Advertisement
Guest User

Untitled

a guest
Jul 28th, 2016
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.79 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <GameData>
  3. <Buildings>
  4. <Row>
  5. <Type>BUILDING_KIZIL_KULE</Type>
  6. <Description>TXT_KEY_BUILDING_CASTLE</Description>
  7. <Civilopedia>TXT_KEY_CIV5_BUILDINGS_CASTLE_TEXT</Civilopedia>
  8. <Strategy>TXT_KEY_BUILDING_CASTLE_STRATEGY</Strategy>
  9. <Help>TXT_KEY_BUILDING_KIZIL_KULE_HELP</Help>
  10. <ThemingBonusHelp></ThemingBonusHelp>
  11. <Quote></Quote>
  12. <GoldMaintenance>0</GoldMaintenance>
  13. <MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
  14. <TeamShare>0</TeamShare>
  15. <Water>0</Water>
  16. <River>0</River>
  17. <FreshWater>0</FreshWater>
  18. <Mountain>0</Mountain>
  19. <NearbyMountainRequired>0</NearbyMountainRequired>
  20. <Hill>0</Hill>
  21. <Flat>0</Flat>
  22. <FoundsReligion>0</FoundsReligion>
  23. <IsReligious>0</IsReligious>
  24. <BorderObstacle>0</BorderObstacle>
  25. <PlayerBorderObstacle>0</PlayerBorderObstacle>
  26. <Capital>0</Capital>
  27. <GoldenAge>0</GoldenAge>
  28. <MapCentering>0</MapCentering>
  29. <NeverCapture>1</NeverCapture>
  30. <NukeImmune>0</NukeImmune>
  31. <AllowsWaterRoutes>0</AllowsWaterRoutes>
  32. <ExtraLuxuries>0</ExtraLuxuries>
  33. <DiplomaticVoting>0</DiplomaticVoting>
  34. <AffectSpiesNow>0</AffectSpiesNow>
  35. <NullifyInfluenceModifier>0</NullifyInfluenceModifier>
  36. <Cost>160</Cost>
  37. <FaithCost>0</FaithCost>
  38. <LeagueCost>0</LeagueCost>
  39. <UnlockedByBelief>0</UnlockedByBelief>
  40. <UnlockedByLeague>0</UnlockedByLeague>
  41. <HolyCity>0</HolyCity>
  42. <NumCityCostMod>0</NumCityCostMod>
  43. <HurryCostModifier>25</HurryCostModifier>
  44. <MinAreaSize>-1</MinAreaSize>
  45. <ConquestProb>0</ConquestProb>
  46. <CitiesPrereq>0</CitiesPrereq>
  47. <LevelPrereq>0</LevelPrereq>
  48. <CultureRateModifier>0</CultureRateModifier>
  49. <GlobalCultureRateModifier>0</GlobalCultureRateModifier>
  50. <GreatPeopleRateModifier>0</GreatPeopleRateModifier>
  51. <GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
  52. <GreatGeneralRateModifier>0</GreatGeneralRateModifier>
  53. <GreatPersonExpendGold>0</GreatPersonExpendGold>
  54. <GoldenAgeModifier>0</GoldenAgeModifier>
  55. <UnitUpgradeCostMod>0</UnitUpgradeCostMod>
  56. <Experience>0</Experience>
  57. <GlobalExperience>0</GlobalExperience>
  58. <FoodKept>0</FoodKept>
  59. <Airlift>0</Airlift>
  60. <AirModifier>0</AirModifier>
  61. <NukeModifier>0</NukeModifier>
  62. <NukeExplosionRand>0</NukeExplosionRand>
  63. <HealRateChange>0</HealRateChange>
  64. <Happiness>0</Happiness>
  65. <UnmoddedHappiness>0</UnmoddedHappiness>
  66. <UnhappinessModifier>0</UnhappinessModifier>
  67. <HappinessPerCity>0</HappinessPerCity>
  68. <HappinessPerXPolicies>0</HappinessPerXPolicies>
  69. <CityCountUnhappinessMod>0</CityCountUnhappinessMod>
  70. <NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
  71. <WorkerSpeedModifier>0</WorkerSpeedModifier>
  72. <MilitaryProductionModifier>0</MilitaryProductionModifier>
  73. <SpaceProductionModifier>0</SpaceProductionModifier>
  74. <GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
  75. <BuildingProductionModifier>0</BuildingProductionModifier>
  76. <WonderProductionModifier>0</WonderProductionModifier>
  77. <CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
  78. <CapturePlunderModifier>0</CapturePlunderModifier>
  79. <PolicyCostModifier>0</PolicyCostModifier>
  80. <PlotCultureCostModifier>0</PlotCultureCostModifier>
  81. <GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
  82. <PlotBuyCostModifier>0</PlotBuyCostModifier>
