Advertisement
Guest User

URA0107 Unit

a guest
Dec 12th, 2015
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 3.51 KB | None | 0 0
  1. UnitBlueprint {
  2.     Merge = true,
  3.     BlueprintId = "ura0107",
  4.     AverageDensity = 1,
  5.     BuildIconSortPriority = 50,
  6.     Categories = {
  7.         'COUNTERINTELLIGENCE',
  8.     },
  9.     Description = '<LOC ura0107_desc>Light Air Transport',
  10.     Display = {
  11.         Abilities = {
  12.             '<LOC ability_stealthfield>Stealth Field',
  13.             '<LOC ability_transport>Transport',
  14.         },
  15.      },  
  16.     Economy = {
  17.         MaintenanceConsumptionPerSecondEnergy = 400,
  18.     },
  19.     General = {
  20.         Category = 'Transport',
  21.         Classification = 'RULEUC_MilitaryAircraft',
  22.         CommandCaps = {
  23.             RULEUCC_Attack = false,
  24.             RULEUCC_CallTransport = true,
  25.             RULEUCC_Capture = false,
  26.             RULEUCC_Ferry = true,
  27.             RULEUCC_Guard = true,
  28.             RULEUCC_Move = true,
  29.             RULEUCC_Nuke = false,
  30.             RULEUCC_Patrol = true,
  31.             RULEUCC_Reclaim = false,
  32.             RULEUCC_Repair = false,
  33.             RULEUCC_RetaliateToggle = false,
  34.             RULEUCC_Stop = true,
  35.             RULEUCC_Transport = true,
  36.         },
  37.         FactionName = 'Cybran',
  38.         Icon = 'air',
  39.         SelectionPriority = 2,
  40.         OrderOverrides = {
  41.             RULEUTC_StealthToggle = {
  42.                 bitmapId = 'stealth-field',
  43.                 helpText = 'toggle_stealth_field',
  44.             },
  45.         },
  46.         TechLevel = 'RULEUTL_Advanced',
  47.         ToggleCaps = {
  48.             RULEUTC_StealthToggle = true,
  49.         },
  50.     TechLevel = 'RULEUTL_Advanced',
  51.         UnitName = '<LOC ura0107_name>Skyhook',
  52.         UnitWeight = 1,
  53.     },
  54.     Intel = {
  55.         VisionRadius = 32,
  56.         RadarStealth = true,
  57.         RadarStealthField = true,
  58.         RadarStealthFieldRadius = 5,
  59.         SonarStealthFieldRadius = 5,
  60.     },
  61.     Interface = {
  62.         HelpText = '<LOC ura0107_help>Light Air Transport',
  63.     },
  64.     LifeBarHeight = 0.075,
  65.     LifeBarOffset = 2.35,
  66.     LifeBarSize = 2.5,
  67.     Physics = {
  68.         BuildOnLayerCaps = {
  69.             LAYER_Air = true,
  70.             LAYER_Land = false,
  71.             LAYER_Orbit = false,
  72.             LAYER_Seabed = false,
  73.             LAYER_Sub = false,
  74.             LAYER_Water = false,
  75.         },
  76.         Elevation = 10,
  77.         FuelRechargeRate = 70,
  78.         FuelUseTime = 800,
  79.         MaxSpeed = 0.5,
  80.         MotionType = 'RULEUMT_Air',
  81.     },
  82.     SelectionSizeX = 1.6,
  83.     SelectionSizeZ = 3.25,
  84.     SelectionThickness = 0.21,
  85.     SizeX = 1.4,
  86.     SizeY = 2.2,
  87.     SizeZ = 4.5,
  88.     StrategicIconName = 'icon_gunship1_transport',
  89.     StrategicIconSortPriority = 65,
  90.     Transport = {
  91.         AirClass = true,
  92.         Class2AttachSize = 2,
  93.         Class3AttachSize = 4,
  94.         TransportClass = 10,
  95.     },
  96.     UseOOBTestZoom = 200,
  97.     Weapon = {
  98.         {
  99.             AboveWaterTargetsOnly = true,
  100.             Damage = 100,
  101.             DamageFriendly = true,
  102.             DamageRadius = 1,
  103.             DamageType = 'Normal',
  104.             DisplayName = 'Air Crash',
  105.             DummyWeapon = true,
  106.             FiringTolerance = 2,
  107.             Label = 'DeathImpact',
  108.             WeaponCategory = 'Death',
  109.         },
  110.     },
  111.     Wreckage = {
  112.         Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
  113.         EnergyMult = 0,
  114.         HealthMult = 0.9,
  115.         MassMult = 0.9,
  116.         ReclaimTimeMultiplier = 1,
  117.         WreckageLayers = {
  118.             Air = false,
  119.             Land = true,
  120.             Seabed = true,
  121.             Sub = true,
  122.             Water = true,
  123.         },
  124.     },
  125. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement