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Mar 9th, 2012
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  1. Using configuration source: "C:\Users\family\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 1
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
  10. Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz; 4002MB RAM, 8003MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (timeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 85.0
  20. Build date/time: Dec 22 2011 00:05:57
  21. Build environment: boost-104600, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-only data directory: C:\Program Files (x86)\Spring\
  24. Using read-write data directory: C:\Users\family\Documents\My Games\Spring\
  25. Scanning: C:\Users\family\Documents\My Games\Spring\maps
  26. Scanning: C:\Users\family\Documents\My Games\Spring\games
  27. Scanning: C:\Program Files (x86)\Spring\maps
  28. Scanning: C:\Program Files (x86)\Spring\base
  29. Scanning: C:\Program Files (x86)\Spring\games
  30. Supported Video modes: 1024x768, 800x600, 656x496, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
  31. Video mode set to 1024x768/32bit
  32. [f=0000000] SDL version: 1.2.10
  33. [f=0000000] GL version: 3.0.0 - Build 8.15.10.2321
  34. [f=0000000] GL vendor: Intel
  35. [f=0000000] GL renderer: Intel(R) HD Graphics Family
  36. [f=0000000] GLSL version: 1.30 - Intel Build 8.15.10.2321
  37. [f=0000000] GLEW version: 1.5.8
  38. [f=0000000] Video RAM: unknown
  39. [f=0000000] GL info:
  40. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  41. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  42. maximum texture size: 4096, compress MIP-map textures: 0
  43. [f=0000000] Joysticks found: 0
  44. [f=0000000] Warning: Joystick 0 not found
  45. [f=0000000] CPU Cores: 4
  46. [f=0000000] CPU affinity not set
  47. [f=0000000] Loading startscript from: C:\Users\family\Documents\My Games\Spring\script.txt
  48. [f=0000000] Connecting to local server
  49. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  50. [f=0000000] [UDPListener] successfully bound socket on port 8452
  51. [f=0000000] PreGame::StartServer: 5 ms
  52. [f=0000000] Using map: FolsomDamFinal
  53. [f=0000000] Using game: Spring: 1944 v1.53 Operation Market Garden
  54. [f=0000000] [Sound] OpenAL info:
  55. [f=0000000] [Sound] Available Devices:
  56. [f=0000000] [Sound] DirectSound Software
  57. [f=0000000] [Sound] Device: DirectSound Software
  58. [f=0000000] [Sound] Vendor: OpenAL Community
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  62. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  63. [f=0000000] [Sound] EFX Enabled: yes
  64. [f=0000000] [Sound] Max Sounds: 128
  65. [f=0000000] Using game archive: s44v153_marketgarden.sdz
  66. [f=0000000] recording demo: demos/20120309_053834_FolsomDamFinal_85.sdf
  67. [f=0000000] PreGame::GameDataReceived: 420 ms
  68. [f=0000000] User number 0 (team 0, allyteam 0)
  69. [f=0000000] Loading Radar Icons
  70. [f=0000000] Loading GameData Definitions
  71. [f=0000000] Starting weapon range multiplying, coefficient: 1
  72. [f=0000000] Done with the ranges, 220 weapons processed.
  73. [f=0000000] Loading all definitions: 0.304000
  74. [f=0000000] Game::LoadDefs (GameData): 325 ms
  75. [f=0000000] Loading Sound Definitions
  76. [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
  77. [f=0000000] Game::LoadDefs (Sound): 1 ms
  78. [f=0000000] Parsing Map Information
  79. [f=0000000] Loading SMF
  80. [f=0000000] Loading Map (86 MB)
  81. [f=0000000] Creating Smooth Height Mesh
  82. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 98 ms
  83. [f=0000000] Creating QuadField & CEGs
  84. [f=0000000] Number of damage types: 17
  85. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  86. [f=0000000] Creating Unit Textures
  87. [f=0000000] Loading Weapon Definitions
  88. [f=0000000] Loading Unit Definitions
  89. [f=0000000] Loading Feature Definitions
  90. [f=0000000] Initializing Map Features
  91. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1"
  92. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1a "
  93. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2"
  94. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2a"
  95. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3"
  96. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3a"
  97. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4"
  98. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
  99. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
  100. [f=0000000] Reading Estimate PathCosts [8]
  101. [f=0000000] Reading Estimate PathCosts [32]
  102. [f=0000000] [CPathManager] pathing data checksum: 62ee4b7f
  103. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  104. [f=0000000] Creating Sky
  105. [f=0000000] Creating ShadowHandler & DecalHandler
  106. [f=0000000] Creating GroundDrawer
  107. [f=0000000] Loading Tile Files
  108. [f=0000000] Reading Tile Map
  109. [f=0000000] Loading Square Textures
  110. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  111. [f=0000000] Switching to ROAM Mesh Rendering
  112. [f=0000000] Creating TreeDrawer
  113. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  114. [f=0000000] Creating Projectile Textures
  115. [f=0000000] Creating Water
  116. [f=0000000] Game::LoadInterface (Camera&Mouse): 41 ms
  117. [f=0000000] Game::LoadInterface (Console): 20 ms
  118. [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
  119. [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
  120. [f=0000000] Loading LuaRules
  121. [f=0000000] No hide zone config found for map:, maps/hideZoneConfig/FolsomDamFinal.lua
  122. [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
  123. [f=0000000] Loaded gadget: Delay API <api_delay.lua>
  124. [f=0000000] Loaded gadget: Util API <api_util.lua>
  125. [f=0000000] Loaded gadget: Vector API <api_vector.lua>
  126. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  127. [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
  128. [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
  129. [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
  130. [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
  131. [f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
  132. [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
  133. [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
  134. [f=0000000] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
  135. [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
  136. [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
  137. [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
  138. [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
  139. [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
  140. [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
  141. [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
  142. [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
  143. [f=0000000] Loaded gadget: Feature CEG <feature_ceg.lua>
  144. [f=0000000] Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
