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WildStar UI Addon Q&A: May 8, 2012

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  1. * Aether (webirc@209.203.107.218) has joined #wildstar
  2. <Aether> Tada!
  3. <@Myrddin> Hello Troy!
  4. <@Myrddin> we jsut realized that we are shy!
  5. <@Myrddin> :D
  6. <dpi209> Har har
  7. * UnderdogBPL (webirc@209.203.107.218) has joined #wildstar
  8. <dpi209> I sense a distinct lack of [CRB] here
  9. <@Myrddin> Hello UnderdogBPL
  10. <UnderdogBPL> I'm here
  11. <dpi209> Who's there?
  12. <@Myrddin> welcome :D
  13. <UnderdogBPL> Thanks!
  14. <Aether> Dips! I see you!
  15. <Aether> Jon is UnderdogBPL.
  16. * dpi209 hides behind starspun
  17. <dpi209> AH!
  18. <Aether> Starspun! Myrddin! This is like old home week.
  19. <@Myrddin> haha
  20. <dpi209> Hello Jon, nice to meet you.
  21. <UnderdogBPL> I hope everyone enjoyed my thrilling tale of programming in Ruby
  22. <UnderdogBPL> Hi dpi
  23. <@starspun> Heeey you guys!
  24. <@Myrddin> good to have you here!
  25. <Aether> So ya'll promise to be nice to Jon, right? I have to step away for a quick meeting.
  26. <@Zap-Robo> Argh! Who let them in!
  27. <dpi209> UnderdogBPL: Yes :)
  28. <@Zap-Robo> lo guys :)
  29. <@starspun> We'll treat him right Aether, don't worry!
  30. * starspun gives voice to Aether UnderdogBPL
  31. <+Aether> Also, remember- he is doing this while he is doing other programmery and such.
  32. <@Myrddin> Sure, we will be nice, I suppose there isn't much that will be worse thanbeing pinched and forced to come here :D
  33. <+UnderdogBPL> So I posted a quick hello in that thread that Aether started
  34. <@starspun> I'm about to post a reply there with some questions I really don't expect to be answered :P
  35. <+UnderdogBPL> Those are my favorite kinds!
  36. <@Zap-Robo> And I've upgraded your account to tag you as a Carbine peep :)
  37. <+UnderdogBPL> YES! I have the power!
  38. <+UnderdogBPL> (Is there any power?)
  39. <@starspun> Your name turns yellow.
  40. <dpi209> As long as you don't morph...
  41. <+UnderdogBPL> Yellow names are pretty powerful
  42. <dpi209> Mighty Morphin Carbine Rangers!
  43. <@starspun> Some might even say... gold!
  44. <@Myrddin> We realized that it is not, yet easy to come up with good questions.
  45. <@Zap-Robo> (There might be a hidden forum or two)
  46. <@Zap-Robo> No promises ;)
  47. <dpi209> Especially when limited to UI addons, not the engine itself
  48. <+UnderdogBPL> Ok, so I guess I will chat in here with you guys for a bit, and then go back and make a post summarizing anything I discussed here?
  49. <+UnderdogBPL> Does that sound good?
  50. <@Zap-Robo> Whatever you like - make yourself at home ;)
  51. <CosmicDebris> Hello Troy :)
  52. <+UnderdogBPL> *kicking off shoes* cool. Well, Zap asked if there will be Profiles and the answer is sort of. You can tag certain Addons to only load for certain characters/realms/accounts.
  53. <@starspun> Hmm, maybe I'll ask the questions I got from friends here instead, then... :P
  54. <CosmicDebris> I am writting my questions, but i am long :D
  55. <+UnderdogBPL> so if you have an Addon that deals with PvP (not that I am making any news about PvP) and you only wanted that Addon loaded on PvP servers, you could do that
  56. <dpi209> *bites his tongue and asks a serious question instead*
  57. <dpi209> You mentioned you built the UI Addon API on XML - why are you using LUA then?
  58. <+UnderdogBPL> XML is used for defining forms and other data-ish stuff. Lua is used for logic
  59. <dpi209> I know I'm quite of leaving the grounds of addons, so feel free to decline that question, but.....
  60. <dpi209> Most pressing issue for me is, UI scaling is a frequent issue in games. Having to deal with resolutions from your stock 19" to a HDTV - how do you make sure people can actually properly see the UI elements?
  61. <+UnderdogBPL> We use what is called the "authored resolution" which sets a minimum virtual resolution for the screen
  62. <+UnderdogBPL> if you shrink the app so that it would be below that, we start scaling
  63. <CosmicDebris> (Is there a UIparent to refer?)