  83. <GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
  84. <GlobalPopulationChange>0</GlobalPopulationChange>
  85. <TechShare>0</TechShare>
  86. <FreeTechs>0</FreeTechs>
  87. <FreePolicies>0</FreePolicies>
  88. <FreeGreatPeople>0</FreeGreatPeople>
  89. <MedianTechPercentChange>0</MedianTechPercentChange>
  90. <Gold>0</Gold>
  91. <AllowsRangeStrike>1</AllowsRangeStrike>
  92. <Espionage>0</Espionage>
  93. <AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
  94. <AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
  95. <Defense>700</Defense>
  96. <ExtraCityHitPoints>25</ExtraCityHitPoints>
  97. <GlobalDefenseMod>0</GlobalDefenseMod>
  98. <MinorFriendshipChange>0</MinorFriendshipChange>
  99. <VictoryPoints>0</VictoryPoints>
  100. <ExtraMissionarySpreads>0</ExtraMissionarySpreads>
  101. <ReligiousPressureModifier>0</ReligiousPressureModifier>
  102. <EspionageModifier>0</EspionageModifier>
  103. <GlobalEspionageModifier>0</GlobalEspionageModifier>
  104. <ExtraSpies>0</ExtraSpies>
  105. <SpyRankChange>0</SpyRankChange>
  106. <InstantSpyRankChange>0</InstantSpyRankChange>
  107. <TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
  108. <TradeRouteTargetBonus>0</TradeRouteTargetBonus>
  109. <NumTradeRouteBonus>0</NumTradeRouteBonus>
  110. <LandmarksTourismPercent>0</LandmarksTourismPercent>
  111. <InstantMilitaryIncrease>0</InstantMilitaryIncrease>
  112. <GreatWorksTourismModifier>0</GreatWorksTourismModifier>
  113. <XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
  114. <TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
  115. <TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
  116. <TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
  117. <TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
  118. <CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier>
  119. <GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
  120. <BuildingClass>BUILDINGCLASS_KIZIL_KULE</BuildingClass>
  121. <ArtDefineTag>CASTLE</ArtDefineTag>
  122. <NearbyTerrainRequired></NearbyTerrainRequired>
  123. <ProhibitedCityTerrain></ProhibitedCityTerrain>
  124. <VictoryPrereq></VictoryPrereq>
  125. <FreeStartEra></FreeStartEra>
  126. <MaxStartEra></MaxStartEra>
  127. <ObsoleteTech></ObsoleteTech>
  128. <EnhancedYieldTech></EnhancedYieldTech>
  129. <TechEnhancedTourism>1</TechEnhancedTourism>
  130. <FreeBuilding></FreeBuilding>
  131. <FreeBuildingThisCity></FreeBuildingThisCity>
  132. <FreePromotion></FreePromotion>
  133. <TrainedFreePromotion></TrainedFreePromotion>
  134. <FreePromotionRemoved></FreePromotionRemoved>
  135. <ReplacementBuildingClass></ReplacementBuildingClass>
  136. <PrereqTech>TECH_CHIVALRY</PrereqTech>
  137. <PolicyBranchType></PolicyBranchType>
  138. <SpecialistType></SpecialistType>
  139. <SpecialistCount>0</SpecialistCount>
  140. <GreatWorkSlotType></GreatWorkSlotType>
  141. <FreeGreatWork></FreeGreatWork>
  142. <GreatWorkCount>0</GreatWorkCount>
  143. <SpecialistExtraCulture>0</SpecialistExtraCulture>
  144. <GreatPeopleRateChange>0</GreatPeopleRateChange>
  145. <ExtraLeagueVotes>0</ExtraLeagueVotes>
  146. <CityWall>0</CityWall>
  147. <DisplayPosition>1</DisplayPosition>
  148. <PortraitIndex>33</PortraitIndex>
  149. <WonderSplashImage></WonderSplashImage>
  150. <WonderSplashAnchor>R,T</WonderSplashAnchor>
  151. <WonderSplashAudio></WonderSplashAudio>
  152. <IconAtlas>BW_ATLAS_1</IconAtlas>
  153. <ArtInfoCulturalVariation>1</ArtInfoCulturalVariation>
  154. <ArtInfoEraVariation>0</ArtInfoEraVariation>
  155. <ArtInfoRandomVariation>0</ArtInfoRandomVariation>
  156. </Row>
  157. </Buildings>
  158.  
