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- Skills
- A masquerade reveler gains Perform as a class skill.
- Masks (Ex)
- At 1st level, the masquerade reveler chooses a set of 4
- evolution points worth of eidolon evolutions, which
- represents one of the infinite possibilities of the realm
- of Faerie. At each barbarian level, she chooses another
- mask. For this purpose, she is considered to be a
- biped form eidolon with the arms and legs evolution.
- If she selects any evolutions that grant a natural
- attack, she is limited in the number of natural attacks
- she can possess to the same number as the eidolon of
- a summoner of her barbarian level, even if she
- receives some of the natural attacks from a different
- source. For the purpose of determining how many
- natural attacks she can possess, any weapon attacks
- made with extra hands from the Limbs (Arms)
- evolution count as natural attacks. A masquerade
- reveler must meet all prerequisites for the evolutions
- selected. She uses her barbarian level as her effective
- summoner level to determine which evolutions she
- can choose, but she can never select the channel
- resistance, large, undead appearance, or unnatural
- aura evolutions. If the masquerade reveler is naturally
- not a humanoid creature, she still may not select any
- evolutions that cannot be selected by a bipedal
- eidolon. A masquerade reveler does not have access to
- the abilities granted by her masks except while using
- her masquerade or become the mask abilities.
- Because of this, she is not considered to meet the
- prerequisites of any feat that requires an ability she
- gains from one of her masks (for instance, she could
- not select Improved Natural Attack unless she
- possesses a natural weapon from a different source).
- Masquerade (Ex)
- When a masquerade reveler rages, instead of gaining
- a bonus to Strength, Constitution, and Will saves, she
- instead chooses any of her masks and applies all of its
- evolutions to herself. She still takes a –2 penalty to
- AC, but she can use Intelligence-, Dexterity-, and
- Charisma-based skills as well as abilities that require
- concentration. Even though this ability is
- extraordinary, the evolutions gained retain their type:
- extraordinary, supernatural, or spell-like. This ability
- otherwise follows the normal rules for rage and counts
- as rage for all other purposes, including rage powers,
- fatigue, and exhaustion. This ability replaces rage.
- Become the Mask (Ex)
- At 7th level, a masquerade reveler retains a fragment
- of the potential of Faerie even when she is not using
- her masquerade ability. She may select up to 1
- evolution point worth of evolutions from the last mask
- she chose when she used her masquerade ability. The
- selected evolutions persist until the next time she uses
- masquerade.
- At 15th level, she may instead select up to 2 evolution
- points worth of evolutions to retain.
- This ability replaces trap sense and damage reduction.
- Elaborate Masks (Ex)
- At 11th level, a masquerade reveler gains a deeper
- connection to her masks. All of her masks increase
- from 4 to 6 evolution points of evolutions, and she
- may switch out one of her old masks for a new mask.
- This ability replaces greater rage.
- Avatar of a Thousand Masks (Ex)
- At 20th level, a masquerade reveler has fully
- embraced her connection to the world of Faerie. All of
- her masks increase to 8 evolution points of evolutions,
- and she may switch out one of her masks for a new
- mask 1/day as a standard action. Additionally, her
- type changes to fey and she gains DR 10/cold iron,
- even when she is not using her masquerade ability.
- This ability replaces mighty rage.
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