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- 0.002 2016-02-28 00:45:37; Factorio 0.12.24 (Build 17689, win64)
- 0.004 Operating system: Windows 10
- 0.005 Program arguments: "Factorio.exe" "--start-server" "main.zip"
- 0.006 Read data path: E:/Program Files/Factorio/data
- 0.007 Write data path: C:/Users/Axel/AppData/Roaming/Factorio
- 0.009 Binaries path: E:/Program Files/Factorio/bin
- 0.025 Running in headless mode
- 0.029 Loading mod core 0.0.0 (data.lua)
- 0.033 Loading mod base 0.12.24 (data.lua)
- 0.418 Factorio initialised
- 0.420 Info Router.cpp:556: Router peerID(65535) shutting down.
- 0.425 Info Router.cpp:582: Router state -> Disconnected
- 0.426 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.429 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.432 Loading map C:/Users\Axel\AppData\Roaming\Factorio\saves\main.zip
- 0.471 Info Scenario.cpp:124: Map version 0.12.24-0
- 0.513 Info MultiplayerManager.cpp:280: 000002A60867E760, 0000000000000000
- 0.515 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 0.517 Info Router.cpp:582: Router state -> Connected
- 0.518 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.520 Hosting game at port 34197, peerID 0, session magic 1075
- 0.521 Info MultiplayerManager.cpp:302: 000002A60867E760, 000002A60867E760
- 0.523 Info MultiplayerManager.cpp:928: networkTick(0) mapTick(465) changing state from(CreatingGame) to(InGame)
- 0.526 Info NetworkInputHandler.cpp:40: mapTick(465) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.647 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
- 0.649 Info MultiplayerManager.cpp:1065: networkTick(6) mapTick(465) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.652 Info MultiplayerManager.cpp:1065: networkTick(6) mapTick(465) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 60.593 Connection request from 204.111.90.157:34197
- 60.595 Info Router.cpp:647: NetworkTick(3603) replying to connectionRequest for address(204.111.90.157:34197).
- 60.694 Info Router.cpp:799: networkTick(3609) adding peer(1) address(204.111.90.157:34197) sending connectionAccept(true)
- 60.697 Info Router.cpp:670: networkTick(3609) sending connectionAccept to address(204.111.90.157:34197) connectionRequestID(62878) newPeerID(1)
- 60.701 Info Synchronizer.cpp:500: networkTick(3609) adding peer(1) success(true).
- 60.894 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
- 60.897 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 60.901 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
- 60.903 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 60.907 Info NetworkInputHandler.cpp:491: expectedMapTick(477) adding peer(1).
- 60.909 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
- 60.911 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 60.916 Info MultiplayerManager.cpp:1065: networkTick(3615) mapTick(477) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 61.110 Info MultiplayerManager.cpp:1065: networkTick(3628) mapTick(478) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 61.115 Info MultiplayerManager.cpp:928: networkTick(3628) mapTick(478) changing state from(InGame) to(InGameAligning)
- 61.118 Info MultiplayerManager.cpp:1691: networkTick(3628) mapTick(478) starting mapAlign
- 61.210 Info MultiplayerManager.cpp:1065: networkTick(3634) mapTick(478) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 61.215 Info MultiplayerManager.cpp:1625: networkTick(3634) mapTick(478) sending mapAlignAction
- 61.310 Info MultiplayerManager.cpp:1301: networkTick(3640) mapTick(478) received MapAlignAction from peer(0), mapAlignTick(479) appliedTickClosuresCount(0)
- 61.314 Info MultiplayerManager.cpp:1707: networkTick(3641) mapTick(478) mapAlign finished targetTick(479) updating map and running the tasks ...
