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  1. vanessa@rainbird:~/Minetest-related/minetest_core$ grep -r "g_settings->" src
  2. src/sky.cpp: m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
  3. src/mods.cpp: special_http_header = g_settings->getBool("modstore_disable_special_http_header");
  4. src/touchscreengui.cpp: return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
  5. src/touchscreengui.cpp: return 200 * density * g_settings->getFloat("gui_scaling");
  6. src/touchscreengui.cpp: if ((distance > g_settings->getU16("touchscreen_threshold")) ||
  7. src/touchscreengui.cpp: double d = g_settings->getFloat("mouse_sensitivity") *4;
  8. src/touchscreengui.cpp: if (distance >(20 + g_settings->getU16("touchscreen_threshold")))
  9. src/httpfetch.cpp: timeout = g_settings->getS32("curl_timeout");
  10. src/httpfetch.cpp: if (!g_settings->getBool("curl_verify_cert")) {
  11. src/shader.cpp: std::string shader_path = g_settings->get("shader_path");
  12. src/shader.cpp: bool enable_shaders = g_settings->getBool("enable_shaders");
  13. src/shader.cpp: if (g_settings->getBool("generate_normalmaps")){
  14. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("normalmaps_strength"));
  15. src/shader.cpp: int smooth = (int)g_settings->getFloat("normalmaps_smooth");
  16. src/shader.cpp: if (g_settings->getBool("enable_bumpmapping"))
  17. src/shader.cpp: if (g_settings->getBool("enable_parallax_occlusion")){
  18. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("parallax_occlusion_scale"));
  19. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("parallax_occlusion_bias"));
  20. src/shader.cpp: if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion"))
  21. src/shader.cpp: if (g_settings->getBool("enable_waving_water")){
  22. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("water_wave_height"));
  23. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("water_wave_length"));
  24. src/shader.cpp: shaders_header += ftos(g_settings->getFloat("water_wave_speed"));
  25. src/shader.cpp: if (g_settings->getBool("enable_waving_leaves"))
  26. src/shader.cpp: if (g_settings->getBool("enable_waving_plants"))
  27. src/clouds.cpp: g_settings->getS16("cloud_height"));
  28. src/clouds.cpp: bool enable_3d = g_settings->getBool("enable_3d_clouds");
  29. src/environment.cpp: bool smooth = g_settings->getBool("enable_shaders");
  30. src/environment.cpp: u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
  31. src/environment.cpp: m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
  32. src/environment.cpp: const s16 active_block_range = g_settings->getS16("active_block_range");
  33. src/environment.cpp: if(g_settings->getBool("only_peaceful_mobs")){
  34. src/environment.cpp: bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
  35. src/environment.cpp: if(block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")){
  36. src/environment.cpp: bool free_move = fly_allowed && g_settings->getBool("free_move");
  37. src/database-sqlite3.cpp: + itos(g_settings->getU16("sqlite_synchronous"));
  38. src/server.cpp: m_lag = g_settings->getFloat("dedicated_server_step");
  39. src/server.cpp: m_liquid_transform_every = g_settings->getFloat("liquid_update");
  40. src/server.cpp: m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
  41. src/server.cpp: m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
  42. src/server.cpp: float time_speed = g_settings->getFloat("time_speed");
  43. src/server.cpp: g_settings->getFloat("server_unload_unused_data_timeout"));
  44. src/server.cpp: if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
  45. src/server.cpp: g_settings->getBool("server_announce"))
  46. src/server.cpp: s16 radius = g_settings->getS16("active_object_send_range_blocks");
  47. src/server.cpp: g_settings->getBool("enable_rollback_recording");
  48. src/server.cpp: if(counter >= g_settings->getFloat("server_map_save_interval"))
  49. src/server.cpp: if(g_settings->getBool("enable_damage"))
