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- ;====================
- ; Handling related stuff
- ;====================
- SteerRate 3.000000 ; Rate at which steer angle approaches value from input
- SteerMod 0.400000 ;
- EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
- TopSpeed 43.000000 ; Car's theoretical top speed (not including friction...)
- DownForceMod 2.000000 ; Down force modifier when car on floor
- CoM 0.000000 0.000000 5.000000 ; Centre of mass relative to model centre
- Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
- ;====================
- ; Car Body details
- ;====================
- BODY { ; Start Body
- ModelNum 0 ; Model Number in above list
- Offset 0, 0, 0 ; Calculated in game
- Mass 1.800000
- Inertia 1000.000000 0.000000 0.000000
- 0.000000 1700.000000 0.000000
- 0.000000 0.000000 650.000000
- Gravity 2200 ; No longer used
- Hardness 0.000000
- Resistance 0.001000 ; Linear air esistance
- AngRes 0.001000 ; Angular air resistance
- ResMod 25.000000 ; Ang air resistnce scale when in air
- Grip 0.010000 ; Converts downforce to friction value
- StaticFriction 0.800000
- KineticFriction 0.400000
- } ; End Body
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