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Feb 28th, 2016
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  1. 0.002 2016-02-28 00:45:37; Factorio 0.12.24 (Build 17689, win64)
  2. 0.004 Operating system: Windows 10
  3. 0.005 Program arguments: "Factorio.exe" "--start-server" "main.zip"
  4. 0.006 Read data path: E:/Program Files/Factorio/data
  5. 0.007 Write data path: C:/Users/Axel/AppData/Roaming/Factorio
  6. 0.009 Binaries path: E:/Program Files/Factorio/bin
  7. 0.025 Running in headless mode
  8. 0.029 Loading mod core 0.0.0 (data.lua)
  9. 0.033 Loading mod base 0.12.24 (data.lua)
  10. 0.418 Factorio initialised
  11. 0.420 Info Router.cpp:556: Router peerID(65535) shutting down.
  12. 0.425 Info Router.cpp:582: Router state -> Disconnected
  13. 0.426 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  14. 0.429 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  15. 0.432 Loading map C:/Users\Axel\AppData\Roaming\Factorio\saves\main.zip
  16. 0.471 Info Scenario.cpp:124: Map version 0.12.24-0
  17. 0.513 Info MultiplayerManager.cpp:280: 000002A60867E760, 0000000000000000
  18. 0.515 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  19. 0.517 Info Router.cpp:582: Router state -> Connected
  20. 0.518 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  21. 0.520 Hosting game at port 34197, peerID 0, session magic 1075
  22. 0.521 Info MultiplayerManager.cpp:302: 000002A60867E760, 000002A60867E760
  23. 0.523 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(465) changing state from(CreatingGame) to(InGame)
  24. 0.526 Info NetworkInputHandler.cpp:40: mapTick(465) networkTick(0) initialized NetworkInputHandler local peer(0).
  25. 0.647 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
  26. 0.649 Info MultiplayerManager.cpp:1065: networkTick(6) mapTick(465) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  27. 0.652 Info MultiplayerManager.cpp:1065: networkTick(6) mapTick(465) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  28. 60.593 Connection request from 204.111.90.157:34197
  29. 60.595 Info Router.cpp:647: NetworkTick(3603) replying to connectionRequest for address(204.111.90.157:34197).
  30. 60.694 Info Router.cpp:799: networkTick(3609) adding peer(1) address(204.111.90.157:34197) sending connectionAccept(true)
  31. 60.697 Info Router.cpp:670: networkTick(3609) sending connectionAccept to address(204.111.90.157:34197) connectionRequestID(62878) newPeerID(1)
  32. 60.701 Info Synchronizer.cpp:500: networkTick(3609) adding peer(1) success(true).
  33. 60.894 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
  34. 60.897 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  35. 60.901 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
  36. 60.903 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  37. 60.907 Info NetworkInputHandler.cpp:491: expectedMapTick(477) adding peer(1).
  38. 60.909 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
  39. 60.911 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  40. 60.916 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  41. 61.110 Info MultiplayerManager.cpp:1065: networkTick(3628) mapTick(478) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  42. 61.115 Info MultiplayerManager.cpp:928: networkTick(3628) mapTick(478) changing state from(InGame) to(InGameAligning)
  43. 61.118 Info MultiplayerManager.cpp:1691: networkTick(3628) mapTick(478) starting mapAlign
  44. 61.210 Info MultiplayerManager.cpp:1065: networkTick(3634) mapTick(478) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  45. 61.215 Info MultiplayerManager.cpp:1625: networkTick(3634) mapTick(478) sending mapAlignAction
  46. 61.310 Info MultiplayerManager.cpp:1301: networkTick(3640) mapTick(478) received MapAlignAction from peer(0), mapAlignTick(479) appliedTickClosuresCount(0)
  47. 61.314 Info MultiplayerManager.cpp:1707: networkTick(3641) mapTick(478) mapAlign finished targetTick(479) updating map and running the tasks ...