  64. <+UnderdogBPL> The biggest challenge with that was with making sure fonts are still readable
  65. <+UnderdogBPL> but I think we solved it pretty well
  66. <dpi209> I'm curious to see :)
  67. <+UnderdogBPL> Cosmic, I don't quite understand that question
  68. <dpi209> I think he's asking whether there's a parent container UI addons refer to
  69. <CosmicDebris> UIParent I mean a great frame that can give the global scale and if we ask a frame to anchor it, it depend of its scale, but frames wich have others anchor may be independant
  70. <CosmicDebris> (sorry it isn't easy for me to explain)
  71. <@Myrddin> I often switch from windowed mode, my normal playing one to full screen for frapsing. Would I need to use 2 profiles for that or will the window adapt?
  72. <+UnderdogBPL> Answering Cosmic: hmmm, interesting. Pretty much all the windows (we call them windows, not frames, but essentially the same thing) use the same UI scale. But I think you'll find it works well
  73. <+UnderdogBPL> We will probably expose the function for getting absolute app size, so if you wanted to create a window at a specific size you could do that
  74. <+UnderdogBPL> Answernig Myrddin: The window should adapt to that with no problem
  75. <@Myrddin> ok, thanks
  76. <CosmicDebris> So strictly absulute and no in %?
  77. <+UnderdogBPL> All our window positioning uses a combination of % from parent edges (or the whole app if no parent) + an offset
  78. <CosmicDebris> Ah great :)
  79. <+UnderdogBPL> so you can basically have both. Strictly % if you want (with 0 offset) or absolute if you want
  80. <dpi209> Have you decided already what kind of information you'd expose to the UI Addon API?
  81. <+UnderdogBPL> Yes.
  82. <+UnderdogBPL> :)
  83. <CosmicDebris> (<3)
  84. <+UnderdogBPL> Honestly, the answer is........ pretty much EVERYTHING
  85. <dpi209> So, chances to get a killer UI addon that you HAVE to use to be competitive are large?
  86. <@Myrddin> (à la decursive on the early wow)
  87. <+UnderdogBPL> I'm not sure that's true. Honestly, the way I set this up was with these kinds of issues in mind
  88. <@Zap-Robo> Right, my working day is done - time to head home :) Have fun UnderdogBPL - don't be a stranger!
  89. <+UnderdogBPL> We're doing something a little different in terms of API
  90. <+Aether> :D Thanks for having us Zap.
  91. <@Myrddin> ah, great to hear
  92. <CosmicDebris> Thank you Zap :)
  93. * Zap-Robo has quit (Quit)
  94. <+UnderdogBPL> By Zap, nice chatting
  95. <@Myrddin> cu later Zap
  96. <@starspun> Posted some questions in the forum thread, I see my last one was pretty much intercepted by Myrddin just now
  97. <@Myrddin> I got your question even more intercepted starspun :D "Think the question above about the profiles, were more situational than a per realm profile. For instance if you planned to do an instance, that you could use profile 1, when you are done you want to do some crafting and need other skills for that and switch to profile 2 for crafting, or pvp (not that there is pvp, just as example)"
  98. <@starspun> Not THAT question!
  99. <@starspun> Besides, that's what Zap wanted to know, wasn't it :p
  100. <+UnderdogBPL> Well, I think you should be able to accommodate those needs without reloading the UI
  101. <CosmicDebris> thrully yes :p
  102. <@Myrddin> ok, thanks
  103. <dpi209> I know this question might be a bit mean, but why is there even a need to have a UI API?
  104. <+UnderdogBPL> that's it, I'm insulted. See ya!
  105. <+UnderdogBPL> kidding!
  106. <dpi209> -.-
  107. <+UnderdogBPL> I have a wild theory about MMOs and moddable UIs
  108. <@starspun> Careful, dip, we might have to get the chips out
  109. <+UnderdogBPL> I think having a modifiable UI is essential to creating a long-term MMO that people want to play, not just for a few months, but for years
  110. <dpi209> Once I was an MMO gamer, but then I took an arrow to my knee
  111. <@starspun> I've thought just about the same thing, haha
  112. <CosmicDebris> And will be possible to bind spells without a visible slot to have a clean UI and in the purpuse to bind all our spells and RP-items/trinkets/vehicle etc..?
