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Reveler

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May 5th, 2016
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  1.  
  2. Skills
  3. A masquerade reveler gains Perform as a class skill.
  4.  
  5. Masks (Ex)
  6. At 1st level, the masquerade reveler chooses a set of 4
  7. evolution points worth of eidolon evolutions, which
  8. represents one of the infinite possibilities of the realm
  9. of Faerie. At each barbarian level, she chooses another
  10. mask. For this purpose, she is considered to be a
  11. biped form eidolon with the arms and legs evolution.
  12. If she selects any evolutions that grant a natural
  13. attack, she is limited in the number of natural attacks
  14. she can possess to the same number as the eidolon of
  15. a summoner of her barbarian level, even if she
  16. receives some of the natural attacks from a different
  17. source. For the purpose of determining how many
  18. natural attacks she can possess, any weapon attacks
  19. made with extra hands from the Limbs (Arms)
  20. evolution count as natural attacks. A masquerade
  21. reveler must meet all prerequisites for the evolutions
  22. selected. She uses her barbarian level as her effective
  23. summoner level to determine which evolutions she
  24. can choose, but she can never select the channel
  25. resistance, large, undead appearance, or unnatural
  26. aura evolutions. If the masquerade reveler is naturally
  27. not a humanoid creature, she still may not select any
  28. evolutions that cannot be selected by a bipedal
  29. eidolon. A masquerade reveler does not have access to
  30. the abilities granted by her masks except while using
  31. her masquerade or become the mask abilities.
  32. Because of this, she is not considered to meet the
  33. prerequisites of any feat that requires an ability she
  34. gains from one of her masks (for instance, she could
  35. not select Improved Natural Attack unless she
  36. possesses a natural weapon from a different source).
  37.  
  38. Masquerade (Ex)
  39. When a masquerade reveler rages, instead of gaining
  40. a bonus to Strength, Constitution, and Will saves, she
  41. instead chooses any of her masks and applies all of its
  42. evolutions to herself. She still takes a –2 penalty to
  43. AC, but she can use Intelligence-, Dexterity-, and
  44. Charisma-based skills as well as abilities that require
  45. concentration. Even though this ability is
  46. extraordinary, the evolutions gained retain their type:
  47. extraordinary, supernatural, or spell-like. This ability
  48. otherwise follows the normal rules for rage and counts
  49. as rage for all other purposes, including rage powers,
  50. fatigue, and exhaustion. This ability replaces rage.
  51.  
  52. Become the Mask (Ex)
  53. At 7th level, a masquerade reveler retains a fragment
  54. of the potential of Faerie even when she is not using
  55. her masquerade ability. She may select up to 1
  56. evolution point worth of evolutions from the last mask
  57. she chose when she used her masquerade ability. The
  58. selected evolutions persist until the next time she uses
  59. masquerade.
  60. At 15th level, she may instead select up to 2 evolution
  61. points worth of evolutions to retain.
  62. This ability replaces trap sense and damage reduction.
  63.  
  64. Elaborate Masks (Ex)
  65. At 11th level, a masquerade reveler gains a deeper
  66. connection to her masks. All of her masks increase
  67. from 4 to 6 evolution points of evolutions, and she
  68. may switch out one of her old masks for a new mask.
  69. This ability replaces greater rage.
  70.  
  71. Avatar of a Thousand Masks (Ex)
  72. At 20th level, a masquerade reveler has fully
  73. embraced her connection to the world of Faerie. All of
  74. her masks increase to 8 evolution points of evolutions,
  75. and she may switch out one of her masks for a new
  76. mask 1/day as a standard action. Additionally, her
  77. type changes to fey and she gains DR 10/cold iron,
  78. even when she is not using her masquerade ability.
  79. This ability replaces mighty rage.
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