  48. 61.318 Info MultiplayerManager.cpp:1579: networkTick(3641) mapTick(478) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(479))
  49. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  50. )
  51. 61.324 Info MultiplayerManager.cpp:1726: maptick(479) crc before applying all ticks: -829538685
  52. 61.327 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(479) lastTickApplied(470) referenceMapTick(479) networkTick(3641)
  53. 61.331 Info MultiplayerManager.cpp:1734: maptick(479) crc after applying all ticks: -829538685
  54. 61.334 Info MultiplayerManager.cpp:928: networkTick(3641) mapTick(479) changing state from(InGameAligning) to(InGameAligned)
  55. 61.338 Info MultiplayerManager.cpp:928: networkTick(3641) mapTick(479) changing state from(InGameAligned) to(InGameSavingMap)
  56. 61.393 Info MultiplayerManager.cpp:928: networkTick(3646) mapTick(479) changing state from(InGameSavingMap) to(InGameSendingMap)
  57. 61.402 Info MultiplayerManager.cpp:1182: MapTick(479) Serving map(C) for peer(1) size(215971) crc(2014069115)
  58. 61.427 Info MultiplayerManager.cpp:1065: networkTick(3647) mapTick(479) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  59. 61.432 Info MultiplayerManager.cpp:1065: networkTick(3647) mapTick(479) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  60. 61.510 Info MultiplayerManager.cpp:1065: networkTick(3652) mapTick(479) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  61. 61.611 Info MultiplayerManager.cpp:1065: networkTick(3658) mapTick(479) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  62. 62.094 Info MultiplayerManager.cpp:1065: networkTick(3687) mapTick(479) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  63. 62.099 Canceling serving for peer 1
  64. 62.100 Info MultiplayerManager.cpp:928: networkTick(3687) mapTick(479) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  65. 62.144 Info MultiplayerManager.cpp:1065: networkTick(3690) mapTick(479) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  66. 62.194 Info MultiplayerManager.cpp:1065: networkTick(3693) mapTick(479) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  67. 62.198 Info MultiplayerManager.cpp:1253: networkTick(3693) mapTick(479) stopping mapAlign
  68. 62.200 Info MultiplayerManager.cpp:928: networkTick(3693) mapTick(479) changing state from(InGameWaitingForOthers) to(InGame)
  69. 62.204 Info MultiplayerManager.cpp:1579: networkTick(3693) mapTick(479) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  70. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  71. )
  72. 62.293 Info MultiplayerManager.cpp:1065: networkTick(3699) mapTick(485) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  73. 62.298 Info MultiplayerManager.cpp:1065: networkTick(3699) mapTick(485) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  74. 62.343 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
  75. 62.345 Info GameActionHandler.cpp:1940: MapTick(488) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
  76. 79.710 Connection request from 66.87.82.109:29667
  77. 79.711 Info Router.cpp:647: NetworkTick(4737) replying to connectionRequest for address(66.87.82.109:29667).
  78. 79.810 Info Router.cpp:799: networkTick(4743) adding peer(2) address(66.87.82.109:29667) sending connectionAccept(true)
  79. 79.813 Info Router.cpp:670: networkTick(4743) sending connectionAccept to address(66.87.82.109:29667) connectionRequestID(38636) newPeerID(2)
  80. 79.817 Info Synchronizer.cpp:500: networkTick(4743) adding peer(2) success(true).
  81. 80.093 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
  82. 80.095 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  83. 80.099 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
  84. 80.101 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  85. 80.106 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
  86. 80.108 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  87. 80.112 Info NetworkInputHandler.cpp:491: expectedMapTick(1527) adding peer(2).
  88. 80.114 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
  89. 80.116 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  90. 80.120 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
  91. 80.123 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  92. 80.127 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  93. 80.393 Info MultiplayerManager.cpp:1065: networkTick(4762) mapTick(1528) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  94. 80.398 Info MultiplayerManager.cpp:928: networkTick(4762) mapTick(1528) changing state from(InGame) to(InGameAligning)
  95. 80.401 Info MultiplayerManager.cpp:1691: networkTick(4762) mapTick(1528) starting mapAlign
  96. 80.493 Info MultiplayerManager.cpp:1065: networkTick(4768) mapTick(1528) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  97. 80.497 Info MultiplayerManager.cpp:1065: networkTick(4768) mapTick(1528) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  98. 80.501 Info MultiplayerManager.cpp:1625: networkTick(4768) mapTick(1528) sending mapAlignAction
  99. 80.610 Info MultiplayerManager.cpp:1301: networkTick(4774) mapTick(1528) received MapAlignAction from peer(0), mapAlignTick(1529) appliedTickClosuresCount(0)
  100. 80.614 Info MultiplayerManager.cpp:1301: networkTick(4774) mapTick(1528) received MapAlignAction from peer(1), mapAlignTick(1528) appliedTickClosuresCount(20)
  101. 80.619 Info MultiplayerManager.cpp:1707: networkTick(4775) mapTick(1528) mapAlign finished targetTick(1529) updating map and running the tasks ...