  113. <@starspun> It's my #1 theory that WoW is still going strong
  114. <+UnderdogBPL> Yeah, I'm pretty passionate about it. I will go on and on if someone doesn't stop me
  115. <+UnderdogBPL> I agree with you starspun
  116. <dpi209> Okay, I don't play WoW - could someone explain to me WHY that makes people play WoW?
  117. <@starspun> Playing any MMO with UI elements that are just flat out annoying and completely unchangeable... ugh
  118. <CosmicDebris> UI addons: D
  119. <@Myrddin> I have some friends that love to set up their ui and spend an awful lot of time with it
  120. <+UnderdogBPL> CosmicDebris: we still need to prevent botting, so our solution to that does mean tying certain kinds of actions to on-screen widgets
  121. <CosmicDebris> I am one of them and realy, i spent sometimes mote times to work on my UI than play the game
  122. <@starspun> dip, I think it has something to do with the fact that you can make your UI look exactly the way you want to, so you don't have to be annoyed by certain bits and pieces
  123. <dpi209> Setting up the UI is great, but why don't companies just build a UI that makes people don't need addons?
  124. <+UnderdogBPL> Yeah, so the thing is, everyone is different
  125. <@starspun> People have different things they expect
  126. <CosmicDebris> (oki :) )
  127. <@starspun> I guess that's the tl;dr of it, anyway
  128. <@Myrddin> because you can't make an ui that pleases 10 million players
  129. <@starspun> Exactly :p One person wants one thing, another wants something else, a third wants something entirely different
  130. <@starspun> I'm sure you've seen people arguing over the Skyrim UI, even :D
  131. <CosmicDebris> and we can see that on swtor, it is realy frustrating
  132. <@starspun> I think it's (mostly) fine, a lot of people go UGH GET THIS THING AWAY FROM ME.
  133. <+UnderdogBPL> yes, and merely allowing people to turn things on/off, move them around, etc, will be okay for maybe 85% of people, but the remaining 15% want MORE
  134. <dpi209> You got me on the 15%
  135. <+UnderdogBPL> but again, I have some wild theories about this
  136. <+UnderdogBPL> and soon we will see if I am crazy or... slightly less crazy
  137. <@starspun> Soon... soon!
  138. <+UnderdogBPL> soon....ish?
  139. <dpi209> You are per definition crazy, and it's good that way.
  140. <@starspun> Is that with or without the trademark
  141. <dpi209> With.
  142. <dpi209> Game companies NEVER leave out the trademark :p
  143. <@starspun> dpi209™
  144. * dpi209 bows respectfully
  145. <dpi209> Thank you, but I'm no game company
  146. <@starspun> Too bad, you're now a trademark
  147. <@starspun> Not registered, but still
  148. <+UnderdogBPL> how many of you guys have written Addons for a game?
  149. <dpi209> Never felt the need to.
  150. <@starspun> Programming is scary. :(
  151. <@Myrddin> <- :D
  152. <dpi209> The most I've written is manuals
  153. <CosmicDebris> I have to leave, thank you realy for this time and your answers. I hope we will have an overview of all this discuss. See you soon all of you :)
  154. <@Myrddin> but I suck at it, need to find some addon and tweak it to my needs
  155. <@starspun> I think there was a point where I wanted to try, but learning how to was intimidating :P
  156. <@starspun> See you, CosmicDebris!
  157. <@Myrddin> Thaks for joining cosmic
  158. <dpi209> Bye, CD, see ya
  159. <dpi209> starspun: Can't be worse than trying to code Ruby on Windoes
  160. <@Myrddin> one whsipered people for missing buffs, and the other one helped with ressing after a wipe
  161. <dpi209> *Windows
  162. <+UnderdogBPL> So, Myrddin, one thing you will love about our API is the ability to create a new Addon based on an existing Carbine Addon, change it, make it your own, and then use it
  163. <@Myrddin> but I lack the skils to make somehting powerful
  164. <CosmicDebris> (Oh sorry before leaving: I am bad in programming but I 'm relying for a good initiation with guides^^)
  165. <@starspun> I might have to try with WildStar... maybe. I really would like a decend mount/vehicle randomizer. :p
  166. <@starspun> Also a decent one.
  167. <@Myrddin> that is great, but hard to imagine at the moment. since we do no tknow what kind of addons will come with the game, what kind of helperaddons we'd like to use to improve/make stuff convenient, etc
  168. <@Myrddin> For my needs sophisticated wow macros are all I need. Playing petty much with the default ui. Will there be macros, or can't you talk about that?
