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Gundogan

Forever Loot changelog

Dec 16th, 2015
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  1. Version 0.0.5.5 (January 17th 2018):
  2. - Added a new legendary item.
  3. - Added a new passive skill: Gamble.
  4. - Changed the way incoming damage is calculated. This should make armor more important.
  5. - Some bugfixes regarding incoming damage.
  6. - Fixed a bug with life regeneration not working properly.
  7. - Fixed some crashing with saving and loading a game.
  8.  
  9. Version 0.0.5.4 (December 16th 2017):
  10. - Added a new legendary item.
  11. - Fixed a bug where a chest continued to be highlighted.
  12. - Fixed a bug which broke life steal.
  13. - Fixed some crashes with the Shatter skill.
  14.  
  15. Version 0.0.5.3 (October 5th 2017):
  16. - Added a new melee enemy for the demon level. This one will spawn after one demon level is completed.
  17. - Added lightning effects to the Driller’s death animation.
  18. - Reworked the Hand of Death legendary so it doesn’t target invulnerable targets anymore.
  19. - Fixed some small menu bugs.
  20. - Some performance optimizations.
  21.  
  22. Version 0.0.5.2 (December 8th 2016):
  23. - Added a new melee enemy for the jungle level. This one will spawn after one jungle level is completed.
  24. - Reduced the number of drone and rockets spawns with the machine boss by 1.
  25. - Fixed the Driller death animation getting stuck in a loop when resurrected.
  26. - Some performance optimizations.
  27.  
  28. Version 0.0.5.1 (November 20th 2016):
  29. - Added a new melee enemy for the machine level: the Driller. In the default mode, it will spawn after one machine level is completed.
  30. - Some performance optimizations.
  31. - Fixed the hitbox of the MECHA AH-MKVII enemy when it’s attacking.
  32.  
  33. Version 0.0.5.0 (October 28th 2016):
  34. - Added the final boss.
  35. - Endless mode is now properly active. This mode will randomly cycle through all the environments and a random boss every three levels with a chance of getting the final boss every four bosses. Saving your progress is possible unless the Hardcore mode is enabled as well.
  36. - The default mode (endless mode off) now runs through an environment for three levels with the specific boss after that those three levels. After the three normal bosses, it will follow with three levels of the desert environment followed by the final boss to finish the game. Saving your progress is possible unless the Hardcore mode is enabled as well.
  37. - Reduced the effect of extra life and armor enemy suffixes from 33% to 25%.
  38. - The regeneration suffix of enemies with the teleport suffix as well will now only work when the enemy is near the player to make regeneration + teleport enemies easier to kill.
  39. - Optimized the level generation.
  40.  
  41. Version 0.0.4.6 (October 10th 2016):
  42. - Optimized enemy movement.
  43. - The Solar Flower enemy can’t be knocked back anymore.
  44. - Fixed a bug where the Solar Flower enemy didn’t attack anymore after being stunned
  45. - Fixed a bug where the enemies with the Rippler suffix wouldn’t go past the rare spawn.
  46. - Fixed a draw bug with the Future legendary.
  47. - Fixed a bug where shooting the Super Shotgun would push you into certain walls.
  48. - Fixed a bug in the Airstrike skill menu where you couldn’t select the tier 2 upgrade.
  49. - Fixed a bug in the Critical Aura skill menu where you would jump from 0/3 to 2/3 when unlocking the skill.
  50. - Fixed a bug where the cooldown of the Resurrect skill would instant go to 0 when cooldown on hit was unlocked.
  51. - Fixed a freeze when the Resurrect skill knocked enemies back.
  52.  
  53. Version 0.0.4.5 (September 23th 2016):
  54. - Added a new legendary item.
  55. - Optimized the Ghost Lancer movement.
  56. - Some performance optimizations.
  57. - Fixed a bug with the helm and gloves colors in the inventory.
  58.  
  59. Version 0.0.4.4 (September 13th 2016):
  60. - Fixed a crash on startup.
  61. - Fixed some bugs with connecting and disconnecting a gamepad.