  102. 80.622 Info MultiplayerManager.cpp:1579: networkTick(4775) mapTick(1528) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1529))
  103. ((peerID(1) state(InGameAligning) mapAlignTick(1528))
  104. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  105. )
  106. 80.630 Info MultiplayerManager.cpp:1726: maptick(1529) crc before applying all ticks: 391436355
  107. 80.633 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1529) lastTickApplied(1520) referenceMapTick(1529) networkTick(4775)
  108. 80.637 Info MultiplayerManager.cpp:1734: maptick(1529) crc after applying all ticks: 391436355
  109. 80.639 Info MultiplayerManager.cpp:928: networkTick(4775) mapTick(1529) changing state from(InGameAligning) to(InGameAligned)
  110. 80.643 Info MultiplayerManager.cpp:928: networkTick(4775) mapTick(1529) changing state from(InGameAligned) to(InGameSavingMap)
  111. 80.693 Info MultiplayerManager.cpp:928: networkTick(4780) mapTick(1529) changing state from(InGameSavingMap) to(InGameSendingMap)
  112. 80.698 Info MultiplayerManager.cpp:1182: MapTick(1529) Serving map(C) for peer(2) size(249629) crc(-652827992)
  113. 80.727 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  114. 80.731 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  115. 80.735 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  116. 80.740 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  117. 80.827 Info MultiplayerManager.cpp:1065: networkTick(4786) mapTick(1529) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  118. 80.960 Info MultiplayerManager.cpp:1065: networkTick(4792) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  119. 81.927 Info MultiplayerManager.cpp:1065: networkTick(4837) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  120. 81.934 Canceling serving for peer 2
  121. 81.935 Info MultiplayerManager.cpp:928: networkTick(4837) mapTick(1529) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  122. 82.026 Info MultiplayerManager.cpp:1065: networkTick(4841) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  123. 82.060 Info MultiplayerManager.cpp:1065: networkTick(4843) mapTick(1529) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  124. 82.064 Info MultiplayerManager.cpp:1253: networkTick(4843) mapTick(1529) stopping mapAlign
  125. 82.067 Info MultiplayerManager.cpp:928: networkTick(4843) mapTick(1529) changing state from(InGameWaitingForOthers) to(InGame)
  126. 82.070 Info MultiplayerManager.cpp:1579: networkTick(4843) mapTick(1529) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  127. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  128. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  129. )
  130. 82.160 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  131. 82.165 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  132. 82.169 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  133. 82.193 Info NetworkInputHandler.cpp:570: assigning playerIndex(2) to peer(2)
  134. 82.195 Info GameActionHandler.cpp:1940: MapTick(1538) processed PlayerJoinGame peerID(2) playerIndex(2) mode(create)
  135. 264.919 Info MultiplayerManager.cpp:1451: Disconnect notification for peer (2)
  136. 264.921 Info MultiplayerManager.cpp:1015: networkTick(14577) mapTick(11256) removing peer(2) dropout(false)
  137. 264.925 Info MultiplayerManager.cpp:928: networkTick(14577) mapTick(11256) changing state from(InGame) to(InGameAligning)
  138. 264.929 Info MultiplayerManager.cpp:1691: networkTick(14577) mapTick(11256) starting mapAlign
  139. 264.932 Info MultiplayerManager.cpp:1605: networkTick(14577) mapTick(11256) adding mapAlignTask(RemovePlayerAlignTask)
  140. 265.019 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  141. 265.023 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  142. 265.027 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  143. 265.031 Info MultiplayerManager.cpp:1625: networkTick(14583) mapTick(11256) sending mapAlignAction
  144. 265.119 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(0), mapAlignTick(11257) appliedTickClosuresCount(0)
  145. 265.123 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(1), mapAlignTick(11257) appliedTickClosuresCount(25)
  146. 265.128 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(2), mapAlignTick(11258) appliedTickClosuresCount(23)
  147. 265.132 Info MultiplayerManager.cpp:1707: networkTick(14590) mapTick(11256) mapAlign finished targetTick(11258) updating map and running the tasks ...
