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XCOM 2_Engine_Config_BaseInput.ini

Feb 6th, 2016
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  1. [Engine.PlayerInput]
  2. MoveForwardSpeed=1200
  3. MoveStrafeSpeed=1200
  4. LookRightScale=1.0
  5. LookUpScale=-1.0
  6. MouseSensitivity=60.0
  7. DoubleClickTime=0.250000
  8. bEnableMouseSmoothing=true
  9.  
  10. ; --- General bindings
  11. Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
  12. Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
  13. Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
  14. Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
  15. Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
  16. Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
  17. Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
  18. Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
  19. Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
  20. Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
  21. Bindings=(Name="Look",Command="Button bLook")
  22. Bindings=(Name="Pause",Command="Pause")
  23. Bindings=(Name="LookToggle",Command="Toggle bLook")
  24. Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
  25. Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
  26. Bindings=(Name="CenterView",Command="Button bSnapLevel")
  27. Bindings=(Name="Walking",Command="Button bRun")
  28. Bindings=(Name="Strafe",Command="Button bStrafe")
  29. Bindings=(Name="NextWeapon",Command="NextWeapon")
  30. Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
  31. Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
  32. Bindings=(Name="Turn180",Command="Button bTurn180")
  33.  
  34. ; --- PC bindings
  35. Bindings=(Name="W",Command="MoveForward")
  36. Bindings=(Name="S",Command="MoveBackward")
  37. Bindings=(Name="A",Command="StrafeLeft")
  38. Bindings=(Name="D",Command="StrafeRight")
  39. Bindings=(Name="F",Command="FreezeRendering")
  40. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
  41. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
  42. Bindings=(Name="LeftMouseButton",Command="Fire")
  43. Bindings=(Name="RightMouseButton",Command="AltFire")
  44. Bindings=(Name="LeftControl",Command="Jump")
  45. Bindings=(Name="SpaceBar",Command="Jump")
  46. Bindings=(Name="BackSpace",Command="Jump")
  47. Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
  48. Bindings=(Name="E",Command="Use")
  49. Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
  50. Bindings=(Name="MouseScrollDown",Command="NextWeapon")
  51. Bindings=(Name="C",Command="DoDuck")
  52. Bindings=(Name="P",Command="TogglePhysicsMode")
  53. Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
  54. Bindings=(Name="T",Command="Talk")
  55. Bindings=(Name="Y",Command="TeamTalk")
  56. Bindings=(Name="Up",Command="MoveForward")
  57. Bindings=(Name="Down",Command="MoveBackward")
  58. Bindings=(Name="Left",Command="TurnLeft")
  59. Bindings=(Name="Right",Command="TurnRight")
  60. Bindings=(Name="LeftShift",Command="Walking")
  61. Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
  62. Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
  63. Bindings=(Name="F2",Command="viewmode unlit")
  64. Bindings=(Name="F3",Command="viewmode lit")
  65. Bindings=(Name="F4",Command="viewmode detaillighting", Alt=False)
  66. Bindings=(Name="F4",Command="QUIT", Alt=True)
  67. Bindings=(Name="F5",Command="viewmode shadercomplexity")
  68. Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
  69. Bindings=(Name="F9",Command="shot")
  70. Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
  71. ; --- Camera binds
  72. Bindings=(Name="Delete",Command="Camera Default")
  73. Bindings=(Name="End",Command="Camera FirstPerson")
  74. Bindings=(Name="PageDown",Command="Camera ThirdPerson")
  75. Bindings=(Name="PageUp",Command="Camera Fixed")
  76. Bindings=(Name="Home",Command="Camera FixedTracking")
  77. Bindings=(Name="Insert",Command="Camera FreeCam")
  78.  
  79. Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
  80. Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
  81. Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
  82. Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
  83. Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
  84. Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
  85. Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
  86. Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
  87. Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
  88. Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
  89. Bindings=(Name="MOBILE_Jump",Command="Jump")
  90. Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
  91. Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
  92. Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
  93. Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
  94.  
  95. Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
  96. Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
  97.  
  98. [Engine.DebugCameraInput]
  99. Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
  100. Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
  101. Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
  102. Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
  103. Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
  104. Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
  105. Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
  106. Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
  107. Bindings=(Name="Q",Command="MoveDown")
  108. Bindings=(Name="E",Command="MoveUp")
  109. Bindings=(Name="W",Command="MoveForward")
  110. Bindings=(Name="S",Command="MoveBackward")
  111. Bindings=(Name="A",Command="StrafeLeft")
  112. Bindings=(Name="D",Command="StrafeRight")
  113. Bindings=(Name="F",Command="FreezeRendering")
  114. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
  115. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
  116. Bindings=(Name="Left",Command="TurnLeft")
  117. Bindings=(Name="Right",Command="TurnRight")
  118. Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
  119. Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
  120.  