- 61.318 Info MultiplayerManager.cpp:1579: networkTick(3641) mapTick(478) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(479))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 61.324 Info MultiplayerManager.cpp:1726: maptick(479) crc before applying all ticks: -829538685
- 61.327 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(479) lastTickApplied(470) referenceMapTick(479) networkTick(3641)
- 61.331 Info MultiplayerManager.cpp:1734: maptick(479) crc after applying all ticks: -829538685
- 61.334 Info MultiplayerManager.cpp:928: networkTick(3641) mapTick(479) changing state from(InGameAligning) to(InGameAligned)
- 61.338 Info MultiplayerManager.cpp:928: networkTick(3641) mapTick(479) changing state from(InGameAligned) to(InGameSavingMap)
- 61.393 Info MultiplayerManager.cpp:928: networkTick(3646) mapTick(479) changing state from(InGameSavingMap) to(InGameSendingMap)
- 61.402 Info MultiplayerManager.cpp:1182: MapTick(479) Serving map(C) for peer(1) size(215971) crc(2014069115)
- 61.427 Info MultiplayerManager.cpp:1065: networkTick(3647) mapTick(479) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 61.432 Info MultiplayerManager.cpp:1065: networkTick(3647) mapTick(479) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 61.510 Info MultiplayerManager.cpp:1065: networkTick(3652) mapTick(479) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 61.611 Info MultiplayerManager.cpp:1065: networkTick(3658) mapTick(479) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 62.094 Info MultiplayerManager.cpp:1065: networkTick(3687) mapTick(479) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 62.099 Canceling serving for peer 1
- 62.100 Info MultiplayerManager.cpp:928: networkTick(3687) mapTick(479) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 62.144 Info MultiplayerManager.cpp:1065: networkTick(3690) mapTick(479) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 62.194 Info MultiplayerManager.cpp:1065: networkTick(3693) mapTick(479) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 62.198 Info MultiplayerManager.cpp:1253: networkTick(3693) mapTick(479) stopping mapAlign
- 62.200 Info MultiplayerManager.cpp:928: networkTick(3693) mapTick(479) changing state from(InGameWaitingForOthers) to(InGame)
- 62.204 Info MultiplayerManager.cpp:1579: networkTick(3693) mapTick(479) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 62.293 Info MultiplayerManager.cpp:1065: networkTick(3699) mapTick(485) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 62.298 Info MultiplayerManager.cpp:1065: networkTick(3699) mapTick(485) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 62.343 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
- 62.345 Info GameActionHandler.cpp:1940: MapTick(488) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
- 79.710 Connection request from 66.87.82.109:29667
- 79.711 Info Router.cpp:647: NetworkTick(4737) replying to connectionRequest for address(66.87.82.109:29667).
- 79.810 Info Router.cpp:799: networkTick(4743) adding peer(2) address(66.87.82.109:29667) sending connectionAccept(true)
- 79.813 Info Router.cpp:670: networkTick(4743) sending connectionAccept to address(66.87.82.109:29667) connectionRequestID(38636) newPeerID(2)
- 79.817 Info Synchronizer.cpp:500: networkTick(4743) adding peer(2) success(true).
- 80.093 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
- 80.095 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 80.099 Info MultiplayerManager.cpp:1407: Received peer info for peer(1) username(Boa52).
- 80.101 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 80.106 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
- 80.108 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 80.112 Info NetworkInputHandler.cpp:491: expectedMapTick(1527) adding peer(2).
- 80.114 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
- 80.116 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 80.120 Info MultiplayerManager.cpp:1407: Received peer info for peer(2) username(opiclops9).
- 80.123 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 80.127 Info MultiplayerManager.cpp:1065: networkTick(4749) mapTick(1527) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 80.393 Info MultiplayerManager.cpp:1065: networkTick(4762) mapTick(1528) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 80.398 Info MultiplayerManager.cpp:928: networkTick(4762) mapTick(1528) changing state from(InGame) to(InGameAligning)
- 80.401 Info MultiplayerManager.cpp:1691: networkTick(4762) mapTick(1528) starting mapAlign
- 80.493 Info MultiplayerManager.cpp:1065: networkTick(4768) mapTick(1528) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 80.497 Info MultiplayerManager.cpp:1065: networkTick(4768) mapTick(1528) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 80.501 Info MultiplayerManager.cpp:1625: networkTick(4768) mapTick(1528) sending mapAlignAction
- 80.610 Info MultiplayerManager.cpp:1301: networkTick(4774) mapTick(1528) received MapAlignAction from peer(0), mapAlignTick(1529) appliedTickClosuresCount(0)
- 80.614 Info MultiplayerManager.cpp:1301: networkTick(4774) mapTick(1528) received MapAlignAction from peer(1), mapAlignTick(1528) appliedTickClosuresCount(20)
- 80.619 Info MultiplayerManager.cpp:1707: networkTick(4775) mapTick(1528) mapAlign finished targetTick(1529) updating map and running the tasks ...