  50. src/server.cpp: if(g_settings->getBool("strict_protocol_version_checking"))
  51. src/server.cpp: if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
  52. src/server.cpp: playername != g_settings->get("name"))
  53. src/server.cpp: <<g_settings->getU16("max_users")<<" players."<<std::endl;
  54. src/server.cpp: g_settings->getBool("disallow_empty_password") &&
  55. src/server.cpp: narrow_to_wide(g_settings->get("default_password"));
  56. src/server.cpp: writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
  57. src/server.cpp: float time_speed = g_settings->getFloat("time_speed");
  58. src/server.cpp: if(g_settings->getBool("enable_damage"))
  59. src/server.cpp: if(player->hp != 0 || !g_settings->getBool("enable_damage"))
  60. src/server.cpp: if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
  61. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
  62. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
  63. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
  64. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_speed_walk"));
  65. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
  66. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_speed_fast"));
  67. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_speed_climb"));
  68. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_speed_jump"));
  69. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
  70. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
  71. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
  72. src/server.cpp: writeF1000(os, g_settings->getFloat("movement_gravity"));
  73. src/server.cpp: if(total_sending >= g_settings->getS32
  74. src/server.cpp: os<<serializeString(g_settings->get("remote_media"));
  75. src/server.cpp: if(g_settings->get("motd") != "")
  76. src/server.cpp: os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
  77. src/server.cpp: float steplen = g_settings->getFloat("dedicated_server_step");
  78. src/server.cpp: if(g_settings->getBool("server_announce") == true)
  79. src/server.cpp: g_settings->getFloat("profiler_print_interval");
  80. src/localplayer.cpp: g_settings->getBool("noclip");
  81. src/localplayer.cpp: bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
  82. src/localplayer.cpp: !(fly_allowed && g_settings->getBool("free_move")) && !in_liquid &&
  83. src/localplayer.cpp: if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
  84. src/localplayer.cpp: bool free_move = fly_allowed && g_settings->getBool("free_move");
  85. src/localplayer.cpp: bool fast_move = fast_allowed && g_settings->getBool("fast_move");
  86. src/localplayer.cpp: bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends");
  87. src/localplayer.cpp: bool continuous_forward = g_settings->getBool("continuous_forward");
  88. src/localplayer.cpp: if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
  89. src/localplayer.cpp: if(g_settings->getBool("aux1_descends"))
  90. src/localplayer.cpp: if(fast_move && (control.aux1 || g_settings->getBool("always_fly_fast")))
  91. src/localplayer.cpp: if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
  92. src/emerge.cpp: mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
  93. src/emerge.cpp: if (!g_settings->getS16NoEx("num_emerge_threads", nthreads))
  94. src/emerge.cpp: qlimit_total = g_settings->getU16("emergequeue_limit_total");
  95. src/emerge.cpp: if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", qlimit_diskonly))
  96. src/emerge.cpp: if (!g_settings->getU16NoEx("emergequeue_limit_generate", qlimit_generate))
  97. src/emerge.cpp: if (g_settings->get("fixed_map_seed").empty()) {
  98. src/main.cpp: bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
  99. src/main.cpp: bool r = g_settings->readConfigFile(filenames[i].c_str());
  100. src/main.cpp: int loglevel = g_settings->getS32("debug_log_level");
  101. src/main.cpp: httpfetch_init(g_settings->getS32("curl_parallel_limit"));
  102. src/main.cpp: g_settings->get("language"), argc, argv);
  103. src/main.cpp: g_settings->get("language"));