  148. 265.136 Info MultiplayerManager.cpp:1579: networkTick(14590) mapTick(11256) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11257))
  149. ((peerID(1) state(InGameAligning) mapAlignTick(11257))
  150. ((peerID(2) state(InGameAligning) mapAlignTick(11258))
  151. )
  152. 265.145 Info MultiplayerManager.cpp:1726: maptick(11258) crc before applying all ticks: -18606810
  153. 265.147 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(11258) lastTickApplied(11249) referenceMapTick(11258) networkTick(14590)
  154. 265.151 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11250) inputActions((SetAutosortInventory) ) ) for peer(1)
  155. 265.155 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11250) inputActions((PlayerLeaveGame) ) ) for peer(2)
  156. 265.159 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11251) inputActions((SetAutosortInventory) ) ) for peer(1)
  157. 265.162 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11252) inputActions((SetAutosortInventory) ) ) for peer(1)
  158. 265.167 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11253) inputActions((SetAutosortInventory) ) ) for peer(1)
  159. 265.171 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11254) inputActions((SetAutosortInventory) ) ) for peer(1)
  160. 265.176 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11255) inputActions((SetAutosortInventory) ) ) for peer(1)
  161. 265.180 Info NetworkInputHandler.cpp:515: expectedMapTick(11258) removing peer(2) success(true).
  162. 265.183 Info GameActionHandler.cpp:1962: MapTick(11258) processed PlayerLeaveGame peerID(2) playerIndex(2)
  163. 265.186 Info MultiplayerManager.cpp:1734: maptick(11258) crc after applying all ticks: -1382989938
  164. 265.189 Info MultiplayerManager.cpp:928: networkTick(14590) mapTick(11258) changing state from(InGameAligning) to(InGameAligned)
  165. 265.252 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  166. 265.257 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  167. 265.261 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  168. 265.265 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  169. 265.269 Info NetworkInputHandler.cpp:491: expectedMapTick(11258) adding peer(2).
  170. 265.272 Info MultiplayerManager.cpp:928: networkTick(14596) mapTick(11258) changing state from(InGameAligned) to(InGameWaitingForOthers)
  171. 265.276 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  172. 265.402 Info MultiplayerManager.cpp:1065: networkTick(14602) mapTick(11258) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  173. 265.407 Info MultiplayerManager.cpp:1253: networkTick(14602) mapTick(11258) stopping mapAlign
  174. 265.409 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
  175. 265.412 Info MultiplayerManager.cpp:1781: networkTick(14602) mapTick(11258) finishing removing peer(2) hasPeer(true)
  176. 265.415 Info NetworkInputHandler.cpp:515: expectedMapTick(11258) removing peer(2) success(true).
  177. 265.418 Info Synchronizer.cpp:516: networkTick(14602) removing peer(2) success(true).
  178. 265.420 Info MultiplayerManager.cpp:928: networkTick(14602) mapTick(11258) changing state from(InGameWaitingForOthers) to(InGame)
  179. 265.424 Info MultiplayerManager.cpp:1579: networkTick(14602) mapTick(11258) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  180. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  181. )
  182. 265.431 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(14599) closedTick(true) ) requestsForHeartbeats((requestPeerID(1) requestNetworkTick(14595) ) (requestPeerID(1) requestNetworkTick(14596) ) ) ) from address(66.87.82.109:29667) peer(2) that no longer exists
  183. 265.502 Info MultiplayerManager.cpp:1065: networkTick(14608) mapTick(11264) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  184. 265.507 Info MultiplayerManager.cpp:1065: networkTick(14608) mapTick(11264) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  185. 300.534 Info MultiplayerManager.cpp:1579: networkTick(16707) mapTick(13358) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  186. ((peerID(1) state(InGame) mapAlignTick(-1))
  187. )
  188. 600.539 Info MultiplayerManager.cpp:1579: networkTick(34700) mapTick(31289) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  189. ((peerID(1) state(InGame) mapAlignTick(-1))
  190. )
  191. 735.033 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(100/600).
  192. 736.701 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(200/600).
  193. 738.367 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(300/600).
  194. 740.033 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(400/600).
  195. 741.700 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(500/600).
  196. 743.367 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(600/600).
  197. 743.383 Info Synchronizer.cpp:590: NetworkTick(42265) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
  198. 743.500 Info MultiplayerManager.cpp:1469: Peer dropout for peer (1) by peer (0) -- removing now
  199. 743.503 Info MultiplayerManager.cpp:1015: networkTick(42271) mapTick(38880) removing peer(1) dropout(true)
  200. 743.506 Info Synchronizer.cpp:516: networkTick(42271) removing peer(1) success(false).