- 80.622 Info MultiplayerManager.cpp:1579: networkTick(4775) mapTick(1528) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1529))
- ((peerID(1) state(InGameAligning) mapAlignTick(1528))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 80.630 Info MultiplayerManager.cpp:1726: maptick(1529) crc before applying all ticks: 391436355
- 80.633 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(1529) lastTickApplied(1520) referenceMapTick(1529) networkTick(4775)
- 80.637 Info MultiplayerManager.cpp:1734: maptick(1529) crc after applying all ticks: 391436355
- 80.639 Info MultiplayerManager.cpp:928: networkTick(4775) mapTick(1529) changing state from(InGameAligning) to(InGameAligned)
- 80.643 Info MultiplayerManager.cpp:928: networkTick(4775) mapTick(1529) changing state from(InGameAligned) to(InGameSavingMap)
- 80.693 Info MultiplayerManager.cpp:928: networkTick(4780) mapTick(1529) changing state from(InGameSavingMap) to(InGameSendingMap)
- 80.698 Info MultiplayerManager.cpp:1182: MapTick(1529) Serving map(C) for peer(2) size(249629) crc(-652827992)
- 80.727 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 80.731 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 80.735 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 80.740 Info MultiplayerManager.cpp:1065: networkTick(4781) mapTick(1529) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 80.827 Info MultiplayerManager.cpp:1065: networkTick(4786) mapTick(1529) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 80.960 Info MultiplayerManager.cpp:1065: networkTick(4792) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 81.927 Info MultiplayerManager.cpp:1065: networkTick(4837) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 81.934 Canceling serving for peer 2
- 81.935 Info MultiplayerManager.cpp:928: networkTick(4837) mapTick(1529) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 82.026 Info MultiplayerManager.cpp:1065: networkTick(4841) mapTick(1529) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 82.060 Info MultiplayerManager.cpp:1065: networkTick(4843) mapTick(1529) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 82.064 Info MultiplayerManager.cpp:1253: networkTick(4843) mapTick(1529) stopping mapAlign
- 82.067 Info MultiplayerManager.cpp:928: networkTick(4843) mapTick(1529) changing state from(InGameWaitingForOthers) to(InGame)
- 82.070 Info MultiplayerManager.cpp:1579: networkTick(4843) mapTick(1529) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 82.160 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 82.165 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 82.169 Info MultiplayerManager.cpp:1065: networkTick(4849) mapTick(1535) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 82.193 Info NetworkInputHandler.cpp:570: assigning playerIndex(2) to peer(2)
- 82.195 Info GameActionHandler.cpp:1940: MapTick(1538) processed PlayerJoinGame peerID(2) playerIndex(2) mode(create)
- 264.919 Info MultiplayerManager.cpp:1451: Disconnect notification for peer (2)
- 264.921 Info MultiplayerManager.cpp:1015: networkTick(14577) mapTick(11256) removing peer(2) dropout(false)
- 264.925 Info MultiplayerManager.cpp:928: networkTick(14577) mapTick(11256) changing state from(InGame) to(InGameAligning)
- 264.929 Info MultiplayerManager.cpp:1691: networkTick(14577) mapTick(11256) starting mapAlign
- 264.932 Info MultiplayerManager.cpp:1605: networkTick(14577) mapTick(11256) adding mapAlignTask(RemovePlayerAlignTask)
- 265.019 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 265.023 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 265.027 Info MultiplayerManager.cpp:1065: networkTick(14583) mapTick(11256) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 265.031 Info MultiplayerManager.cpp:1625: networkTick(14583) mapTick(11256) sending mapAlignAction
- 265.119 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(0), mapAlignTick(11257) appliedTickClosuresCount(0)
- 265.123 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(1), mapAlignTick(11257) appliedTickClosuresCount(25)
- 265.128 Info MultiplayerManager.cpp:1301: networkTick(14589) mapTick(11256) received MapAlignAction from peer(2), mapAlignTick(11258) appliedTickClosuresCount(23)
- 265.132 Info MultiplayerManager.cpp:1707: networkTick(14590) mapTick(11256) mapAlign finished targetTick(11258) updating map and running the tasks ...
