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Wonz's -- fs2_open.log

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Apr 27th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -window
  8. Building file index...
  9. Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  10. Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  11. Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  12. Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  13. Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  14. Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  15. Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  16. Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  17. Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  18. Searching root 'C:\Games\Freespace2\' ... 17 files
  19. Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
  20. Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
  21. Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
  22. Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  23. Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
  24. Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
  25. Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
  26. Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
  27. Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
  28. Searching root 'e:\' ... 0 files
  29. Found 11 roots and 7012 files.
  30. Setting language to English
  31. Initializing OpenAL...
  32. Using 'Generic Software' as OpenAL sound device...
  33. OpenAL Vendor : Creative Labs Inc.
  34. OpenAL Renderer : Software
  35. OpenAL Version : 1.1
  36.  
  37. ... OpenAL successfully initialized!
  38. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  39. Initializing WGL...
  40. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  41. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  42. OpenGL Vendor : NVIDIA Corporation
  43. OpenGL Renderer : GeForce GT 420/PCI/SSE2
  44. OpenGL Version : 4.2.0
  45.  
  46. Using extension "GL_EXT_fog_coord".
  47. Using extension "GL_ARB_multitexture".
  48. Using extension "GL_ARB_texture_env_add".
  49. Using extension "GL_ARB_texture_compression".
  50. Using extension "GL_EXT_texture_compression_s3tc".
  51. Using extension "GL_EXT_texture_filter_anisotropic".
  52. Using extension "GL_ARB_texture_env_combine".
  53. Using extension "GL_EXT_compiled_vertex_array".
  54. Using extension "GL_EXT_draw_range_elements".
  55. Using extension "GL_ARB_texture_mirrored_repeat".
  56. Using extension "GL_ARB_texture_non_power_of_two".
  57. Using extension "GL_ARB_vertex_buffer_object".
  58. Using extension "GL_ARB_pixel_buffer_object".
  59. Using extension "GL_SGIS_generate_mipmap".
  60. Using extension "GL_EXT_framebuffer_object".
  61. Using extension "GL_ARB_texture_rectangle".
  62. Using extension "GL_EXT_bgra".
  63. Using extension "GL_ARB_texture_cube_map".
  64. Using extension "GL_EXT_texture_lod_bias".
  65. Using extension "GL_ARB_point_sprite".
  66. Using extension "GL_ARB_shading_language_100".
  67. Using extension "GL_ARB_shader_objects".
  68. Using extension "GL_ARB_vertex_shader".
  69. Using extension "GL_ARB_fragment_shader".
  70. Using extension "GL_NV_vertex_program3".
  71. Found special extension function "wglSwapIntervalEXT".
  72.  
  73. Initializing Shaders Manager...
  74. Loading and compiling main shaders...
  75. Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
  76. Shader file(s) (null-v.sdr / null-f.sdr) not found!
  77. Shader in_error! Disabling GLSL!
  78. Shaders Manager initialized.
  79.  
  80. Max texture units: 4 (4)
  81. Max elements vertices: 1048576
  82. Max elements indices: 1048576
  83. Max texture size: 16384x16384
  84. Can use compressed textures: YES
  85. Texture compression available: YES
  86. Using trilinear texture filter.
  87. ... OpenGL init is complete!
  88. Size of bitmap info = 760 KB
  89. Size of bitmap extra info = 52 bytes
  90. ANI cursorweb with size 24x24 (25.0% wasted)
  91. GRAPHICS: Initializing default colors...
  92. SCRIPTING: Beginning initialization sequence...
  93. SCRIPTING: Beginning Lua initialization...
  94. LUA: Opening LUA state...
  95. LUA: Initializing base Lua libraries...
  96. LUA: Beginning ADE initialization
  97. ADE: Initializing enumeration constants...
  98. ADE: Assigning Lua session...
  99. SCRIPTING: Beginning main hook parse sequence....
  100. Wokka! Error opening file (scripting.tbl)!
  101. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  102. SCRIPTING: Inititialization complete.
  103. SCRIPTING: Splash screen overrides checked
  104. SCRIPTING: Splash hook has been run
  105. SCRIPTING: Splash screen conditional hook has been run
  106. Using high memory settings...
  107. Wokka! Error opening file (interface.tbl)!
  108. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  109. ANI 2_radar1 with size 209x170 (33.6% wasted)
  110. Windows reported 16 joysticks, we found 0
  111. Current soundtrack set to -1 in event_music_reset_choices
  112. Wokka! Error opening file (armor.tbl)!
  113. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
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