  201. 743.508 Info MultiplayerManager.cpp:928: networkTick(42271) mapTick(38880) changing state from(InGame) to(InGameAligning)
  202. 743.512 Info MultiplayerManager.cpp:1691: networkTick(42271) mapTick(38880) starting mapAlign
  203. 743.514 Info MultiplayerManager.cpp:1605: networkTick(42271) mapTick(38880) adding mapAlignTask(RemovePlayerAlignTask)
  204. 743.600 Info MultiplayerManager.cpp:1065: networkTick(42277) mapTick(38880) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  205. 743.605 Info MultiplayerManager.cpp:1625: networkTick(42277) mapTick(38880) sending mapAlignAction
  206. 743.700 Info MultiplayerManager.cpp:1301: networkTick(42283) mapTick(38880) received MapAlignAction from peer(0), mapAlignTick(38881) appliedTickClosuresCount(0)
  207. 743.705 Info MultiplayerManager.cpp:1707: networkTick(42284) mapTick(38880) mapAlign finished targetTick(38881) updating map and running the tasks ...
  208. 743.710 Info MultiplayerManager.cpp:1579: networkTick(42284) mapTick(38880) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(38881))
  209. )
  210. 743.716 Info MultiplayerManager.cpp:1726: maptick(38881) crc before applying all ticks: -1360450060
  211. 743.719 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(38881) lastTickApplied(38872) referenceMapTick(38881) networkTick(42284)
  212. 743.724 Info MultiplayerManager.cpp:1734: maptick(38881) crc after applying all ticks: -1360450060
  213. 743.727 Info MultiplayerManager.cpp:928: networkTick(42284) mapTick(38881) changing state from(InGameAligning) to(InGameAligned)
  214. 743.816 Info MultiplayerManager.cpp:1065: networkTick(42290) mapTick(38881) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  215. 743.821 Info MultiplayerManager.cpp:928: networkTick(42290) mapTick(38881) changing state from(InGameAligned) to(InGameWaitingForOthers)
  216. 743.917 Info MultiplayerManager.cpp:1065: networkTick(42296) mapTick(38881) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  217. 743.923 Info MultiplayerManager.cpp:1253: networkTick(42296) mapTick(38881) stopping mapAlign
  218. 743.926 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
  219. 743.930 Info MultiplayerManager.cpp:1781: networkTick(42296) mapTick(38881) finishing removing peer(1) hasPeer(false)
  220. 743.933 Info MultiplayerManager.cpp:2068: NetworkTick(42296) MapTick(38881) disconnecting player(1) from the user.
  221. 743.937 Info NetworkInputHandler.cpp:515: expectedMapTick(38881) removing peer(1) success(true).
  222. 743.941 Info Synchronizer.cpp:516: networkTick(42296) removing peer(1) success(false).
  223. 743.943 Info MultiplayerManager.cpp:928: networkTick(42296) mapTick(38881) changing state from(InGameWaitingForOthers) to(InGame)
  224. 743.946 Info MultiplayerManager.cpp:1579: networkTick(42296) mapTick(38881) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  225. )
  226. 744.016 Info MultiplayerManager.cpp:1065: networkTick(42302) mapTick(38881) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  227. 900.543 Info MultiplayerManager.cpp:1579: networkTick(51694) mapTick(38881) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  228. )
  229. 1143.567 Connection request from 66.87.82.109:18361
  230. 1143.569 Info Router.cpp:647: NetworkTick(66276) replying to connectionRequest for address(66.87.82.109:18361).
  231. 1143.667 Info Router.cpp:799: networkTick(66282) adding peer(3) address(66.87.82.109:18361) sending connectionAccept(true)
  232. 1143.671 Info Router.cpp:670: networkTick(66282) sending connectionAccept to address(66.87.82.109:18361) connectionRequestID(27136) newPeerID(3)
  233. 1143.675 Info Synchronizer.cpp:500: networkTick(66282) adding peer(3) success(true).
  234. 1143.984 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
  235. 1143.987 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  236. 1143.991 Info MultiplayerManager.cpp:1407: Received peer info for peer(3) username(opiclops9).
  237. 1143.993 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
  238. 1143.997 Info NetworkInputHandler.cpp:491: expectedMapTick(38895) adding peer(3).
  239. 1144.000 Info MultiplayerManager.cpp:1407: Received peer info for peer(3) username(opiclops9).
  240. 1144.003 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
  241. 1144.007 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
  242. 1144.200 Info MultiplayerManager.cpp:1065: networkTick(66301) mapTick(38896) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  243. 1144.205 Info MultiplayerManager.cpp:928: networkTick(66301) mapTick(38896) changing state from(InGame) to(InGameAligning)
  244. 1144.209 Info MultiplayerManager.cpp:1691: networkTick(66301) mapTick(38896) starting mapAlign
  245. 1144.301 Info MultiplayerManager.cpp:1065: networkTick(66307) mapTick(38896) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  246. 1144.305 Info MultiplayerManager.cpp:1625: networkTick(66307) mapTick(38896) sending mapAlignAction
  247. 1144.401 Info MultiplayerManager.cpp:1301: networkTick(66313) mapTick(38896) received MapAlignAction from peer(0), mapAlignTick(38897) appliedTickClosuresCount(0)
  248. 1144.405 Info MultiplayerManager.cpp:1707: networkTick(66314) mapTick(38896) mapAlign finished targetTick(38897) updating map and running the tasks ...
