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- Using configuration source: "C:\Users\family\AppData\Local\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
- Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz; 4002MB RAM, 8003MB pagefile
- OS: emulated 32bit mode
- [Watchdog] Installed (timeout: 10sec)
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 85.0
- Build date/time: Dec 22 2011 00:05:57
- Build environment: boost-104600, GNU libstdc++ version 20100429
- Compiler: gcc-4.4.4
- Using read-only data directory: C:\Program Files (x86)\Spring\
- Using read-write data directory: C:\Users\family\Documents\My Games\Spring\
- Scanning: C:\Users\family\Documents\My Games\Spring\maps
- Scanning: C:\Users\family\Documents\My Games\Spring\games
- Scanning: C:\Program Files (x86)\Spring\maps
- Scanning: C:\Program Files (x86)\Spring\base
- Scanning: C:\Program Files (x86)\Spring\games
- Supported Video modes: 1024x768, 800x600, 656x496, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
- Video mode set to 1024x768/32bit
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 3.0.0 - Build 8.15.10.2321
- [f=0000000] GL vendor: Intel
- [f=0000000] GL renderer: Intel(R) HD Graphics Family
- [f=0000000] GLSL version: 1.30 - Intel Build 8.15.10.2321
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: unknown
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 4096, compress MIP-map textures: 0
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] CPU Cores: 4
- [f=0000000] CPU affinity not set
- [f=0000000] Loading startscript from: C:\Users\family\Documents\My Games\Spring\script.txt
- [f=0000000] Connecting to local server
- [f=0000000] Binding UDP socket to IP (v6) :: port 8452
- [f=0000000] [UDPListener] successfully bound socket on port 8452
- [f=0000000] PreGame::StartServer: 5 ms
- [f=0000000] Using map: FolsomDamFinal
- [f=0000000] Using game: Spring: 1944 v1.53 Operation Market Garden
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Using game archive: s44v153_marketgarden.sdz
- [f=0000000] recording demo: demos/20120309_053834_FolsomDamFinal_85.sdf
- [f=0000000] PreGame::GameDataReceived: 420 ms
- [f=0000000] User number 0 (team 0, allyteam 0)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Starting weapon range multiplying, coefficient: 1
- [f=0000000] Done with the ranges, 220 weapons processed.
- [f=0000000] Loading all definitions: 0.304000
- [f=0000000] Game::LoadDefs (GameData): 325 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 1 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (86 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 98 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 17
- [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
- [f=0000000] Creating Unit Textures
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] Initializing Map Features
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1a "
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2a"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3a"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
- [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: 62ee4b7f
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Creating Sky
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 41 ms
- [f=0000000] Game::LoadInterface (Console): 20 ms
- [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
- [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
- [f=0000000] Loading LuaRules
- [f=0000000] No hide zone config found for map:, maps/hideZoneConfig/FolsomDamFinal.lua
- [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
- [f=0000000] Loaded gadget: Delay API <api_delay.lua>
- [f=0000000] Loaded gadget: Util API <api_util.lua>
- [f=0000000] Loaded gadget: Vector API <api_vector.lua>
- [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
- [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
- [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
- [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
- [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
- [f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
- [f=0000000] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
- [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
- [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
- [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
- [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
- [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
- [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
- [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
- [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
- [f=0000000] Loaded gadget: Feature CEG <feature_ceg.lua>
- [f=0000000] Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
- [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
- [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
- [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
- [f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
- [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
- [f=0000000] Loaded gadget: Spawn <game_setup.lua>
- [f=0000000] Loaded gadget: Spring 1944 Armor <game_armor.lua>
- [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
- [f=0000000] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
- [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
- [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
- [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Does Not Count <game_doesnotcount.lua>
- [f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
- [f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
- [f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
- [f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
- [f=0000000] Loaded gadget: Smoke shells <game_smokeshells.lua>
- [f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
- [f=0000000] Loaded gadget: Delay API <api_delay.lua>
- [f=0000000] Loaded gadget: Util API <api_util.lua>
- [f=0000000] Loaded gadget: Vector API <api_vector.lua>
- [f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
- [f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
- [f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
- [f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
- [f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
- [f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
- [f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
- [f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
- [f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
- [f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
- [f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
- [f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
- [f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
- [f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
- [f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
- [f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
- [f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
- [f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
- [f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
- [f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
- [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
- [f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
- [f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
- [f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
- [f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
- [f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] Loading widget from mod: object_statusbars_default (v1.0) <object_statusbars_default.lua> ...
- [f=0000000] Loading widget from mod: 1944 Fonts <api_s44_fonts.lua> ...
- [f=0000000] Loading widget from mod: Vector API <api_vector.lua> ...
- [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
- [f=0000000] Loading widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> ...
- [f=0000000] Loading widget from mod: BuildETA <gui_buildeta.lua> ...
- [f=0000000] Loading widget from mod: 1944 Aircraft Selection Buttons <gui_plane_autoselect.lua> ...
- [f=0000000] Loading widget from mod: 1944 Ranks <gui_s44_ranks.lua> ...
- [f=0000000] Loading widget from mod: 1944 Selection Buttons <gui_s44_selbuttons.lua> ...
- [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
- [f=0000000] Loading widget from mod: Hold position v2 <cmd_holdpos.lua> ...
- [f=0000000] All units set to Hold Position
- [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
- [f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
- [f=0000000] Loading widget from mod: 1944 Anti-spam <gui_antispam.lua> ...
- [f=0000000] Loading widget from mod: 1944 Armor Display <gui_s44_armor.lua> ...
- [f=0000000] Loading widget from mod: 1944 Default Commands <cmd_defaultcommand.lua> ...
- [f=0000000] Loading widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua> ...
- [f=0000000] Loading widget from mod: 1944 Icon Distance <cmd_disticon.lua> ...
- [f=0000000] Set UnitIconDist to 250
- [f=0000000] Loading widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua> ...
- [f=0000000] Loading widget from mod: 1944 NATO API <api_s44_nato.lua> ...
- [f=0000000] Loading widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua> ...
- [f=0000000] Loading widget from mod: 1944 Resource Bars <gui_s44_resbar.lua> ...
- [f=0000000] Loading widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua> ...
- [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
- [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
- [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
- [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
- [f=0000000] false
- [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_buildbar.lua"]:641: 'for' limit must be a number
- [f=0000000] Removed widget: BuildBar
- [f=0000000] Loading widget from mod: 1944 Ammo Icons <gui_ammoicons.lua> ...
- [f=0000000] Loading widget from mod: 1944 Build Indicators <gui_buildindicator.lua> ...
- [f=0000000] Loading widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua> ...
- [f=0000000] Loading widget from mod: 1944 Suppression Icons <gui_suppressicons.lua> ...
- [f=0000000] Loading widget from mod: Team Platter Expanded <gui_team_platter_ex.lua> ...
- [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
- [f=0000000] Loading widget from mod: Double-Click Fight <cmd_doubleclickfight.lua> ...
- [f=0000000] Loading widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua> ...
- [f=0000000] Loading widget from mod: 1944 Propeller FX <gfx_s44_props.lua> ...
- [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
- [f=0000000] LuaUI v0.3
- [f=0000000] Finalizing
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