  169. <+UnderdogBPL> we have macros
  170. <@starspun> Will they be crazy unlimited like in Rift? (Please no)
  171. <+UnderdogBPL> I'm not familiar enough with Rift macros
  172. <@starspun> You just ended up with a build compressed into a 1-3 button mash build if you wanted to be an effective player
  173. <@Myrddin> I like macros, anything that helps me to keep the amount of buttons on my screen low :D
  174. <@starspun> You'd just put all your abilities into one macro, arranged by cooldown time, and have at it. A tank with a macro was better than one without, it was... rather sad :\
  175. <dpi209> That is always the danger with macros
  176. <+Aether> ZOMG I CANNOT BELIEVE JON SPILLED THE BEANS ABOUT MACROS!
  177. <@starspun> Hahaha
  178. <+Aether> THIS INTERVIEW IS OVER!
  179. <+Aether> Just kidding. :D
  180. <@starspun> Better go pinch him :D
  181. <+UnderdogBPL> woops, time to update the resume
  182. <+Aether> haha
  183. <dpi209> I can't believe jon spilled the beans about pvp servers either
  184. <@starspun> Anyway, as far as macro systems go, I prefer WoW's to Rift's :p Really the only two I have any sort of experience with
  185. <+UnderdogBPL> I only spilled hypothetical beans
  186. <+UnderdogBPL> hypothetical beans make a very small mess, if any at all
  187. <@starspun> Beans are pretty gross anyway
  188. <@starspun> Hypothetical or not, I'm completely okay with spilling them :p
  189. <dpi209> Why can't we spill cucumbers instead?
  190. <@starspun> Why, cucumber is delicious
  191. <+Aether> There were no PvP server beans spilled.
  192. <+UnderdogBPL> The bean lobby is particularly strong
  193. <@starspun> Mr. Bean?
  194. <+UnderdogBPL> I think I've lost control of this chat
  195. <dpi209> Don't get your pickles in a twist
  196. <+Aether> hahah
  197. <+Aether> Yes, when pickles get involved, things have clearly taken a turn.
  198. * dpi209 hides behind starspun again
  199. <@starspun> You're such a gentleman, dip :(
  200. <dpi209> I know, right?
  201. <dpi209> Just covering your back
  202. <@starspun> Thanks :(
  203. <@starspun> UnderdogBPL! What is your favorite UI addon? :p
  204. <+UnderdogBPL> One of the versions of Gatherer, probably. TBH, it's been a while since I've played WoW
  205. <@starspun> No time anymore or just sick of it? ;D
  206. <@Myrddin> "Aether: There were no PvP server beans spilled." thanks for pointing my nose on it, I almost overlooked it! :D
  207. <Aquilus> What's all this.
  208. <Aquilus> People talking? Here?
  209. <+UnderdogBPL> Now, my favorite WildStar Addon would probably be... oh gosh, look at the time
  210. <@Myrddin> yeah gatherer, is nice
  211. <@starspun> People were talking here when I poked you, Aquilus
  212. <@starspun> Jeez, pay attention
  213. <Aquilus> I was busy levelling! :p
  214. <@starspun> Pfff
  215. <dpi209> Achievement unlocked.
  216. <dpi209> All right, I'll call it a day.
  217. <@Myrddin> it is kind of nice to see how addonsbuild up on each other, each version a bit more sophisticated than the next
  218. <Aquilus> Guess I owe you three pokes.
  219. * @starspun pokes Aquilus three times
  220. <dpi209> Jon, it was nice of you to stop by and answer a few q's, thanks a lot for that.
  221. <Aquilus> Fine, six then.
  222. <@Myrddin> gatherer, then calculate the perfect routes, drawing them on the minimap, onscreen, etc
  223. <dpi209> Aether, a drive-by pleasure as always :p
  224. * @starspun pokes Aquilus six times
  225. <Aquilus> I'm starting to sense a pattern here.
  226. <Aquilus> Are you bored, perhaps? :p
  227. <@starspun> Oh, you said you owe ME pokes
  228. <dpi209> Good night, folks :)
  229. <+UnderdogBPL> it was fun, I'm sure we'll do it again
  230. <@starspun> Night dip!
  231. * dpi209 has quit (Quit)
  232. <@starspun> Aw, if you're heading out as well Jon, I guess the questions I posted on the forums will go unanswered for now ;) ... which really isn't unexpected since they're a little off-topic. *cough*
  233. <@Myrddin> Thanks for joining up, hope the next time you won't need to be pinched to come by :-)
  234. <@starspun> Yes! We appreciate it! :)
  235. <Aquilus> Oh, that was Jon.