  249. 1144.409 Info MultiplayerManager.cpp:1579: networkTick(66314) mapTick(38896) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(38897))
  250. ((peerID(3) state(ConnectedWaitingForMap) mapAlignTick(-1))
  251. )
  252. 1144.416 Info MultiplayerManager.cpp:1726: maptick(38897) crc before applying all ticks: 1554087664
  253. 1144.419 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(38897) lastTickApplied(38888) referenceMapTick(38897) networkTick(66314)
  254. 1144.423 Info MultiplayerManager.cpp:1734: maptick(38897) crc after applying all ticks: 1554087664
  255. 1144.425 Info MultiplayerManager.cpp:928: networkTick(66314) mapTick(38897) changing state from(InGameAligning) to(InGameAligned)
  256. 1144.430 Info MultiplayerManager.cpp:928: networkTick(66314) mapTick(38897) changing state from(InGameAligned) to(InGameSavingMap)
  257. 1144.517 Info MultiplayerManager.cpp:1065: networkTick(66320) mapTick(38897) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  258. 1144.523 Info MultiplayerManager.cpp:1065: networkTick(66320) mapTick(38897) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  259. 1144.550 Info MultiplayerManager.cpp:928: networkTick(66323) mapTick(38897) changing state from(InGameSavingMap) to(InGameSendingMap)
  260. 1144.564 Info MultiplayerManager.cpp:1182: MapTick(38897) Serving map(C) for peer(3) size(922269) crc(-1344184636)
  261. 1144.667 Info MultiplayerManager.cpp:1065: networkTick(66329) mapTick(38897) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  262. 1144.767 Info MultiplayerManager.cpp:1065: networkTick(66335) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  263. 1147.584 Info MultiplayerManager.cpp:1065: networkTick(66492) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  264. 1147.589 Canceling serving for peer 3
  265. 1147.590 Info MultiplayerManager.cpp:928: networkTick(66492) mapTick(38897) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  266. 1147.683 Info MultiplayerManager.cpp:1065: networkTick(66498) mapTick(38897) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  267. 1147.734 Info MultiplayerManager.cpp:1065: networkTick(66501) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  268. 1147.740 Info MultiplayerManager.cpp:1253: networkTick(66501) mapTick(38897) stopping mapAlign
  269. 1147.742 Info MultiplayerManager.cpp:928: networkTick(66501) mapTick(38897) changing state from(InGameWaitingForOthers) to(InGame)
  270. 1147.746 Info MultiplayerManager.cpp:1579: networkTick(66501) mapTick(38897) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  271. ((peerID(3) state(InGameWaitingForOthers) mapAlignTick(-1))
  272. )
  273. 1147.833 Info MultiplayerManager.cpp:1065: networkTick(66507) mapTick(38903) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  274. 1147.837 Info MultiplayerManager.cpp:1065: networkTick(66507) mapTick(38903) received stateChanged peerID(3) oldState(InGameWaitingForOthers) newState(InGame)
  275. 1147.867 Info NetworkInputHandler.cpp:570: assigning playerIndex(2) to peer(3)
  276. 1147.869 Info GameActionHandler.cpp:1940: MapTick(38906) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect)
  277. 1200.548 Info MultiplayerManager.cpp:1579: networkTick(69642) mapTick(42036) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  278. ((peerID(3) state(InGame) mapAlignTick(-1))
  279. )
  280. 1500.553 Info MultiplayerManager.cpp:1579: networkTick(86920) mapTick(59324) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  281. ((peerID(3) state(InGame) mapAlignTick(-1))
  282. )
  283. 1543.501 Info Synchronizer.cpp:444: NetworkTick(89027) peer(3) drop detection state(100/600).
  284. 1676.480 Info Synchronizer.cpp:444: NetworkTick(95726) peer(3) drop detection state(100/600).
  285. 1676.979 Info Synchronizer.cpp:444: NetworkTick(95727) peer(3) drop detection state(100/600).
  286. 1688.996 Info Synchronizer.cpp:444: NetworkTick(95764) peer(3) drop detection state(100/600).
  287. 1690.662 Info Synchronizer.cpp:444: NetworkTick(95764) peer(3) drop detection state(200/600).
