Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public static SpellRangeCheck InSpellInRangeLOS(SpellData spelldata, GameObject targetObject);
- public static SpellRangeCheck InSpellInRangeLOS(SpellData spelldata, Vector3 location);
- //
- // Summary:
- // Check if current gameobject is within range and los
- //
- // Parameters:
- // spellname:
- //
- // targetObject:
- public static SpellRangeCheck InSpellInRangeLOS(string spellname, GameObject targetObject);
- //
- // Summary:
- // Check if current gameobject is within range and los
- //
- // Parameters:
- // spellname:
- //
- // targetObject:
- public static SpellRangeCheck InSpellInRangeLOS(string spellname, Vector3 location);
- //
- // Summary:
- // Check if current gameobject is within range and los
- //
- // Parameters:
- // spellId:
- //
- // targetObject:
- public static SpellRangeCheck InSpellInRangeLOS(uint spellId, GameObject targetObject);
- //
- // Summary:
- // Check if current gameobject is within range and los
- //
- // Parameters:
- // spellId:
- //
- // targetObject:
- public static SpellRangeCheck InSpellInRangeLOS(uint spellId, Vector3 location);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement