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Scizor300

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Dec 31st, 2013
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  1. 01[22:46] <Scizor300> lol i've actually gone through three versions of kathy
  2. [22:46] <cathy> lol
  3. [22:46] <cathy> pics?
  4. 01[22:46] <Scizor300> i can never get it to look right and everything turns out as a shitty sketch
  5. 01[22:47] <Scizor300> https://dl.dropboxusercontent.com/u/33682201/art/kathysample.png
  6. 01[22:47] <Scizor300> https://dl.dropboxusercontent.com/u/33682201/art/kathysamplev2.png
  7. 01[22:47] <Scizor300> https://dl.dropboxusercontent.com/u/33682201/art/kathysamplev3-sketch.png
  8. [22:47] <cathy> lol
  9. [22:48] <cathy> 2 looks good
  10. 01[22:48] <Scizor300> yeah but i need to get the face more in-line with the sciz artwork i've done
  11. 01[22:48] <Scizor300> with the cartoony eyes
  12. 01[22:48] <Scizor300> like in v3
  13. [22:48] <cathy> i dunno
  14. [22:48] <cathy> generic anime graphics are fine too
  15. 01[22:49] <Scizor300> is the clothing alright for now
  16. [22:49] <cathy> why the weird robe stuff
  17. 01[22:50] <Scizor300> trying to fit the "mage" theme
  18. [22:50] <cathy> lol
  19. [22:50] <cathy> why
  20. 01[22:50] <Scizor300> well
  21. [22:50] <cathy> i'm never magelike
  22. [22:50] <cathy> kathy in my rpg was just a generic npc
  23. 01[22:50] <Scizor300> i've been going off the old sheet we made and kathy was supposed to be some kind of mage
  24. [22:50] <cathy> never been dressed that way though
  25. [22:51] <cathy> well not never
  26. [22:51] <cathy> when kathy is like that it's usually more ornamental
  27. 01[22:51] <Scizor300> ok
  28. [22:51] <cathy> http://7thdragon.wdfiles.com/local--files/healer/Healer3.png
  29. 01[22:51] <Scizor300> but yeah, charyb hated my design of his character and i had to pull fyrus's design out of my ass
  30. 01[22:51] <Scizor300> https://dl.dropboxusercontent.com/u/33682201/art/asspull-of-the-century.png
  31. [22:52] <cathy> idk what fyrus portrays himself as
  32. [22:52] <cathy> usually in my rpgs fyrus is just the nerd
  33. 01[22:52] <Scizor300> i was going off of some of his oc's and the fact he was a cast (lol)gunner
  34. [22:52] <cathy> sciz is the handsome man in black
  35. [22:52] <cathy> lol
  36. 01[22:53] <Scizor300> i have a link to the old sheet we set up for the characters if you want to see it
  37. [22:53] <cathy> lol okay
  38. 01[22:53] <Scizor300> i've been trying to ask charyb to get you and everyone more integrated into development but he's not really keen on it
  39. [22:53] <cathy> development of what
  40. 01[22:53] <Scizor300> dunno why considering i'm doing the artwork
  41. 01[22:53] <Scizor300> sks
  42. [22:53] <cathy> oh
  43. [22:53] <cathy> that sounds like fun
  44. 01[22:54] <Scizor300> yeah but don't bring it up to charyb yet
  45. [22:54] <cathy> i thought it was just a running gag though
  46. 01[22:54] <Scizor300> he lynched me the last time i mentioned it in the channel to you
  47. [22:54] <cathy> lol
  48. [22:54] <cathy> but anyways
  49. 01[22:54] <Scizor300> no, actually
  50. [22:54] <cathy> kathy is usually really plain
  51. 01[22:54] <Scizor300> surprisingly he's been making nice progress on the backend of the game
  52. [22:54] <cathy> and if she's the main character she has to be as plain as possible (aka mario)
  53. 01[22:54] <Scizor300> well
  54. 01[22:54] <Scizor300> it's not as much a single main character as there is a group
  55. 01[22:55] <Scizor300> https://docs.google.com/document/d/12fDKrkrSZYqNhhrGcXAZSBhwvGpX3KojUko45GpASss/edit
  56. 01[22:55] <Scizor300> the character stuff is at the bottom of it, basically what they're doing from the most basic perspective possible
  57. 01[22:55] <Scizor300> i've been going off that for the designs, for the most part
  58. [22:56] <cathy> i dunno
  59. [22:56] <cathy> i like sonic because he goes fast
  60. [22:56] <cathy> if the characters can attack and go fast it'd be perfect