  121. [UnrealEd.EditorViewportInput]
  122. Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
  123. Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
  124. Bindings=(Command="DELETE",Name=Delete)
  125. Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
  126. Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
  127. Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
  128. Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
  129. Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
  130. Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
  131. Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
  132. Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
  133. Bindings=(Command="DUPLICATE",Name=D,Shift=True)
  134. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
  135. Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
  136. Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
  137. Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
  138. Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
  139. Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
  140. Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
  141. Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
  142. Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
  143. Bindings=(Command="SELECT NONE",Name=N,Shift=True)
  144. Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
  145. Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
  146. Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
  147. Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
  148. Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
  149. Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
  150. Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
  151. Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
  152. Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
  153. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
  154. Bindings=(Command="EDIT COPY",Name=C,Control=True)
  155. Bindings=(Command="EDIT PASTE",Name=V,Control=True)
  156. Bindings=(Command="DUPLICATE",Name=W,Control=True)
  157. Bindings=(Command="EDIT CUT",Name=X,Control=True)
  158. Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
  159. Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
  160. Bindings=(Command="BRUSH ADD",Name=A,Control=True)
  161. Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
  162. Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
  163. Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
  164. Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
  165. Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
  166. Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
  167. Bindings=(Command="CAMERA ALIGN",Name=Home)
  168. Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
  169. Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
  170. Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
  171. Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
  172. Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
  173. ;Bindings=(Command="ACTOR SYNCBROWSERTEXTURE",Name=,Control=,Shift=,Alt=)
  174. Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
  175. ;Bindings=(Command="ACTOR SYNCBROWSERMATERIALINSTANCE",Name=,Control=,Shift=,Alt=)
  176. Bindings=(Command="ACTOR DESELECT",Name=Escape)
  177. Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
  178. Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
  179. Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
  180. Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
  181. Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
  182. Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
  183. Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
  184. Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
  185. Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
  186. Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
  187. Bindings=(Command="REPLACESELECTEDACTORWITH FACTORYCLASS=ActorFactoryArchetype",Name=Semicolon,Alt=True)
  188.  
  189.  
  190. [UnrealEd.ObjectEditorViewportInput]
  191. Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
  192. Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
  193. Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
  194.  
  195. [Engine.Console]
  196. ConsoleKey=Tilde
  197. TypeKey=Backslash
  198. MaxScrollbackSize=1024
  199. HistoryBot=-1
  200. ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
  201. ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
  202. ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
  203. ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
  204. ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
  205. ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
  206. ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
  207. ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
  208. ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
  209. ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
  210. ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
  211. ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
  212. ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
  213. ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
  214. ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
  215. ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
  216. ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
  217. ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
  218. ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
  219. ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
  220. ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
  221. ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
  222. ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
  223. ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
  224. ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
  225. ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
  226. ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
  227. ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
  228. ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
  229. ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
  230. ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
  231. ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
  232. ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
  233. ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
  234. ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
  235. ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
  236. ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
  237. ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
  238. ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
  239. ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
  240. ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
  241. ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
  242. ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
  243. ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
  244. ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
  245. ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
  246. ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
  247. ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
  248. ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
  249. ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
  250. ManualAutoCompleteList=(Command="Stat GFX",Desc="Stat GFX (Displays GFX stats)")
  251. ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
  252. ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
  253. #placed here so we can type res<tab> to restartlevel as we often do that
  254. ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
  255. #from UnAudio.cpp
  256. ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
  257. ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
  258. ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
  259. ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
  260. ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
  261. ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
  262. ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
  263. ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
  264. ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
  265. ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
  266. ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
  267. ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
  268. ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
  269. ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
  270. ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
  271. ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
  272. ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
  273. ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
  274. ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
  275. ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
  276. ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
  277. ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
  278. ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
  279. ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
  280. ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
  281. ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
  282. ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
  283. ManualAutoCompleteList=(Command="memleakcheck",Desc="")
  284. ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
  285. ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
  286. ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
  287. ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
  288. ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
  289. ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
  290.  
  291. [Engine.DebugCameraController]
  292. PrimaryKey=LeftMouseButton
  293. SecondaryKey=RightMouseButton
  294. UnselectKey=Escape
  295. bShowSelectedInfo=true
  296.  
  297. [Engine.UIDataStore_InputAlias]
  298. ; The following are for example purposes only - in your game's DefaultInput.ini, you should use a ! at the top of the section to clear these entries
  299.  
  300.  
  301. [GFxUI.KeyMap]
  302. FullKeyboard=1
  303.  
  304. [GFxUI.GamepadMouse]
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