- 265.136 Info MultiplayerManager.cpp:1579: networkTick(14590) mapTick(11256) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11257))
- ((peerID(1) state(InGameAligning) mapAlignTick(11257))
- ((peerID(2) state(InGameAligning) mapAlignTick(11258))
- )
- 265.145 Info MultiplayerManager.cpp:1726: maptick(11258) crc before applying all ticks: -18606810
- 265.147 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(11258) lastTickApplied(11249) referenceMapTick(11258) networkTick(14590)
- 265.151 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11250) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.155 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11250) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 265.159 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11251) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.162 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11252) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.167 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11253) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.171 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11254) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.176 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(11255) inputActions((SetAutosortInventory) ) ) for peer(1)
- 265.180 Info NetworkInputHandler.cpp:515: expectedMapTick(11258) removing peer(2) success(true).
- 265.183 Info GameActionHandler.cpp:1962: MapTick(11258) processed PlayerLeaveGame peerID(2) playerIndex(2)
- 265.186 Info MultiplayerManager.cpp:1734: maptick(11258) crc after applying all ticks: -1382989938
- 265.189 Info MultiplayerManager.cpp:928: networkTick(14590) mapTick(11258) changing state from(InGameAligning) to(InGameAligned)
- 265.252 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 265.257 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 265.261 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 265.265 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 265.269 Info NetworkInputHandler.cpp:491: expectedMapTick(11258) adding peer(2).
- 265.272 Info MultiplayerManager.cpp:928: networkTick(14596) mapTick(11258) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 265.276 Info MultiplayerManager.cpp:1065: networkTick(14596) mapTick(11258) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 265.402 Info MultiplayerManager.cpp:1065: networkTick(14602) mapTick(11258) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 265.407 Info MultiplayerManager.cpp:1253: networkTick(14602) mapTick(11258) stopping mapAlign
- 265.409 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
- 265.412 Info MultiplayerManager.cpp:1781: networkTick(14602) mapTick(11258) finishing removing peer(2) hasPeer(true)
- 265.415 Info NetworkInputHandler.cpp:515: expectedMapTick(11258) removing peer(2) success(true).
- 265.418 Info Synchronizer.cpp:516: networkTick(14602) removing peer(2) success(true).
- 265.420 Info MultiplayerManager.cpp:928: networkTick(14602) mapTick(11258) changing state from(InGameWaitingForOthers) to(InGame)
- 265.424 Info MultiplayerManager.cpp:1579: networkTick(14602) mapTick(11258) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 265.431 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(14599) closedTick(true) ) requestsForHeartbeats((requestPeerID(1) requestNetworkTick(14595) ) (requestPeerID(1) requestNetworkTick(14596) ) ) ) from address(66.87.82.109:29667) peer(2) that no longer exists
- 265.502 Info MultiplayerManager.cpp:1065: networkTick(14608) mapTick(11264) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 265.507 Info MultiplayerManager.cpp:1065: networkTick(14608) mapTick(11264) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 300.534 Info MultiplayerManager.cpp:1579: networkTick(16707) mapTick(13358) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(1) state(InGame) mapAlignTick(-1))
- )
- 600.539 Info MultiplayerManager.cpp:1579: networkTick(34700) mapTick(31289) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(1) state(InGame) mapAlignTick(-1))
- )
- 735.033 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(100/600).
- 736.701 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(200/600).
- 738.367 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(300/600).
- 740.033 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(400/600).
- 741.700 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(500/600).
- 743.367 Info Synchronizer.cpp:444: NetworkTick(42265) peer(1) drop detection state(600/600).
- 743.383 Info Synchronizer.cpp:590: NetworkTick(42265) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
- 743.500 Info MultiplayerManager.cpp:1469: Peer dropout for peer (1) by peer (0) -- removing now
- 743.503 Info MultiplayerManager.cpp:1015: networkTick(42271) mapTick(38880) removing peer(1) dropout(true)
- 743.506 Info Synchronizer.cpp:516: networkTick(42271) removing peer(1) success(false).