  61. 01[22:56] <Scizor300> yeah that's basically how we're aiming
  62. 01[22:56] <Scizor300> like rayman legends or dustforce
  63. 01[22:57] <Scizor300> but with a higher focus on balancing combat with the platforming
  64. [22:57] <cathy> enemies should be killed fast
  65. 01[22:57] <Scizor300> yeah, we're aiming for that
  66. [22:57] <cathy> i'm fine with ineffective enemies as long as they're fun to kill
  67. [22:57] <cathy> pso2's enemies feel good to kill
  68. [22:57] <cathy> the problem is the variation
  69. 01[22:57] <Scizor300> enemies for the most part will be cannon fodder that you can kill easily
  70. 01[22:58] <Scizor300> bosses and the bigger guys might take more than a hit or two though
  71. [22:58] <cathy> of course bosses
  72. 01[22:58] <Scizor300> we haven't really touched enemy design aside from a stupid skeleton sketch i did a while back
  73. 01[22:59] <Scizor300> i'm still waiting on charyb to get the backend set up before we do any major planning
  74. 01[23:00] <Scizor300> did charyb tell you about the town system we're planning
  75. 01[23:00] <Scizor300> doubt it
  76. [23:00] <cathy> no
  77. 01[23:00] <Scizor300> well
  78. 01[23:01] <Scizor300> basically, when you first start the game, you have a view of a single cottage, aka kathy's house
  79. 01[23:01] <Scizor300> as you progress in the game, the town grows larger and you can upgrade it in several ways
  80. [23:01] <cathy> lol what
  81. 01[23:01] <Scizor300> and it functions as a sort of in-game hub world and menu
  82. [23:01] <cathy> i think it should be like sonic rush adventure
  83. 01[23:01] <Scizor300> i haven't played it
  84. [23:01] <cathy> it just grows as you progress the plot
  85. 01[23:01] <Scizor300> yeah
  86. [23:01] <cathy> more people to talk to and stuff
  87. [23:01] <cathy> well idk what the plot is
  88. 01[23:02] <Scizor300> well
  89. [23:02] <cathy> if you're collecting the seven chaos emeralds for instance each one can power up the landscape or something
  90. 01[23:02] <Scizor300> plot will probably be some shitty barebones thing that's slapped in to give an excuse for the game
  91. [23:03] <cathy> i dunno how to tie an upgrading house to a plot though
  92. [23:03] <cathy> it's not like an island you colonize
  93. [23:03] <cathy> i don't see any need for it really
  94. [23:03] <cathy> i usually don't like hub worlds because they make going from place to place annoying
  95. 01[23:03] <Scizor300> we'll probably make up a reasoning for it as we go
  96. 01[23:03] <Scizor300> well
  97. [23:03] <cathy> disgaea's is just a room with people who function as menus
  98. 01[23:03] <Scizor300> i think there's going to actually be an overworld map or something
  99. 01[23:04] <Scizor300> charyb and i discussed it and i don't remember much from it
  100. 01[23:04] <Scizor300> but i know that the loading screen is going to look like the smw overworld map with the characters navigating to their target point
  101. [23:05] <cathy> it needs coop or 0/10
  102. 01[23:05] <Scizor300> yes
  103. 01[23:06] <Scizor300> but yeah
  104. 01[23:06] <Scizor300> i'd really appreciate it if you didn't tell charyb about it
  105. [23:06] <cathy> i wouldn't
  106. 01[23:06] <Scizor300> he'd get super pissed at me because, along with him still being mad at you, he doesn't think you'd take it seriously until we have something like a playable tech demo
  107. [23:07] <cathy> i'd take it seriously
  108. [23:07] <cathy> the only problem is that it was a joke in the first place
  109. [23:07] <cathy> like
  110. [23:07] <cathy> when i brought it up it was just a recurring gag from smbx where i nagged redigit to make it
  111. 01[23:07] <Scizor300> you didn't actually realize charyb followed through with the idea?
  112. [23:08] <cathy> he never mentioned it
  113. 01[23:08] <Scizor300> i think i was the only one that mentioned it to you
  114. 01[23:08] <Scizor300> when we were starting out on it
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