  104. src/main.cpp: else if (g_settings->exists("port"))
  105. src/main.cpp: port = g_settings->getU16("port");
  106. src/main.cpp: else if (g_settings->exists("map-dir"))
  107. src/main.cpp: commanded_world = g_settings->get("map-dir");
  108. src/main.cpp: g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
  109. src/main.cpp: gamespec = findSubgame(g_settings->get("default_game"));
  110. src/main.cpp: std::string bind_str = g_settings->get("bind_address");
  111. src/main.cpp: if (g_settings->getBool("ipv6_server")) {
  112. src/main.cpp: if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
  113. src/main.cpp: std::string address = g_settings->get("address");
  114. src/main.cpp: std::string playername = g_settings->get("name");
  115. src/main.cpp: bool fullscreen = g_settings->getBool("fullscreen");
  116. src/main.cpp: u16 screenW = g_settings->getU16("screenW");
  117. src/main.cpp: u16 screenH = g_settings->getU16("screenH");
  118. src/main.cpp: bool vsync = g_settings->getBool("vsync");
  119. src/main.cpp: u16 bits = g_settings->getU16("fullscreen_bpp");
  120. src/main.cpp: u16 fsaa = g_settings->getU16("fsaa");
  121. src/main.cpp: std::string driverstring = g_settings->get("video_driver");
  122. src/main.cpp: params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
  123. src/main.cpp: params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
  124. src/main.cpp: bool random_input = g_settings->getBool("random_input")
  125. src/main.cpp: std::string font_path = g_settings->get("font_path");
  126. src/main.cpp: bool use_freetype = g_settings->getBool("freetype");
  127. src/main.cpp: u16 font_size = g_settings->getU16(fallback + "font_size");
  128. src/main.cpp: font_path = g_settings->get(fallback + "font_path");
  129. src/main.cpp: u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
  130. src/main.cpp: u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
  131. src/main.cpp: driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
  132. src/main.cpp: menudata.enable_public = g_settings->getBool("server_announce");
  133. src/main.cpp: worldspec.gameid = g_settings->get("default_game");
  134. src/main.cpp: g_settings->set("name", playername);
  135. src/main.cpp: g_settings->set("selected_world_path",
  136. src/main.cpp: g_settings->updateConfigFile(g_settings_path.c_str());
  137. src/main.cpp: g_settings->updateConfigFile(g_settings_path.c_str());
  138. src/keycode.cpp: g_key_setting_cache[settingname] = g_settings->get(settingname).c_str();
  139. src/clientmedia.cpp: if (g_settings->getBool("enable_remote_media_server")) {
  140. src/clientmedia.cpp: m_httpfetch_timeout = g_settings->getS32("curl_timeout");
  141. src/clientmedia.cpp: m_httpfetch_active_limit = g_settings->getS32("curl_parallel_limit");
  142. src/mapblock_mesh.cpp: bool enable_shaders = g_settings->getBool("enable_shaders");
  143. src/mapblock_mesh.cpp: if(g_settings->getBool("desynchronize_mapblock_texture_animation")){
  144. src/mapblock_mesh.cpp: bool enable_shaders = g_settings->getBool("enable_shaders");
  145. src/guiFormSpecMenu.cpp: m_tooltip_show_delay = (u32)g_settings->getS32("tooltip_show_delay");
  146. src/guiFormSpecMenu.cpp: m_btn_height = g_settings->getS32("font_size") +2;
  147. src/guiFormSpecMenu.cpp: g_settings->getFloat("gui_scaling");
  148. src/guiFormSpecMenu.cpp: * g_settings->getFloat("gui_scaling");
  149. src/guiFormSpecMenu.cpp: * g_settings->getFloat("gui_scaling");
  150. src/clientmap.cpp: if(g_settings->getBool("free_move")){
  151. src/clientmap.cpp: bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
  152. src/clientmap.cpp: bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
  153. src/clientmap.cpp: bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
  154. src/clientmap.cpp: if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
  155. src/guiChatConsole.cpp: bool console_color_set = !g_settings->get("console_color").empty();
  156. src/guiChatConsole.cpp: s32 console_alpha = g_settings->getS32("console_alpha");
