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Vengeance89

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Jun 10th, 2011
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Pawn 3.90 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3. #if defined FILTERSCRIPT
  4.  
  5. #define WEAPONS 2341
  6.  
  7. public OnFilterScriptInit()
  8. {
  9.     print("-=-=Vengeance Simple Weapons Menu=-=-");
  10.     return 1;
  11. }
  12.  
  13. public OnFilterScriptExit()
  14. {
  15.     return 1;
  16. }
  17.  
  18. #endif
  19.  
  20. public OnPlayerCommandText(playerid, cmdtext[])
  21. {
  22.     if (strcmp("/weap", cmdtext, true, 10) == 0)
  23.     {
  24.         ShowPlayerDialog(playerid, 2341, DIALOG_STYLE_LIST, "Vengeance Weapon Menu", "Health {$1000}\nArmour {$1500}\n9mm {$2000}\nSilence 9mm {$2500}\nDesert Eagle {$3000}\nShotgun {$5000}\nSawn-Off Shotgun {$6000}\nCombat Shotgun {$6500}\nMicro SMG {$3000}\nMP5 {$4000}\nTec-9 {$5500}\nAK-47 {$4500}\nM4 {$6000}\nCountry Rifle {$6500}\nSniper Rifle {$7000}", "Purchase", "Cancel");
  25.         return 1;
  26.     }
  27.     return 0;
  28. }
  29.  
  30. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  31. {
  32.     if(dialogid == 2341)
  33.     {
  34.         if(response)
  35.         {
  36.             if(listitem == 0)
  37.             {
  38.                 GivePlayerMoney(playerid, -1000);
  39.                 SetPlayerHealth(playerid, 100); //Health
  40.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  41.             }
  42.             if(listitem == 1)
  43.             {
  44.                 GivePlayerMoney(playerid, -1500);
  45.                 SetPlayerArmour(playerid, 100); //Armour
  46.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  47.             }
  48.             if(listitem == 2)
  49.             {
  50.                 GivePlayerMoney(playerid, -2000);
  51.                 GivePlayerWeapon(playerid, 22, 1000); //9mm
  52.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  53.             }
  54.             if(listitem == 3)
  55.             {
  56.                 GivePlayerMoney(playerid, -2500);
  57.                 GivePlayerWeapon(playerid, 23, 1000); //Silence 9mm
  58.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  59.             }
  60.             if(listitem == 4)
  61.             {
  62.                 GivePlayerMoney(playerid, -3000);
  63.                 GivePlayerWeapon(playerid, 24, 1000); //Desert Eagle
  64.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  65.             }
  66.             if(listitem == 5)
  67.             {
  68.                 GivePlayerMoney(playerid, -5000);
  69.                 GivePlayerWeapon(playerid, 25, 1000); //Shotgun
  70.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  71.             }
  72.             if(listitem == 6)
  73.             {
  74.                 GivePlayerMoney(playerid, -6000);
  75.                 GivePlayerWeapon(playerid, 26, 1000); //Sawn-off
  76.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  77.             }
  78.             if(listitem == 7)
  79.             {
  80.                 GivePlayerMoney(playerid, -6500);
  81.                 GivePlayerWeapon(playerid, 27, 1000); //Combat Shotgun
  82.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  83.             }
  84.             if(listitem == 8)
  85.             {
  86.                 GivePlayerMoney(playerid, -3000);
  87.                 GivePlayerWeapon(playerid, 28, 1000); //Micro SMG
  88.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  89.             }
  90.             if(listitem == 9)
  91.             {
  92.                 GivePlayerMoney(playerid, -4000);
  93.                 GivePlayerWeapon(playerid, 29, 1000); //MP5
  94.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  95.             }
  96.             if(listitem == 10)
  97.             {
  98.                 GivePlayerMoney(playerid, -5500);
  99.                 GivePlayerWeapon(playerid, 32, 1000); //Tec-9
  100.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  101.             }
  102.             if(listitem == 11)
  103.             {
  104.                 GivePlayerMoney(playerid, -4500);
  105.                 GivePlayerWeapon(playerid, 30, 1000); //AK-47
  106.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  107.             }
  108.             if(listitem == 12)
  109.             {
  110.                 GivePlayerMoney(playerid, -6000);
  111.                 GivePlayerWeapon(playerid, 31, 1000); //M4
  112.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  113.             }
  114.             if(listitem == 13)
  115.             {
  116.                 GivePlayerMoney(playerid, -6500);
  117.                 GivePlayerWeapon(playerid, 33, 1000); //Country Rifle
  118.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  119.             }
  120.             if(listitem == 14)
  121.             {
  122.                 GivePlayerMoney(playerid, -7000);
  123.                 GivePlayerWeapon(playerid, 34, 1000); //Sniper Rifle
  124.                 GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
  125.             }
  126.         }
  127.         return 1;
  128.     }
  129.     return 0;
  130. }
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