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- public OnPlayerSpawn(playerid)
- {
- GetPVarInt(playerid,"houseid");
- SetPlayerPos (playerid, HouseInfo[playerid][p_X], HouseInfo[playerid][p_Y], HouseInfo[playerid][p_Z]);
- if(InHouse[playerid] != -1){
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid,0);
- InHouse[playerid] = -1;
- }
- if(SetSpawn[playerid] != -1){
- new houseid = SetSpawn[playerid];
- InHouse[playerid] = houseid;
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- }
- }
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