  157. src/guiChatConsole.cpp: v3f console_color = g_settings->getV3F("console_color");
  158. src/guiChatConsole.cpp: std::string font_name = g_settings->get("mono_font_path");
  159. src/guiChatConsole.cpp: m_use_freetype = g_settings->getBool("freetype");
  160. src/guiChatConsole.cpp: u16 font_size = g_settings->getU16("mono_font_size");
  161. src/camera.cpp: fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
  162. src/camera.cpp: f *= g_settings->getFloat("view_bobbing_amount");
  163. src/camera.cpp: f32 fov_degrees = g_settings->getFloat("fov");
  164. src/camera.cpp: (g_settings->getBool("view_bobbing") == true) &&
  165. src/camera.cpp: (g_settings->getBool("free_move") == false ||
  166. src/camera.cpp: f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
  167. src/camera.cpp: f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
  168. src/camera.cpp: f32 wanted_fps = g_settings->getFloat("wanted_fps");
  169. src/connection.cpp: channels->setWindowSize(g_settings->getU16("max_packets_per_iteration"));
  170. src/connection.cpp: m_max_data_packets_per_iteration(g_settings->getU16("max_packets_per_iteration")),
  171. src/connection.cpp: channel->setWindowSize(g_settings->getU16("workaround_window_size"));
  172. src/porting.cpp: float gui_scaling = g_settings->getFloat("gui_scaling");
  173. src/guiKeyChangeMenu.cpp: Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
  174. src/guiKeyChangeMenu.cpp: Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
  175. src/guiKeyChangeMenu.cpp: g_settings->set(k->setting_name, k->key.sym());
  176. src/guiKeyChangeMenu.cpp: g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
  177. src/guiKeyChangeMenu.cpp: g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
  178. src/hud.cpp: m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
  179. src/hud.cpp: v3f crosshair_color = g_settings->getV3F("crosshair_color");
  180. src/hud.cpp: u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
  181. src/hud.cpp: v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
  182. src/hud.cpp: dstd.Height = size.Y * g_settings->getFloat("gui_scaling") *
  183. src/hud.cpp: dstd.Width = size.X * g_settings->getFloat("gui_scaling") *
  184. src/hud.cpp: offset.X *= g_settings->getFloat("gui_scaling") *
  185. src/hud.cpp: offset.Y *= g_settings->getFloat("gui_scaling") *
  186. src/hud.cpp: g_settings->getFloat("hud_hotbar_max_width")) {
  187. src/hud.cpp: m_hotbar_imagesize *= g_settings->getFloat("gui_scaling");
  188. src/content_cao.cpp: if((g_settings->getBool("fast_move") &&
  189. src/content_cao.cpp: g_settings->getBool("free_move") &&
  190. src/content_cao.cpp: bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
  191. src/content_cao.cpp: bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
  192. src/content_cao.cpp: bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
  193. src/guiEngine.cpp: m_scriptdir = g_settings->get("main_menu_path");
  194. src/guiEngine.cpp: float fps_max = g_settings->getFloat("fps_max");
  195. src/guiEngine.cpp: fetchrequest.timeout = g_settings->getS32("curl_file_download_timeout");
  196. src/socket.cpp: if(g_settings->getBool("enable_ipv6"))
  197. src/script/common/c_internal.cpp: std::string value = g_settings->get("deprecated_lua_api_handling");
  198. src/script/lua_api/l_mapgen.cpp: g_settings->setDefault(name, val);
  199. src/script/lua_api/l_mainmenu.cpp: url = g_settings->get("modstore_details_url");
  200. src/script/lua_api/l_mainmenu.cpp: url = g_settings->get("modstore_listmods_url");
  201. src/script/lua_api/l_util.cpp: g_settings->set(name, value);
  202. src/script/lua_api/l_util.cpp: std::string value = g_settings->get(name);
  203. src/script/lua_api/l_util.cpp: g_settings->setBool(name, value);
  204. src/script/lua_api/l_util.cpp: bool value = g_settings->getBool(name);
  205. src/script/lua_api/l_util.cpp: g_settings->updateConfigFile(g_settings_path.c_str());
  206. src/tile.cpp: std::string texture_path = g_settings->get("texture_path");