  288. 1800.557 Info MultiplayerManager.cpp:1579: networkTick(100581) mapTick(73100) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  289. ((peerID(3) state(InGame) mapAlignTick(-1))
  290. )
  291. 1990.067 Info Synchronizer.cpp:444: NetworkTick(107942) peer(3) drop detection state(100/600).
  292. 2004.450 Info MultiplayerManager.cpp:1451: Disconnect notification for peer (3)
  293. 2004.453 Info MultiplayerManager.cpp:1015: networkTick(108467) mapTick(81095) removing peer(3) dropout(false)
  294. 2004.456 Info MultiplayerManager.cpp:928: networkTick(108467) mapTick(81095) changing state from(InGame) to(InGameAligning)
  295. 2004.461 Info MultiplayerManager.cpp:1691: networkTick(108467) mapTick(81095) starting mapAlign
  296. 2004.464 Info MultiplayerManager.cpp:1605: networkTick(108467) mapTick(81095) adding mapAlignTask(RemovePlayerAlignTask)
  297. 2004.550 Info MultiplayerManager.cpp:1065: networkTick(108473) mapTick(81095) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  298. 2004.555 Info MultiplayerManager.cpp:1065: networkTick(108473) mapTick(81095) received stateChanged peerID(3) oldState(InGame) newState(InGameAligning)
  299. 2004.559 Info MultiplayerManager.cpp:1625: networkTick(108473) mapTick(81095) sending mapAlignAction
  300. 2004.649 Info MultiplayerManager.cpp:1301: networkTick(108479) mapTick(81095) received MapAlignAction from peer(0), mapAlignTick(81096) appliedTickClosuresCount(0)
  301. 2004.655 Info MultiplayerManager.cpp:1301: networkTick(108479) mapTick(81095) received MapAlignAction from peer(3), mapAlignTick(81097) appliedTickClosuresCount(16)
  302. 2004.659 Info MultiplayerManager.cpp:1707: networkTick(108480) mapTick(81095) mapAlign finished targetTick(81097) updating map and running the tasks ...
  303. 2004.664 Info MultiplayerManager.cpp:1579: networkTick(108480) mapTick(81095) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(81096))
  304. ((peerID(3) state(InGameAligning) mapAlignTick(81097))
  305. )
  306. 2004.673 Info MultiplayerManager.cpp:1726: maptick(81097) crc before applying all ticks: 911454728
  307. 2004.675 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(81097) lastTickApplied(81088) referenceMapTick(81097) networkTick(108480)
  308. 2004.684 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(81090) inputActions((PlayerLeaveGame) ) ) for peer(3)
  309. 2004.689 Info NetworkInputHandler.cpp:515: expectedMapTick(81097) removing peer(3) success(true).
  310. 2004.692 Info GameActionHandler.cpp:1962: MapTick(81097) processed PlayerLeaveGame peerID(3) playerIndex(2)
  311. 2004.695 Info MultiplayerManager.cpp:1734: maptick(81097) crc after applying all ticks: -424145415
  312. 2004.701 Info MultiplayerManager.cpp:928: networkTick(108480) mapTick(81097) changing state from(InGameAligning) to(InGameAligned)
  313. 2004.768 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  314. 2004.773 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(3) oldState(InGameAligning) newState(InGameAligned)
  315. 2004.777 Info NetworkInputHandler.cpp:491: expectedMapTick(81097) adding peer(3).
  316. 2004.779 Info MultiplayerManager.cpp:928: networkTick(108486) mapTick(81097) changing state from(InGameAligned) to(InGameWaitingForOthers)
  317. 2004.785 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(3) oldState(InGameAligned) newState(InGameWaitingForOthers)
  318. 2004.867 Info MultiplayerManager.cpp:1065: networkTick(108492) mapTick(81097) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  319. 2004.875 Info MultiplayerManager.cpp:1253: networkTick(108492) mapTick(81097) stopping mapAlign
  320. 2004.878 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
  321. 2004.881 Info MultiplayerManager.cpp:1781: networkTick(108492) mapTick(81097) finishing removing peer(3) hasPeer(true)
  322. 2004.885 Info NetworkInputHandler.cpp:515: expectedMapTick(81097) removing peer(3) success(true).
  323. 2004.888 Info Synchronizer.cpp:516: networkTick(108492) removing peer(3) success(true).