  145. [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
  146. [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
  147. [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
  148. [f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
  149. [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
  150. [f=0000000] Loaded gadget: Spawn <game_setup.lua>
  151. [f=0000000] Loaded gadget: Spring 1944 Armor <game_armor.lua>
  152. [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
  153. [f=0000000] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
  154. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  155. [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
  156. [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
  157. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  158. [f=0000000] Loaded gadget: Does Not Count <game_doesnotcount.lua>
  159. [f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
  160. [f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
  161. [f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
  162. [f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
  163. [f=0000000] Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
  164. [f=0000000] Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
  165. [f=0000000] Loaded gadget: Smoke shells <game_smokeshells.lua>
  166. [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
  167. [f=0000000] Loaded gadget: Delay API <api_delay.lua>
  168. [f=0000000] Loaded gadget: Util API <api_util.lua>
  169. [f=0000000] Loaded gadget: Vector API <api_vector.lua>
  170. [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
  171. [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
  172. [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
  173. [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
  174. [f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
  175. [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
  176. [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
  177. [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
  178. [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
  179. [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
  180. [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
  181. [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
  182. [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
  183. [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
  184. [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
  185. [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
  186. [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
  187. [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
  188. [f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
  189. [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
  190. [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
  191. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  192. [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
  193. [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
  194. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  195. [f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
  196. [f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
  197. [f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
  198. [f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
  199. [f=0000000] Loading LuaGaia
  200. [f=0000000] Loading LuaUI
  201. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  202. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  203. [f=0000000] LuaUI: bound F11 to the widget selector
  204. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  205. [f=0000000] Loading widget from mod: object_statusbars_default (v1.0) <object_statusbars_default.lua> ...
  206. [f=0000000] Loading widget from mod: 1944 Fonts <api_s44_fonts.lua> ...
  207. [f=0000000] Loading widget from mod: Vector API <api_vector.lua> ...
  208. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  209. [f=0000000] Loading widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> ...
  210. [f=0000000] Loading widget from mod: BuildETA <gui_buildeta.lua> ...
  211. [f=0000000] Loading widget from mod: 1944 Aircraft Selection Buttons <gui_plane_autoselect.lua> ...
  212. [f=0000000] Loading widget from mod: 1944 Ranks <gui_s44_ranks.lua> ...
  213. [f=0000000] Loading widget from mod: 1944 Selection Buttons <gui_s44_selbuttons.lua> ...
  214. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  215. [f=0000000] Loading widget from mod: Hold position v2 <cmd_holdpos.lua> ...
  216. [f=0000000] All units set to Hold Position
  217. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  218. [f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
  219. [f=0000000] Loading widget from mod: 1944 Anti-spam <gui_antispam.lua> ...
  220. [f=0000000] Loading widget from mod: 1944 Armor Display <gui_s44_armor.lua> ...
  221. [f=0000000] Loading widget from mod: 1944 Default Commands <cmd_defaultcommand.lua> ...
  222. [f=0000000] Loading widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua> ...
  223. [f=0000000] Loading widget from mod: 1944 Icon Distance <cmd_disticon.lua> ...
  224. [f=0000000] Set UnitIconDist to 250
  225. [f=0000000] Loading widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua> ...
  226. [f=0000000] Loading widget from mod: 1944 NATO API <api_s44_nato.lua> ...
  227. [f=0000000] Loading widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua> ...
  228. [f=0000000] Loading widget from mod: 1944 Resource Bars <gui_s44_resbar.lua> ...
  229. [f=0000000] Loading widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua> ...
  230. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  231. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  232. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  233. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  234. [f=0000000] false
  235. [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_buildbar.lua"]:641: 'for' limit must be a number
  236. [f=0000000] Removed widget: BuildBar
  237. [f=0000000] Loading widget from mod: 1944 Ammo Icons <gui_ammoicons.lua> ...
  238. [f=0000000] Loading widget from mod: 1944 Build Indicators <gui_buildindicator.lua> ...
  239. [f=0000000] Loading widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua> ...
  240. [f=0000000] Loading widget from mod: 1944 Suppression Icons <gui_suppressicons.lua> ...
  241. [f=0000000] Loading widget from mod: Team Platter Expanded <gui_team_platter_ex.lua> ...
  242. [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
  243. [f=0000000] Loading widget from mod: Double-Click Fight <cmd_doubleclickfight.lua> ...
  244. [f=0000000] Loading widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua> ...
  245. [f=0000000] Loading widget from mod: 1944 Propeller FX <gfx_s44_props.lua> ...
  246. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  247. [f=0000000] LuaUI v0.3
  248. [f=0000000] Finalizing
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