  62. - Fixed some bugs in the menus.
  63.  
  64. Version 0.0.4.3 (September 8th 2016):
  65. - Added gamepad buttons in the UI.
  66. - Fixed a crash with the machine boss when using a gamepad.
  67.  
  68. Version 0.0.4.2 (September 7th 2016):
  69. - Added a new rare enemy suffix: Critical Strikes. This gives an enemy 25% chance to deal an additional 50% damage.
  70. - Added a new legendary.
  71. - Added gamepad menu navigation. The game should be completely playable with a gamepad now (can be a bit buggy and unintuitive though). On the X360 controller:
  72. o Left stick and d-pad for moving around.
  73. o A for confirm (left click). Also cancels a key rebind (no need to press escape).
  74. o B for cancel.
  75. o X for alt function (for viewing right ring in inventory).
  76. o Gamepad controls need to be enabled in the options menu. Disables the use of a mouse.
  77. o If you can’t disable the gamepad controls for some reason, go to the config file (C:\users\<yourusername>\AppData\Local\Forever_Loot\config.ini) and set gamepad to 0.
  78. - Improved the performance in the load menu.
  79. - Fixed some suffix bugs with the Stinker enemy.
  80. - Fixed some bugs in the menus.
  81. - Fixed some crashes with the Tesla Cannon legendary.
  82. - Fixed a crash with the Turret Buddy skill.
  83. - Fixed a bug where the Swiftness aura wouldn’t show on the first slot of the HUD.
  84.  
  85. Version 0.0.4.1 (August 2nd 2016:
  86. - The demon level boss shouldn’t skip his charge attack anymore.
  87. - Reworked some of the Demon level boss attacks.
  88. - Rare and epic enemies now spawn an additional rare suffix after each boss kill up to a maximum of four.
  89. - The increased damage and % increased damage suffix on weapons now has a higher chance to roll than the other suffixes.
  90. - The increased attack speed suffix on weapon has now 5 as the lowest roll, up from 1.
  91. - Fixed a crash when dying while the Shatter skill was still active.
  92. - The rocket from the Rocket skill shouldn’t instantly explode anymore when fired too close a wall.
  93. - Fixed a crash with the Shredder legendary.
  94.  
  95. Version 0.0.4.0 (July 21st 2016):
  96. - Added the machine level boss.
  97. - Optimized the Blink skill.
  98. - The demon boss should now properly flash when hit.
  99. - Added more lighting effects to the Turret Buddy skill.
  100. - Reworked the self-destruct blast range of the Turret Buddy skill so it’s more in line with the animation.
  101. - Optimized the rockets of the Turret Buddy skill. Rockets should be used when the turret can and they will not fly too much past their target anymore.
  102. - Fixed a crash with the Turret Buddy projectiles hitting the Solar Flower enemy.
  103. - Destroying a Tank enemy now properly decreases the number of monsters remaining on the UI by one.
  104. - The health of the barriers created by the enemy Hunter suffix is now properly rounded.
  105. - Resurrected enemies no longer display the Rippler suffix when highlighted.
  106. - Optimized the movement & collision detection of the Broodsack and Broodmother minions.
  107.  
  108. Version 0.0.3.9 (July 8th 2016):
  109. - Added simple difficulty settings (easy, normal, hard). Full customization is now under advanced.
  110. - Updated the health globe graphics.
  111. - Updated the monster health and chest bar colors.
  112. - The Solar Flower enemy should now be properly immune to all damage when underground.
  113. - Enemies with the ‘Immune to skills’ or ‘Unaffected’ suffix can’t be slowed down and knocked back by the Resurrect skill anymore.
  114. - Added lighting effects to the Shatter skills.
  115. - Fixed a bug with burst rifles and gamepad controls.
  116. - Fixed a crash when dying while the Shatter skill was still active.
  117. - Some slight performance optimizations.
  118.  
  119. Version 0.0.3.8 (July 1st 2016):
  120. - Added a new active skill: Shatter.
  121. - Updated the Doomsday Device skill graphics.