- 743.508 Info MultiplayerManager.cpp:928: networkTick(42271) mapTick(38880) changing state from(InGame) to(InGameAligning)
- 743.512 Info MultiplayerManager.cpp:1691: networkTick(42271) mapTick(38880) starting mapAlign
- 743.514 Info MultiplayerManager.cpp:1605: networkTick(42271) mapTick(38880) adding mapAlignTask(RemovePlayerAlignTask)
- 743.600 Info MultiplayerManager.cpp:1065: networkTick(42277) mapTick(38880) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 743.605 Info MultiplayerManager.cpp:1625: networkTick(42277) mapTick(38880) sending mapAlignAction
- 743.700 Info MultiplayerManager.cpp:1301: networkTick(42283) mapTick(38880) received MapAlignAction from peer(0), mapAlignTick(38881) appliedTickClosuresCount(0)
- 743.705 Info MultiplayerManager.cpp:1707: networkTick(42284) mapTick(38880) mapAlign finished targetTick(38881) updating map and running the tasks ...
- 743.710 Info MultiplayerManager.cpp:1579: networkTick(42284) mapTick(38880) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(38881))
- )
- 743.716 Info MultiplayerManager.cpp:1726: maptick(38881) crc before applying all ticks: -1360450060
- 743.719 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(38881) lastTickApplied(38872) referenceMapTick(38881) networkTick(42284)
- 743.724 Info MultiplayerManager.cpp:1734: maptick(38881) crc after applying all ticks: -1360450060
- 743.727 Info MultiplayerManager.cpp:928: networkTick(42284) mapTick(38881) changing state from(InGameAligning) to(InGameAligned)
- 743.816 Info MultiplayerManager.cpp:1065: networkTick(42290) mapTick(38881) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 743.821 Info MultiplayerManager.cpp:928: networkTick(42290) mapTick(38881) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 743.917 Info MultiplayerManager.cpp:1065: networkTick(42296) mapTick(38881) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 743.923 Info MultiplayerManager.cpp:1253: networkTick(42296) mapTick(38881) stopping mapAlign
- 743.926 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
- 743.930 Info MultiplayerManager.cpp:1781: networkTick(42296) mapTick(38881) finishing removing peer(1) hasPeer(false)
- 743.933 Info MultiplayerManager.cpp:2068: NetworkTick(42296) MapTick(38881) disconnecting player(1) from the user.
- 743.937 Info NetworkInputHandler.cpp:515: expectedMapTick(38881) removing peer(1) success(true).
- 743.941 Info Synchronizer.cpp:516: networkTick(42296) removing peer(1) success(false).
- 743.943 Info MultiplayerManager.cpp:928: networkTick(42296) mapTick(38881) changing state from(InGameWaitingForOthers) to(InGame)
- 743.946 Info MultiplayerManager.cpp:1579: networkTick(42296) mapTick(38881) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 744.016 Info MultiplayerManager.cpp:1065: networkTick(42302) mapTick(38881) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 900.543 Info MultiplayerManager.cpp:1579: networkTick(51694) mapTick(38881) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 1143.567 Connection request from 66.87.82.109:18361
- 1143.569 Info Router.cpp:647: NetworkTick(66276) replying to connectionRequest for address(66.87.82.109:18361).
- 1143.667 Info Router.cpp:799: networkTick(66282) adding peer(3) address(66.87.82.109:18361) sending connectionAccept(true)
- 1143.671 Info Router.cpp:670: networkTick(66282) sending connectionAccept to address(66.87.82.109:18361) connectionRequestID(27136) newPeerID(3)
- 1143.675 Info Synchronizer.cpp:500: networkTick(66282) adding peer(3) success(true).
- 1143.984 Info MultiplayerManager.cpp:1407: Received peer info for peer(0) username(<server>).
- 1143.987 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 1143.991 Info MultiplayerManager.cpp:1407: Received peer info for peer(3) username(opiclops9).
- 1143.993 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
- 1143.997 Info NetworkInputHandler.cpp:491: expectedMapTick(38895) adding peer(3).
- 1144.000 Info MultiplayerManager.cpp:1407: Received peer info for peer(3) username(opiclops9).