  207. src/tile.cpp: m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
  208. src/tile.cpp: m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
  209. src/tile.cpp: m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter");
  210. src/tile.cpp: g_settings->getBool("inventory_image_hack")
  211. src/content_sao.cpp: return g_settings->getBool("unlimited_player_transfer_distance");
  212. src/content_sao.cpp: if(g_settings->getBool("enable_pvp") == false){
  213. src/content_sao.cpp: if(hp < oldhp && g_settings->getBool("enable_damage") == false)
  214. src/content_sao.cpp: g_settings->getBool("disable_anticheat"))
  215. src/drawscene.cpp: irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
  216. src/drawscene.cpp: irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
  217. src/drawscene.cpp: g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
  218. src/drawscene.cpp: irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
  219. src/drawscene.cpp: draw_crosshair = !g_settings->getBool("touchtarget");
  220. src/drawscene.cpp: std::string draw_mode = g_settings->get("3d_mode");
  221. src/drawscene.cpp: bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
  222. src/guiVolumeChange.cpp: int volume=(int)(g_settings->getFloat("sound_volume")*100);
  223. src/guiVolumeChange.cpp: g_settings->setFloat("sound_volume",(float)pos/100);
  224. src/client.cpp: g_settings->getFloat("client_delete_unused_sectors_timeout");
  225. src/client.cpp: g_settings->getFloat("client_unload_unused_data_timeout"),
  226. src/client.cpp: data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
  227. src/client.cpp: if(g_settings->getBool("preload_item_visuals"))
  228. src/game.cpp: if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
  229. src/game.cpp: (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
  230. src/game.cpp: if(g_settings->getBool("enable_sound")){
  231. src/game.cpp: std::string bind_str = g_settings->get("bind_address");
  232. src/game.cpp: if (g_settings->getBool("ipv6_server")) {
  233. src/game.cpp: if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
  234. src/game.cpp: if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
  235. src/game.cpp: float fps_max = g_settings->getFloat("fps_max");
  236. src/game.cpp: bool cloud_menu_background = g_settings->getBool("menu_clouds");
  237. src/game.cpp: float fps_max = g_settings->getFloat("fps_max");
  238. src/game.cpp: bool cloud_menu_background = g_settings->getBool("menu_clouds");
  239. src/game.cpp: (!g_settings->getBool("enable_remote_media_server"))) {
  240. src/game.cpp: if(g_settings->getBool("enable_clouds"))
  241. src/game.cpp: bool invert_mouse = g_settings->getBool("invert_mouse");
  242. src/game.cpp: bool show_debug = g_settings->getBool("show_debug");
  243. src/game.cpp: g_settings->getFloat("pause_fps_max") :
  244. src/game.cpp: g_settings->getFloat("fps_max");
  245. src/game.cpp: g_settings->getFloat("profiler_print_interval");
  246. src/game.cpp: if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
  247. src/game.cpp: if(g_settings->getBool("free_move"))
  248. src/game.cpp: g_settings->set("free_move","false");
  249. src/game.cpp: g_settings->set("free_move","true");
  250. src/game.cpp: if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
  251. src/game.cpp: if(g_settings->getBool("free_move"))
  252. src/game.cpp: g_settings->set("free_move","false");
  253. src/game.cpp: g_settings->set("free_move","true");
  254. src/game.cpp: if(g_settings->getBool("fast_move"))
  255. src/game.cpp: g_settings->set("fast_move","false");
  256. src/game.cpp: g_settings->set("fast_move","true");
  257. src/game.cpp: if(g_settings->getBool("noclip"))
  258. src/game.cpp: g_settings->set("noclip","false");
  259. src/game.cpp: g_settings->set("noclip","true");
  260. src/game.cpp: g_settings->get("screenshot_path").c_str(),
  261. src/game.cpp: s16 range = g_settings->getS16("viewing_range_nodes_min");
  262. src/game.cpp: g_settings->set("viewing_range_nodes_min", itos(range_new));
