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- zombie:
- Armor:
- Leather:
- Head: '12'
- Chest: '10'
- Pants: '15'
- Boots: '13'
- Chainmail:
- Head: '21'
- Chest: '20'
- Pants: '23'
- Boots: '24'
- Gold:
- Head: '32'
- Chest: '30'
- Pants: '31'
- Boots: '33'
- Iron:
- Head: '41'
- Chest: '42'
- Pants: '44'
- Boots: '46'
- Diamond:
- Head: '52'
- Chest: '50'
- Pants: '54'
- Boots: '55'
- Health: 79 + (Level * 20) * (Level / 10.52)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- skeleton:
- Armor:
- Leather:
- Head: '12'
- Chest: '10'
- Pants: '15'
- Boots: '13'
- Chainmail:
- Head: '21'
- Chest: '20'
- Pants: '23'
- Boots: '24'
- Gold:
- Head: '32'
- Chest: '30'
- Pants: '31'
- Boots: '33'
- Iron:
- Head: '41'
- Chest: '42'
- Pants: '44'
- Boots: '46'
- Diamond:
- Head: '52'
- Chest: '50'
- Pants: '54'
- Boots: '55'
- Health: 28 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- wither:
- Health: 9 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- normal:
- Health: 9 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- bat:
- Health: 6 + ((Level / 2) + (Level / 10)) / 3
- Experience: 6 + ((Level / 2) + (Level / 10)) / 3
- blaze:
- Health: 15 + (Level * 10)
- Experience: 31 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- cavespider:
- Health: 20 + (Level * 20)
- Experience: 9 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- chicken:
- Health: 4 + ((Level / 2) + (Level / 10)) / 3
- Experience: 4 + ((Level / 2) + (Level / 10)) / 3
- cow:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- creeper:
- Health: 8 + (Level * 20)
- Experience: 18 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- enderdragon:
- Health: 925000
- Experience: 2560 + (Level * 10) + 201
- Damage:
- min: '750'
- max: '4800'
- formula: Random(max - min) + (max / min)
- enderman:
- Health: 40 + (Level / 2) + (Level / 10)
- Experience: 35 + (Level * 5) + 58
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- giant:
- Health: 80 + (Level / 2) + (Level / 10)
- Experience: 80 + (Level / 2) + (Level / 10)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- ghast:
- Health: 10 + (Level / 3) + (Level / 10)
- Experience: 12 + (Level * 5) + 65
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- horse:
- Health: 30 + ((Level / 2) + (Level / 10)) / 3
- Experience: 30 + ((Level / 2) + (Level / 10)) / 3
- irongolem:
- Health: 125 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- magmacube:
- big:
- Health: 25 + (Level * 20)
- Experience: 21 + (Level * 5) + 65
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- small:
- Health: (4 + (Level / 2) + (Level / 10)) / 2
- Experience: (4 + (Level / 2) + (Level / 10)) / 2
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- tiny:
- Health: (1 + (Level / 2) + (Level / 10)) / 3
- Experience: (1 + (Level / 2) + (Level / 10)) / 3
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- mooshroomcow:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- ocelot:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- pig:
- Health: 10 + ((Level / 2) + (Level / 5)) / 3
- Experience: 10 + ((Level / 2) + (Level / 5)) / 3
- pigzombie:
- Health: 28 + (Level * 20)
- Experience: 26 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- sheep:
- Health: 8 + ((Level / 2) + (Level / 10)) / 3
- Experience: 8 + ((Level / 2) + (Level / 10)) / 3
- silverfish:
- Health: 6 + (Level * 10)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- slime:
- big:
- Health: 25 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.45) * (Level / max + 4) + (Level / min)
- small:
- Health: (4 + (Level / 2) + (Level / 10)) / 2
- Experience: (4 + (Level / 2) + (Level / 10)) / 2
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.25) * (Level / max + 4) + (Level / min)
- tiny:
- Health: (1 + (Level / 2) + (Level / 10)) / 3
- Experience: (1 + (Level / 2) + (Level / 10)) / 3
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.05) * (Level / max + 4) + (Level / min)
- snowman:
- Health: 4 + (Level / 2) + (Level / 10)
- Experience: 4 + (Level / 2) + (Level / 10)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- spider:
- Health: 17 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- squid:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- villager:
- Health: 20 + ((Level / 2) + (Level / 10)) / 3
- Experience: 20 + ((Level / 2) + (Level / 10)) / 3
- witch:
- Health: 20 + (Level * 20)
- Experience: 20 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
- wither:
- Health: 650000
- Experience: 300 + (Level * 8) + 120
- Damage:
- min: '250'
- max: '3200'
- formula: Random(max - min) + (max / min)
- wolf:
- Health: 25 + (Level * 20)
- Experience: 22 + (Level * 5)
- Damage:
- min: '42'
- max: '48'
- formula: Random(max / min) * (Level * 1.35) * (Level / max + 4) + (Level / min)
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