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ACCORD: The Orelius Event rules and factions.

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Jan 26th, 2016
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  1. Rules:
  2. All players will work for ACCORD on the A.E.S Orelius unless OP allows otherwise
  3. Dice are 2d100, you can roll for anything
  4. You can be anything in terms of race and appearance, you just have to be descriptive and, depending on what you have made, hope for it to be accepted. Nothing crazy/overpowered/or tentacle monstery
  5. All players have a role on the ship, from the captain to being a redshirt. You must specify your roll.
  6. Fluff is necessary and will be taken into account for both your choices and the continuation of the game itself.
  7. You may have weapons and equipment not specifically on your sheet depending on your roll but nothing ridiculous(acceptable: Soldier- I roll to toss in a flashbang, unacceptable: Redshirt- I roll to fire this weapon specifically made for this enemy that I have not told anyone about or remembered till now)
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  9. Roles:
  10. Every player onboard the ship has a role there, nobody is just “there for the lulz”. During chargen you choose your role, any role not taken/full/or fitting enough will be filled in with a npc or a player if permission is given.
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  12. Captain- Commander of the ship. It is your job to tell people what to do, when to do it, and how to do it. There can only be one commander, and anyone trying to he the commander must roll for it or agree on it in chat/thread with other players
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  14. Guards- Self-explanatory. There may be up to three pc guards, all of which will have jobs assigned by the captain him or herself. Unofficially second in command as they report straight to the captain.
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  16. Engineers- You manage the ship and any technology. Your skills don't have to be just fixing things, you can be the isaac clark of the ship if you wish. There may be any number of pc engineers, none of which have as much battle prowess as the guards.
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  18. Medical Officers- Also self-explanatory. There may be 2 pc medical officers.
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  20. Redshirts- I shall give benefit of the doubt and assume you know what a redshirt is. Pc’s can be redshirts, but you’re only marginally better than the others. Death is quite likely. This is the one and only role you can be for the lulz, though you should still have semi-serious fluff at least.
  21.  
  22. Secret Role- PM me about this one before you even think of posting it or you will be outright rejected.
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  24. Other- These are other roles you can fill agreed on by GM and the Captain. Smuggler, bounty hunter, mercenary, etc. Remember if you are other you are on the ship for a reason. You did not just join the crew for the lolz.
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  26. Purpose of fluff:
  27. Your fluff must contain who you are, what you are if you're not pure human, how you got on the ship, and anything you wish to include. Risque material(definitely)and goofy characters(maybe) will be ignored at best and discarded entirely at worst. Fluff will have a major influence on your bonus and the plot, so make it long and preferably interesting.
  28.  
  29. Bonuses:
  30. Bonuses will come in the form of gear, certain interactions, and other things. Example 1. Your medical officer was a field medic who fought in several wars. A bonus would be a field kit, a roll bonus during combat, or even knowing a few alien languages
  31. Example 2. Your guard was born on a horrible world and managed to get off of it. A bonus would be always having a gun, better alertness, or even underworld contacts.
  32.  
  33. Race: Just don't make it crazy/psychic/or risque and you can make whatever you want. The more detailed the better, just don't write me a 5 page essay on why your race is better than everyone else physically. Just say your space elves came from the jungle and carry on with your life.
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  35. Equipment: Varies based on fluff, race, and role. If you’re a guard you will most likely be better equipped in general than a redshirt, and if you're a bounty hunter chances are your tech has some illegal modifications.
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  37. Factions:
  38. Accord- Mega Corporation with multiple systems under its rule. Player faction. Specializes in ships and weapons.
  39. Osiris Belt- Mega Corporation with multiple systems under its rule. Enemy faction. Specializes in commerce.
  40. Eonica Union- Empire ruling over 200 worlds. Neutral faction. Best not to be messed with.
  41. Pirates- Self-Explanatory
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