
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