  122. - Getting hit by the Doomsday Device blast waves and radiation clouds now properly plays the player getting hit sound.
  123. - Reduced the time between damage ticks of the Doomsday Device blast waves and radiation clouds from 30 to 12 frames. This increases the damage per second and makes the damage output more consistent.
  124. - Optimized the stun status effect (less of a difference in stun duration between different enemy rarities).
  125. - Reduced the spawn frequency of the Laser Tower trap in the desert level by 50%.
  126. - Level traps shouldn’t spawn at the same place as the level exit anymore.
  127. - Fixed a crash in the pause menu.
  128. - Fixed a bug in the pause menu when in the Tree of Life boss level.
  129. - Fixed a bug in the Life Regen Aura skill menu.
  130.  
  131. Version 0.0.3.7b (June 24th 2016):
  132. - Hotfix to enable the Tree of Life boss fight again.
  133.  
  134. Version 0.0.3.7 (June 23rd 2016):
  135. - Added traps to the desert level.
  136. - Updated the weapon muzzle flash graphics.
  137. - Added lightning effects to pistol and revolver bullets.
  138. - You’ll now encounter a boss level after three normal levels, down from four.
  139. - Increased the experience and score gain by ~25%.
  140. - Some slight performance optimizations.
  141. - Level traps shouldn’t spawn on the same place as chests anymore.
  142. - Level traps shouldn’t spawn too close to the player’s starting position anymore.
  143. - Pistol bullets should now have the proper angle.
  144. - Fixed a bug in the pause menu where you would be able to shoot again when you shouldn’t be able to after leaving the pause menu.
  145. - Fixed some bugs in the Turret Buddy menu.
  146.  
  147. Version 0.0.3.6 (June 20th 2016):
  148. - Added traps to the demon level.
  149. - Added an additional rare enemy suffix: Unaffected (immune for status affects like stun, slow and knockback).
  150. - The Hand of Death legendary shouldn’t fire anymore if no enemies are in range.
  151.  
  152. Version 0.0.3.5 (June 14th 2016):
  153. - Updated the desert level graphics.
  154. - Added a new skill: Turret Buddy.
  155. - Overall reduced the life of the player in the later game:
  156. o Reduced the life gain on non-legendary items by 25% on average.
  157. o Reduced the life per second on non-legendary items by 25% on average.
  158. o Reduced the life per second on the Life Regeneration aura. It now gives +1 life regen per two levels instead of one.
  159. - Increased the movement speed bonus suffix on non-legendary boots by a flat 2%.
  160. - Increased the critical damage suffix by a flat 10% on all non-legendary items.
  161. - Decreased the attack speed suffix by 25% on all non-legendary items.
  162. - The vitality stat in the stat points menu now correctly increases life by 1 every two points.
  163. - Fixed a bug in the Resurrect menu skill where the wrong initial cooldown value was displayed.
  164. - Sniper rifles should be able to damage barrels now.
  165.  
  166. Version 0.0.3.4 (June 5th 2016):
  167. - A sound is now played when going into low health.
  168. - Updated the Hellhound, Winged Demon, Chaos Elemental, Ghost Lancer and Infernal Bombardier graphics.
  169. - Optimized the collision detection of the long range enemies (Stinker, Broodmother and Infernal Bombardier).
  170. - Optimized the enemy Teleport epic suffix.
  171. - Fixed a bug with the laser trap in the machine level.
  172.  
  173. Version 0.0.3.3:
  174. - Updated the demon wall and tile graphics.
  175. - Slightly updated the player graphics.
  176. - Changed the color of the Demon boss and Husk of the Demon legendary pentagram explosion.
  177.  
  178. Version 0.0.3.2:
  179. - Added traps for the machine level. The demon and desert level no longer spawn traps of the other levels. They will get their own traps later on.
  180. - The Shredder legendary now has its own sound.
  181. - Fixed a crash with the plants in the Tree of Life boss level.
  182.  
  183. Version 0.0.3.1:
  184. - Added a new legendary item.
  185. - Status effects like stunned and slowed now pop up like damage numbers when they occur.