  236. <Aquilus> I guess that's what I get for not paying attention :p
  237. <+UnderdogBPL> don't worry, I'll write a post summarizing this chat (minus the pickle tangent) and answer some of the questions in there
  238. <+UnderdogBPL> Aquilus, hi.
  239. <@starspun> Awesome. I still don't expect answers to three of my four questions, but awesome. :D
  240. <+UnderdogBPL> I'll see what I can do. Some of the questions were, er, loaded.
  241. <Aquilus> Hi, UnderdogBPL.
  242. <Aquilus> I wouldn't have known what to ask about either way, so it's fine. Kind of forgot about the game :p
  243. <@starspun> UI addons.
  244. <Aquilus> This is the one with the bunny girls, right?
  245. <@starspun> You forgot the bunny boys :<
  246. <Aquilus> That was deliberate.
  247. <@starspun> Tsssh
  248. * Zap-Robo (zaphod@Zap-Robo.user.globalgamers.net) has joined #wildstar
  249. * ChanServ gives channel operator status to Zap-Robo
  250. <@Myrddin> Pretty sure we will hear much more of Wildstar the coming months
  251. <Aquilus> But yeah, UI addons is an interesting topic.
  252. <@Zap-Robo> And now, comfy at home
  253. <@starspun> Shame you're late
  254. <@Myrddin> welcome home
  255. <Aquilus> It's a fine balance, allowing for custom elements without allowing for what is effectively cheating.
  256. <@Zap-Robo> I'm not late - I'm exactly on time (for me!)
  257. <Aquilus> You're late for us, though.
  258. <Aquilus> Well, not for me. I'm always here =/
  259. <+UnderdogBPL> It IS a fine balance, and one I hope we are able to achieve. We have a plan, and I think it's a good one.
  260. <@Zap-Robo> Kill them all, and let the gaming gods decide?
  261. <+UnderdogBPL> I'm not going to make any grandiose statements and suggest that we will be perfect, but we are committed to getting it right
  262. <@starspun> There are no gaming gods, only game masters
  263. <Aquilus> How would you prevent something like Gatherer from WoW, if you're familiar with that?
  264. <Aquilus> If that's even a concern, I guess.
  265. <+UnderdogBPL> I am familiar with Gatherer; it's one of my favorites
  266. <@starspun> Haha, I guess you didn't see the part where Gatherer is (one of) his favorites :D
  267. <Aquilus> Ah. Hehe.
  268. <@Myrddin> hehe
  269. * [1]RedLynk is now known as RedLynk
  270. <@RedLynk> Yo yo yo
  271. <Aquilus> I used it myself, still felt like cheating.
  272. * @starspun pinches RedLynk's cheeks
  273. <@RedLynk> MY CHEEKS
  274. <@RedLynk> VIOLATED
  275. <Aquilus> Oh, pipe down.
  276. <@starspun> If Gatherer felt like cheating, I wonder how you'd have felt about using Recursive back in the Molten Core days
  277. <Aquilus> I used that.
  278. <+UnderdogBPL> So, the "problem" with Gatherer is not at the UI Addon level, but in the fact that resource nodes are consistent
  279. <@starspun> It was different back then :p
  280. <+UnderdogBPL> it's not a question of API at all
  281. <Aquilus> I suppose that's right.
  282. <Aquilus> I have no idea how Recursive even worked. I just vaguely remember it as some sort of magic button that fixed everything.
  283. <+UnderdogBPL> So, I'll just say that if Design wants those kinds of things to be hidden, then it's their job to hide them. *ducks*
  284. <@Myrddin> I am kind of torn, I don't like bots, but I also like bots ... for example in Asheron's call there were portal bots, basically characters that stood there and made portals if you traded them items/money ... loved those, think they are a great idea. But at the same time I hate bots that let you walk around and fight/xp for you.
  285. <Aquilus> I assume the Explorable stuff is going to be at set places, so I guess people would make map mods for those.
  286. <Aquilus> But then again, you could just get that from a third party site if you wanted to, so I guess it's not a particularly important concern.
  287. <@starspun> Aquilus, originally you just had Recursive running and it would decurse and stuff for you without having to even press anything
  288. <Aquilus> I recall having to mash a button.
  289. <@starspun> Yeah, Blizzard changed how it worked because it was ridiculous to have it the way it was
  290. <Aquilus> For the first boss of molten core, I forget his name.
