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Mar 1st, 2015
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  1. [GameObjectClass]
  2. ClassLabel = "soldier"
  3. GeometryName = "rep_inf_macewindu.msh"
  4.  
  5. [Properties]
  6. FootWaterSplashEffect = "watersplash_sm"
  7. WaterSplashEffect = "watersplash_md"
  8. WakeWaterSplashEffect = "watersplash_wade"
  9.  
  10. UnitType = "pilot"
  11. MapTexture = "troop_icon"
  12. MapScale = 1.4
  13.  
  14. GeometryName = "jed_inf_jedi"
  15. GeometryLowRes = "jed_inf_jedi_low1"
  16. AnimationName = "all_inf_snowtrooper"
  17.  
  18. OverrideTexture = "jed_inf_jedi01"
  19.  
  20. JetJump = "21.0" //The initial jump-push given when enabling the jet
  21. JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
  22. JetEffect = ""
  23. JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
  24. JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
  25. JetFuelInitialCost = "0.5" //4initial cost when jet jumping(fuel is 0 to 1)
  26. JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
  27.  
  28. CollisionScale = "0.0 0.0 0.0"
  29.  
  30. HealthType = "person"
  31. MaxHealth = 300.0
  32.  
  33. Acceleraton = 70.0
  34. MaxSpeed = 6.5
  35. MaxStrafeSpeed = 4.5
  36. MaxTurnSpeed = 4.0
  37.  
  38. WeaponName1 = "rep_weap_lightsabery"
  39. WeaponAmmo1 = 0
  40.  
  41. AimFactorPostureSpecial = 50
  42. AimFactorPostureStand = 100
  43. AimFactorPostureCrouch = 140
  44. AimFactorPostureProne = 160
  45. AimFactorStrafe = 60
  46. AimFactorMove = 70
  47.  
  48.  
  49. CAMERASECTION = "STAND"
  50.  
  51. EyePointOffset = "0.0 1.8 0.0"
  52. TrackCenter = "0.0 1.8 0.0
  53. TrackOffset = "0.0 0.0 3.5"
  54. TiltValue = "5.0"
  55.  
  56. CAMERASECTION = "STANDZOOM"
  57.  
  58. EyePointOffset = "0.0 1.8 0.0"
  59. TrackCenter = "0.0 1.8 0.0
  60. TrackOffset = "0.4 0.05 2.8"
  61. TiltValue = "3.5"
  62.  
  63. CAMERASECTION = "CROUCH"
  64.  
  65. EyePointOffset = "0.0 1.3 0.0"
  66. TrackCenter = "0.0 1.3 0.0
  67. TrackOffset = "0.0 0.15 3.5"
  68. TiltValue = "5.0"
  69.  
  70. CAMERASECTION = "CROUCHZOOM"
  71.  
  72. EyePointOffset = "0.0 1.3 0.0"
  73. TrackCenter = "0.0 1.3 0.0
  74. TrackOffset = "0.4 0.2 2.8"
  75. TiltValue = "3.5"
  76.  
  77. CAMERASECTION = "PRONE"
  78.  
  79. EyePointOffset = "0.0 0.5 0.0"
  80. TrackCenter = "0.0 0.5 0.0"
  81. TrackOffset = "0.0 0.0 3.0"
  82. TiltValue = "5.0"
  83.  
  84. CAMERASECTION = "PRONEZOOM"
  85.  
  86. EyePointOffset = "0.0 0.5 0.0"
  87. TrackCenter = "0.0 0.5 0.0"
  88. TrackOffset = "0.4 0.2 2.8"
  89. TiltValue = "3.5"
  90.  
  91. AimValue = "1.0"
  92.  
  93. HurtSound = ""
  94. DeathSound = ""
  95. AcquiredTargetSound = ""
  96. HidingSound = ""
  97. //ApproachingTargetSound = ""
  98. FleeSound = ""
  99. PreparingForDamageSound = ""
  100. HeardEnemySound = ""
  101. ShockFadeOutTime = ""
  102. ShockFadeInTime = ""
  103. ShockFadeOutGain = ""
  104. ShockSound = ""
  105. ClothingRustleSound = ""
  106. LowHealthSound = "com_inf_saber_ambient"
  107. LowHealthThreshold = "1.1"
  108. FoleyFXClass = "rep_inf_trooper"
  109.  
  110. NoEnterVehicles = 1
  111.  
  112. AISizeType = "SOLDIER"
  113.  
  114. DropItemClass = "com_item_powerup_ammo"
  115. DropItemProbability = 0.20
  116. NextDropItem = "-"
  117. DropItemClass = "com_item_powerup_health25"
  118. DropItemProbability = 0.05
  119. NextDropItem = "-"
  120. DropItemClass = "com_item_powerup_health100"
  121. DropItemProbability = 0.0
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