  186. - Added an animation to visually show that the player is poisoned.
  187. - Backgrounds of epic items have a lighter color purple to easier identify them from magic items. It’s the same color as the demon level background, but that will be changed in the future as well.
  188. - Some smaller fixes concerning status effects.
  189.  
  190. Version 0.0.3.0:
  191. - Added basic gamepad support. No rebinding, menu control and aim assist yet. Enable or disable gamepad use in the options menu and set the stick dead zone to the lowest value where the character doesn’t move on its own. Enabling gamepad disables keyboard and mouse control ingame.
  192. o Xbox 360 controller is supported.
  193. o Left stick for moving around, right stick for aiming.
  194. o Right trigger for shooting.
  195. o Left trigger, left bumper, right bumper, X, Y for skills 1-5.
  196. o A for picking up loot and opening chests, B for exiting the level.
  197. o Use the right stick in the menus as a mouse, A is left click, B is right click.
  198. - Added a new legendary item.
  199. - Updated the graphics of the Shredder Drone, Stinker, Tank, Mecha AH-MKVII and VTOL Drone.
  200. - Shredder Drone now has an attack animation.
  201. - Updated the Mecha AH-MKVII attack animation so the stream of projectiles is much smoother now.
  202. - Poison clouds from a Stinker’s death are now generated after the death animation.
  203. - Stinkers with the Rippler epic suffix will now only generate poison clouds after the final death.
  204. - The VTOL Drone laser projectile can now be reflected by the Shield skill.
  205. - Changed the position of the equipped belt sprite in the inventory.
  206. - Fixed a crash in the Protection Aura menu when loading from a save.
  207.  
  208. Version 0.0.2.5:
  209. - Added a new passive skill: Protection Aura. This passive skill boosts armor and block chance.
  210. - There’s now a block chance cap of 75%.
  211. - Changed the name of Crit Chance Aura to Critical Aura.
  212. - Optimized the collision detection and hitboxes of the long range enemies (Stinker, Infernal Bombardier and Broodmother). They shouldn’t disappear into walls that often anymore.
  213. - Optimized the knockback effect of the Resurrection skill.
  214. - The increased projectile speed suffix no longer spawns on sniper rifles.
  215.  
  216. Version 0.0.2.4:
  217. - Updated the loot graphics.
  218. - Updated the machine wall and tile graphics.
  219. - Updated the decal generation on the wall tiles so it adjusts to the level size.
  220. - Optimized enemy pathfinding. Enemies shouldn’t get stuck on each other and form a weird looking train of stuck enemies anymore.
  221. - Removed the duplicate monster damage scale text in the next level information in the between levels menu and changed ‘life’ monster scale in ‘health’ monster scale.
  222.  
  223. Version 0.0.2.3:
  224. - Added environment traps to the levels. They are the jungle level traps for now and only two, but more will be added and all the levels should get level specific traps in the future.
  225. - Added two more traps to the chests.
  226. - Optimized the teleporter epic enemy suffix.
  227.  
  228. Version 0.0.2.2:
  229. - Updated the jungle wall and tile graphics.
  230. - Increased the blast range from Broodmother and Broodsack minions by 16 (ranges are in pixels, game resolution is 1280x720).
  231. - Fixed a minor initial freeze before the level load screens.
  232.  
  233. Version 0.0.2.1:
  234. - Updated the Airstrike skill graphics.
  235. - Updated the leveling up animation.
  236. - Updated the Wurm, Poison Frog, Praying Mantis, Broodmother and Solar Flower enemy graphics.
  237. - Slightly optimized enemy pathfinding.
  238. - Chests no longer disrupt enemy pathfinding and prevent them from reaching you when you are near a chest.
  239.  
  240. Version 0.0.2.0:
  241. - Added a new boss: Demon Overlord Magzarmas.
  242. - Added a new legendary item.
  243. - Bullets and their lighting effects are now the same color as the weapon.
  244. - Updated the Rocket skill and The Shredder explosion graphics.
  245. - The Rocket skill projectile won’t explode anymore on enemies that are immune to skills.
  246. - Changed how loot is created and behaves which improves performance:
  247. - The item type and rarity are determined on drop, the rest of the stats on pick up.
  248. - Loot is now deactivated when not on the screen.
  249. - Fixed a crash with the level portal spawning in boss levels.
  250.  
  251. Version 0.0.1.4:
  252. - Arrows in the options and difficulty menu should now disappear when the highest or lowest value is reached.
  253. - The increase in magic, rare and epic monsters per level is now limited to the maximum number of monsters on the map.
  254. - Magic, rare and epic monsters now gain an extra magic suffix after a boss is defeated up to a maximum of four magic suffix in total. This will cause a crash on all pre-0.0.1.4 saved games!
  255. - Updated some of the lighting.
  256. - The calculation of damage per second in the inventory menu now also includes critical strike chance and damage.
  257. - Increased the rate of fire of burst rifles and optimized the projectile spawning.
  258. - Fixed some bugs in the enemy suffix.
  259. - Fixed a bug where epic monsters would not spawn with the Rippler suffix.
  260.  
  261. Version 0.0.1.3:
  262. - Added a combo system. Kill enemies in rapid succession to increase your experience and loot gain from killed enemies.
  263. - Optimized lighting: improved light radius effect, some of the projectiles have improved lighting and added more lighting effects in general.
  264. - Changed the option ‘draw lightmap’ to ‘lighting effects’ so that it represents the option effect better.
  265. - Slight changes in some of the projectile sprites.
  266. - Optimized some of the hitboxes.
  267. - Fixed an issue where the clouds from the Stink enemy would damage you even when they were fully gone.
  268. - Fixed an issue where bullets hitting the flies in the Corrupted Tree of Life boss level wouldn’t disappear.
  269. - Fixed a crash with the Doomsday Device skill because of a missing object.
  270. - Fixed a crash with the Sabatons of Quiltazal.
  271.  
  272. Version 0.0.1.2:
  273. - Added the key bindings on the skill icons in the game UI.
  274. - Added a low health indicator when you’re below 25% health.
  275. - Reworked the Explosive enemy suffix (new animation, added sound and some optimization).
  276. - Slightly increased the size of the normal levels to prevent further infinite loop/freeze issues.
  277. - Fixed an issue where certain enemies would slowly spin around in their place.
  278.  
  279. Version 0.0.1.1:
  280. - Added a new epic enemy suffix: Ice Lancer.
  281. - Added three new difficulty settings: starting item, monster health and monster damage multiplier for more control of the starting difficulty.
  282. - Added an indicator in the difficulty settings to quickly see if cheats are enabled or not.
  283. - Added sounds for chests, time/space manipulator monster suffix and hunter monster suffix.
  284. - The amount of loot dropped is now adjusted to the number of monsters to give the player enough loot to be prepared for bosses.
  285. - Fixed an issue in the difficulty settings where the decrease in epic monsters added per level wouldn’t decrease by 1.
  286. - Fixed an issue of an infinite loop (and thus the game freezing up) on certain map size + monster number combinations.
  287. - The Stinker enemy should always have the correct sprite now when moving.
  288. - Optimized the Poison Frog enemy movement. It shouldn’t get stuck on top of a wall anymore.
  289.  
  290. Version 0.0.0.2:
  291. - Fixed an issue where the end level portal and a chest would spawn in the same place.
  292. - Tuned the level generator so unreachable open area's (with enemies) should properly fill up now.
  293. - Slightly tuned the enemy pathfinding and collision detection.
  294. - Fixed an issue where chests would spawn in a wall.
  295. - The Shredder life restored on hit suffix now restores the right amount.
  296. - Changed the player collision detection with Hunter Barriers. Players shouldn't be able to easily slide past them now.
  297. - The monster numbers in the difficulty settings menu should adjust properly now to the total monsters and each other.
  298.  
  299. Version 0.0.0.1:
  300. - Initial version.
  301. - Most basic features like save/load, key rebinding and other options work.
  302. - Base game is playable.
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