- 1144.003 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
- 1144.007 Info MultiplayerManager.cpp:1065: networkTick(66288) mapTick(38895) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
- 1144.200 Info MultiplayerManager.cpp:1065: networkTick(66301) mapTick(38896) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 1144.205 Info MultiplayerManager.cpp:928: networkTick(66301) mapTick(38896) changing state from(InGame) to(InGameAligning)
- 1144.209 Info MultiplayerManager.cpp:1691: networkTick(66301) mapTick(38896) starting mapAlign
- 1144.301 Info MultiplayerManager.cpp:1065: networkTick(66307) mapTick(38896) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 1144.305 Info MultiplayerManager.cpp:1625: networkTick(66307) mapTick(38896) sending mapAlignAction
- 1144.401 Info MultiplayerManager.cpp:1301: networkTick(66313) mapTick(38896) received MapAlignAction from peer(0), mapAlignTick(38897) appliedTickClosuresCount(0)
- 1144.405 Info MultiplayerManager.cpp:1707: networkTick(66314) mapTick(38896) mapAlign finished targetTick(38897) updating map and running the tasks ...
- 1144.409 Info MultiplayerManager.cpp:1579: networkTick(66314) mapTick(38896) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(38897))
- ((peerID(3) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 1144.416 Info MultiplayerManager.cpp:1726: maptick(38897) crc before applying all ticks: 1554087664
- 1144.419 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(38897) lastTickApplied(38888) referenceMapTick(38897) networkTick(66314)
- 1144.423 Info MultiplayerManager.cpp:1734: maptick(38897) crc after applying all ticks: 1554087664
- 1144.425 Info MultiplayerManager.cpp:928: networkTick(66314) mapTick(38897) changing state from(InGameAligning) to(InGameAligned)
- 1144.430 Info MultiplayerManager.cpp:928: networkTick(66314) mapTick(38897) changing state from(InGameAligned) to(InGameSavingMap)
- 1144.517 Info MultiplayerManager.cpp:1065: networkTick(66320) mapTick(38897) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 1144.523 Info MultiplayerManager.cpp:1065: networkTick(66320) mapTick(38897) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 1144.550 Info MultiplayerManager.cpp:928: networkTick(66323) mapTick(38897) changing state from(InGameSavingMap) to(InGameSendingMap)
- 1144.564 Info MultiplayerManager.cpp:1182: MapTick(38897) Serving map(C) for peer(3) size(922269) crc(-1344184636)
- 1144.667 Info MultiplayerManager.cpp:1065: networkTick(66329) mapTick(38897) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 1144.767 Info MultiplayerManager.cpp:1065: networkTick(66335) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 1147.584 Info MultiplayerManager.cpp:1065: networkTick(66492) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 1147.589 Canceling serving for peer 3
- 1147.590 Info MultiplayerManager.cpp:928: networkTick(66492) mapTick(38897) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 1147.683 Info MultiplayerManager.cpp:1065: networkTick(66498) mapTick(38897) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 1147.734 Info MultiplayerManager.cpp:1065: networkTick(66501) mapTick(38897) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 1147.740 Info MultiplayerManager.cpp:1253: networkTick(66501) mapTick(38897) stopping mapAlign
- 1147.742 Info MultiplayerManager.cpp:928: networkTick(66501) mapTick(38897) changing state from(InGameWaitingForOthers) to(InGame)
- 1147.746 Info MultiplayerManager.cpp:1579: networkTick(66501) mapTick(38897) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(3) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 1147.833 Info MultiplayerManager.cpp:1065: networkTick(66507) mapTick(38903) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 1147.837 Info MultiplayerManager.cpp:1065: networkTick(66507) mapTick(38903) received stateChanged peerID(3) oldState(InGameWaitingForOthers) newState(InGame)
- 1147.867 Info NetworkInputHandler.cpp:570: assigning playerIndex(2) to peer(3)
- 1147.869 Info GameActionHandler.cpp:1940: MapTick(38906) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect)
- 1200.548 Info MultiplayerManager.cpp:1579: networkTick(69642) mapTick(42036) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(3) state(InGame) mapAlignTick(-1))
- )
- 1500.553 Info MultiplayerManager.cpp:1579: networkTick(86920) mapTick(59324) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(3) state(InGame) mapAlignTick(-1))
- )
- 1543.501 Info Synchronizer.cpp:444: NetworkTick(89027) peer(3) drop detection state(100/600).
- 1676.480 Info Synchronizer.cpp:444: NetworkTick(95726) peer(3) drop detection state(100/600).
- 1676.979 Info Synchronizer.cpp:444: NetworkTick(95727) peer(3) drop detection state(100/600).
- 1688.996 Info Synchronizer.cpp:444: NetworkTick(95764) peer(3) drop detection state(100/600).