  159. <!-- Building_AreaYieldModifiers -->
  160. <!-- Building_BuildingClassHappiness -->
  161. <!-- Building_BuildingClassYieldChanges -->
  162. <Building_ClassesNeededInCity>
  163. <Row>
  164. <BuildingType>BUILDING_KIZIL_KULE</BuildingType>
  165. <BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
  166. </Row>
  167. </Building_ClassesNeededInCity>
  168. <!-- Building_FreeUnits -->
  169. <!-- Building_DomainFreeExperiences -->
  170. <!-- Building_DomainFreeExperiencePerGreatWork -->
  171. <!-- Building_DomainProductionModifiers -->
  172. <!-- Building_FreeSpecialistCounts -->
  173. <Building_Flavors>
  174. <Row>
  175. <BuildingType>BUILDING_KIZIL_KULE</BuildingType>
  176. <FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
  177. <Flavor>25</Flavor>
  178. </Row>
  179. </Building_Flavors>
  180. <!-- Building_GlobalYieldModifiers -->
  181. <!-- Building_HurryModifiers -->
  182. <!-- Building_LocalResourceAnds -->
  183. <!-- Building_LocalResourceOrs -->
  184. <!-- Building_LockedBuildingClasses -->
  185. <!-- Building_PrereqBuildingClasses -->
  186. <!-- Building_ResourceQuantity -->
  187. <!-- Building_ResourceQuantityRequirements -->
  188. <!-- Building_ResourceYieldModifiers -->
  189. <!-- Building_ResourceCultureChanges -->
  190. <!-- Building_ResourceFaithChanges -->
  191. <!-- Building_RiverPlotYieldChanges -->
  192. <!-- Building_SeaPlotYieldChanges -->
  193. <!-- Building_LakePlotYieldChanges -->
  194. <!-- Building_SeaResourceYieldChanges -->
  195. <!-- Building_ResourceYieldChanges -->
  196. <!-- Building_FeatureYieldChanges -->
  197. <!-- Building_TerrainYieldChanges -->
  198. <!-- Building_SpecialistYieldChanges -->
  199. <!-- Building_UnitCombatFreeExperiences -->
  200. <!-- Building_UnitCombatProductionModifiers -->
  201. <!-- Building_TechAndPrereqs -->
  202. <!-- Building_YieldChanges -->
  203. <!-- Building_YieldChangesPerPop -->
  204. <!-- Building_YieldChangesPerReligion -->
  205. <!-- Building_TechEnhancedYieldChanges -->
  206. <!-- Building_YieldModifiers -->
  207. <!-- Building_ThemingBonuses -->
  208.  
  209. <Language_en_US>
  210. <Row Tag="TXT_KEY_BUILDING_KIZIL_KULE">
  211. <Text>Kizil Kule</Text>
  212. </Row>
  213. <Row Tag="TXT_KEY_CIV5_BUILDINGS_KIZIL_KULE_TEXT">
  214. <Text><!-- Add Civilopedia text here --></Text>
  215. </Row>
  216. <Row Tag="TXT_KEY_BUILDING_KIZIL_KULE_STRATEGY">
  217. <Text>The Kizil Kule is a unique Castle replacment for Rum. It generates Bey points for every Trade Route that comes to a city with a Kizil Kule inside it. It does not require walls to be built, and recieves +1 Tourism after reaserching Flight.</Text>
  218. </Row>
  219. <Row Tag="TXT_KEY_BUILDING_KIZIL_KULE_HELP">
  220. <Text>Does not require Walls to be built.</Text>
  221. </Row>
  222. </Language_en_US>
  223. </GameData>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement