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Oct 22nd, 2016
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Java 0.93 KB | None | 0 0
  1.  
  2.     @SubscribeEvent
  3.     public void onTick(TickEvent.PlayerTickEvent event) {
  4.         if (!event.player.getEntityWorld().isRemote) return;
  5.         EntityPlayerSP player = (EntityPlayerSP) event.player;
  6.         Tessellator tessellator = Tessellator.getInstance();
  7.         VertexBuffer renderer = tessellator.getBuffer();
  8.         GlStateManager.disableTexture2D();
  9.         GlStateManager.pushMatrix();
  10.         GlStateManager.pushAttrib();
  11.         renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
  12.         renderer.pos(0,0,0).color(255, 255, 255, 255).endVertex();
  13.         renderer.pos(0,100,0).color(255, 255, 255, 255).endVertex();
  14.         renderer.pos(100,100,0).color(255, 255, 255, 255).endVertex();
  15.         renderer.pos(100,0,0).color(255, 255, 255, 255).endVertex();
  16.         tessellator.draw();
  17.         GlStateManager.enableTexture2D();
  18.         GlStateManager.popMatrix();
  19.         GlStateManager.popAttrib();
  20.     }
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