  263. src/game.cpp: s16 range = g_settings->getS16("viewing_range_nodes_min");
  264. src/game.cpp: g_settings->set("viewing_range_nodes_min",
  265. src/game.cpp: float d = g_settings->getFloat("mouse_sensitivity");
  266. src/game.cpp: sound->setListenerGain(g_settings->getFloat("sound_volume"));
  267. src/game.cpp: if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
  268. src/game.cpp: if (g_settings->getBool("enable_particles"))
  269. src/game.cpp: if (g_settings->getBool("enable_particles"))
  270. src/game.cpp: g_settings->getFloat("repeat_rightclick_time")) &&
  271. src/game.cpp: if(g_settings->getBool("free_move")){
  272. src/game.cpp: if(g_settings->getBool("enable_fog") && !force_fog_off)
  273. src/map.cpp: //if(g_settings->get(""))
  274. src/map.cpp: u16 loop_max = g_settings->getU16("liquid_loop_max");
  275. src/map.cpp: bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
  276. src/map.cpp: if(g_settings->getBool("ignore_world_load_errors")){
  277. src/itemdef.cpp: if(g_settings->getBool("enable_shaders")){
  278. src/itemdef.cpp: g_settings->setBool("enable_shaders",false);
  279. src/itemdef.cpp: g_settings->setBool("enable_shaders",true);
  280. src/nodedef.cpp: bool new_style_water = g_settings->getBool("new_style_water");
  281. src/nodedef.cpp: bool new_style_leaves = g_settings->getBool("new_style_leaves");
  282. src/nodedef.cpp: bool opaque_water = g_settings->getBool("opaque_water");
  283. src/nodedef.cpp: bool enable_shaders = g_settings->getBool("enable_shaders");
  284. src/nodedef.cpp: bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
  285. src/nodedef.cpp: bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
  286. src/content_mapblock.cpp: bool new_style_water = g_settings->getBool("new_style_water");
  287. src/clientiface.cpp: if(m_blocks_sending.size() >= g_settings->getU16
  288. src/clientiface.cpp: u16 max_simul_sends_setting = g_settings->getU16
  289. src/clientiface.cpp: if(m_time_from_building < g_settings->getFloat(
  290. src/clientiface.cpp: const s16 full_d_max = g_settings->getS16("max_block_send_distance");
  291. src/clientiface.cpp: s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
  292. src/clientiface.cpp: if(d > g_settings->getS16("max_block_send_distance")){
  293. src/serverlist.cpp: std::string serverlist_file = g_settings->get("serverlist_file");
  294. src/serverlist.cpp: (g_settings->get("serverlist_url") + "/list").c_str(), NULL);
  295. src/serverlist.cpp: server["port"] = g_settings->getU16("port");
  296. src/serverlist.cpp: if (g_settings->exists("server_address")) {
  297. src/serverlist.cpp: server["address"] = g_settings->get("server_address");
  298. src/serverlist.cpp: server["name"] = g_settings->get("server_name");
  299. src/serverlist.cpp: server["description"] = g_settings->get("server_description");
  300. src/serverlist.cpp: server["url"] = g_settings->get("server_url");
  301. src/serverlist.cpp: server["creative"] = g_settings->getBool("creative_mode");
  302. src/serverlist.cpp: server["damage"] = g_settings->getBool("enable_damage");
  303. src/serverlist.cpp: server["password"] = g_settings->getBool("disallow_empty_password");
  304. src/serverlist.cpp: server["pvp"] = g_settings->getBool("enable_pvp");
  305. src/serverlist.cpp: server["clients_max"] = g_settings->getU16("max_users");
  306. src/serverlist.cpp: server["dedicated"] = g_settings->getBool("server_dedicated");
  307. src/serverlist.cpp: server["rollback"] = g_settings->getBool("enable_rollback_recording");
  308. src/serverlist.cpp: server["mapgen"] = g_settings->get("mg_name");
  309. src/serverlist.cpp: server["privs"] = g_settings->get("default_privs");
  310. src/serverlist.cpp: server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
  311. src/serverlist.cpp: actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
  312. src/serverlist.cpp: fetchrequest.url = g_settings->get("serverlist_url") + std::string("/announce");
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