- 1690.662 Info Synchronizer.cpp:444: NetworkTick(95764) peer(3) drop detection state(200/600).
- 1800.557 Info MultiplayerManager.cpp:1579: networkTick(100581) mapTick(73100) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- ((peerID(3) state(InGame) mapAlignTick(-1))
- )
- 1990.067 Info Synchronizer.cpp:444: NetworkTick(107942) peer(3) drop detection state(100/600).
- 2004.450 Info MultiplayerManager.cpp:1451: Disconnect notification for peer (3)
- 2004.453 Info MultiplayerManager.cpp:1015: networkTick(108467) mapTick(81095) removing peer(3) dropout(false)
- 2004.456 Info MultiplayerManager.cpp:928: networkTick(108467) mapTick(81095) changing state from(InGame) to(InGameAligning)
- 2004.461 Info MultiplayerManager.cpp:1691: networkTick(108467) mapTick(81095) starting mapAlign
- 2004.464 Info MultiplayerManager.cpp:1605: networkTick(108467) mapTick(81095) adding mapAlignTask(RemovePlayerAlignTask)
- 2004.550 Info MultiplayerManager.cpp:1065: networkTick(108473) mapTick(81095) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 2004.555 Info MultiplayerManager.cpp:1065: networkTick(108473) mapTick(81095) received stateChanged peerID(3) oldState(InGame) newState(InGameAligning)
- 2004.559 Info MultiplayerManager.cpp:1625: networkTick(108473) mapTick(81095) sending mapAlignAction
- 2004.649 Info MultiplayerManager.cpp:1301: networkTick(108479) mapTick(81095) received MapAlignAction from peer(0), mapAlignTick(81096) appliedTickClosuresCount(0)
- 2004.655 Info MultiplayerManager.cpp:1301: networkTick(108479) mapTick(81095) received MapAlignAction from peer(3), mapAlignTick(81097) appliedTickClosuresCount(16)
- 2004.659 Info MultiplayerManager.cpp:1707: networkTick(108480) mapTick(81095) mapAlign finished targetTick(81097) updating map and running the tasks ...
- 2004.664 Info MultiplayerManager.cpp:1579: networkTick(108480) mapTick(81095) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(81096))
- ((peerID(3) state(InGameAligning) mapAlignTick(81097))
- )
- 2004.673 Info MultiplayerManager.cpp:1726: maptick(81097) crc before applying all ticks: 911454728
- 2004.675 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(81097) lastTickApplied(81088) referenceMapTick(81097) networkTick(108480)
- 2004.684 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(81090) inputActions((PlayerLeaveGame) ) ) for peer(3)
- 2004.689 Info NetworkInputHandler.cpp:515: expectedMapTick(81097) removing peer(3) success(true).
- 2004.692 Info GameActionHandler.cpp:1962: MapTick(81097) processed PlayerLeaveGame peerID(3) playerIndex(2)
- 2004.695 Info MultiplayerManager.cpp:1734: maptick(81097) crc after applying all ticks: -424145415
- 2004.701 Info MultiplayerManager.cpp:928: networkTick(108480) mapTick(81097) changing state from(InGameAligning) to(InGameAligned)
- 2004.768 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 2004.773 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(3) oldState(InGameAligning) newState(InGameAligned)
- 2004.777 Info NetworkInputHandler.cpp:491: expectedMapTick(81097) adding peer(3).
- 2004.779 Info MultiplayerManager.cpp:928: networkTick(108486) mapTick(81097) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 2004.785 Info MultiplayerManager.cpp:1065: networkTick(108486) mapTick(81097) received stateChanged peerID(3) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 2004.867 Info MultiplayerManager.cpp:1065: networkTick(108492) mapTick(81097) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 2004.875 Info MultiplayerManager.cpp:1253: networkTick(108492) mapTick(81097) stopping mapAlign
- 2004.878 Info MultiplayerManager.cpp:1757: performing map align task (RemovePlayerAlignTask)
- 2004.881 Info MultiplayerManager.cpp:1781: networkTick(108492) mapTick(81097) finishing removing peer(3) hasPeer(true)
- 2004.885 Info NetworkInputHandler.cpp:515: expectedMapTick(81097) removing peer(3) success(true).
