Gotolei

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Oct 4th, 2015
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  1. ;====================
  2. ; Handling related stuff
  3. ;====================
  4.  
  5. SteerRate 3.000000 ; Rate at which steer angle approaches value from input
  6. SteerMod 0.400000 ;
  7. EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
  8. TopSpeed 43.000000 ; Car's theoretical top speed (not including friction...)
  9. DownForceMod 2.000000 ; Down force modifier when car on floor
  10. CoM 0.000000 0.000000 5.000000 ; Centre of mass relative to model centre
  11. Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
  12.  
  13. ;====================
  14. ; Car Body details
  15. ;====================
  16.  
  17. BODY { ; Start Body
  18. ModelNum 0 ; Model Number in above list
  19. Offset 0, 0, 0 ; Calculated in game
  20. Mass 1.800000
  21. Inertia 1000.000000 0.000000 0.000000
  22. 0.000000 1700.000000 0.000000
  23. 0.000000 0.000000 650.000000
  24. Gravity 2200 ; No longer used
  25. Hardness 0.000000
  26. Resistance 0.001000 ; Linear air esistance
  27. AngRes 0.001000 ; Angular air resistance
  28. ResMod 25.000000 ; Ang air resistnce scale when in air
  29. Grip 0.010000 ; Converts downforce to friction value
  30. StaticFriction 0.800000
  31. KineticFriction 0.400000
  32. } ; End Body
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