  291. <+UnderdogBPL> We have ways to prevent that, but it's an arms race you know?
  292. <@Myrddin> Lucifron
  293. <Aquilus> Guess I have to check up on Wildstar, see if I missed any fun reveals.
  294. <Aquilus> Yes.
  295. <@Myrddin> and the addon was Decursive (from de-cursing) :D
  296. <Aquilus> See, that makes more sense.
  297. <@starspun> Yeah I guess that might've been it :p
  298. <@starspun> It's a long time ago, shhh
  299. <Aquilus> Though I suppose it was more of a recursive decursing.
  300. <Aquilus> :p
  301. <+UnderdogBPL> The basic Decursive design (from what I remember) would not work in our API
  302. <@starspun> No automatic "use X if Y is applied"? Excellent
  303. <+UnderdogBPL> Absolutely not
  304. <@Myrddin> do you protect windows in combat? so that they can't jsut display "clickable" windows over each other n certain events?
  305. <Aquilus> Did they reveal the races of the other faction yet?
  306. <@Myrddin> for example "boss loses armor debuff" and a button to re-apply that debuf would be displayed
  307. <+UnderdogBPL> Myrddin, yeah. Certain types of windows (and their parents, grandparents, etc) will become locked during combat
  308. <@Myrddin> great, thanks
  309. <@starspun> Not other than humans, Aquilus :p
  310. <Aquilus> Alright.
  311. <Aquilus> Anything about server tech?
  312. <@Zap-Robo> There have been race reveals, just not (necessarily) for another faction
  313. <Aquilus> I don't want to see old-school server selection in an MMO ever again.
  314. <@starspun> Your face is an old-school server selection
  315. <@starspun> Deal with THAT
  316. <@Myrddin> its only about UI Aquilus!
  317. <Aquilus> Thank you for your thoughtful comment, starspun.
  318. <@starspun> I know you love them so
  319. <@starspun> Almost as much as I love sleep, which I should get to
  320. <Aquilus> I do.
  321. <Aquilus> You? sleep?
  322. <Aquilus> At a reasonable time of day?
  323. <Aquilus> I don't believe it.
  324. <@starspun> I guess you haven't noticed I've been doing that for... two weeks now?
  325. <@starspun> :p
  326. <Aquilus> Nope.
  327. <Aquilus> Guess I'm not that great at stalking =/
  328. <@starspun> This is a good thing
  329. <@Zap-Robo> I'm glad I've finished with my last night shift - although I'm going to be back in the UK next week...
  330. <@Zap-Robo> Anyone ask what the most innovative/favourite new UI feature is? :)
  331. <@Zap-Robo> (To be ontopic for a second!)
  332. <@starspun> I really have no questions and I'll blame it on being dead tired... like I always do :D Good night, and thanks for your time, UnderdogBPL!
  333. <+UnderdogBPL> Hmmm, I'm not sure if I can answer that
  334. <Aquilus> Is there an "awesome button"?
  335. <@Zap-Robo> Ah, fair enough :)
  336. <Aquilus> That sounds like a UI feature.
  337. <@Myrddin> Tell us and we can help you decide!
  338. <+UnderdogBPL> I should make an "AwesomeButton" Addon
  339. <@Zap-Robo> Feel free to be vague, if it helps!
  340. <+UnderdogBPL> put it in the game
  341. <Aquilus> 14.99 DLC?
  342. <+UnderdogBPL> Or maybe a "Beans" addon with a single button labeled "Spill"
  343. <+UnderdogBPL> Well, I've avoided actual programming for long enough. Thanks guys for hosting me. I'll get a post up soon in that other thread answering some questions and summarizing this chat
  344. <@starspun> That needs to be a mini-game
  345. <Aquilus> What sort of coding do you allow for when making custom GUIs?
  346. <@starspun> Spill the Beans
  347. <Aquilus> Alright. Always great to see devs being active in the community. Builds confidence ;)
  348. <+UnderdogBPL> It's all Lua Aq
  349. <Aquilus> Ooh, fun.
  350. <Aquilus> I know that, so it suits me alright.
  351. <@Zap-Robo> Pleasure to have you here UnderdogBPL! Feel free to stop by again (in official or unofficial capacity!)
  352. <Aquilus> Even though the scoping is weird :p
  353. <+UnderdogBPL> ok, thanks everyone!
  354. <@Zap-Robo> (And you Aether - we see you lurking and keeping tabs!)
  355. <@Myrddin> Thanks for joining us
  356. * UnderdogBPL has quit (Quit)
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