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- #include <a_samp>
- #if defined FILTERSCRIPT
- #define WEAPONS 2341
- public OnFilterScriptInit()
- {
- print("-=-=Vengeance Simple Weapons Menu=-=-");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/weap", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 2341, DIALOG_STYLE_LIST, "Vengeance Weapon Menu", "Health {$1000}\nArmour {$1500}\n9mm {$2000}\nSilence 9mm {$2500}\nDesert Eagle {$3000}\nShotgun {$5000}\nSawn-Off Shotgun {$6000}\nCombat Shotgun {$6500}\nMicro SMG {$3000}\nMP5 {$4000}\nTec-9 {$5500}\nAK-47 {$4500}\nM4 {$6000}\nCountry Rifle {$6500}\nSniper Rifle {$7000}", "Purchase", "Cancel");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 2341)
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerMoney(playerid, -1000);
- SetPlayerHealth(playerid, 100); //Health
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 1)
- {
- GivePlayerMoney(playerid, -1500);
- SetPlayerArmour(playerid, 100); //Armour
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 2)
- {
- GivePlayerMoney(playerid, -2000);
- GivePlayerWeapon(playerid, 22, 1000); //9mm
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 3)
- {
- GivePlayerMoney(playerid, -2500);
- GivePlayerWeapon(playerid, 23, 1000); //Silence 9mm
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 4)
- {
- GivePlayerMoney(playerid, -3000);
- GivePlayerWeapon(playerid, 24, 1000); //Desert Eagle
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 5)
- {
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 25, 1000); //Shotgun
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 6)
- {
- GivePlayerMoney(playerid, -6000);
- GivePlayerWeapon(playerid, 26, 1000); //Sawn-off
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 7)
- {
- GivePlayerMoney(playerid, -6500);
- GivePlayerWeapon(playerid, 27, 1000); //Combat Shotgun
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 8)
- {
- GivePlayerMoney(playerid, -3000);
- GivePlayerWeapon(playerid, 28, 1000); //Micro SMG
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 9)
- {
- GivePlayerMoney(playerid, -4000);
- GivePlayerWeapon(playerid, 29, 1000); //MP5
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 10)
- {
- GivePlayerMoney(playerid, -5500);
- GivePlayerWeapon(playerid, 32, 1000); //Tec-9
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 11)
- {
- GivePlayerMoney(playerid, -4500);
- GivePlayerWeapon(playerid, 30, 1000); //AK-47
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 12)
- {
- GivePlayerMoney(playerid, -6000);
- GivePlayerWeapon(playerid, 31, 1000); //M4
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 13)
- {
- GivePlayerMoney(playerid, -6500);
- GivePlayerWeapon(playerid, 33, 1000); //Country Rifle
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- if(listitem == 14)
- {
- GivePlayerMoney(playerid, -7000);
- GivePlayerWeapon(playerid, 34, 1000); //Sniper Rifle
- GameTextForPlayer(playerid, "~r~Item ~g~Purchase!", 500, 0);
- }
- }
- return 1;
- }
- return 0;
- }
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