- 2004.888 Info Synchronizer.cpp:516: networkTick(108492) removing peer(3) success(true).
- 2004.891 Info MultiplayerManager.cpp:928: networkTick(108492) mapTick(81097) changing state from(InGameWaitingForOthers) to(InGame)
- 2004.895 Info MultiplayerManager.cpp:1579: networkTick(108492) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 2004.904 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(108490) closedTick(true) ) requestsForHeartbeats() ) from address(66.87.82.109:18361) peer(3) that no longer exists
- 2004.910 Info Router.cpp:148: Received message(type(Heartbeat) heartbeat(networkTick(108489) closedTick(true) ) requestsForHeartbeats((requestPeerID(0) requestNetworkTick(108486) ) ) ) from address(66.87.82.109:18361) peer(3) that no longer exists
- 2004.966 Info MultiplayerManager.cpp:1065: networkTick(108498) mapTick(81097) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 2100.563 Info MultiplayerManager.cpp:1579: networkTick(114234) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 2400.567 Info MultiplayerManager.cpp:1579: networkTick(132235) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 2700.571 Info MultiplayerManager.cpp:1579: networkTick(150236) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 3000.580 Info MultiplayerManager.cpp:1579: networkTick(168237) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 3300.598 Info MultiplayerManager.cpp:1579: networkTick(186238) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 3600.605 Info MultiplayerManager.cpp:1579: networkTick(204239) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 3900.607 Info MultiplayerManager.cpp:1579: networkTick(222240) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 4200.622 Info MultiplayerManager.cpp:1579: networkTick(240241) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 4500.616 Info MultiplayerManager.cpp:1579: networkTick(258242) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 4800.620 Info MultiplayerManager.cpp:1579: networkTick(276243) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 5100.629 Info MultiplayerManager.cpp:1579: networkTick(294244) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 5400.633 Info MultiplayerManager.cpp:1579: networkTick(312245) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 5700.641 Info MultiplayerManager.cpp:1579: networkTick(330246) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 6000.640 Info MultiplayerManager.cpp:1579: networkTick(348247) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 6300.648 Info MultiplayerManager.cpp:1579: networkTick(366248) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 6600.649 Info MultiplayerManager.cpp:1579: networkTick(384249) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 6900.654 Info MultiplayerManager.cpp:1579: networkTick(402250) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 7200.658 Info MultiplayerManager.cpp:1579: networkTick(420251) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 7500.666 Info MultiplayerManager.cpp:1579: networkTick(438252) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 7800.668 Info MultiplayerManager.cpp:1579: networkTick(456253) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 8100.695 Info MultiplayerManager.cpp:1579: networkTick(474254) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 8400.696 Info MultiplayerManager.cpp:1579: networkTick(492255) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 8700.700 Info MultiplayerManager.cpp:1579: networkTick(510256) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 9000.704 Info MultiplayerManager.cpp:1579: networkTick(528257) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 9300.711 Info MultiplayerManager.cpp:1579: networkTick(546258) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 9600.712 Info MultiplayerManager.cpp:1579: networkTick(564259) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 9900.715 Info MultiplayerManager.cpp:1579: networkTick(582260) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 10200.722 Info MultiplayerManager.cpp:1579: networkTick(600261) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 10500.727 Info MultiplayerManager.cpp:1579: networkTick(618262) mapTick(81097) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
- )
- 10744.153 Received SIGINT, shutting down
- 10744.344 Warning NetworkInputHandler.cpp:723: mapTick(81097) networkTick(632869) disconnecting from player but already disconnected.
- 10744.378 Info MultiplayerManager.cpp:132: NetworkTick(632869) disconnecting multiplayer connection.
- 10744.381 Info NetworkInputHandler.cpp:59: expectedMapTick(81097) sending PlayerLeaveGame
- 10744.407 Info MultiplayerManager.cpp:159: NetworkTick(632869) quitting multiplayer connection.
- 10744.409 Info MultiplayerManager.cpp:928: networkTick(632869) mapTick(-1) changing state from(InGame) to(Disconnected)
- 10744.424 Info Router.cpp:556: Router peerID(0) shutting down.
- 10744.426 Info WindowsUDPSocket.cpp:160: Socket closed
- 10744.427 Info Router.cpp:582: Router state -> Disconnected
- 10744.429 Goodbye
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