  324. 2004.891 Info MultiplayerManager.cpp:928: networkTick(108492) mapTick(81097) changing state from(InGameWaitingForOthers) to(InGame)
  325. 2004.895 Info MultiplayerManager.cpp:1579: networkTick(108492) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  326. )
  327. 2004.904 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(108490) closedTick(true) ) requestsForHeartbeats() ) from address(66.87.82.109:18361) peer(3) that no longer exists
  328. 2004.910 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(108489) closedTick(true) ) requestsForHeartbeats((requestPeerID(0) requestNetworkTick(108486) ) ) ) from address(66.87.82.109:18361) peer(3) that no longer exists
  329. 2004.966 Info MultiplayerManager.cpp:1065: networkTick(108498) mapTick(81097) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  330. 2100.563 Info MultiplayerManager.cpp:1579: networkTick(114234) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  331. )
  332. 2400.567 Info MultiplayerManager.cpp:1579: networkTick(132235) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  333. )
  334. 2700.571 Info MultiplayerManager.cpp:1579: networkTick(150236) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  335. )
  336. 3000.580 Info MultiplayerManager.cpp:1579: networkTick(168237) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  337. )
  338. 3300.598 Info MultiplayerManager.cpp:1579: networkTick(186238) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  339. )
  340. 3600.605 Info MultiplayerManager.cpp:1579: networkTick(204239) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  341. )
  342. 3900.607 Info MultiplayerManager.cpp:1579: networkTick(222240) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  343. )
  344. 4200.622 Info MultiplayerManager.cpp:1579: networkTick(240241) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  345. )
  346. 4500.616 Info MultiplayerManager.cpp:1579: networkTick(258242) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  347. )
  348. 4800.620 Info MultiplayerManager.cpp:1579: networkTick(276243) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  349. )
  350. 5100.629 Info MultiplayerManager.cpp:1579: networkTick(294244) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  351. )
  352. 5400.633 Info MultiplayerManager.cpp:1579: networkTick(312245) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  353. )
  354. 5700.641 Info MultiplayerManager.cpp:1579: networkTick(330246) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  355. )
  356. 6000.640 Info MultiplayerManager.cpp:1579: networkTick(348247) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  357. )
  358. 6300.648 Info MultiplayerManager.cpp:1579: networkTick(366248) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  359. )
  360. 6600.649 Info MultiplayerManager.cpp:1579: networkTick(384249) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  361. )
  362. 6900.654 Info MultiplayerManager.cpp:1579: networkTick(402250) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  363. )
  364. 7200.658 Info MultiplayerManager.cpp:1579: networkTick(420251) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  365. )
  366. 7500.666 Info MultiplayerManager.cpp:1579: networkTick(438252) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  367. )
  368. 7800.668 Info MultiplayerManager.cpp:1579: networkTick(456253) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  369. )
  370. 8100.695 Info MultiplayerManager.cpp:1579: networkTick(474254) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  371. )
  372. 8400.696 Info MultiplayerManager.cpp:1579: networkTick(492255) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  373. )
  374. 8700.700 Info MultiplayerManager.cpp:1579: networkTick(510256) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  375. )
  376. 9000.704 Info MultiplayerManager.cpp:1579: networkTick(528257) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  377. )
  378. 9300.711 Info MultiplayerManager.cpp:1579: networkTick(546258) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  379. )
  380. 9600.712 Info MultiplayerManager.cpp:1579: networkTick(564259) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  381. )
  382. 9900.715 Info MultiplayerManager.cpp:1579: networkTick(582260) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  383. )
  384. 10200.722 Info MultiplayerManager.cpp:1579: networkTick(600261) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  385. )
  386. 10500.727 Info MultiplayerManager.cpp:1579: networkTick(618262) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
  387. )
  388. 10744.153 Received SIGINT, shutting down
  389. 10744.344 Warning NetworkInputHandler.cpp:723: mapTick(81097) networkTick(632869) disconnecting from player but already disconnected.
  390. 10744.378 Info MultiplayerManager.cpp:132: NetworkTick(632869) disconnecting multiplayer connection.
  391. 10744.381 Info NetworkInputHandler.cpp:59: expectedMapTick(81097) sending PlayerLeaveGame
  392. 10744.407 Info MultiplayerManager.cpp:159: NetworkTick(632869) quitting multiplayer connection.
  393. 10744.409 Info MultiplayerManager.cpp:928: networkTick(632869) mapTick(-1) changing state from(InGame) to(Disconnected)
  394. 10744.424 Info Router.cpp:556: Router peerID(0) shutting down.
  395. 10744.426 Info WindowsUDPSocket.cpp:160: Socket closed
  396. 10744.427 Info Router.cpp:582: Router state -> Disconnected
  397. 10744.429 Goodbye
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