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- [GameObjectClass]
- ClassLabel = "soldier"
- GeometryName = "rep_inf_macewindu.msh"
- [Properties]
- FootWaterSplashEffect = "watersplash_sm"
- WaterSplashEffect = "watersplash_md"
- WakeWaterSplashEffect = "watersplash_wade"
- UnitType = "pilot"
- MapTexture = "troop_icon"
- MapScale = 1.4
- GeometryName = "jed_inf_jedi"
- GeometryLowRes = "jed_inf_jedi_low1"
- AnimationName = "all_inf_snowtrooper"
- OverrideTexture = "jed_inf_jedi01"
- JetJump = "21.0" //The initial jump-push given when enabling the jet
- JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
- JetEffect = ""
- JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
- JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
- JetFuelInitialCost = "0.5" //4initial cost when jet jumping(fuel is 0 to 1)
- JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
- CollisionScale = "0.0 0.0 0.0"
- HealthType = "person"
- MaxHealth = 300.0
- Acceleraton = 70.0
- MaxSpeed = 6.5
- MaxStrafeSpeed = 4.5
- MaxTurnSpeed = 4.0
- WeaponName1 = "rep_weap_lightsabery"
- WeaponAmmo1 = 0
- AimFactorPostureSpecial = 50
- AimFactorPostureStand = 100
- AimFactorPostureCrouch = 140
- AimFactorPostureProne = 160
- AimFactorStrafe = 60
- AimFactorMove = 70
- CAMERASECTION = "STAND"
- EyePointOffset = "0.0 1.8 0.0"
- TrackCenter = "0.0 1.8 0.0
- TrackOffset = "0.0 0.0 3.5"
- TiltValue = "5.0"
- CAMERASECTION = "STANDZOOM"
- EyePointOffset = "0.0 1.8 0.0"
- TrackCenter = "0.0 1.8 0.0
- TrackOffset = "0.4 0.05 2.8"
- TiltValue = "3.5"
- CAMERASECTION = "CROUCH"
- EyePointOffset = "0.0 1.3 0.0"
- TrackCenter = "0.0 1.3 0.0
- TrackOffset = "0.0 0.15 3.5"
- TiltValue = "5.0"
- CAMERASECTION = "CROUCHZOOM"
- EyePointOffset = "0.0 1.3 0.0"
- TrackCenter = "0.0 1.3 0.0
- TrackOffset = "0.4 0.2 2.8"
- TiltValue = "3.5"
- CAMERASECTION = "PRONE"
- EyePointOffset = "0.0 0.5 0.0"
- TrackCenter = "0.0 0.5 0.0"
- TrackOffset = "0.0 0.0 3.0"
- TiltValue = "5.0"
- CAMERASECTION = "PRONEZOOM"
- EyePointOffset = "0.0 0.5 0.0"
- TrackCenter = "0.0 0.5 0.0"
- TrackOffset = "0.4 0.2 2.8"
- TiltValue = "3.5"
- AimValue = "1.0"
- HurtSound = ""
- DeathSound = ""
- AcquiredTargetSound = ""
- HidingSound = ""
- //ApproachingTargetSound = ""
- FleeSound = ""
- PreparingForDamageSound = ""
- HeardEnemySound = ""
- ShockFadeOutTime = ""
- ShockFadeInTime = ""
- ShockFadeOutGain = ""
- ShockSound = ""
- ClothingRustleSound = ""
- LowHealthSound = "com_inf_saber_ambient"
- LowHealthThreshold = "1.1"
- FoleyFXClass = "rep_inf_trooper"
- NoEnterVehicles = 1
- AISizeType = "SOLDIER"
- DropItemClass = "com_item_powerup_ammo"
- DropItemProbability = 0.20
- NextDropItem = "-"
- DropItemClass = "com_item_powerup_health25"
- DropItemProbability = 0.05
- NextDropItem = "-"
- DropItemClass = "com_item_powerup_health100"
- DropItemProbability = 0.0
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